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Sega Dreamcast emulators

25,112 bytes added, 17 April
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{{Infobox console
|title = Sega Dreamcast
|logo = Dreamcast-and-controllerDreamcastConsole.jpgpng|developer = [[:Category:Sega consoles|Sega]]|type = [[:Category:Home consoles|Home video game console]]|generation = [[:Category:Sixth -generationvideo game consoles|Sixth generation]]
|release = 1998
|discontinued = 2001
|predecessor = [[Sega_Saturn_emulatorsPrototype_consoles|Jupiter]], [[Sega Saturnemulators|Saturn]], [[Prototype_consoles|Pluto]]
|emulated = {{✓}}
}}
The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] in November 1998 in Japan and later in 1999 in other territories. '''[https://segaretro.org/Sega_NAOMI Naomi]''', an arcade system board similar to the Dreamcast, is supported by some Dreamcast emulators. '''[https://segaretro.org/Atomiswave Atomiswave]''' is an arcade system board that is based on Naomi.
{{for|other emulators that run on Dreamcast hardware|Emulators on Dreamcast}}  The '''[[wikipedia:Sega Dreamcast|Sega Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998, in Japan and later on September 9, 1999, in NA. It retailed for {{Inflation|USD|199.99|1999}}. To go more in-depth, it had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MBs of RAM and 8 MBs of VRAM. Additionally, on the graphic side, the console came with a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. The audio system had 2 MBs of audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system. Also, Microsoft collaborated with Sega for DreamCast on the Dreamcast's development (which , and this partnership would continue later with the [[Xbox)emulators|Xbox]]. The Sega Dreamcast is known What came out of this was the possibility for games to be developed for running an optimised optimized version of '''Windows CE''' (with DirectX) as an operating systemon each disc. However, Sega chose to go down a different route than what was originally planned - bundling simple operating systems within the discs themselves. Running games through Windows CE was still an option for developerswasn't mandatory to use, but and most games used Segadevelopers opted for SEGA's proprietary software development tools instead out of convenience. This Even in major emulators, this aspect isn't implemented well. In the same year of Dreamcast's launch, SEGA released the '''[[Sega NAOMI and variants|NAOMI]]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and NAOMI. A few years later, a successor of the NAOMI board was released in all emulators2001, called [https://es.wikipedia.org/wiki/Sega_NAOMI_2 NAOMI 2]. It was a bit more powerful than its predecessor, having one more Hitachi SH-4 CPU and another PowerVR 2 GPU. Only 13 titles were released for this board.
==Emulators==
Actually Gaelco's (SH4) and Cave's (SH3) arcade hardware are not Dreamcast (SH4) based, Demul supports SH CPU based machines. And if you think Dreamcast emulators should support them, why not add a Capcom's medal machine and other developers' SH CPU based arcade hardware? https://youtu.be/ChYWgvxJ0EU?si=NqujOKmUdBfFYUSj. p1pkin uploaded many videos about Demul. Gaelco, Cave, Capcom and other SH based arcade hardware should be moved to another page?<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align: center;width:100%"|-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|Naomi[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_peripherals|<small>Hardware features<br/>and peripherals</small>]]! scope="col"|<small>[[Sega_NAOMI_and_variants|NAOMI<br/>NAOMI 2<br/>Multiboard]]</small>! scope="col"|<small>[[Sega_NAOMI_and_variants|Hikaru]] (光)</small>! scope="col"|<small>[[Sega_NAOMI_and_variants|Gaelco<br/>PVR]]</small>! scope="col"|[[Sega_NAOMI_and_variants|<small>Atomiswave</small>]]! scope="col"|Windows CE<small>[[Sega_NAOMI_and_variants|System<br/>SP]]</small>! scope="col"|<small>[[Sega_NAOMI_and_variants|Cave<br/>CV1000]]</small>! scope="col"|<small>Compatibility</small>! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="815"|PC/ x86
|-
|[[DEmulFlycast]]| align=left|{{Icon|Windows|Linux|macOS}}|[httphttps://forumflyinghead.github.emuio/flycast-russiabuilds/ CI Builds]<br/>[https://buildbot.netlibretro.com/viewtopicnightly/ libretro core]<ref group=N name=lrCommit>This build using upstream repo for libretro from now on.php?pKeep in mind that some of the arcade variation supported titles on flycast standalone version [https://github.com/libretro/flycast/issues/136 will not work on retroarch flycast core due to libretro API].</ref><br/>[https://github.com/blueminder/flycast-dojo/releases <abbr title="Fork of Flycast with a focus on netplay features and replay.">Flycast Dojo fork</abbr>] (Flycast道場)<br/>[https://github.com/flyinghead/flycast/releases {{FlycastVer}}]|{{~}} ||{{✓}} ||{{~}}<ref group=26178&sidN name=9d186ca9c444883bceeed6f185ed3fa9FlycastNAOMI2Multi>Most of the [[Sega_NAOMI_and_variants#Comparisons|NAOMI and NAOMI 2 titles]] including GD-ROM games work with [[Flycast]], but most of the [[Sega_NAOMI_and_variants#p26178 0NAOMI_Multiboard|NAOMI Multiboard]] titles [https://github.7 Build 180428com/libretro/flycast/issues/410 boot with a multiboard error message]. Recommended to use [[DEmul]] emulator for this system.</ref> ||{{✗}}[https://github.com/flyinghead/flycast/issues/110 *] ||{{✗}}[https://github.com/flyinghead/flycast/issues/110 *] ||{{✓}} ||{{✓}} ||{{✗}} ||[https://docs.libretro.com/library/compatibility/dc/ ?] ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[Reicast|reicastredream]]| align=left|{{Icon|Windows, |Linux|macOS}}|[httphttps://buildsredream.io/download Dev Builds]<br/>[https://redream.io/download 1.reicast5.com0]<ref group=N>CI/ Dev builds]are a better choice for almost all users; the stable version should only be used if you have a specific need for them.</ref>| {{~}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||[https://redream.io/compatibility 96%] ||{{✗}} ||{{✓}} ||{{✓}}
|-
|[[libretro|libretroDEmul]] (Reicast OIT)| align=left|{{Icon|Windows, Linux}}|[httpshttp://githubdemul.emulation64.com/libretrodownloads/reicast-emulator Git{{DEmulVer}}]|{{~}} ||{{~}} ||{{✓}} ||{{}} ||{{}} ||{{✓}} ||{{✓}} ||{{~}}<ref group=N>[https://emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Cave_CV1000B_.282004.E2.80.932007.29 'arcade_compat.txt' file inside DEmul's release archives do not have any Cave CV1000 emulation compat list], so its games' status is unknown.</ref> ||? ||{{✗}} ||{{✗}} ||{{~}}
|-
|[[libretro|libretroreicast]] (Reicast regular)|Multi-platformalign=left|{{Icon|Windows|Linux}}|[https://github.com/libretroskmp/reicast-emulator Git/releases r20.04]| {{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}
|-
|[[nullDC]]| align=left|{{Icon|Windows}}|[http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]|{{?}} ||{{?}} ||{{~}}<ref group=N>nullDC was the first independent, open-source Sega Dreamcast emulator to attempt emulation of the NAOMI arcade board. [https://emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Comparisons Its compatibility with NAOMI, NAOMI 2 and NAOMI Multiboard is unknown].</ref> ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}
|-
|[[redream]http://washemu.org/ washDC]|Windows, align=left|{{Icon|Win|Linux, macOS}}|[https://redreamgitlab.iocom/download washemu/washdc git]| {{✗}} ||{{?}} ||{{RedreamVer}}]||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}
|-
|Makaron[https://gitlab.com/simulant/community/lxdream-nitro/ lxdream-nitro]|Windowsalign=left|{{Icon|Linux|macOS}}|T12[https://gitlab.com/5simulant/community/lxdream-nitro git]| {{✗}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{}} ||{{✗}}
|-
|[https://segaretro.org/Chankast Chankast]| align=left|{{Icon|Windows}}|[http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[http://www.lxdream.org Lxdream]| align=left|{{Icon|Linux, |macOS}}|[http://www.lxdream.org/download.php 0.9.1]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}
|-
|WashingtonDC[[Makaron]]|Linuxalign=left|{{Icon|Windows}}|[https://githubwww.zophar.comnet/washingtondc-emudreamcast/washingtondc Gitmakaron.html T12/5]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[[MAME]]|Multi-platformalign=left|{{Icon|Windows|Linux|macOS}}<br/>{{Icon|FreeBSD}}|<abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]|{{~}} ||{{~}} ||{{~}}<ref group=N name=MAMEcompat>MAME {{MAMEVer}} version compatibility status: [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=hikaru.cpp&arcade_only=0&current_version=0 hikaru] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=gaelco3d_m.cpp&arcade_only=0&current_version=0 gaelco 3d] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=dc_atomiswave.cpp&arcade_only=0&current_version=0 atomiswave] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=segasp.cpp&arcade_only=0&current_version=0 System SP] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=naomi.cpp&arcade_only=0&current_version=0 NAOMI] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=cv1k.cpp&arcade_only=0&current_version=0 cave 1000] also see these for cave 1000: [https://exa.ac/en/about/?v=0f177369a3b7 exA-Arcadia] [[wikipedia:Cease and desist|(C&D)]] [https://github.com/mamedev/mame/commit/54899379258a7266db8d5bc6cda8b48169e67503 akatana, ddpsdoj situation]</ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}} <ref group=N name=MAMEcompat></ref> ||{{~}} <ref group=N name=MAMEcompat></ref> ||[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=dc&compatibility= ?] ||{{}} ||{{✓}} ||{{✗}}
|-
!colspan|[[FinalBurn Neo]]|align="8"left|{{Icon|Windows|Linux|macOS}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/finalburnneo/FBNeo/releases/tag/latest nightly]<br/>[https://github.com/finalburnneo/FBNeo/releases/latest stable]|{{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{~}} ||{{✓}} ||Mobile{{✗}}
|-
! colspan="15"|[[reicast]]|Android|[http:/Mobile /builds.reicast.com/ Dev builds]|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}ARM
|-
|[[libretro|libretroFlycast]] (Reicast regular)| align=left|{{Icon|Android, mobile|iOS}}|[https://flyinghead.github.io/flycast-builds CI Builds]<br/>[https://buildbot.libretro.com/nightly/android/latest/libretrocore]<ref group=N name=lrCommit></reicast-emulator Git]ref>|{{~}} ||{{✓}} ||{{~}}<ref group=N name=FlycastNAOMI2Multi></ref> ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||[https://docs.libretro.com/library/compatibility/dc/ ?] ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[redream]]
| align=left|{{Icon|Android|LinuxARM}}
| [https://play.google.com/store/apps/details?id=io.recompiled.redream 1.2.07]<small> (Google Play)</small><br/>[https://redream.io/download 1.5.0]<small> (Raspberry Pi)</small>
| {{~}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||[https://redream.io/compatibility 96%] ||{{✗}} ||{{✓}} ||{{✓}}
|-
| [[reicast]]
| align=left|{{Icon|Android|Pyra|LinuxARM|Pandora}}
| [https://play.google.com/store/apps/details?id=com.reicast.emulator r20.04]<small> (Google Play)</small></br>[https://pyra-handheld.com/repo/apps/122 Pyra Build]<br/>[http://repo.openpandora.org/?page=detail&app=reicast_ptitseb Pandora]<br/>[https://snapcraft.io/reicast Raspberry Pi]
| {{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}
|-
! colspan="15"|Console
|-
| [[Flycast]]
| align=left|{{Icon|Switch|Vita}}<br/>{{Icon|XboxOne|SXS}}
| [https://flyinghead.github.io/flycast-builds CI Builds]<br/>[https://www.retroarch.com/?page=platforms libretro core]<ref group=N name=lrCommit></ref><br/>[https://github.com/Rinnegatamante/flycast-vita/releases v1.1]
|{{~}} ||{{✓}} ||{{~}}<ref group=N name=FlycastNAOMI2Multi></ref> ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||[https://newflycast.rinnegatamante.it/ 54%] (Vita) ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[nullDC PSP]]
| align=left|{{Icon|PSP}}
| [https://github.com/PSP-Archive/nulldce-psp git] [https://archive.org/details/nullDC-PSP 1.2.1]
| {{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{~}}
|-
| nulldc-360
| align=left|{{Icon|Xbox360}}
| [https://github.com/gligli/nulldc-360 git]
| {{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{~}} ||{{~}}
|}
</div>
<references group=N />
===Comparisons===
;[[DEmulnullDC]]:Has the highest compatibility and is the most accurate Dreamcast emulator. Supports Windows CE games, but in general, they run worse than standard Dreamcast titles. Tends to be the more demanding option in PC requirements; but one of the best ones if the user's PC has enough power to play the games at fullspeed.;[[NullDC]]:No longer developed and is replaced by Reicast, which is made by the same team. Can run a lot of games at great speed in on a mid-end PCsranged PC, and it's open-source. However, it's no longer being developed, and the more recent forks have improved upon it.:;[[redreamreicast]]:: Nice GUI interface, simplicity of setupEventually, can run without BIOS (but itnullDC's highly recommended author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to use one with it)run on these platforms.Advancements in mobile hardware should have led to the removal of such "hacks";Makaron:One however, lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the only two Dreamcast emulators that can properly play Windows CE gamesRetroArch team began working with it as part of a "Reicast core", later named Flycast.::;[[libretroFlycast]]::The Reicast core :Fork of libretro/reicast available as a standalone emulator and as a [[Retroarchlibretro]] has gained huge advancements in emulation quality as of early core. Libretro collaborators, primarily [https://www.libretrogithub.com/index.phpflyinghead/introducingreicast-reicastemulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-oit4-based arcade systems have also been added to great fanfare<ref group=N name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with full MMU support, which is needed to run Windows CE-corebased games such as ''Armada'', ''Half-updated-reicast-regular-core/ June 2018]Life'', and is now split into two cores named 'Regular' (Suits mobile devices) and SEGA Rally Championship 2'OIT' . It has recently been tackled through an experimental branch (Order Independent Transparency. Works on PC platforms onlyanyone following Dreamcast emulation over the years understands what a tough nut this is to crack). The new graphics renderer Aside from some audio stuttering issues in Reicast OIT's core games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator. Also, there is backported from a [https://github.com/flyinghead/reicast-emulator flyinghead's forkflycast/issues/1390 feature request] for implementing an LLE renderer similar to the redream one.:::;Flycast Dojo::::Fork of the separate Reicast emulatorFlycast with a focus on netplay features and replay. The OIT core has "significantly increased system requirementsAlso, but in return you get much more accurate graphics which tend to fix nearly all available on the issues that plague Dreamcast graphics with the regular version[[Fightcade|Fightcade]] matchmaking service."
;[[redream]]: Multi-platform and easy to use, but it's closed-source. It has a good user interface, is easy to set up, and can run without a BIOS. Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering and additional slots for save states. The emulator works unstably on AMD GPUs with an actual driver version. Recently, redream developer "inolen" implemented an LLE video renderer that utilizes a compute shader (like [[Recommended_N64_plugins#Video|parallels-rdp for Nintendo 64]]) that allows [[High/Low_level_emulation|low-level]] graphics emulation to be run on the GPU. This can provide acceptable performance to those who want more of an accurate experience with some decent GPU to handle it comfortably. Since using a computer shader will net you some massive performance benefits, it could also allow you to upscaling/downscaling in the same manner that [[Recommended_N64_plugins#Video|parallels-rdp]] which can be a lot of fun too. See [https://discord.gg/zuEAVTG redream discord channel] for more information. ;[[DEmul]]:Windows-only and closed-source. Used to be the go-to emulator. It supports Windows CE games, but they generally run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators. As of 2022, you´re better off with Flycast or redream for Dreamcast emulation as they are multi-platform and have higher compatibility with Windows CE games. Having said that, [[DEmul]] is still highly recommended for [https://emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Games SEGA NAOMI and variants]. ;[[Makaron]]:A closed-source Dreamcast emulator that was once noteworthy for being one of the two, along with Demul, that could properly play Windows CE games. It has since been superseded by newer emulators. =Emulation issues=Enhancements==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! Flycast! Redream! DEmul! MAME|-| rowspan=6 | Graphics| [[Resolution|Resizable Internal Resolution]]| {{Y}}| {{Y}}| ?| ?|-| [[Texture_Packs#Dreamcast emulation |Texture Replacement]]| {{Y}}| ?| ?| ?|-| [[Widescreen_hacks#Dreamcast|Widescreen hack]]| {{Y}}| {{Y}}| ?| ?|-| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=4 | <small>Implementing ray-tracing in an emulator is not very goodunfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://www.youtube.com/watch?v=6FyUY3yrO4k][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access]</small>|-| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github. For com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>| colspan=4 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run these emulators at 8k native with ease anyway.</small>|-| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>| {{Y}}[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Additional_Flycast_Configuration_and_Optional_Settings *]| {{?}}| {{?}}| {{?}}|-| rowspan=4 | Performance| [[30/60_FPS_cheat_codes#Dreamcast|Internal Framerate Hack]]| {{Y}}[https://github.com/flyinghead/flycast/issues/504 *]| ?| ?| ?|-| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''AFMF''' or '''LSFG''' could be used with Flycast?, please be aware that some visual glitches and artifacts may occur at this time.|-| [[Overclocking#Sega_Dreamcast|Overclock]]| {{Y}}| ?| ?| ?|-| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>| {{N}}| ?| {{N}}| ?|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{~}}<ref group=N3 name=ExLibretro>These features are either mature or maturingexclusive to libretro core. There is a [https://github.com/flyinghead/flycast/issues/761 feature request for RetroAchievement support for standalone flycast]. Post-rendering AA techniques like [https://docs.libretro.com/shader/antialiasing/ FXAA anti-aliasing shader] exclusive to libretro cores, though you can use [[Shader_Presets#ReShade|ReShade]] FXAA shader for Flycast standalone. Also the on-screen display options in Flycast's standalone version are bare-bones and offer little customization.</ref>| {{?}}| {{?}}| {{?}}|-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>| {{Y}}| {{?}}| {{?}}| {{Y}}|-| [[Shaders_and_filters|Filters]]| {{~}}<ref group=N3 name=ExLibretro></ref>| ?| ?| ?|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{~}}<ref group=N3 name=ExLibretro></ref>| ?| ?| ?|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{Y}}| ?| ?| ?|-| Rewind| {{Y}}| ?| ?| ?|-| Fast-Forward/Turbo Speed| {{Y}}| {{Y}}| ?| ?|-| Savestates| {{Y}}| {{Y}}| ?| ?|-| [https://tasvideos.org/Movies Movie recording/playback]| {{N}}| ?| ?| ?|-| rowspan=2 | Controls| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]| {{N}}| {{N}}| {{N}}| {{N}}|-| [[Input_lag|Input lag-mitigating technique]]| {{N}}| {{N}}| ?| ?|-| rowspan=9 | Quality of life| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]| {{N}}| {{N}}| {{N}}| {{N}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{Y}}[https://github.com/flyinghead/flycast/blob/master/core/cheats.cpp *]| {{Y}}| ?| ?|-| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=4 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a very large percentage GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>|-| [[Save_disk_space_for_ISOs#Dreamcast|Streamable compression format]]| {{Y}}| {{Y}}| {{Y}}| {{Y}}|-| Per-Game Profiles| {{Y}}[https://docs.google.com/document/d/1m8k9f-t_7pzFRf7ZUx5z2yTXIEfpCzBdJghgreNnIIg/edit *]| {{Y}}| {{?}}| {{?}}|-| Command Line Options| {{Y}}[https://github.com/TheArcadeStriker/flycast-wiki/wiki/Configuration-files-and-command-line-parameters *]| {{Y}}| {{?}}| {{?}}|-| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>| {{~}}<ref group=N3 name=ExLibretro></ref>| {{?}}| {{?}}| {{?}}|-| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]| {{?}}| {{?}}| {{?}}| {{Y}}[https://docs.mamedev.org/usingmame/commonissues.html#gsync-freesync *]|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{~}}<ref group=N3 name=ExLibretro></ref>| {{?}}| {{N}}| {{Y}}|-| rowspan=4 | Misc| [https://retroachievements.org/gameList.php?c=40 RetroAchievements]| {{~}}<ref group=N3 name=ExLibretro></ref>| ?| ?| ?|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=4 | <small>Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.</small>|-| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>| colspan=4 | <small>The free camera has to be hacked in the game code directly.<br/>You can use debug menu for [https://steamcommunity.com/sharedfiles/filedetails/?id=2004996880 certain games work well] to use Free Look.</small>|-| [[Wikipedia:Category:Debugging|Debug Features]]| {{~}}<ref group=N3>Both the Flycast standalone version and the libretro core offer [https://dreamcast.wiki/Setting_up_Flycast_GDB limited debugging options].</ref>| ?| ?| ?|}</div><references group=N3/> ==Hardware features and peripherals==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! Flycast! Redream! DEmul! MAME|-| colspan=2 | [https://dreamcastify.unreliable.network/index.php/transparency-issues/ Order-independent transparency (OIT)]| {{Y}}[[Flycast#Supported_GPU_features|*]]| {{Y}}| {{~}}| ?|-|colspan=2 | [https://segaretro.org/Windows_CE#Dreamcast_games_utilising_Windows_CE <abbr title="The Sega Dreamcast is known for running an optimised version of Windows CE (with DirectX) as an operating system.">Windows CE</abbr>]| {{✓}}| {{✓}}| {{✓}}| {{N}}|-|colspan=2 | [https://www.copetti.org/writings/consoles/dreamcast/#interactive-shell Interactive shell]| {{✓}}| {{?}}| {{?}}| {{?}}|-! colspan=6 | Peripherals|-| rowspan=3 | [[#VMU|VMU]]| VMU emulation| {{✗}}| {{✗}}| {{✗}}| {{✓}}|-| VMU communication| {{y}}| {{y}}| {{y}}| {{✗}}|-| VMU Sound| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Jump Pack| {{y}}| {{Y}}| {{TBD}}| {{TBD}}|-|colspan=2 | [[Early_Online_Services#Dreamcast_Online_services|Modem]]| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Arcade Stick| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | ASCII Mission Stick| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Keyboard| {{✓}}| {{✓}}[https://redream.io/help#keyboard *]| {{TBD}}| {{TBD}}|-|colspan=2 | Mouse| {{✓}}| {{✗}}[https://redream.io/help#controller *]| {{TBD}}| {{TBD}}|-|colspan=2 | Light Gun| {{y}}| {{y}}| {{TBD}}| {{TBD}}|-|colspan=2 | Microphone| {{✓}}| {{TBD}}| {{✓}}| {{TBD}}|-|colspan=2 | Rally Wheel| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | [https://segaretro.org/Dreamcast_Twin_Stick Twin Stick]| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Fishing Controller| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Samba de Amigo Maracas Controller| {{✓}}[https://github.com/flyinghead/flycast/issues/681 *]| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Densha de Go controller| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Pop'n'Music Controller| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | [[Early_Online_Services#Dreamcast_Online_services|Broadband Adapter]]| {{Y}}[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Broadband_(BBA)_Mode_(optional) *]| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | [[#Panther DC|Panther DC]]| {{TBD}}[https://github.com/flyinghead/flycast/issues/1171 *]| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | 4x Memory Card| {{TBD}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | [[#Taisen Cable|Taisen Cable]]| {{Y}}[https://old.reddit.com/r/emulation/comments/1bgdlar/flycast_v23_battle_cable_more_systemsp_games/]| {{N}}| {{N}}| {{N}}|-|colspan=2 | [https://segaretro.org/Neo_Geo_Pocket/Dreamcast_Setsuzoku_Cable#Compatible_games Setsuzoku Cable] (Neo Geo Pocket communication)<br/><small>NEOP-22020, not to be confused with the NeoGeo Pocket system link cable which is NEOP-10021.</small>| {{N}}| {{N}}| {{N}}| {{N}}|}</div><references group=N2/> ===VMU===While Flycast, redream and DEmul emulators can leverage the screen of the VMU while the game is running, none of them allow you to play the standalone minigames developed for it (other than [[MAME]], but many it has no interconnect support). If that's what you're after, then you should probably be looking at [[Sega VMU emulators]] instead. Several titles for the Dreamcast included mini-games still have problems that could be downloaded onto a VMU. The Sonic Adventure series, for instance, included the Chao Adventure mini-game. In the game players could transfer Chao eggs to the VMU and glitchesplay to increase the stats of their hatched Chao, whereupon they could upload their improved Chao back into the Dreamcast game.<ref>[https://sega.fandom.com/wiki/VMU Sega Wiki: VMU]</ref>:[https://sega.fandom.com/wiki/VMU#Dreamcast_titles_that_include_VMU_games_and_extra_features Dreamcast titles that include VMU games and extra features]
Fortunately, the first viable open-source Dreamcast emulator that has a near complete graphics renderer began appearing in June 2018 in ===Taisen Cable===The Taisen Cable is used for hooking up two newly split cores inside the libretro multi-system emulatorconsoles for Serial play. But the more accurate core works on PC's This was only. Its graphics renderer can be found released in Japan and a fork of the separate Reicast emulator which few games support it backported ;:[https://segaretro.org/Dreamcast_Taisen_Cable#Compatibility Games that used the code from.Taisen cable]
What about "[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t==VMU Emulation===<!-- Update this entry if you have anything else on it -->While current 10839 Dreamcast emulators can display the VMU display when the game is running, none of them can be used to play the minigames which were made to run LAN games on the VMU. To play those minigames you'll need to use another emulator. There is no complete list of VMU emulators and the ones which can be found are poorly documented and/or closed source.Xlink kai?]"
==Downloads=Panther DC===* [[Emulator_Files#Dreamcast|BIOS]]The Panther DC is a flight stick peripheral manufactured by Mad Catz. Only a few games support it.
==VMU emulationEmulation issues==Emulating Developer interest in Dreamcast emulation was previously hindered by the Dreamcast VMU is possible via use availability of this emulator:[https://wwwthe closed-source but "good enough" Chankast, and by less interest in the console relative to other 6th generation consoles.dropboxFor the emulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and glitches.com/sh/rai7db85bqq5iz0/AAAbnQfEJpTFaHkQ8K6nP6kVa?dl=0 Dropbox link]
For more information about Dreamcast hardware and reverse engineering;* MVG: [httphttps://forumsyoutu.elysianshadowsbe/rj56VU_VmWg How the Sega Dreamcast Copy Protection Worked - And how it Failed], [https://youtu.combe/rN0vEa8Y4J4 The Sega Dreamcast 20 years later 9-9-99], [https://viewtopicyoutu.phpbe/NMDpPRGuaq8 * [https://www.copetti.org/writings/consoles/dreamcast/ Rodrigo Copetti's Dreamcast Architecture Practical Analysis]The Arcade Sega Dreamcast - Revisiting the Sega Naomi Arcade Hardware], [https://youtu.be/lWGiHgTdLBc The Original Xbox is the Sega Dreamcast 2?f=48&t=9171 Link to forum thread about it]
==References==
<references group="N"/>
{{Sega}}
[[Category:Consoles|!Dreamcast]][[Category:Home consoles|!Dreamcast]][[Category:Sega consoles|!Dreamcast]][[Category:Sega Dreamcast emulators|*]][[Category:Sixth-generation video game consoles|!Dreamcast]][[Category:MAME Driver Status: Preliminary|!Dreamcast]][[Category:Windows CE-based|!Dreamcast]]
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