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Sega Dreamcast emulators

998 bytes added, 23:17, 11 August 2022
Emulators
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The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for {{Inflationfor|USD|199.99|1999}}. It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second other emulators that run on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulatorsDreamcast hardware|Saturn's]] sound system.. Sega also released the '''[[Sega NAOMI and variants|Naomi]]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based Emulators on the Dreamcast and Naomi.}}
 The '''[[wikipedia:Sega collaborated Dreamcast|Sega Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for {{Inflation|USD|199.99|1999}}. More in depth, it had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. Additionally, on the graphic side, the console came with a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. The audio system had a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system. Also, Microsoft collaborated on the Dreamcast's development, and this partnership would continue later with the [[Xbox emulators|Xbox]]. What came out of this was the possibility for games to be developed for an optimized version of '''Windows CE''' (with DirectX) on each disc. However, Windows CE wasn't mandatory to use , and most developers opted for SegaSEGA's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented (or implemented well). In the same year of Dreamcast's launch, SEGA released the '''[[Sega NAOMI and variants|NAOMI]]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and NAOMI. A few years later, a successor of the NAOMI board was released in 2001, called [https://es.wikipedia.org/wiki/Sega_NAOMI_2 NAOMI 2]. It was a bit more powerful than it's predecessor, having one more Hitachi SH-4 CPU and another PowerVR 2 GPU. Only 13 titles were released for this board.
==Emulators==
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align: center;"
|-
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|[[libretro|Libretro Core]]! scope="col"|Naomi[[Sega_NAOMI_and_variants|NAOMI]]
! scope="col"|Atomiswave
! scope="col"|Windows CE
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="10"|PC / x86
|-
|[[DEmulFlycast]]|align=left|{{Icon|Windows|Linux|macOS}}|[httphttps://demulflyinghead.github.emulation64io/flycast-builds/ CI Builds]<br/>[https://flathub.comorg/apps/downloadsdetails/ {{DEmulVer}}org.flycast.Flycast nightly]<small> (Flathub)</small>|{{}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{}} ||{{}} ||{{✓}}
|-
|[[redream]http://flycast.dojo.ooo/ Flycast Dojo]|align=left|{{Icon|Windows|Linux|macOS|Fightcade}}|[https://redreamgithub.iocom/download {{RedreamVer}}blueminder/flycast-dojo/releases git]|{{✗}} ||{{}} ||{{✓}} ||{{✓}} ||{{}} ||{{✓}} ||{{✓}}
|-
|[[Flycast|Flycastredream]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://flyinghead.githubredream.io/flycast-builds/ CI Buildsdownload {{RedreamVer}}]|{{}} ||{{}} ||{{✓}} ||{{✓}} ||{{}} ||{{✓}} ||{{✓}}
|-
|[[reicastDEmul]]|align=left|{{Icon|Windows|Linux}}|[http://buildsdemul.reicastemulation64.com/ CI Builds]<small> (Not Working)<downloads/small><br/>[https://snapcraft.io/reicast r8.1{{DEmulVer}}]<small> (Snap Store)</small>|{{✗}} ||{{}} ||{{}} ||{{}} ||{{}} ||{{~}} ||{{}}
|-
|[[nullDCreicast]]|align=left|{{Icon|Windows|Linux}}|[httphttps://www.emucrgithub.com/2013skmp/03reicast-emulator/nulldc-svn-r150.html 1.0releases r20.4 r15004]|{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
|-
|[[MakaronnullDC]]|align=left|{{Icon|Windows}}|[httpshttp://www.zopharemucr.netcom/dreamcast2013/makaron03/nulldc-svn-r150.html T12/51.0.4 r150]|{{✗}} ||{{~}} ||{{✗}} ||{{~}} ||{{}} ||{{✗}} ||{{✗}}
|-
|[http://washemu.org/ WashingtonDC]|align=left|{{Icon|Win|Linux}}|[https://github.com/washingtondc-emu/washingtondc git]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{}} ||{{✗}}
|-
|[httphttps://www.lxdreamsegaretro.org Lxdream/Chankast Chankast]|align=left|{{Icon|Linux|macOSWindows}}|[http://wwwchanka.lxdreamemulatronia.orgcom/downloadFrameSetDC_Down.php htm 0.9.125]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} ||{{✗}} ||{{✗}}
|-
|[httpshttp://segaretrowww.lxdream.org/Chankast ChankastLxdream]|align=left|{{Icon|WindowsLinux|macOS}}|[http://chankawww.emulatronialxdream.comorg/FrameSetDC_Downdownload.htm php 0.259.1]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} ||{{✗}} ||{{✗}}
|-
|[[MAMEMakaron]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[httphttps://www.mamedevzophar.orgnet/releasedreamcast/makaron.html {{MAMEVer}}T12/5]|{{}} ||{{~}} ||{{~}} ||{{~}} ||{{}} ||{{}} ||{{✗}}
|-
!colspan| [[MAME]]| align="10"left|{{Icon|Windows|Mobile Linux|macOS|FreeBSD}}| [http:/ ARM/www.mamedev.org/release.html {{MAMEVer}}]| {{✓}} ||{{~}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
|-
|[[redream]]|align! colspan=left|{{Icon|Android|LinuxARM}}"10"|[https://play.google.comMobile /store/apps/details?id=io.recompiled.redream 1.1.98]<small> (Android)</small><br/>[https://redream.io/download 1.5.0]<small> (Raspberry Pi)</small>|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}ARM
|-
|[[Flycast]]|align=left|{{Icon|Android|iOS}}|[https://flyinghead.github.io/flycast-builds CI Builds]|{{✓}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[reicastredream]]|align=left|{{Icon|Android|PyraLinuxARM}}|[https://play.google.com/store/apps/details?id=comio.recompiled.reicastredream 1.emulator r201.0498]<small> (AndroidGoogle Play)</small><br/br>[https://pyra-handheldredream.comio/repodownload 1.5.0]<small> (Raspberry Pi)</apps/122 Pyra Build]small>|{{✗}} ||{{✗}} ||{{}} ||{{}} ||{{}} ||{{~}} ||{{✓}}
|-
!colspan| [[reicast]]| align=left|{{Icon|Android|Pyra}}| [https://play.google.com/store/apps/details?id="10"com.reicast.emulator r20.04]<small> (Google Play)</small></br>[https://pyra-handheld.com/repo/apps/122 Pyra Build]| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||Console{{✗}}
|-
|[[Flycast]]|align! colspan=left|{{Icon|Switch}}|[https://flyinghead.github.io/flycast-builds CI Builds]|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} |"10"|{{✓}}Console
|-
|[[nullDC PSPFlycast]]|align=left|{{Icon|PSPSwitch|XboxOne}}|[https://flyinghead.github.com/PSP-Archiveio/nulldceflycast-psp git] [https://archive.org/details/nullDC-PSP 1.2.1builds CI Builds]|{{}} ||{{}} ||{{}} ||{{}} ||{{✓}} ||{{✓}} ||{{~}}
|-
| [[nullDC PSP]]| align=left|{{Icon|PSP}}| [https://github.com/PSP-Archive/nulldce-psp git] [https://archive.org/details/nullDC-PSP 1.2.1]| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}|-|nulldc-360|align=left|{{Icon|Xbox360}}|[https://github.com/gligli/nulldc-360 git]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{~}}
|}
</div>
===Comparisons===
;[[DEmulnullDC]]: Has the highest compatibility Can run a lot of games at great speed on mid-end PC and accuracy, but it's Windows-only and closedopen-source. It supports Windows CE games, but in generalhowever, they run worse than standard Dreamcast titles. Itit's also no longer developed and the more resource-intensive than other emulatorsrecent forks have improved upon it:;[[redreamreicast]]: Multi-Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and easy tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to useachieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, but and the codebase remained virtually untouched for years before the RetroArch team began working with it's closed-sourceas part of a "Reicast core", later named Flycast. :;[[Flycast]]:Fork of reicast available as a standalone emulator and as a [[libretro]] core. Compatible with Libretro collaborators, primarily [https://redreamgithub.iocom/compatibility 90+% of the Dreamcast libraryflyinghead/reicast-emulator flyinghead] (Windows CE now supported), has a good user interfacedramatically improved Reicast in areas such as graphics, input, is easy to set upsystem clock, and can run without a BIOSDreamcast VMU. Runs on [Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref group=N name="flycastnaomi">https://youtugithub.becom/libretro/flycast/rywLHa1i9yk?t=529 low-end machines] provided that they issues/136</ref>, along with support OpenGL 3for MAME's popular CHD format.1Even full MMU support, which is needed to run WinCE-based games such as "Armada", "Half-Life" and "SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). There's Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a payware premium version that provides high-definition renderinghighly compatible and accurate emulator. Most Windows CE games run at low performance.
:;[[nullDC]]Flycast Dojo: Can run Fork of Flycast with a lot of games at great speed focus on mid-end PC netplay features and it's open-sourcereplay. Also, however, it's no longer developed and available on the more recent forks have improved upon it[[Fightcade|Fightcade]] matchmaking service.:;[[reicastredream]]: Eventually, nullDC's author forked his own project into reicast, with the main objective to widen Multi-platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led easy to long delays in Reicast developmentuse, and the codebase remained virtually untouched for years before the RetroArch team began working with but it as part of a "Reicast core", later named Flycast's closed-source.:;[[reicast#Libretro_core|Flycast]]: Fork of reicast available as a standalone emulator and as a [[libretro]] core. Libretro collaborators, primarily Compatible with [https://githubredream.comio/flyinghead/reicast-emulator flyingheadcompatibility +96% of the Dreamcast library (as of Q1 2022)], dramatically improved Reicast in areas such as graphicshas a good user interface, input, system clockis easy to set up, and Dreamcast VMUcan run without a BIOS. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref name="flycastnaomi">Runs on [https://githubyoutu.combe/libretro/flycast/issues/136</ref>, along with rywLHa1i9yk?t=529 low-end machines] provided that they support for MAMEOpenGL 3.1. There's popular CHD format. Even full MMU support, which is needed to run WinCE-based games such as "Armada", "Halfa payware premium version that provides high-Life" definition rendering and "SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulatoradditional slots for save states.
;[[MakaronDEmul]]: One of the Windows-only two and closed-source . It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators . ;[[Makaron]]:A closed-source Dreamcast emulator that can properly play Windows CE games.
==Emulation issues==
==References==
<references group="N"/> 
{{Sega}}
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