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Sega Dreamcast emulators

3,422 bytes added, 25 March
Comparisons
|release = 1998
|discontinued = 2001
|predecessor = [[Sega_Saturn_emulatorsPrototype_consoles|Jupiter]], [[Sega Saturnemulators|Saturn]], [[Prototype_consoles|Pluto]]
|emulated = {{✓}}
}}
==Emulators==
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|<small>[[Sega_NAOMI_and_variants|System<br/>SP]]</small>
! scope="col"|<small>[[Sega_NAOMI_and_variants|Cave<br/>CV1000]]</small>
! scope="col"|<small>Compatibility</small>
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
! colspan="1415"|PC / x86
|-
| [[Flycast]]
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://flyinghead.github.io/flycast-builds/ CI Builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=lrCommit>This build using upstream repo for libretro from now on. Keep in mind that some of the arcade variation supported titles on flycast standalone version [https://github.com/libretro/flycast/issues/136 will not work on retroarch flycast core due to libretro API].</ref><br/>[https://github.com/blueminder/flycast-dojo/releases <abbr title="Fork of Flycast with a focus on netplay features and replay.">Flycast Dojo fork</abbr>] (Flycast道場)<br/>[https://github.com/flyinghead/flycast/releases {{FlycastVer}}]
|{{~}} ||{{✓}} ||{{~}}<ref group=N name=FlycastNAOMI2Multi>Most of the [[Sega_NAOMI_and_variants#Comparisons|NAOMI and NAOMI 2 titles]] including GD-ROM games work with [[Flycast]], but most of the [[Sega_NAOMI_and_variants#NAOMI_Multiboard|NAOMI Multiboard]] titles [https://github.com/libretro/flycast/issues/410 boot with a multiboard error message]. Recommended to use [[DEmul]] emulator for this system.</ref> ||{{✗}}[https://github.com/flyinghead/flycast/issues/110 *] ||{{✗}}[https://github.com/flyinghead/flycast/issues/110 *] ||{{✓}} ||{{✓}} ||{{✗}} ||[https://docs.libretro.com/library/compatibility/dc/ ?] ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[redream]]
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://redream.io/download Dev Builds]<br/>[https://redream.io/download 1.5.0]<ref group=N>CI/Dev builds are a better choice for almost all users; the stable version should only be used if you have a specific need for them.</ref>
| {{~}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||[https://redream.io/compatibility 96%] ||{{✗}} ||{{✓}} ||{{✓}}
|-
| [[DEmul]]
| align=left|{{Icon|Windows}}
| [http://demul.emulation64.com/downloads/ {{DEmulVer}}]
| {{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}}<ref group=N>[https://emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Cave_CV1000B_.282004.E2.80.932007.29 'arcade_compat.txt' file inside DEmul's release archives do not have any Cave CV1000 emulation compat list], so its games' status is unknown.</ref> ||? ||{{✗}} ||{{✗}} ||{{~}}
|-
| [[reicast]]
| align=left|{{Icon|Windows|Linux}}
| [https://github.com/skmp/reicast-emulator/releases r20.04]
| {{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}
|-
| [[nullDC]]
| align=left|{{Icon|Windows}}
| [http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]
| {{?}} ||{{?}} ||{{~}}<ref group=N>nullDC was the first independent, open-source Sega Dreamcast emulator to attempt emulation of the NAOMI arcade board. [https://emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Comparisons Its compatibility with NAOMI, NAOMI 2 and NAOMI Multiboard is unknown].</ref> ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}
|-
| [http://washemu.org/ washDC]
| align=left|{{Icon|Win|Linux}}
| [https://gitlab.com/washemu/washdc git]
| {{✗}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}
|-
| [https://gitlab.com/simulant/community/lxdream-nitro/ lxdream-nitro]
| align=left|{{Icon|Linux|macOS}}
| [https://gitlab.com/simulant/community/lxdream-nitro git]
| {{✗}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}
|-
| [https://segaretro.org/Chankast Chankast]
| align=left|{{Icon|Windows}}
| [http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}
|-
| [http://www.lxdream.org Lxdream]
| align=left|{{Icon|Linux|macOS}}
| [http://www.lxdream.org/download.php 0.9.1]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}
|-
| [[Makaron]]
| align=left|{{Icon|Windows}}
| [https://www.zophar.net/dreamcast/makaron.html T12/5]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}
|-
| [[MAME]]
| align=left|{{Icon|Windows|Linux|macOS}}<br/>{{Icon|FreeBSD}}
| <abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]
| {{~}} ||{{~}} ||{{~}}<ref group=N name=MAMEcompat>MAME {{MAMEVer}} version compatibility status: [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=hikaru.cpp&arcade_only=0&current_version=0 hikaru] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=gaelco3d_m.cpp&arcade_only=0&current_version=0 gaelco 3d] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=dc_atomiswave.cpp&arcade_only=0&current_version=0 atomiswave] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=segasp.cpp&arcade_only=0&current_version=0 System SP] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=naomi.cpp&arcade_only=0&current_version=0 NAOMI] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=cv1k.cpp&arcade_only=0&current_version=0 cave 1000] also see these for cave 1000: [https://exa.ac/en/about/?v=0f177369a3b7 exA-Arcadia] [[wikipedia:Cease and desist|(C&D)]] [https://github.com/mamedev/mame/commit/54899379258a7266db8d5bc6cda8b48169e67503 akatana, ddpsdoj situation]</ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{✓}→{~}}<ref group=N name=MAMEcompat></ref> ||[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=dc&compatibility= ?] ||{{✓}} ||{{✓}} ||{{✗}}
|-
|[[FinalBurn Neo]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/finalburnneo/FBNeo/releases/tag/latest nightly]<br/>[https://github.com/finalburnneo/FBNeo/releases/latest stable]
|{{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{~}} ||{{✓}} ||{{✗}}
|-
! colspan="1415"|Mobile / ARM
|-
| [[Flycast]]
| align=left|{{Icon|Android|iOS}}
| [https://flyinghead.github.io/flycast-builds CI Builds]<br/>[https://buildbot.libretro.com/nightly/android/latest/ libretro core]<ref group=N name=lrCommit></ref>
|{{~}} ||{{✓}} ||{{~}}<ref group=N name=FlycastNAOMI2Multi></ref> ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||[https://docs.libretro.com/library/compatibility/dc/ ?] ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[redream]]
| align=left|{{Icon|Android|LinuxARM}}
| [https://play.google.com/store/apps/details?id=io.recompiled.redream 1.2.07]<small> (Google Play)</small><br/>[https://redream.io/download 1.5.0]<small> (Raspberry Pi)</small>
| {{~}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||[https://redream.io/compatibility 96%] ||{{✗}} ||{{✓}} ||{{✓}}
|-
| [[reicast]]
| align=left|{{Icon|Android|Pyra|LinuxARM|Pandora}}
| [https://play.google.com/store/apps/details?id=com.reicast.emulator r20.04]<small> (Google Play)</small></br>[https://pyra-handheld.com/repo/apps/122 Pyra Build]<br/>[http://repo.openpandora.org/?page=detail&app=reicast_ptitseb Pandora]<br/>[https://snapcraft.io/reicast Raspberry Pi]
| {{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}
|-
! colspan="1415"|Console
|-
| [[Flycast]]
| align=left|{{Icon|Switch|Vita}}<br/>{{Icon|XboxOne|SXS}}
| [https://flyinghead.github.io/flycast-builds CI Builds]<br/>[https://www.retroarch.com/?page=platforms libretro core]<ref group=N name=lrCommit></ref><br/>[https://github.com/Rinnegatamante/flycast-vita/releases v1.1]
|{{~}} ||{{✓}} ||{{~}}<ref group=N name=FlycastNAOMI2Multi></ref> ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||[https://newflycast.rinnegatamante.it/ 54%] (Vita) ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[nullDC PSP]]
| align=left|{{Icon|PSP}}
| [https://github.com/PSP-Archive/nulldce-psp git] [https://archive.org/details/nullDC-PSP 1.2.1]
| {{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{~}}
|-
| nulldc-360
| align=left|{{Icon|Xbox360}}
| [https://github.com/gligli/nulldc-360 git]
| {{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{~}} ||{{~}}
|}
</div>
:;[[reicast]]
::Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however, lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.
::;[[Flycast]]:::Fork of reicast available as a standalone emulator and as a [[libretro]] core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref group=N name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with support for MAME's popular CHD format. Even full MMU support, which is needed to run Windows CE-based games such as ''Armada'', ''Half-Life'', and ''SEGA Rally Championship 2''. It has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator. Most Windows CE games run at low performanceAlso there is a [https://github.com/flyinghead/flycast/issues/1390 feature request] for implementing an LLE renderer similar to the redream one.:::;Flycast Dojo::::Fork of Flycast with a focus on netplay features and replay. Also, available on the [[Fightcade|Fightcade]] matchmaking service.
;[[redream]]: Multi-platform and easy to use, but it's closed-source. Compatible with [https://redream.io/compatibility +96% of the Dreamcast library (as of Q1 2022)]. It has a good user interface, is easy to set up, and can run without a BIOS. Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering and additional slots for save states. Emulator work unstable on AMD GPUs with actual driver version. Recently, redream developer "inolen" implemented an LLE video renderer that utilizes a compute shader (like [[Recommended_N64_plugins#Video|parallels-rdp for Nintendo 64]]) that allows [[High/Low_level_emulation|low-level]] graphics emulation to be run on the GPU. This can provide acceptable performance to those who want more of an accurate experience with some decent GPU to handle it comfortably. Since using a computer shader will net you some massive performance benefits, it could also allow you to upscaling/downscaling in the same manner that [[Recommended_N64_plugins#Video|parallels-rdp]] can which can be a lot of fun too. See [https://discord.gg/zuEAVTG redream discord channel] for more information.
;[[DEmul]]
;[[Makaron]]
:A closed-source Dreamcast emulator that was once noteworthy for being one of the few two, along with Demul, that could properly play Windows CE games. It has since been superseded by newer emulators.
==Enhancements==
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
| [[Resolution|Resizable Internal Resolution]]
| {{Y}}
| ?{{Y}}
| ?
| ?
| ?
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=4 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shader_PresetsShaders_and_filters#Notable_presets_for_ReShadeNotable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=6FyUY3yrO4k Demonstration][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access]</small>
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
| colspan=4 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run these emulators at 8k native with ease anyway.</small>
|-
| ?
|-
| rowspan=4 6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{~}}<ref group=N3 name=ExLibretro>These features are exclusive to libretro core. There is a [https://github.com/flyinghead/flycast/issues/761 feature request for RetroAchievement support for standalone flycast]. Post-rendering AA techniques like [https://docs.libretro.com/shader/antialiasing/ FXAA anti-aliasing shader] exclusive to libretro cores, though you can use [[Shader_Presets#ReShade|ReShade]] FXAA shader for Flycast standalone. Also the on-screen display options in Flycast's standalone version are bare-bones and offer little customization.</ref>
| {{?}}
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
| {{Y}}
| {{?}}
| ?
| ?
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{?}}
| {{?}}
| {{?}}
| {{?}}
|-
| [[Shader_Presets|Shader Chain]]
| ?
| ?
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{?}}
| {{?}}
| {{?}}
| {{?}}
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
| Fast-Forward/Turbo Speed
| {{Y}}
| ?{{Y}}
| ?
| ?
| Savestates
| {{Y}}
| ?{{Y}}
| ?
| ?
| ?
|-
| rowspan=8 9 | Quality of life
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
| {{N}}
| Built-in [[Cheats_and_patches|Cheat Manager]]
| {{Y}}[https://github.com/flyinghead/flycast/blob/master/core/cheats.cpp *]
| ?{{Y}}
| ?
| ?
| Per-Game Profiles
| {{Y}}[https://docs.google.com/document/d/1m8k9f-t_7pzFRf7ZUx5z2yTXIEfpCzBdJghgreNnIIg/edit *]
| {{?Y}}
| {{?}}
| {{?}}
| Command Line Options
| {{Y}}[https://github.com/TheArcadeStriker/flycast-wiki/wiki/Configuration-files-and-command-line-parameters *]
| {{?Y}}
| {{?}}
| {{?}}
| {{?}}
|-
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]| {{?}}| {{?}}| {{?}}| {{Y}}[https://docs.mamedev.org/usingmame/commonissues.html#gsync-freesync *]|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29| Big Picture Mode]]
| {{~}}<ref group=N3 name=ExLibretro></ref>
| {{?}}
| {{Y}}
|-
| rowspan=3 4 | Misc
| [https://retroachievements.org/gameList.php?c=40 RetroAchievements]
| {{~}}<ref group=N3 name=ExLibretro></ref>
| ?
| ?
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
| colspan=4 | <small>Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.</small>
|-
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| colspan=4 | <small>The free camera has to be hacked in the game code directly.<br/>You can use debug menu for [https://steamcommunity.com/sharedfiles/filedetails/?id=2004996880 certain games] to use Free Look.</small>
|-
| [[Wikipedia:Category:Debugging|Debug Features]]
| ?
|}
</div>
<references group=N3/>
==Hardware features and peripherals==
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
| {{✓}}
| {{N}}
|-
|colspan=2 | [https://www.copetti.org/writings/consoles/dreamcast/#interactive-shell Interactive shell]
| {{✓}}
| {{?}}
| {{?}}
| {{?}}
|-
! colspan=6 | Peripherals
|colspan=2 | Jump Pack
| {{y}}
| {{TBDY}}
| {{TBD}}
| {{TBD}}
|-
|colspan=2 | [[Early_Online_Services#Dreamcast_Online_services| Modem]]
| {{y}}
| {{TBD}}
|colspan=2 | Light Gun
| {{y}}
| {{TBDy}}
| {{TBD}}
| {{TBD}}
| {{TBD}}
|-
|colspan=2 | [[Early_Online_Services#SegaNet_.28Dreamcast.29Dreamcast_Online_services|Broadband Adapter]]
| {{Y}}[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Broadband_(BBA)_Mode_(optional) *]
| {{TBD}}
|-
|colspan=2 | [[#Taisen Cable|Taisen Cable]]
| {{NY}}[https://old.reddit.com/r/emulation/comments/1bgdlar/flycast_v23_battle_cable_more_systemsp_games/]
| {{N}}
| {{N}}
| {{N}}
|}
</div>
<references group=N2/>
 
===VMU===
While Flycast, redream and DEmul emulators can leverage the screen of the VMU while the game is running, none of them allow you to play the standalone minigames developed for it (other than [[MAME]], but it has no interconnect support). If that's what you're after, then you should probably be looking at [[Sega VMU emulators]] instead.
==Emulation issues==
Developer interest in Dreamcast emulation was previously hindered by the availability of the closed-source but "good enough" Chankast, and by less interest in the console relative to other 6th generation consoles. For the emulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and glitches.
 
For more information about Dreamcast hardware and reverse engineering;
* MVG: [https://youtu.be/rj56VU_VmWg How the Sega Dreamcast Copy Protection Worked - And how it Failed], [https://youtu.be/rN0vEa8Y4J4 The Sega Dreamcast 20 years later 9-9-99], [https://youtu.be/NMDpPRGuaq8
* [https://www.copetti.org/writings/consoles/dreamcast/ Rodrigo Copetti's Dreamcast Architecture Practical Analysis]The Arcade Sega Dreamcast - Revisiting the Sega Naomi Arcade Hardware], [https://youtu.be/lWGiHgTdLBc The Original Xbox is the Sega Dreamcast 2?]
==Downloads==
[[Category:Sega Dreamcast emulators|*]]
[[Category:Sixth-generation video game consoles|!Dreamcast]]
[[Category:Very early emulation (MAME)Driver Status: Preliminary|!Dreamcast]]
[[Category:Windows CE-based|!Dreamcast]]
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