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Sega Dreamcast emulators

46 bytes added, 17:29, 9 May 2022
m
Finally :)
In the same year of Dreamcast's launch, SEGA released the '''[[Sega NAOMI and variants|NAOMI]]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and NAOMI.
A few years later, a successor of the NAOMI board was released in 2001, called [https://es.wikipedia.org/wiki/Sega_NAOMI_2 Sega NAOMI 2]. It was a bit more powerful than it's predecessor, including having one more Hitachi SH-4 CPU and another PowerVR 2 GPU.
Only 13 titles were released for this board, although most emulators of nowadays have problems running them, except from Flycast and its forks.
! scope="col"|Latest Version
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|Naomi[[Sega_NAOMI_and_variants|NAOMI]]
! scope="col"|Atomiswave
! scope="col"|Windows CE
|-
| [http://washemu.org/ WashingtonDC]
| align=left|{{Icon|Win|Linux}}
| [https://github.com/washingtondc-emu/washingtondc git]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{✗}}
|-
| [https://segaretro.org/Chankast Chankast]
;[[nullDC]]: Can run a lot of games at great speed on mid-end PC and it's open-source, however, it's no longer developed and the more recent forks have improved upon it.
:;[[reicast]]: Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.
:;[[Flycast]]: Fork of reicast available as a standalone emulator and as a [[libretro]] core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref group=N name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with support for MAME's popular CHD format. Even full MMU support, which is needed to run WinCE-based games such as "Armada", "Half-Life" and "SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator.:;Flycast Dojo: Fork of Flycast with a focus on netplay features and replay. Also, available on the [https://www.fightcade.com/ [Fightcade|Fightcade] ] matchmaking service.;[[redream]]: Multi-platform and easy to use, but it's closed-source. Compatible with [https://redream.io/compatibility +9096% of the Dreamcast library(as of Q1 2022)], has a good user interface, is easy to set up, and can run without a BIOS. Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering and additional slots for save states.
;[[DEmul]]: Has the highest compatibility and accuracy, but it's Windows-only and closed-source. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.
==References==
<references group="N"/> 
{{Sega}}
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