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Sega Dreamcast emulators

321 bytes added, 17:29, 9 May 2022
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The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|SegaSEGA]] on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for {{Inflation|USD|199.99|1999}}.
More in depth, it had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. Additionally, on the graphic side, the console came with a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. The audio system had a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system.
In Also, Microsoft collaborated on the same year of Dreamcast's launchdevelopment, Sega released and this partnership would continue later with the '''[[Sega NAOMI and variantsXbox emulators|NaomiXbox]]. What came out of this was the possibility for games to be developed for an optimized version of ''', an arcade system board with similar components to the Dreamcast. Sammy's Windows CE'''[https://segaretro(with DirectX) on each disc.org/Atomiswave Atomiswave]However, Windows CE wasn't mandatory to use, and most developers opted for SEGA's development tools instead out of convenience. Even in major emulators, this aspect isn' arcade board was also based on the Dreamcast and Naomit implemented well.
Also, it collaborated with Microsoft on In the same year of Dreamcast's developmentlaunch, and this partnership would continue later with SEGA released the '''[[Xbox emulatorsSega NAOMI and variants|XboxNAOMI]]''', an arcade system board with similar components to the Dreamcast. What came out of this was the possibility for games to be developed for an optimized version of Sammy's ''Windows CE'[https://segaretro.org/Atomiswave Atomiswave]'' (with DirectX) ' arcade board was also based on each discthe Dreamcast and NAOMI. However A few years later, a successor of the NAOMI board was released in 2001, Windows CE wasncalled [https://es.wikipedia.org/wiki/Sega_NAOMI_2 NAOMI 2]. It was a bit more powerful than it't mandatory to uses predecessor, having one more Hitachi SH-4 CPU and another PowerVR 2 GPU. Only 13 titles were released for this board, although most developers opted for Sega's development tools instead out emulators of convenience. Even in major emulatorsnowadays have problems running them, this aspect isn't implemented wellexcept from Flycast and its forks.
==Emulators==
! scope="col"|Latest Version
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|Naomi[[Sega_NAOMI_and_variants|NAOMI]]
! scope="col"|Atomiswave
! scope="col"|Windows CE
|-
! colspan="10"|PC / x86
|-
| [[redream]]
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://redream.io/download {{RedreamVer}}]
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
| [[Flycast]]
|-
| [http://flycast.dojo.ooo/ Flycast Dojo]
| align=left|{{Icon|Windows|Linux|macOS|Fightcade}}| [https://github.com/blueminder/flycast-dojo/releases 0.4.22git]
| {{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[redream]]
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://redream.io/download {{RedreamVer}}]
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
| [[DEmul]]
| [[reicast]]
| align=left|{{Icon|Windows|Linux}}
| [httphttps://builds.reicastgithub.com/ CI Builds]<small> (Not Working)<skmp/small><brreicast-emulator/>[https://snapcraft.io/reicast r8releases r20.104]<small> (Snap Store)</small>
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
|-
|-
| [http://washemu.org/ WashingtonDC]
| align=left|{{Icon|Win|Linux}}
| [https://github.com/washingtondc-emu/washingtondc git]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{}} ||{{✗}}
|-
| [https://segaretro.org/Chankast Chankast]
|-
! colspan="10"|Mobile / ARM
|-
| [[Flycast]]
| align=left|{{Icon|Android|iOS}}
| [https://flyinghead.github.io/flycast-builds CI Builds]
| {{✓}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[redream]]
| [https://play.google.com/store/apps/details?id=io.recompiled.redream 1.1.98]<small> (Google Play)</small><br/>[https://redream.io/download 1.5.0]<small> (Raspberry Pi)</small>
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
| [[Flycast]]
| align=left|{{Icon|Android|iOS}}
| [https://flyinghead.github.io/flycast-builds CI Builds]
| {{✓}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[reicast]]
|-
| [[Flycast]]
| align=left|{{Icon|Switch|XboxOne}}
| [https://flyinghead.github.io/flycast-builds CI Builds]
| {{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
===Comparisons===
;[[redream]]: Multi-platform and easy to use, but it's closed-source. Compatible with [https://redream.io/compatibility 90+% of the Dreamcast library] (Windows CE now supported), has a good user interface, is easy to set up, and can run without a BIOS. Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering and additional slots for save states.
;[[nullDC]]: Can run a lot of games at great speed on mid-end PC and it's open-source, however, it's no longer developed and the more recent forks have improved upon it.
:;[[reicast]]: Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.
:;[[Flycast]]: Fork of reicast available as a standalone emulator and as a [[libretro]] core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref group=N name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with support for MAME's popular CHD format. Even full MMU support, which is needed to run WinCE-based games such as "Armada", "Half-Life" and "SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator.:;Flycast Dojo: Fork of Flycast with a focus on netplay features and replay. Also, available on the [[Fightcade|Fightcade]] matchmaking service.;[[redream]]: Multi-platform and easy to use, but it's closed-source. Compatible with [https://wwwredream.fightcadeio/compatibility +96% of the Dreamcast library (as of Q1 2022)], has a good user interface, is easy to set up, and can run without a BIOS.comRuns on [https://youtu.be/ FightcaderywLHa1i9yk?t=529 low-end machines] matchmaking serviceprovided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering and additional slots for save states.
;[[DEmul]]: Has the highest compatibility and accuracy, but it's Windows-only and closed-source. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.
;[[Makaron]]: One of the only two A closed-source Dreamcast emulators emulator that can properly play Windows CE games.
==Emulation issues==
==References==
<references group="N"/> 
{{Sega}}
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