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Sega Dreamcast emulators

27,619 bytes added, 25 March
Comparisons
{{Infobox console|title = Sega Dreamcast|logo = DreamcastConsole.png|developer = [[:Sega]]|type = [[:Category:Home consoles|Home video game console]]|generation = [[File:DreamcastCategory:Sixth-and-controller.jpggeneration video game consoles|Sixth generation]]|release = 1998|thumbdiscontinued = 2001|250pxpredecessor = [[Prototype_consoles|The Jupiter]], [[Sega Dreamcast and controllerSaturn emulators|Saturn]], [[Prototype_consoles|Pluto]]|emulated = {{✓}}}} {{for|other emulators that run on Dreamcast hardware|Emulators on Dreamcast}}  The '''[[gametechwikipedia:Sega Dreamcast|Sega Dreamcast]]''' is a 6th sixth-generation console released by [https[wikipedia://en.wikipedia.org/wiki/Sega |Sega] in ] on November 27, 1998 , in Japan and later on September 9, 1999, in NA. It retailed for {{Inflation|USD|199.99|1999 }}. To go more in other territories-depth, it had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MBs of RAM and 8 MBs of VRAM. Additionally, on the graphic side, the console came with a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. Naomi is an arcade The audio system boardhad 2 MBs of audio RAM, which is very similar to complemented a powerful 67 MHz Yamaha AICA sound processor with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the Dreamcast[[Sega Saturn emulators|Saturn's]] sound system. Some  Also, Microsoft collaborated on the Dreamcast 's development, and this partnership would continue later with the [[Xbox emulators have support |Xbox]]. What came out of this was the possibility for games to be developed for an optimized version of '''Windows CE''' (with DirectX) on each disc. However, Windows CE wasn't mandatory to use, and most developers opted for it as SEGA's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented well. Atomiswave is  In the same year of Dreamcast's launch, SEGA released the '''[[Sega NAOMI and variants|NAOMI]]''', an arcade system board that is with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based upon Naomion the Dreamcast and NAOMI. A few years later, a successor of the NAOMI board was released in 2001, called [https://es.wikipedia.org/wiki/Sega_NAOMI_2 NAOMI 2]. It was a bit more powerful than its predecessor, having one more Hitachi SH-4 CPU and another PowerVR 2 GPU. Only 13 titles were released for this board.
==Emulators==
<div style="overflow-x:auto;width:100%">{| class="wikitable"|style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|Naomi[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_peripherals|<small>Hardware features<br/>and peripherals</small>]]! scope="col"|<small>[[Sega_NAOMI_and_variants|NAOMI<br/>NAOMI 2<br/>Multiboard]]</small>! scope="col"|<small>[[Sega_NAOMI_and_variants|Hikaru]] (光)</small>! scope="col"|<small>[[Sega_NAOMI_and_variants|Gaelco<br/>PVR]]</small>! scope="col"|[[Sega_NAOMI_and_variants|<small>Atomiswave</small>]]! scope="col"|<small>[[Sega_NAOMI_and_variants|System<br/>SP]]</small>! scope="col"|<small>[[Sega_NAOMI_and_variants|Cave<br/>CV1000]]</small>! scope="col"|<small>Compatibility</small>! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Windows CEActive! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
|style! colspan="text-align: center;15"|[[DEmul]]|style="text-align: center;"|Windows|style="text-align: center;"|[http://demul.emulation64.com/downloadsPC / 0.7A]|style="text-align: center;"|✓|style="text-align: center;"|✓|style="text-align: center;"|✗|style="text-align: center;"|✓x86
|-
|style="text-align: center;"|[[Reicast|reicastFlycast]]|stylealign="text-align: center;"left|{{Icon|Windows|Android, Linux, Windows|macOS}}|style[https://flyinghead.github.io/flycast-builds/ CI Builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=lrCommit>This build using upstream repo for libretro from now on. Keep in mind that some of the arcade variation supported titles on flycast standalone version [https://github.com/libretro/flycast/issues/136 will not work on retroarch flycast core due to libretro API].</ref><br/>[https://github.com/blueminder/flycast-dojo/releases <abbr title="text-align: center;Fork of Flycast with a focus on netplay features and replay."|>Flycast Dojo fork</abbr>] (Flycast道場)<br/>[httphttps://builds.reicastgithub.com/ Dev buildsflyinghead/flycast/releases {{FlycastVer}}]|style{{~}} ||{{✓}} ||{{~}}<ref group=N name="textFlycastNAOMI2Multi>Most of the [[Sega_NAOMI_and_variants#Comparisons|NAOMI and NAOMI 2 titles]] including GD-alignROM games work with [[Flycast]], but most of the [[Sega_NAOMI_and_variants#NAOMI_Multiboard|NAOMI Multiboard]] titles [https: center;"//github.com/libretro/flycast/issues/410 boot with a multiboard error message]. Recommended to use [[DEmul]] emulator for this system.</ref> |?|style="text-align{{✗}}[https: center;"//github.com/flyinghead/flycast/issues/110 *] |?|style="text-align{{✗}}[https: center;"//github.com/flyinghead/flycast/issues/110 *] ||{{✓}} ||{{✓}} ||{{}} ||style="text-align[https: center;"//docs.libretro.com/library/compatibility/dc/ ?] ||{{✓}} ||{{✓}} ||{{}}
|-
|style="text-align: center;"|[[nullDCredream]]|stylealign="text-align: center;"left|{{Icon|Windows|Linux|macOS}}|style="text-align: center;"|[httphttps://wwwredream.emucr.comio/download Dev Builds]<br/2013>[https:/03/nulldc-svn-r150redream.html io/download 1.5.0]<ref group=N>CI/Dev builds are a better choice for almost all users; the stable version should only be used if you have a specific need for them.4 r150]</ref>|style="text-align: center;"{{~}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} ||{{✗}} |style="text-align: center;"|{{}} ||style="text-align[https: center;"//redream.io/compatibility 96%] ||{{}} ||{{✓}} |style="text-align: center;"|{{}}
|-
|style="text-align: center;"|Makaron[[DEmul]]|stylealign="text-align: center;"left|{{Icon|Windows}}|style="text-align: center;"|[http://wwwdemul.sendspaceemulation64.com/file/h3ugruT12downloads/5 T12/5{{DEmulVer}}]|style="text-align: center;"{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} |style="text-align: center;"|{{✓}} |style="text-align: center;"|{{}} ||style{{~}}<ref group="text-alignN>[https: center;"//emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Cave_CV1000B_.282004.E2.80.932007.29 'arcade_compat.txt' file inside DEmul's release archives do not have any Cave CV1000 emulation compat list], so its games' status is unknown.</ref> ||? ||{{}} ||{{✗}} ||{{~}}
|-
|style="text-align: center;"|Chankast[[reicast]]|stylealign="text-align: center;"left|{{Icon|Windows|Linux}}|style="text-align: center;"|[httphttps://chanka.emulatroniagithub.com/FrameSetDC_Down.htm 0skmp/reicast-emulator/releases r20.2504]|style="text-align: center;"{{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} |style="text-align: center;"|{{}} ||? ||{{✓}} |style="text-align: center;"|{{}} |style="text-align: center;"|{{}}
|-
|style="text-align: center;"|Lxdream[[nullDC]]|stylealign="text-align: center;"left|{{Icon|Linux, OS XWindows}}|style="text-align: center;"|[http://www.lxdreamemucr.orgcom/download2013/03/nulldc-svn-r150.html 1.php 0.9.14 r150]|style{{?}} ||{{?}} ||{{~}}<ref group="textN>nullDC was the first independent, open-alignsource Sega Dreamcast emulator to attempt emulation of the NAOMI arcade board. [https: center;"//emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Comparisons Its compatibility with NAOMI, NAOMI 2 and NAOMI Multiboard is unknown].</ref> ||{{✗}} ||{{✗}} ||{{}} ||{{✗}} |style="text-align: center;"|{{}} ||? ||{{✓}} |style="text-align: center;"|{{}} |style="text-align: center;"|{{}}
|-
|style[http://washemu.org/ washDC]| align="textleft|{{Icon|Win|Linux}}| [https://gitlab.com/washemu/washdc git]| {{✗}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}|-| [https://gitlab.com/simulant/community/lxdream-nitro/ lxdream-nitro]| align=left|{{Icon|Linux|macOS}}| [https: center;"//gitlab.com/simulant/community/lxdream-nitro git]| {{✗}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}|-|[https://segaretro.org/Chankast Chankast]| align=left|{{Icon|Windows}}| [nullDChttp://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}|-| [http://www.lxdream.org Lxdream]e|stylealign="textleft|{{Icon|Linux|macOS}}| [http://www.lxdream.org/download.php 0.9.1]| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}|-| [[Makaron]]| align=left|{{Icon|Windows}}| [https: center;"//www.zophar.net/dreamcast/makaron.html T12/5]| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}|-| [[MAME]]| align=left|{{Icon|Windows|Linux|macOS}}<br/>{{Icon|AndroidFreeBSD}}|style<abbr title="textLatest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]| {{~}} ||{{~}} ||{{~}}<ref group=N name=MAMEcompat>MAME {{MAMEVer}} version compatibility status: [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=hikaru.cpp&arcade_only=0&current_version=0 hikaru] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=gaelco3d_m.cpp&arcade_only=0&current_version=0 gaelco 3d] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=dc_atomiswave.cpp&arcade_only=0&current_version=0 atomiswave] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=segasp.cpp&arcade_only=0&current_version=0 System SP] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=naomi.cpp&arcade_only=0&current_version=0 NAOMI] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=cv1k.cpp&arcade_only=0&current_version=0 cave 1000] also see these for cave 1000: [https://exa.ac/en/about/?v=0f177369a3b7 exA-Arcadia] [[wikipedia:Cease and desist|(C&D)]] [https://github.com/mamedev/mame/commit/54899379258a7266db8d5bc6cda8b48169e67503 akatana, ddpsdoj situation]</ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=dc&compatibility= ?] ||{{✓}} ||{{✓}} ||{{✗}}|-|[[FinalBurn Neo]]|align=left|{{Icon|Windows|Linux|macOS}}|[https: center;"//buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/finalburnneo/FBNeo/releases/tag/latest nightly]<br/>[https://github.com/finalburnneo/FBNeo/releases/latest stable]|{{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{~}} ||{{✓}} ||Leaked Alpha{{✗}}|style-! colspan="text15"|Mobile / ARM|-| [[Flycast]]| align=left|{{Icon|Android|iOS}}| [https://flyinghead.github.io/flycast-builds CI Builds]<br/>[https: center;"//buildbot.libretro.com/nightly/android/latest/ libretro core]<ref group=N name=lrCommit></ref>|{{~}} ||{{✓}} ||{{~}}<ref group=N name=FlycastNAOMI2Multi></ref> ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{}} ||[https://docs.libretro.com/library/compatibility/dc/ ?] ||{{✓}} ||{{✓}} ||{{✓}}|-| [[redream]]| align=left|{{Icon|Android|LinuxARM}}|style[https://play.google.com/store/apps/details?id="textio.recompiled.redream 1.2.07]<small> (Google Play)</small><br/>[https://redream.io/download 1.5.0]<small> (Raspberry Pi)</small>| {{~}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||[https://redream.io/compatibility 96%] ||{{✗}} ||{{✓}} ||{{✓}}|-| [[reicast]]| align=left|{{Icon|Android|Pyra|LinuxARM|Pandora}}| [https://play.google.com/store/apps/details?id=com.reicast.emulator r20.04]<small> (Google Play)</small></br>[https://pyra-handheld.com/repo/apps/122 Pyra Build]<br/>[http://repo.openpandora.org/?page=detail&app=reicast_ptitseb Pandora]<br/>[https: center;"//snapcraft.io/reicast Raspberry Pi]| {{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{}}|style-! colspan="text15"|Console|-| [[Flycast]]| align=left|{{Icon|Switch|Vita}}<br/>{{Icon|XboxOne|SXS}}| [https: center;"//flyinghead.github.io/flycast-builds CI Builds]<br/>[https://www.retroarch.com/?page=platforms libretro core]<ref group=N name=lrCommit></ref><br/>[https://github.com/Rinnegatamante/flycast-vita/releases v1.1]|{{~}} ||{{✓}} ||{{~}}<ref group=N name=FlycastNAOMI2Multi></ref> ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{}} ||[https://newflycast.rinnegatamante.it/ 54%] (Vita) ||{{✓}} ||{{✓}} ||{{✓}}|-|style[[nullDC PSP]]| align="textleft|{{Icon|PSP}}| [https://github.com/PSP-Archive/nulldce-psp git] [https://archive.org/details/nullDC-PSP 1.2.1]| {{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-| nulldc-360| align=left|{{Icon|Xbox360}}| [https: center;"//github.com/gligli/nulldc-360 git]| {{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} ||? ||{{✓}} ||{{~}} ||{{~}}
|}
</div>
<references group=N />
===Comparisons===
* ;[[DEmulnullDC]]:Can run a lot of games at great speed on a mid-end PC, and it's open-source. However, it's no longer being developed, and the more recent forks have improved upon it.:;[[reicast]]::Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however, lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.::;[[Flycast]]:::Fork of reicast available as a standalone emulator and as a [[libretro]]core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead] , dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref group=N name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with full MMU support, which is needed to run Windows CE-based games such as ''Armada'', ''Half-Life'', and ''SEGA Rally Championship 2''. It has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the highest compatibility years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is the most a highly compatible and accurate Dreamcast emulator. Also there is a [https://github.com/flyinghead/flycast/issues/1390 feature request] for implementing an LLE renderer similar to the redream one.:::;Flycast Dojo::::Fork of Flycast with a focus on netplay features and replay. Also, available on the [[Fightcade|Fightcade]] matchmaking service. ;[[redream]]: Multi-platform and easy to use, but there may it's closed-source. It has a good user interface, is easy to set up, and can run without a BIOS. Runs on [https://youtu.be some games /rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering and additional slots for save states. Emulator work better unstable on AMD GPUs with actual driver version. Recently, redream developer "inolen" implemented an LLE video renderer that utilizes a compute shader (like [[Recommended_N64_plugins#Video|parallels-rdp for Nintendo 64]]) that allows [[High/Low_level_emulation|low-level]] graphics emulation to be run on NullDC or reicastthe GPU. This can provide acceptable performance to those who want more of an accurate experience with some decent GPU to handle it comfortably. Since using a computer shader will net you some massive performance benefits, so itcould also allow you to upscaling/downscaling in the same manner that [[Recommended_N64_plugins#Video|parallels-rdp]] can which can be a lot of fun too. See [https://discord.gg/zuEAVTG redream discord channel] for more information. ;[[DEmul]]:Windows-only and closed-source. Used to be the go-to emulator. It supports Windows CE games, but they generally run worse than standard Dreamcast titles. It's a good idea to try them allalso more resource-intensive than other emulators. As of 2022, you´re better off with Flycast or redream for Dreamcast emulation as they are multi-platform and have higher compatibility with Windows CE games. Having said that, [[DEmul]] is still highly recommended for [https://emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Games SEGA NAOMI and variants].
* ;[[Makaron ]]:A closed-source Dreamcast emulator that was once noteworthy for being one of the two, along with Demul, that could properly play Windows CE games. It has since been superseded by newer emulators. ==Enhancements==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! Flycast! Redream! DEmul! MAME|-| rowspan=6 | Graphics| [[Resolution|Resizable Internal Resolution]]| {{Y}}| {{Y}}| ?| ?|-| [[Texture_Packs#Dreamcast|Texture Replacement]]| {{Y}}| ?| ?| ?|-| [[Widescreen_hacks#Dreamcast|Widescreen hack]]| {{Y}}| {{Y}}| ?| ?|-| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=4 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://www.youtube.com/watch?v=6FyUY3yrO4k][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access]</small>|-| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>| colspan=4 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the only near future.<br/>Besides any GPU that can use DLSS can run these emulators at 8k native with ease anyway.</small>|-| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>| {{Y}}[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Additional_Flycast_Configuration_and_Optional_Settings *]| {{?}}| {{?}}| {{?}}|-| rowspan=4 | Performance| [[30/60_FPS_cheat_codes#Dreamcast |Internal Framerate Hack]]| {{Y}}[https://github.com/flyinghead/flycast/issues/504 *]| ?| ?| ?|-| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''AFMF''' or '''LSFG''' could be used with Flycast?, please be aware that some visual glitches and artifacts may occur at this time.|-| [[Overclocking#Sega_Dreamcast|Overclock]]| {{Y}}| ?| ?| ?|-| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>| {{N}}| ?| {{N}}| ?|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{~}}<ref group=N3 name=ExLibretro>These features are exclusive to libretro core. There is a [https://github.com/flyinghead/flycast/issues/761 feature request for RetroAchievement support for standalone flycast]. Post-rendering AA techniques like [https://docs.libretro.com/shader/antialiasing/ FXAA anti-aliasing shader] exclusive to libretro cores, though you can use [[Shader_Presets#ReShade|ReShade]] FXAA shader for Flycast standalone. Also the on-screen display options in Flycast's standalone version are bare-bones and offer little customization.</ref>| {{?}}| {{?}}| {{?}}|-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>| {{Y}}| {{?}}| {{?}}| {{Y}}|-| [[Shaders_and_filters|Filters]]| {{~}}<ref group=N3 name=ExLibretro></ref>| ?| ?| ?|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{~}}<ref group=N3 name=ExLibretro></ref>| ?| ?| ?|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{Y}}| ?| ?| ?|-| Rewind| {{Y}}| ?| ?| ?|-| Fast-Forward/Turbo Speed| {{Y}}| {{Y}}| ?| ?|-| Savestates| {{Y}}| {{Y}}| ?| ?|-| [https://tasvideos.org/Movies Movie recording/playback]| {{N}}| ?| ?| ?|-| rowspan=2 | Controls| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]| {{N}}| {{N}}| {{N}}| {{N}}|-| [[Input_lag|Input lag-mitigating technique]]| {{N}}| {{N}}| ?| ?|-| rowspan=9 | Quality of life| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]| {{N}}| {{N}}| {{N}}| {{N}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{Y}}[https://github.com/flyinghead/flycast/blob/master/core/cheats.cpp *]| {{Y}}| ?| ?|-| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=4 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>|-| [[Save_disk_space_for_ISOs#Dreamcast|Streamable compression format]]| {{Y}}| {{Y}}| {{Y}}| {{Y}}|-| Per-Game Profiles| {{Y}}[https://docs.google.com/document/d/1m8k9f-t_7pzFRf7ZUx5z2yTXIEfpCzBdJghgreNnIIg/edit *]| {{Y}}| {{?}}| {{?}}|-| Command Line Options| {{Y}}[https://github.com/TheArcadeStriker/flycast-wiki/wiki/Configuration-files-and-command-line-parameters *]| {{Y}}| {{?}}| {{?}}|-| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>| {{~}}<ref group=N3 name=ExLibretro></ref>| {{?}}| {{?}}| {{?}}|-| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]| {{?}}| {{?}}| {{?}}| {{Y}}[https://docs.mamedev.org/usingmame/commonissues.html#gsync-freesync *]|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{~}}<ref group=N3 name=ExLibretro></ref>| {{?}}| {{N}}| {{Y}}|-| rowspan=4 | Misc| [https://retroachievements.org/gameList.php?c=40 RetroAchievements]| {{~}}<ref group=N3 name=ExLibretro></ref>| ?| ?| ?|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=4 | <small>Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.</small>|-| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>| colspan=4 | <small>The free camera has to be hacked in the game code directly.<br/>You can properly play use debug menu for [https://steamcommunity.com/sharedfiles/filedetails/?id=2004996880 certain games which ] to use Free Look.</small>|-| [[Wikipedia:Category:Debugging|Debug Features]]| {{~}}<ref group=N3>Both the Flycast standalone version and the libretro core offer [https://dreamcast.wiki/Setting_up_Flycast_GDB limited debugging options].</ref>| ?| ?| ?|}</div><references group=N3/> ==Hardware features and peripherals==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! Flycast! Redream! DEmul! MAME|-| colspan=2 | [https://dreamcastify.unreliable.network/index.php/transparency-issues/ Order-independent transparency (OIT)]| {{Y}}[[Flycast#Supported_GPU_features|*]]| {{Y}}| {{~}}| ?|-|colspan=2 | [https://segaretro.org/Windows_CE#Dreamcast_games_utilising_Windows_CE <abbr title="The Sega Dreamcast is known for running an optimised version of Windows CE (with DirectX) as an operating system.">Windows CE</abbr>]| {{✓}}| {{✓}}| {{✓}}| {{N}}|-|colspan=2 | [https://www.copetti.org/writings/consoles/dreamcast/#interactive-shell Interactive shell]| {{✓}}| {{?}}| {{?}}| {{?}}|-! colspan=6 | Peripherals|-| rowspan=3 | [[#VMU|VMU]]| VMU emulation| {{✗}}| {{✗}}| {{✗}}| {{✓}}|-| VMU communication| {{y}}| {{y}}| {{y}}| {{✗}}|-| VMU Sound| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Jump Pack| {{y}}| {{Y}}| {{TBD}}| {{TBD}}|-|colspan=2 | [[Early_Online_Services#Dreamcast_Online_services|Modem]]| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Arcade Stick| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | ASCII Mission Stick| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Keyboard| {{✓}}| {{✓}}[https://redream.io/help#keyboard *]| {{TBD}}| {{TBD}}|-|colspan=2 | Mouse| {{✓}}| {{✗}}[https://redream.io/help#controller *]| {{TBD}}| {{TBD}}|-|colspan=2 | Light Gun| {{y}}| {{y}}| {{TBD}}| {{TBD}}|-|colspan=2 | Microphone| {{✓}}| {{TBD}}| {{✓}}| {{TBD}}|-|colspan=2 | Rally Wheel| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | [https://segaretro.org/Dreamcast_Twin_Stick Twin Stick]| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Fishing Controller| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Samba de Amigo Maracas Controller| {{✓}}[https://github.com/flyinghead/flycast/issues/681 *]| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Densha de Go controller| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Pop'n'Music Controller| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | [[Early_Online_Services#Dreamcast_Online_services|Broadband Adapter]]| {{Y}}[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Broadband_(BBA)_Mode_(optional) *]| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | [[#Panther DC|Panther DC]]| {{TBD}}[https://github.com/flyinghead/flycast/issues/1171 *]| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | 4x Memory Card| {{TBD}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | [[#Taisen Cable|Taisen Cable]]| {{Y}}[https://old.reddit.com/r/emulation/comments/1bgdlar/flycast_v23_battle_cable_more_systemsp_games/]| {{N}}| {{N}}| {{N}}|-|colspan=2 | [https://segaretro.org/Neo_Geo_Pocket/Dreamcast_Setsuzoku_Cable#Compatible_games Setsuzoku Cable] (Neo Geo Pocket communication)<br/><small>NEOP-22020, not to be confused with the NeoGeo Pocket system link cable which is NEOP-10021.</small>| {{N}}| {{N}}| {{N}}| {{N}}|}</div><references group=N2/> ===VMU===While Flycast, redream and DEmul emulators can leverage the screen of the VMU while the game is running, none of them allow you to play the standalone minigames developed for it (other than [[MAME]], but it has no interconnect support). If that's what you're after, then you should probably be looking at [[Sega VMU emulators]] instead. Several titles for the Dreamcast included mini-games that could be downloaded onto a VMU. The Sonic Adventure series, for instance, included the Chao Adventure mini-game. In the game players could transfer Chao eggs to the VMU and play to increase the stats of their hatched Chao, whereupon they could upload their improved Chao back into the Dreamcast game.<ref>[https://sega.fandom.com/wiki/VMU Sega Wiki: VMU]</ref>:[https://sega.fandom.com/wiki/VMU#Dreamcast_titles_that_include_VMU_games_and_extra_features Dreamcast titles that include VMU games and extra features] ===Taisen Cable===The Taisen Cable is used for hooking up two consoles for Serial play. This was only released in Japan and a few games support it;:[https://segaretro.org/Dreamcast_Taisen_Cable#Compatibility Games that used the Taisen cable]  What about "[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=10839 Dreamcast LAN games on Xlink kai?]" ===Panther DC===The Panther DC is a flight stick peripheral manufactured by Mad Catz. Only a few games support it.
==Emulation issues==
Developer interest in Dreamcast emulation is okaywas previously hindered by the availability of the closed-source but "good enough" Chankast, but nothing greatand by less interest in the console relative to other 6th generation consoles. Some For the emulators that are either mature or maturing, a very large percentage of games work well, but many some games still have problems and glitches. For more information about Dreamcast hardware and reverse engineering;* MVG: [https://youtu.be/rj56VU_VmWg How the Sega Dreamcast Copy Protection Worked - And how it Failed], [https://youtu.be/rN0vEa8Y4J4 The Sega Dreamcast 20 years later 9-9-99], [https://youtu.be/NMDpPRGuaq8 * [https://www.copetti.org/writings/consoles/dreamcast/ Rodrigo Copetti's Dreamcast Architecture Practical Analysis]The Arcade Sega Dreamcast - Revisiting the Sega Naomi Arcade Hardware], [https://youtu.be/lWGiHgTdLBc The Original Xbox is the Sega Dreamcast 2?]
==Downloads==
* [[Emulator_Files#Dreamcast|BIOS]] ==References==<references group="N"/> {{Sega}}
[[Category:Consoles|!Dreamcast]][[Category:Home consoles|!Dreamcast]][[Category:Sega consoles|!Dreamcast]]
[[Category:Sega Dreamcast emulators|*]]
[[Category:Sixth-generation video game consoles|!Dreamcast]]
[[Category:MAME Driver Status: Preliminary|!Dreamcast]]
[[Category:Windows CE-based|!Dreamcast]]
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