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Sega Dreamcast emulators

10,234 bytes added, 25 March
Comparisons
|release = 1998
|discontinued = 2001
|predecessor = [[Sega_Saturn_emulatorsPrototype_consoles|Jupiter]], [[Sega Saturnemulators|Saturn]], [[Prototype_consoles|Pluto]]
|emulated = {{✓}}
}}
==Emulators==
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|[https://emulation.gametechwiki.com/index.php/Texture_Packs <small>Texture<br/>replacement</small>[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_peripherals|<small>[https://retroachievements.org/gameList.php?c=40 RetroHardware features<br/>Achievements]and peripherals</small>]]! scope="col"|<small>[[Sega_NAOMI_and_variants|NAOMI<br/>NAOMI2NAOMI 2<br/>Multiboard]]</small>! scope="col"|<small>[[Sega_NAOMI_and_variants|Hikaru]](光)</small>
! scope="col"|<small>[[Sega_NAOMI_and_variants|Gaelco<br/>PVR]]</small>
! scope="col"|[[Sega_NAOMI_and_variants|<small>Atomiswave</small>]]
! scope="col"|<small>[[Sega_NAOMI_and_variants|System<br/>SP]]</small>
! scope="col"|<small>[[Sega_NAOMI_and_variants|Cave<br/>CV1000]]</small>
! scope="col"|<small>Compatibility</small>
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
! colspan="1415"|PC / x86
|-
| [[Flycast]]
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://flyinghead.github.io/flycast-builds/ CI Builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=lrCommit>This build using upstream repo for libretro from now on. Keep in mind that some of the arcade variation supported titles on flycast standalone version [https://github.com/libretro/flycast/issues/136 will not work on retroarch flycast core due to libretro API].</ref><br/>[https://github.com/blueminder/flycast-dojo/releases <abbr title="Fork of Flycast with a focus on netplay features and replay.">Flycast Dojo fork</abbr>](Flycast道場)<br/>[https://github.com/flyinghead/flycast/releases {{FlycastVer}}]|{{~}} ||{{~}}<ref group=N name=lrEx>Exclusive to libretro core. [https://github.com/flyinghead/flycast/issues/761 RA support in the standalone application issue page].</ref> ||{{~}}<ref group=N name=FlycastNAOMI2Multi>Most of the [[Sega_NAOMI_and_variants#Comparisons|NAOMI and NAOMI 2 titles]] including GD-ROM games work with [[Flycast]], but most of the [[Sega_NAOMI_and_variants#NAOMI_Multiboard|NAOMI Multiboard]] titles [https://github.com/libretro/flycast/issues/410 boot with a multiboard error message]. Recommended to use [[DEmul]] emulator for this system.</ref> ||{{✗}} [https://github.com/flyinghead/flycast/issues/110 *] ||{{✗}} [https://github.com/flyinghead/flycast/issues/110 *] ||{{✓}} ||{{✓}} ||{{✗}} ||[https://docs.libretro.com/library/compatibility/dc/ ?] ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[redream]]
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://redream.io/download Dev Builds]<br/>[https://redream.io/download {{RedreamVer}}1.5.0]<ref group=N>CI/Dev builds are a better choice for almost all users; the stable version should only be used if you have a specific need for them.</ref>| {{~}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||[https://redream.io/compatibility 96%] ||{{✗}} ||{{✓}} ||{{✓}}
|-
| [[DEmul]]
| align=left|{{Icon|Windows}}
| [http://demul.emulation64.com/downloads/ {{DEmulVer}}]
| {{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}}<ref group=N>[https://emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Cave_CV1000B_.282004.E2.80.932007.29 'arcade_compat.txt' file inside DEmul's release archives do not have any Cave CV1000 emulation compat list], so its games' status is unknown.</ref> ||? ||{{✗}} ||{{✗}} ||{{~}}
|-
| [[reicast]]
| align=left|{{Icon|Windows|Linux}}
| [https://github.com/skmp/reicast-emulator/releases r20.04]
| {{?}} || {{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}
|-
| [[nullDC]]
| align=left|{{Icon|Windows}}
| [http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]
| {{?}} || {{?}} ||{{~}}<ref group=N>nullDC was the first independent, open-source Sega Dreamcast emulator to attempt emulation of the NAOMI arcade board. [https://emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Comparisons Its compatibility with NAOMI, NAOMI 2 and NAOMI Multiboard is unknown].</ref> ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}
|-
| [http://washemu.org/ washDC]
| align=left|{{Icon|Win|Linux}}
| [https://gitlab.com/washemu/washdc git]
| {{✗}} || {{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}
|-
| [https://gitlab.com/simulant/community/lxdream-nitro/ lxdream-nitro]
| align=left|{{Icon|Linux|macOS}}
| [https://gitlab.com/simulant/community/lxdream-nitro git]
| {{✗}} || {{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}
|-
| [https://segaretro.org/Chankast Chankast]
| align=left|{{Icon|Windows}}
| [http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]
| {{✗}} || {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}
|-
| [http://www.lxdream.org Lxdream]
| align=left|{{Icon|Linux|macOS}}
| [http://www.lxdream.org/download.php 0.9.1]
| {{✗}} || {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}
|-
| [[Makaron]]
| align=left|{{Icon|Windows}}
| [https://www.zophar.net/dreamcast/makaron.html T12/5]
| {{✗}} || {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}
|-
| [[MAME]]
| align=left|{{Icon|Windows|Linux|macOS}}<br/>{{Icon|FreeBSD}}
| <abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]
| {{~}} || {{~}} ||{{~}}<ref group=N name=MAMEcompat>MAME {{MAMEVer}} version compatibility status: [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=hikaru.cpp&arcade_only=0&current_version=0 hikaru] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=gaelco3d_m.cpp&arcade_only=0&current_version=0 gaelco 3d] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=dc_atomiswave.cpp&arcade_only=0&current_version=0 atomiswave] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=segasp.cpp&arcade_only=0&current_version=0 System SP] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=naomi.cpp&arcade_only=0&current_version=0 NAOMI] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=cv1k.cpp&arcade_only=0&current_version=0 cave 1000] also see these for cave 1000: [https://exa.ac/en/about/?v=0f177369a3b7 exA-Arcadia] [[wikipedia:Cease and desist|(C&D)]] [https://github.com/mamedev/mame/commit/54899379258a7266db8d5bc6cda8b48169e67503 akatana, ddpsdoj situation]</ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=dc&compatibility= ?] ||{{✓}} ||{{✓}} ||{{✗}}
|-
|[[FinalBurn Neo]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/finalburnneo/FBNeo/releases/tag/latest nightly]<br/>[https://github.com/finalburnneo/FBNeo/releases/latest stable]|{{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{~}} ||{{✓}} ||{{✗}}|-! colspan="1415"|Mobile / ARM
|-
| [[Flycast]]
| align=left|{{Icon|Android|iOS}}
| [https://flyinghead.github.io/flycast-builds CI Builds]<br/>[https://buildbot.libretro.com/nightly/android/latest/ libretro core]<ref group=N name=lrCommit></ref>
|{{~}} || {{~}}<ref group=N name=lrEx></ref> ||{{~}}<ref group=N name=FlycastNAOMI2Multi></ref> ||{{✗}} ||{{✗}} ||{{✓}} ||{{}} ||{{✗}} ||[https://docs.libretro.com/library/compatibility/dc/ ?] ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[redream]]
| align=left|{{Icon|Android|LinuxARM}}
| [https://play.google.com/store/apps/details?id=io.recompiled.redream 1.2.07]<small> (Google Play)</small><br/>[https://redream.io/download 1.5.0]<small> (Raspberry Pi)</small>
| {{~}} || {{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||[https://redream.io/compatibility 96%] ||{{✗}} ||{{✓}} ||{{✓}}
|-
| [[reicast]]
| align=left|{{Icon|Android|Pyra|LinuxARM|Pandora}}
| [https://play.google.com/store/apps/details?id=com.reicast.emulator r20.04]<small> (Google Play)</small></br>[https://pyra-handheld.com/repo/apps/122 Pyra Build]<br/>[http://repo.openpandora.org/?page=detail&app=reicast_ptitseb Pandora]<br/>[https://snapcraft.io/reicast Raspberry Pi]
| {{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}
|-
! colspan="1415"|Console
|-
| [[Flycast]]
| align=left|{{Icon|Switch|Vita}}<br/>{{Icon|XboxOne|SXS}}
| [https://flyinghead.github.io/flycast-builds CI Builds]<br/>[https://www.retroarch.com/?page=platforms libretro core]<ref group=N name=lrCommit></ref><br/>[https://github.com/Rinnegatamante/flycast-vita/releases v1.1]
|{{~}} || {{~}}<ref group=N name=lrEx></ref> ||{{~}}<ref group=N name=FlycastNAOMI2Multi></ref> ||{{✗}} ||{{✗}} ||{{✓}} ||{{}} ||{{✗}} ||[https://newflycast.rinnegatamante.it/ 54%] (Vita) ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[nullDC PSP]]
| align=left|{{Icon|PSP}}
| [https://github.com/PSP-Archive/nulldce-psp git] [https://archive.org/details/nullDC-PSP 1.2.1]
| {{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{~}}
|-
| nulldc-360
| align=left|{{Icon|Xbox360}}
| [https://github.com/gligli/nulldc-360 git]
| {{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{~}} ||{{~}}
|}
</div>
:;[[reicast]]
::Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however, lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.
::;[[Flycast]]<small class="plainlinks" style="font-weight:normal;"> ([https://emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Games NAOMI and variants compatibility])</small>::Fork of reicast available as a standalone emulator and as a [[libretro]] core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref group=N name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with support for MAME's popular CHD format. Even full MMU support, which is needed to run Windows CE-based games such as ''Armada'', ''Half-Life'', and ''SEGA Rally Championship 2''. It has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator. Most Windows CE games run at low performanceAlso there is a [https://github.com/flyinghead/flycast/issues/1390 feature request] for implementing an LLE renderer similar to the redream one.:::;Flycast Dojo::::Fork of Flycast with a focus on netplay features and replay. Also, available on the [[Fightcade|Fightcade]] matchmaking service.
;[[redream]]: Multi-platform and easy to use, but it's closed-source. Compatible with [https://redream.io/compatibility +96% of the Dreamcast library (as of Q1 2022)]. It has a good user interface, is easy to set up, and can run without a BIOS. Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering and additional slots for save states. Emulator work unstable on AMD GPUs with actual driver version. Recently, redream developer "inolen" implemented an LLE video renderer that utilizes a compute shader (like [[Recommended_N64_plugins#Video|parallels-rdp for Nintendo 64]]) that allows [[High/Low_level_emulation|low-level]] graphics emulation to be run on the GPU. This can provide acceptable performance to those who want more of an accurate experience with some decent GPU to handle it comfortably. Since using a computer shader will net you some massive performance benefits, it could also allow you to upscaling/downscaling in the same manner that [[Recommended_N64_plugins#Video|parallels-rdp]] can which can be a lot of fun too. See [https://discord.gg/zuEAVTG redream discord channel] for more information.
;[[DEmul]]<small class="plainlinks" style="font-weight:normal;"> ([https://emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Games NAOMI and variants compatibility])</small>
:Windows-only and closed-source. Used to be the go-to emulator. It supports Windows CE games, but they generally run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators. As of 2022, you´re better off with Flycast or redream for Dreamcast emulation as they are multi-platform and have higher compatibility with Windows CE games. Having said that, [[DEmul]] is still highly recommended for [https://emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Games SEGA NAOMI and variants].
;[[Makaron]]
:A closed-source Dreamcast emulator that was once noteworthy for being one of the few two, along with Demul, that could properly play Windows CE games. It has since been superseded by newer emulators.
==Peripherals and hardware featuresEnhancements==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! DEmul
! MAME
|-
| rowspan=6 | Graphics
| [[Resolution|Resizable Internal Resolution]]
| {{Y}}
| {{Y}}
| ?
| ?
|-
| [[Texture_Packs#Dreamcast|Texture Replacement]]
| {{Y}}
| ?
| ?
| ?
|-
| [[Widescreen_hacks#Dreamcast|Widescreen hack]]
| {{Y}}
| {{Y}}
| ?
| ?
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
| colspan=4 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://www.youtube.com/watch?v=6FyUY3yrO4k][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access]</small>
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
| colspan=4 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run these emulators at 8k native with ease anyway.</small>
|-
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
| {{Y}}[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Additional_Flycast_Configuration_and_Optional_Settings *]
| {{?}}
| {{?}}
| {{?}}
|-
| rowspan=4 | Performance
| [[30/60_FPS_cheat_codes#Dreamcast|Internal Framerate Hack]]
| {{Y}}[https://github.com/flyinghead/flycast/issues/504 *]
| ?
| ?
| ?
|-
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
| colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''AFMF''' or '''LSFG''' could be used with Flycast?, please be aware that some visual glitches and artifacts may occur at this time.
|-
| [[Overclocking#Sega_Dreamcast|Overclock]]
| {{Y}}
| ?
| ?
| ?
|-
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
| {{N}}
| ?
| {{N}}
| ?
|-
| rowspan=6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{~}}<ref group=N3 name=ExLibretro>These features are exclusive to libretro core. There is a [https://github.com/flyinghead/flycast/issues/761 feature request for RetroAchievement support for standalone flycast]. Post-rendering AA techniques like [https://docs.libretro.com/shader/antialiasing/ FXAA anti-aliasing shader] exclusive to libretro cores, though you can use [[Shader_Presets#ReShade|ReShade]] FXAA shader for Flycast standalone. Also the on-screen display options in Flycast's standalone version are bare-bones and offer little customization.</ref>
| {{?}}
| {{?}}
| {{?}}
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
| {{Y}}
| {{?}}
| {{?}}
| {{Y}}
|-
| [[Shaders_and_filters|Filters]]
| {{~}}<ref group=N3 name=ExLibretro></ref>
| ?
| ?
| ?
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{?}}
| {{?}}
| {{?}}
| {{?}}
|-
| [[Shader_Presets|Shader Chain]]
| {{~}}<ref group=N3 name=ExLibretro></ref>
| ?
| ?
| ?
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{?}}
| {{?}}
| {{?}}
| {{?}}
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
| {{Y}}
| ?
| ?
| ?
|-
| Rewind
| {{Y}}
| ?
| ?
| ?
|-
| Fast-Forward/Turbo Speed
| {{Y}}
| {{Y}}
| ?
| ?
|-
| Savestates
| {{Y}}
| {{Y}}
| ?
| ?
|-
| [https://tasvideos.org/Movies Movie recording/playback]
| {{N}}
| ?
| ?
| ?
|-
| rowspan=2 | Controls
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
| {{N}}
| {{N}}
| {{N}}
| {{N}}
|-
| [[Input_lag|Input lag-mitigating technique]]
| {{N}}
| {{N}}
| ?
| ?
|-
| rowspan=9 | Quality of life
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
| {{N}}
| {{N}}
| {{N}}
| {{N}}
|-
| Built-in [[Cheats_and_patches|Cheat Manager]]
| {{Y}}[https://github.com/flyinghead/flycast/blob/master/core/cheats.cpp *]
| {{Y}}
| ?
| ?
|-
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| colspan=4 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>
|-
| [[Save_disk_space_for_ISOs#Dreamcast|Streamable compression format]]
| {{Y}}
| {{Y}}
| {{Y}}
| {{Y}}
|-
| Per-Game Profiles
| {{Y}}[https://docs.google.com/document/d/1m8k9f-t_7pzFRf7ZUx5z2yTXIEfpCzBdJghgreNnIIg/edit *]
| {{Y}}
| {{?}}
| {{?}}
|-
| Command Line Options
| {{Y}}[https://github.com/TheArcadeStriker/flycast-wiki/wiki/Configuration-files-and-command-line-parameters *]
| {{Y}}
| {{?}}
| {{?}}
|-
| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>
| {{~}}<ref group=N3 name=ExLibretro></ref>
| {{?}}
| {{?}}
| {{?}}
|-
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
| {{?}}
| {{?}}
| {{?}}
| {{Y}}[https://docs.mamedev.org/usingmame/commonissues.html#gsync-freesync *]
|-
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
| {{~}}<ref group=N3 name=ExLibretro></ref>
| {{?}}
| {{N}}
| {{Y}}
|-
| rowspan=4 | Misc
| [https://retroachievements.org/gameList.php?c=40 RetroAchievements]
| {{~}}<ref group=N3 name=ExLibretro></ref>
| ?
| ?
| ?
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
| colspan=4 | <small>Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.</small>
|-
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| colspan=4 | <small>The free camera has to be hacked in the game code directly.<br/>You can use debug menu for [https://steamcommunity.com/sharedfiles/filedetails/?id=2004996880 certain games] to use Free Look.</small>
|-
| [[Wikipedia:Category:Debugging|Debug Features]]
| {{~}}<ref group=N3>Both the Flycast standalone version and the libretro core offer [https://dreamcast.wiki/Setting_up_Flycast_GDB limited debugging options].</ref>
| ?
| ?
| ?
|}
</div>
<references group=N3/>
 
==Hardware features and peripherals==
<div style="overflow-x:auto;width:100%">
{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! Flycast
! Redream
! DEmul
! MAME
|-
| colspan=2 | [https://dreamcastify.unreliable.network/index.php/transparency-issues/ Order-independent transparency (OIT)]
| {{Y}}[[Flycast#Supported_GPU_features|*]]
| {{Y}}
| {{~}}
| ?
|-
|colspan=2 | [https://segaretro.org/Windows_CE#Dreamcast_games_utilising_Windows_CE <abbr title="The Sega Dreamcast is known for running an optimised version of Windows CE (with DirectX) as an operating system.">Windows CE</abbr>]
| {{✓}}
| {{✓}}
| {{✓}}
| {{N}}
|-
|colspan=2 | [https://www.copetti.org/writings/consoles/dreamcast/#interactive-shell Interactive shell]
| {{✓}}
| {{?}}
| {{?}}
| {{?}}
|-
! colspan=6 | Peripherals
|-
| rowspan=3 | [[#VMU|VMU]]
| VMU emulation
| {{✗}}<ref group=N2 name=VMU>These Dreamcast emulators can leverage a secondary VMU screen while a corresponding Dreamcast game is running, but they '''cannot play standalone VMU minigames'''. If that's what you're after, then you should probably see [[Sega VMU emulators|this page]] for dedicated VMU emulators.</ref>
| {{✗}}<ref group=N2 name=VMU></ref>
| {{✗}}
| {{✗}}| {{✗}}| {{✓}}<ref group=N2 name=MAMEVMU>[[Sega_VMU_emulators|VMU emulation possible]] but there is no VMU<->Dreamcast communication emulation at the moment.</ref>
|-
| VMU communication
| {{~y}}<ref group=N2 name=VMU></ref>| {{~y}}| {{y}}<ref group=N2 name=VMU></ref>
| {{✗}}
| {{✗}}<ref group=N2 name=MAMEVMU></ref>
|-
| VMU Sound
|colspan=2 | Jump Pack
| {{y}}
| {{TBDY}}
| {{TBD}}
| {{TBD}}
|-
|colspan=2 | [[Early_Online_Services#Dreamcast_Online_services| Modem]]
| {{y}}
| {{TBD}}
|colspan=2 | Light Gun
| {{y}}
| {{TBDy}}
| {{TBD}}
| {{TBD}}
|-
|colspan=2 | Microphone
| {{TBD}}
| {{TBD}}
| {{✓}}
| {{TBD}}
| {{TBD}}
|-
|colspan=2 | [[#Taisen Cable|Taisen Cable]]
| {{N}}
| {{N}}
| {{N}}
| {{N}}
|-
|colspan=2 | [https://segaretro.org/Dreamcast_Twin_Stick Twin Stick]
| {{TBD}}
|-
|colspan=2 | [[Early_Online_Services#Broadband_AdapterDreamcast_Online_services|Broadband Adapter]]
| {{Y}}[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Broadband_(BBA)_Mode_(optional) *]
| {{TBD}}
| {{TBD}}
|-
|colspan=2 | [[#Taisen Cable|Taisen Cable]]| {{Y}}[https://segaretroold.orgreddit.com/r/emulation/Neo_Geo_Pocketcomments/Dreamcast_Setsuzoku_Cable#Compatible_games <abbr title="NEOP-22020, not to be confused with the NeoGeo Pocket system link cable which is NEOP-10021">Neo Geo Pocket communication<1bgdlar/flycast_v23_battle_cable_more_systemsp_games/abbr>]
| {{N}}
| {{N}}
| {{N}}
|-
|colspan=2 | [https://segaretro.org/Neo_Geo_Pocket/Dreamcast_Setsuzoku_Cable#Compatible_games Setsuzoku Cable] (Neo Geo Pocket communication)<br/><small>NEOP-22020, not to be confused with the NeoGeo Pocket system link cable which is NEOP-10021.</small>
| {{N}}
| {{N}}
| {{N}}
|-
|colspan=2 | [https://segaretro.org/Windows_CE#Dreamcast_games_utilising_Windows_CE <abbr title="The Sega Dreamcast is known for running an optimised version of Windows CE (with DirectX) as an operating system.">Windows CE</abbr>]
| {{✓}}
| {{✓}}
| {{✓}}
| {{N}}
|}
</div>
<references group=N2/>
===VMU===
While some Dreamcast Flycast, redream and DEmul emulators can leverage the screen of the VMU while the game is running, none of them allow you to play the standalone minigames developed for it (other than [[MAME]] , but it has no interconnect support for communication). If that's what you're after, then you should probably be looking at [[Sega VMU emulators]] instead. Several titles for the Dreamcast included mini-games that could be downloaded onto a VMU. The Sonic Adventure series, for instance, included the Chao Adventure mini-game. In the game players could transfer Chao eggs to the VMU and play to increase the stats of their hatched Chao, whereupon they could upload their improved Chao back into the Dreamcast game.<ref>[https://sega.fandom.com/wiki/VMU Sega Wiki: VMU]</ref>
:[https://sega.fandom.com/wiki/VMU#Dreamcast_titles_that_include_VMU_games_and_extra_features Dreamcast titles that include VMU games and extra features]
 
For playing the minigames developed for it see the VMU emulators page;
{{Main|Sega VMU emulators}}.
===Taisen Cable===
What about "[https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=10839 Dreamcast LAN games on Xlink kai?]"
 
===Broadband Adapter===
The Dreamcast came out of the box equipped with a 56k dial-up modem that was supported by every DC game with online functionality. However, some of those games had additional support for the Broadband Adapter (BBA) accessory, which replaced the 56k modem and used Ethernet networking to deliver much higher internet speeds.<ref>[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Broadband_(BBA)_Mode_(optional) ConsoleMods: Broadband (BBA) Mode for Dreamcast]</ref> Many games have been brought back due to servers run and operated by fans such as:
* [https://dreamcastlive.net/connection-guide/ Private servers]
* [https://dreamcast-talk.com/forum/viewtopic.php?style=20&f=3&t=1343 Private servers #2]
* [https://dreamcast.online/now/ Private servers #3]
===Panther DC===
==Emulation issues==
Developer interest in Dreamcast emulation was previously hindered by the availability of the closed-source but "good enough" Chankast, and by less interest in the console relative to other 6th generation consoles. For the emulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and glitches.
 
For more information about Dreamcast hardware and reverse engineering;
* MVG: [https://youtu.be/rj56VU_VmWg How the Sega Dreamcast Copy Protection Worked - And how it Failed], [https://youtu.be/rN0vEa8Y4J4 The Sega Dreamcast 20 years later 9-9-99], [https://youtu.be/NMDpPRGuaq8
* [https://www.copetti.org/writings/consoles/dreamcast/ Rodrigo Copetti's Dreamcast Architecture Practical Analysis]The Arcade Sega Dreamcast - Revisiting the Sega Naomi Arcade Hardware], [https://youtu.be/lWGiHgTdLBc The Original Xbox is the Sega Dreamcast 2?]
==Downloads==
{{Sega}}
[[Category:Consoles|!Dreamcast]][[Category:Home consoles|!Dreamcast]][[Category:Sega consoles|!Dreamcast]]
[[Category:Sega Dreamcast emulators|*]]
[[Category:Sixth-generation video game consoles|!Dreamcast]][[Category:Very early emulation (MAME)Driver Status: Preliminary|!Dreamcast]][[Category:Windows CE-based|!Dreamcast]]
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