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Sega Dreamcast emulators

738 bytes added, 21:05, 20 December 2023
Enhancements
! MAME
|-
| rowspan=4 6 | Graphics
| [[Resolution|Resizable Internal Resolution]]
| {{Y}}
| ?
| ?
|-
| Ray-tracing
| colspan=4 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shader_Presets#Notable_presets_for_ReShade|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=6FyUY3yrO4k Demonstration]</small>
|-
| Super-resolution and frame generation techniques<br/><small>(DLSS, XeSS and FSR 3)</small>
| colspan=4 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run these emulators at 8k native with ease anyway.</small>
|-
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
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