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Sega Dreamcast emulators

25,176 bytes added, 17 April
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{{Infobox console
|title = Sega Dreamcast
|logo = Dreamcast-and-controllerDreamcastConsole.jpgpng|developer = [[:Category:Sega consoles|Sega]]|type = [[:Category:Home consoles|Home video game console]]|generation = [[:Category:Sixth -generationvideo game consoles|Sixth generation]]
|release = 1998
|discontinued = 2001
|predecessor = [[Sega_Saturn_emulatorsPrototype_consoles|Jupiter]], [[Sega Saturnemulators|Saturn]], [[Prototype_consoles|Pluto]]
|emulated = {{✓}}
}}
The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] in November 1998 in Japan and later in 1999 in other territories. Sega also released the '''[https://segaretro.org/Sega_NAOMI Naomi]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and Naomi.
{{for|other emulators that run on Dreamcast hardware|Emulators on Dreamcast}}  The '''[[wikipedia:Sega Dreamcast|Sega collaborated Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998, in Japan and later on September 9, 1999, in NA. It retailed for {{Inflation|USD|199.99|1999}}. To go more in-depth, it had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MBs of RAM and 8 MBs of VRAM. Additionally, on the graphic side, the console came with a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. The audio system had 2 MBs of audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system. Also, Microsoft collaborated on the Dreamcast's development, and this partnership would continue later with the [[Xbox emulators|Xbox]]. What came out of this was the possibility for games to be developed for an optimised optimized version of '''Windows CE''' (with DirectX) on each disc. However, Windows CE wasn't mandatory to use , and most developers opted for SegaSEGA's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented (or implemented well). In the same year of Dreamcast's launch, SEGA released the '''[[Sega NAOMI and variants|NAOMI]]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and NAOMI. A few years later, a successor of the NAOMI board was released in 2001, called [https://es.wikipedia.org/wiki/Sega_NAOMI_2 NAOMI 2]. It was a bit more powerful than its predecessor, having one more Hitachi SH-4 CPU and another PowerVR 2 GPU. Only 13 titles were released for this board.
==Emulators==
Actually Gaelco's (SH4) and Cave's (SH3) arcade hardware are not Dreamcast (SH4) based, Demul supports SH CPU based machines. And if you think Dreamcast emulators should support them, why not add a Capcom's medal machine and other developers' SH CPU based arcade hardware? https://youtu.be/ChYWgvxJ0EU?si=NqujOKmUdBfFYUSj. p1pkin uploaded many videos about Demul. Gaelco, Cave, Capcom and other SH based arcade hardware should be moved to another page?<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align: center;width:100%"|-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|Naomi[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_peripherals|<small>Hardware features<br/>and peripherals</small>]]! scope="col"|<small>[[Sega_NAOMI_and_variants|NAOMI<br/>NAOMI 2<br/>Multiboard]]</small>! scope="col"|<small>[[Sega_NAOMI_and_variants|Hikaru]] (光)</small>! scope="col"|<small>[[Sega_NAOMI_and_variants|Gaelco<br/>PVR]]</small>! scope="col"|[[Sega_NAOMI_and_variants|<small>Atomiswave</small>]]! scope="col"|Windows CE<small>[[Sega_NAOMI_and_variants|System<br/>SP]]</small>! scope="col"|<small>[[Sega_NAOMI_and_variants|Cave<br/>CV1000]]</small>! scope="col"|<small>Compatibility</small>! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="815"|PC/ x86
|-
|[[DEmulFlycast]]| align=left|{{Icon|Windows|Linux|macOS}}|[httphttps://forumflyinghead.github.emuio/flycast-russiabuilds/ CI Builds]<br/>[https://buildbot.netlibretro.com/viewtopicnightly/ libretro core]<ref group=N name=lrCommit>This build using upstream repo for libretro from now on.php?pKeep in mind that some of the arcade variation supported titles on flycast standalone version [https://github.com/libretro/flycast/issues/136 will not work on retroarch flycast core due to libretro API].</ref><br/>[https://github.com/blueminder/flycast-dojo/releases <abbr title="Fork of Flycast with a focus on netplay features and replay.">Flycast Dojo fork</abbr>] (Flycast道場)<br/>[https://github.com/flyinghead/flycast/releases {{FlycastVer}}]|{{~}} ||{{✓}} ||{{~}}<ref group=26178&sidN name=9d186ca9c444883bceeed6f185ed3fa9FlycastNAOMI2Multi>Most of the [[Sega_NAOMI_and_variants#Comparisons|NAOMI and NAOMI 2 titles]] including GD-ROM games work with [[Flycast]], but most of the [[Sega_NAOMI_and_variants#p26178 0NAOMI_Multiboard|NAOMI Multiboard]] titles [https://github.7 Build 180428com/libretro/flycast/issues/410 boot with a multiboard error message]. Recommended to use [[DEmul]] emulator for this system.</ref> ||{{✗}}[https://github.com/flyinghead/flycast/issues/110 *] ||{{✗}}[https://github.com/flyinghead/flycast/issues/110 *] ||{{✓}} ||{{✓}} ||{{✗}} ||[https://docs.libretro.com/library/compatibility/dc/ ?] ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[Reicast#Libretro_cores|Reicast OITredream]]| align=left|{{Icon|Windows, |Linux|macOS}}|[https://githubredream.comio/libretrodownload Dev Builds]<br/reicast-emulator Git>[https://redream.io/download 1.5.0]<ref group=N>CI/Dev builds are a better choice for almost all users; the stable version should only be used if you have a specific need for them.</ref>| {{~}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||[https://redream.io/compatibility 96%] ||{{✗}} ||{{✓}} ||{{✓}}
|-
|[[Reicast#Libretro_cores|Reicast regularDEmul]]|Multi-platformalign=left|{{Icon|Windows}}|[httpshttp://githubdemul.emulation64.com/libretrodownloads/reicast-emulator Git{{DEmulVer}}]| {{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{}} ||{{✓}} ||{{✓}} ||{{~}}<ref group=N>[https://emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Cave_CV1000B_.282004.E2.80.932007.29 'arcade_compat.txt' file inside DEmul's release archives do not have any Cave CV1000 emulation compat list], so its games' status is unknown.</ref> ||? ||{{✗}} ||{{✗}} ||{{~}}
|-
|[[reicast]]| align=left|{{Icon|Windows, |Linux}}|[httphttps://buildsgithub.com/skmp/reicast-emulator/releases r20.com/ Dev builds04]| {{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}
|-
|[[nullDC]]| align=left|{{Icon|Windows}}|[http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]|{{?}} ||{{?}} ||{{~}}<ref group=N>nullDC was the first independent, open-source Sega Dreamcast emulator to attempt emulation of the NAOMI arcade board. [https://emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Comparisons Its compatibility with NAOMI, NAOMI 2 and NAOMI Multiboard is unknown].</ref> ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}
|-
|[[redream]http://washemu.org/ washDC]|Windows, align=left|{{Icon|Win|Linux, macOS}}|[https://redreamgitlab.iocom/download washemu/washdc git]| {{✗}} ||{{?}} ||{{RedreamVer}}]||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}
|-
|Makaron[https://gitlab.com/simulant/community/lxdream-nitro/ lxdream-nitro]|Windowsalign=left|{{Icon|Linux|macOS}}|T12[https://gitlab.com/5simulant/community/lxdream-nitro git]| {{✗}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{}} ||{{✗}}
|-
|[https://segaretro.org/Chankast Chankast]| align=left|{{Icon|Windows}}|[http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[http://www.lxdream.org Lxdream]| align=left|{{Icon|Linux, |macOS}}|[http://www.lxdream.org/download.php 0.9.1]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}
|-
|WashingtonDC[[Makaron]]|Linuxalign=left|{{Icon|Windows}}|[https://githubwww.zophar.comnet/washingtondc-emudreamcast/washingtondc Gitmakaron.html T12/5]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[[MAME]]|Multi-platformalign=left|{{Icon|Windows|Linux|macOS}}<br/>{{Icon|FreeBSD}}|<abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]|{{~}} ||{{~}} ||{{~}}<ref group=N name=MAMEcompat>MAME {{MAMEVer}} version compatibility status: [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=hikaru.cpp&arcade_only=0&current_version=0 hikaru] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=gaelco3d_m.cpp&arcade_only=0&current_version=0 gaelco 3d] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=dc_atomiswave.cpp&arcade_only=0&current_version=0 atomiswave] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=segasp.cpp&arcade_only=0&current_version=0 System SP] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=naomi.cpp&arcade_only=0&current_version=0 NAOMI] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=cv1k.cpp&arcade_only=0&current_version=0 cave 1000] also see these for cave 1000: [https://exa.ac/en/about/?v=0f177369a3b7 exA-Arcadia] [[wikipedia:Cease and desist|(C&D)]] [https://github.com/mamedev/mame/commit/54899379258a7266db8d5bc6cda8b48169e67503 akatana, ddpsdoj situation]</ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}} <ref group=N name=MAMEcompat></ref> ||{{~}} <ref group=N name=MAMEcompat></ref> ||[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=dc&compatibility= ?] ||{{}} ||{{✓}} ||{{✗}}
|-
!colspan|[[FinalBurn Neo]]|align="8"left|{{Icon|Windows|Linux|macOS}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/finalburnneo/FBNeo/releases/tag/latest nightly]<br/>[https://github.com/finalburnneo/FBNeo/releases/latest stable]|{{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{~}} ||{{✓}} ||Mobile{{✗}}
|-
! colspan="15"|Reicast regular|Android, mobile|[https:/Mobile /github.com/libretro/reicast-emulator Git]|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}ARM
|-
|[[reicastFlycast]]| align=left|{{Icon|Android|iOS}}|[httphttps://flyinghead.github.io/flycast-buildsCI Builds]<br/>[https://buildbot.reicastlibretro.com/ Dev buildsnightly/android/latest/ libretro core]<ref group=N name=lrCommit></ref>|{{~}} ||{{✓}} ||{{~}}<ref group=N name=FlycastNAOMI2Multi></ref> ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||[https://docs.libretro.com/library/compatibility/dc/ ?] ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[redream]]
| align=left|{{Icon|Android|LinuxARM}}
| [https://play.google.com/store/apps/details?id=io.recompiled.redream 1.2.07]<small> (Google Play)</small><br/>[https://redream.io/download 1.5.0]<small> (Raspberry Pi)</small>
| {{~}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||[https://redream.io/compatibility 96%] ||{{✗}} ||{{✓}} ||{{✓}}
|-
| [[reicast]]
| align=left|{{Icon|Android|Pyra|LinuxARM|Pandora}}
| [https://play.google.com/store/apps/details?id=com.reicast.emulator r20.04]<small> (Google Play)</small></br>[https://pyra-handheld.com/repo/apps/122 Pyra Build]<br/>[http://repo.openpandora.org/?page=detail&app=reicast_ptitseb Pandora]<br/>[https://snapcraft.io/reicast Raspberry Pi]
| {{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}
|-
! colspan="15"|Console
|-
| [[Flycast]]
| align=left|{{Icon|Switch|Vita}}<br/>{{Icon|XboxOne|SXS}}
| [https://flyinghead.github.io/flycast-builds CI Builds]<br/>[https://www.retroarch.com/?page=platforms libretro core]<ref group=N name=lrCommit></ref><br/>[https://github.com/Rinnegatamante/flycast-vita/releases v1.1]
|{{~}} ||{{✓}} ||{{~}}<ref group=N name=FlycastNAOMI2Multi></ref> ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||[https://newflycast.rinnegatamante.it/ 54%] (Vita) ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[nullDC PSP]]
| align=left|{{Icon|PSP}}
| [https://github.com/PSP-Archive/nulldce-psp git] [https://archive.org/details/nullDC-PSP 1.2.1]
| {{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{~}}
|-
| nulldc-360
| align=left|{{Icon|Xbox360}}
| [https://github.com/gligli/nulldc-360 git]
| {{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{~}} ||{{~}}
|}
</div>
<references group=N />
===Comparisons===
;[[DEmulnullDC]]:Can run a lot of games at great speed on a mid-ranged PC, and it's open-source. However, it's no longer being developed, and the more recent forks have improved upon it.:;[[reicast]]:Has :Eventually, nullDC's author forked his own project into reicast, with the highest compatibility main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracycorners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however, lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.::;[[Flycast]]:::Fork of reicast available as a standalone emulator and as a [[libretro]] core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref group=N name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with full MMU support, which is needed to run Windows CE-based games such as ''Armada'', ''Half-Life'', and ''SEGA Rally Championship 2''. It has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator. Also, there is a [https://github.com/flyinghead/flycast/issues/1390 feature request] for implementing an LLE renderer similar to the redream one.:::;Flycast Dojo::::Fork of Flycast with a focus on netplay features and replay. Also, available on the [[Fightcade|Fightcade]] matchmaking service. ;[[redream]]: Multi-platform and easy to use, but it's closed-source. It has a good user interface, is easy to set up, and can run without a BIOS. Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering and additional slots for save states. The emulator works unstably on AMD GPUs with an actual driver version. Recently, redream developer "inolen" implemented an LLE video renderer that utilizes a compute shader (like [[Recommended_N64_plugins#Video|parallels-rdp for Nintendo 64]]) that allows [[High/Low_level_emulation|low-level]] graphics emulation to be run on the GPU. This can provide acceptable performance to those who want more of an accurate experience with some decent GPU to handle it comfortably. Since using a computer shader will net you some massive performance benefits, it could also allow you to upscaling/downscaling in the same manner that [[Recommended_N64_plugins#Video|parallels-rdp]] which can be a lot of fun too. See [https://discord.gg/zuEAVTG redream discord channel] for more information. ;[[DEmul]]:Windows-onlyand closed-source. Used to be the go-to emulator. It supports Windows CE games, but in general they generally run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.As of 2022, you´re better off with Flycast or redream for Dreamcast emulation as they are multi-platform and have higher compatibility with Windows CE games. Having said that, [[DEmul]] is still highly recommended for [https://emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Games SEGA NAOMI and variants]. ;[[NullDCMakaron]]:Can run a lot A closed-source Dreamcast emulator that was once noteworthy for being one of the two, along with Demul, that could properly play Windows CE games at great speed in mid-end PCs. It's no longer developed in favor of its fork&helliphas since been superseded by newer emulators. ==Enhancements==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! Flycast! Redream! DEmul! MAME|-| rowspan=6 | Graphics| [[reicastResolution|Resizable Internal Resolution]]| {{Y}}| {{Y}}| ?| ?|-| [[Texture_Packs#Dreamcast|Texture Replacement]]| {{Y}}| ?| ?| ?|-| [[Widescreen_hacks#Dreamcast|Widescreen hack]]| {{Y}}| {{Y}}| ?| ?|-| Ray-tracing<br/><small>([https:Made by the same team//devblogs.microsoft. Runs on Android, Windowscom/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and Linux[https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>:;Reicast regular | colspan=4 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and Reicast OITunlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://www.youtube.com/watch?v=6FyUY3yrO4k][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access]</small>|-| Super-resolution techniques<br/><small>([libretrohttps://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] forks similar to and [[MednafenWikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>| colspan=4 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's PCEquite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run these emulators at 8k native with ease anyway.</small>|-| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>| {{Y}}[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Additional_Flycast_Configuration_and_Optional_Settings *]| {{?}}| {{?}}| {{?}}|-| rowspan=4 | Performance| [[30/60_FPS_cheat_codes#Dreamcast|Internal Framerate Hack]]| {{Y}}[https://github.com/flyinghead/flycast/issues/504 *]| ?| ?| ?|-| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-fast and PCE-accuracy cores that backport changes from reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/flyingheadNVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/reicastba-p/634372 AFMF])</small>| colspan=4 | <small>Implementing frame generation technology in an emulator flyingheadis unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's fork] of reicastrecommended to use '''after applying the "Internal Framerate Hack"'''. regular aims to <br/>While '''AFMF''' or '''LSFG''' could be compliant used with OpenGL 2 Flycast?, please be aware that some visual glitches and OpenGL ES 2 so that artifacts may occur at this time.|-| [[Overclocking#Sega_Dreamcast|Overclock]]| {{Y}}| ?| ?| ?|-| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it can continue to run also shines when disc images reside on mobile devices a network drive.<br/>Although keep in mind that preloading image would take some time, and midit will require additional amount of RAM capacity.</small>| {{N}}| ?| {{N}}| ?|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-tier PCsrendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{~}}<ref group=N3 name=ExLibretro>These features are exclusive to libretro core. A graphics There is a [https://github.com/flyinghead/flycast/issues/761 feature of the Dreamcast, Orderrequest for RetroAchievement support for standalone flycast]. Post-rendering AA techniques like [https://docs.libretro.com/shader/antialiasing/ FXAA anti-Independent Transparencyaliasing shader] exclusive to libretro cores, though you can only be properly emulated using recent versions of OpenGL 4, so a fork was made to leverage that feature use [[Shader_Presets#ReShade|ReShade]] FXAA shader for Flycast standalone. Also the on supported platforms -screen display options in Flycast's standalone version are bare-bones and offer little customization.</ref>| {{?}}| {{?}}| {{?}}|-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(currently Windows Sharp bilinear, Lanczos and Linux[[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]]).</small>| {{Y}}| {{?}}| {{?}}| {{Y}}|-| [[Shaders_and_filters|Filters]]| {{~}}<ref group=N3 name=ExLibretro></ref>Daniel De Matteis. | ?| ?| ?|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.libretronvidia.com/indexen-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{~}}<ref group=N3 name=ExLibretro></ref>| ?| ?| ?|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{Y}}| ?| ?| ?|-| Rewind| {{Y}}| ?| ?| ?|-| Fast-Forward/Turbo Speed| {{Y}}| {{Y}}| ?| ?|-| Savestates| {{Y}}| {{Y}}| ?| ?|-| [https://tasvideos.phporg/Movies Movie recording/introducingplayback]| {{N}}| ?| ?| ?|-| rowspan=2 | Controls| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]| {{N}}| {{N}}| {{N}}| {{N}}|-reicast| [[Input_lag|Input lag-oitmitigating technique]]| {{N}}| {{N}}| ?| ?|-libretro| rowspan=9 | Quality of life| Built-corein [[Mods,_hacks_and_fan-updatedtranslations#Built-reicastin_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]| {{N}}| {{N}}| {{N}}| {{N}}|-regular| Built-in [[Cheats_and_patches|Cheat Manager]]| {{Y}}[https://github.com/flyinghead/flycast/blob/master/core/ Introducing Reicast OIT libretro core + updated Reicast regular corecheats.cpp *]| {{Y}}| ?| ?|-| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes] <br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=4 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github. June 12com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, 2018it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</refsmall> These forks also support |-| [[Save_disk_space_for_ISOs#Dreamcast|Streamable compression format]]| {{Y}}| {{Y}}| {{Y}}| {{Y}}|-| Per-Game Profiles| {{Y}}[https://wwwdocs.google.patreoncom/document/d/1m8k9f-t_7pzFRf7ZUx5z2yTXIEfpCzBdJghgreNnIIg/edit *]| {{Y}}| {{?}}| {{?}}|-| Command Line Options| {{Y}}[https://github.com/postsTheArcadeStriker/reicastflycast-wiki/wiki/Configuration-files-and-command-line-parameters *]| {{Y}}| {{?}}| {{?}}|-libretro| On-19733457 Naomi Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and Atomiswavevarious notifications.</small>| {{~}}<ref group=N3 name=ExLibretro></ref>| {{?}}| {{?}}| {{?}}|-| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]] hardware| {{?}}| {{?}}| {{?}}| {{Y}}[https://docs.mamedev.org/usingmame/commonissues.html#gsync-freesync *]|-;| [[redreamFrontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{~}}<ref group=N3 name=ExLibretro></ref>| {{?}}| {{N}}| {{Y}}|-| rowspan=4 | Misc| [https:Has //retroachievements.org/gameList.php?c=40 RetroAchievements]| {{~}}<ref group=N3 name=ExLibretro></ref>| ?| ?| ?|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=4 | <small>Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.</small>|-| Free Look<br/><small>Free Look is a good interface, is simple enhancement feature that allows manipulation of the in-game camera.</small>| colspan=4 | <small>The free camera has to setup, and be hacked in the game code directly.<br/>You can run without a BIOS (though it's better use debug menu for [https://steamcommunity.com/sharedfiles/filedetails/?id=2004996880 certain games] to use one anyway)Free Look.</small>|-| [[Wikipedia:Category:Debugging|Debug Features]]| {{~}}<ref group=N3>Both the Flycast standalone version and the libretro core offer [https://dreamcast.wiki/Setting_up_Flycast_GDB limited debugging options].</ref>| ?| ?| ?|}</div><references group=N3/> ==Hardware features and peripherals==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;Makaronvertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! Flycast! Redream! DEmul! MAME|-| colspan=2 | [https://dreamcastify.unreliable.network/index.php/transparency-issues/ Order-independent transparency (OIT)]| {{Y}}[[Flycast#Supported_GPU_features|*]]| {{Y}}| {{~}}| ?|-|colspan=2 | [https:One //segaretro.org/Windows_CE#Dreamcast_games_utilising_Windows_CE <abbr title="The Sega Dreamcast is known for running an optimised version of the only two Dreamcast emulators that can properly play Windows CE games(with DirectX) as an operating system.">Windows CE</abbr>]| {{✓}}| {{✓}}| {{✓}}| {{N}}|-|colspan=2 | [https://www.copetti.org/writings/consoles/dreamcast/#interactive-shell Interactive shell]| {{✓}}| {{?}}| {{?}}| {{?}}|-! colspan=6 | Peripherals|-| rowspan=3 | [[#VMU|VMU]]| VMU emulation| {{✗}}| {{✗}}| {{✗}}| {{✓}}|-| VMU communication| {{y}}| {{y}}| {{y}}| {{✗}}|-| VMU Sound| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Jump Pack| {{y}}| {{Y}}| {{TBD}}| {{TBD}}|-|colspan=2 | [[Early_Online_Services#Dreamcast_Online_services|Modem]]| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Arcade Stick| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | ASCII Mission Stick| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Keyboard| {{✓}}| {{✓}}[https://redream.io/help#keyboard *]| {{TBD}}| {{TBD}}|-|colspan=2 | Mouse| {{✓}}| {{✗}}[https://redream.io/help#controller *]| {{TBD}}| {{TBD}}|-|colspan=2 | Light Gun| {{y}}| {{y}}| {{TBD}}| {{TBD}}|-|colspan=2 | Microphone| {{✓}}| {{TBD}}| {{✓}}| {{TBD}}|-|colspan=2 | Rally Wheel| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | [https://segaretro.org/Dreamcast_Twin_Stick Twin Stick]| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Fishing Controller| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Samba de Amigo Maracas Controller| {{✓}}[https://github.com/flyinghead/flycast/issues/681 *]| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Densha de Go controller| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Pop'n'Music Controller| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | [[Early_Online_Services#Dreamcast_Online_services|Broadband Adapter]]| {{Y}}[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Broadband_(BBA)_Mode_(optional) *]| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | [[#Panther DC|Panther DC]]| {{TBD}}[https://github.com/flyinghead/flycast/issues/1171 *]| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | 4x Memory Card| {{TBD}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | [[#Taisen Cable|Taisen Cable]]| {{Y}}[https://old.reddit.com/r/emulation/comments/1bgdlar/flycast_v23_battle_cable_more_systemsp_games/]| {{N}}| {{N}}| {{N}}|-|colspan=2 | [https://segaretro.org/Neo_Geo_Pocket/Dreamcast_Setsuzoku_Cable#Compatible_games Setsuzoku Cable] (Neo Geo Pocket communication)<br/><small>NEOP-22020, not to be confused with the NeoGeo Pocket system link cable which is NEOP-10021.</small>| {{N}}| {{N}}| {{N}}| {{N}}|}</div><references group=N2/>
==Emulation issues=VMU===Dreamcast emulation isn't very good. For While Flycast, redream and DEmul emulators can leverage the screen of the VMU while the emulators that are either mature or maturinggame is running, a very large percentage none of games work wellthem allow you to play the standalone minigames developed for it (other than [[MAME]], but many games still have problems and glitchesit has no interconnect support). If that's what you're after, then you should probably be looking at [[Sega VMU emulators]] instead.
In recent timesSeveral titles for the Dreamcast included mini-games that could be downloaded onto a VMU. The Sonic Adventure series, for instance, included the openChao Adventure mini-source community has gotten a better leg game. In the game players could transfer Chao eggs to stand on thanks the VMU and play to RetroArch's reicast coresincrease the stats of their hatched Chao, whereupon they could upload their improved Chao back into the Dreamcast game. Their team has been integrating a version of reicast <ref>[https://sega.fandom.com/wiki/VMU Sega Wiki: VMU]</ref>:[https://sega.fandom.com/wiki/VMU#Dreamcast_titles_that_include_VMU_games_and_extra_features Dreamcast titles that deals with many graphical issues (elaborated on above).include VMU games and extra features]
===Poor VMU emulationTaisen Cable===<!-- Update this entry if you have anything else on it -->While current Dreamcast emulators can leverage the screen of the VMU while the game The Taisen Cable is running, none of them allow you to used for hooking up two consoles for Serial play the minigames developed for it so playing those minigames would require another emulator. The problem is there aren't any complete lists of VMU emulators, and the emulators that can be found are poorly documented This was only released in Japan anda few games support it;:[https://or closed sourcesegaretro.org/Dreamcast_Taisen_Cable#Compatibility Games that used the Taisen cable]
What about "[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=Downloads==* [[Emulator_Files#10839 Dreamcast|BIOS]LAN games on Xlink kai?]"
==VMU emulators=Panther DC===Emulating the Dreamcast VMU The Panther DC is possible via use of this emulator:[https://wwwa flight stick peripheral manufactured by Mad Catz.dropboxOnly a few games support it.com/sh/rai7db85bqq5iz0/AAAbnQfEJpTFaHkQ8K6nP6kVa?dl=0 Dropbox link]
==Emulation issues==Developer interest in Dreamcast emulation was previously hindered by the availability of the closed-source but "good enough" Chankast, and by less interest in the console relative to other 6th generation consoles. For the emulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and glitches. For more information about Dreamcast hardware and reverse engineering;* MVG: [httphttps://forumsyoutu.elysianshadowsbe/rj56VU_VmWg How the Sega Dreamcast Copy Protection Worked - And how it Failed], [https://youtu.combe/rN0vEa8Y4J4 The Sega Dreamcast 20 years later 9-9-99], [https:/viewtopic/youtu.phpbe/NMDpPRGuaq8 * [https://www.copetti.org/writings/consoles/dreamcast/ Rodrigo Copetti's Dreamcast Architecture Practical Analysis]The Arcade Sega Dreamcast - Revisiting the Sega Naomi Arcade Hardware], [https://youtu.be/lWGiHgTdLBc The Original Xbox is the Sega Dreamcast 2?f=48&t=9171 Link to forum thread about it]
==References==
<references group="N"/> 
{{Sega}}
[[Category:Consoles|!Dreamcast]][[Category:Home consoles|!Dreamcast]][[Category:Sega consoles|!Dreamcast]][[Category:Sega Dreamcast emulators|*]][[Category:Sixth-generation video game consoles|!Dreamcast]][[Category:MAME Driver Status: Preliminary|!Dreamcast]][[Category:Windows CE-based|!Dreamcast]]
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