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Sega Dreamcast emulators

2,597 bytes added, 17:29, 9 May 2022
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|logo = DreamcastConsole.png
|developer = [[:Sega]]
|type = [[:Category:ConsolesHome consoles|Home video game console]]
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]
|release = 1998
|emulated = {{✓}}
}}
The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for $199 ($298.72 in 2018 money). It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system.. Sega also released the '''[[Sega NAOMI and variants|Naomi]]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and Naomi.
The '''[[wikipedia:Sega collaborated Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|SEGA]] on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for {{Inflation|USD|199.99|1999}}. More in depth, it had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. Additionally, on the graphic side, the console came with a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. The audio system had a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system. Also, Microsoft collaborated on the Dreamcast's development, and this partnership would continue later with the [[Xbox emulators|Xbox]]. What came out of this was the possibility for games to be developed for an optimized version of '''Windows CE''' (with DirectX) on each disc. However, Windows CE wasn't mandatory to use , and most developers opted for SegaSEGA's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented (or implemented well). In the same year of Dreamcast's launch, SEGA released the '''[[Sega NAOMI and variants|NAOMI]]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and NAOMI. A few years later, a successor of the NAOMI board was released in 2001, called [https://es.wikipedia.org/wiki/Sega_NAOMI_2 NAOMI 2]. It was a bit more powerful than it's predecessor, having one more Hitachi SH-4 CPU and another PowerVR 2 GPU. Only 13 titles were released for this board, although most emulators of nowadays have problems running them, except from Flycast and its forks.
==Emulators==
{| class="wikitable" style="text-align: center;"
|-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|Open-Source[[libretro|Libretro Core]]! scope="col"|Naomi[[Sega_NAOMI_and_variants|NAOMI]]
! scope="col"|Atomiswave
! scope="col"|Windows CE
! scope="col"|[[libretro|Libretro Core]]<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="10"|PC/ x86
|-
|[[DEmulFlycast]]| align=left|{{Icon|Windows|Linux|macOS}}|[httphttps://forumflyinghead.github.emuio/flycast-russiabuilds/ CI Builds]<br/>[https://flathub.netorg/apps/details/viewtopicorg.php?p=26178&sid=9d186ca9c444883bceeed6f185ed3fa9#p26178 0flycast.7 Build 180428Flycast nightly]<small> (Flathub)</small>|{{}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{}} ||{{✓}} ||{{✓}}
|-
|[[reicast#Libretro_core|reicast libretro]http://flycast.dojo.ooo/ Flycast Dojo]|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|Fightcade}}|[https://github.com/libretroblueminder/reicastflycast-emulator Gitdojo/releases git]|{{}} ||{{✓}} ||{{✓}} ||{{}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[reicastredream]]| align=left|{{Icon|Windows, |Linux|macOS}}|[httphttps://buildsredream.reicast.comio/ Dev Buildsdownload {{RedreamVer}}]|{{}} ||{{✗}} ||{{}} ||{{}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
|[[redreamDEmul]]| align=left|{{Icon|Windows, Linux, macOS}}|[httpshttp://redreamdemul.emulation64.iocom/downloads/download {{RedreamVerDEmulVer}}]|{{✗}} ||{{}} ||{{}} ||{{}} ||{{}} ||{{}} ||{{✓}}
|-
|[[nullDCreicast]]| align=left|{{Icon|Windows|Linux}}|[httphttps://www.emucrgithub.com/2013skmp/03reicast-emulator/nulldc-svn-r150releases r20.html 1.0.4 r15004]|{{}} ||{{}} ||{{✗}} ||{{✗}} ||{{}} ||{{✗}} ||{{~}}
|-
|[[MakaronnullDC]]| align=left|{{Icon|Windows}}|[httpshttp://www.zopharemucr.netcom/2013/dreamcast03/makaronnulldc-svn-r150.html T12/51.0.4 r150]|{{✗}} ||{{~}} ||{{✗}} ||{{}} ||{{}} ||{{✗}} ||{{✗}}
|-
|[httpshttp://segaretrowashemu.org/Chankast ChankastWashingtonDC]|Windowsalign=left|{{Icon|Win|Linux}}|[httphttps://chanka.emulatroniagithub.com/FrameSetDC_Down.htm 0.25washingtondc-emu/washingtondc git]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} ||{{}} ||{{✗}}
|-
|Lxdream[https://segaretro.org/Chankast Chankast]|Linux, macOSalign=left|{{Icon|Windows}}|[http://wwwchanka.lxdreamemulatronia.orgcom/downloadFrameSetDC_Down.php htm 0.9.125]|{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|WashingtonDC[http://www.lxdream.org Lxdream]| align=left|{{Icon|Linux|macOS}}|[httpshttp://githubwww.lxdream.comorg/washingtondc-emu/washingtondc Gitdownload.php 0.9.1]|{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{}} ||{{✗}}
|-
|[[MAMEMakaron]]|Multi-platformalign=left|{{Icon|Windows}}|[httphttps://www.mamedevzophar.orgnet/dreamcast/releasemakaron.html {{MAMEVer}}T12/5]|{{}} ||{{}} ||{{}} ||{{~}} ||{{}} ||{{}} ||{{✗}}
|-
!colspan| [[MAME]]| align="10"left|{{Icon|Windows|Linux|macOS|FreeBSD}}| [http://www.mamedev.org/release.html {{MAMEVer}}]| {{✓}} ||{{~}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✓}} ||Mobile{{✗}}
|-
! colspan="10"|[[reicast#Libretro_core|reicast libretro]]|[[Android emulators|Android]], mobile|[https://github.comMobile /libretro/reicast-emulator Git]|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}ARM
|-
|[[reicastFlycast]]|[[align=left|{{Icon|Android emulators|Android]]iOS}}|[httphttps://buildsflyinghead.reicastgithub.comio/ Dev flycast-builds CI Builds]|{{✓}} ||{{~}} ||{{~}} ||{{}} ||{{}} ||{{✓}} ||{{✓}}
|-
| [[redream]]
| align=left|{{Icon|Android|LinuxARM}}
| [https://play.google.com/store/apps/details?id=io.recompiled.redream 1.1.98]<small> (Google Play)</small><br/>[https://redream.io/download 1.5.0]<small> (Raspberry Pi)</small>
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
| [[reicast]]
| align=left|{{Icon|Android|Pyra}}
| [https://play.google.com/store/apps/details?id=com.reicast.emulator r20.04]<small> (Google Play)</small></br>[https://pyra-handheld.com/repo/apps/122 Pyra Build]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
|-
! colspan="10"|Console
|-
| [[Flycast]]
| align=left|{{Icon|Switch|XboxOne}}
| [https://flyinghead.github.io/flycast-builds CI Builds]
| {{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[nullDC PSP]]
| align=left|{{Icon|PSP}}
| [https://github.com/PSP-Archive/nulldce-psp git] [https://archive.org/details/nullDC-PSP 1.2.1]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
|-
| nulldc-360
| align=left|{{Icon|Xbox360}}
| [https://github.com/gligli/nulldc-360 git]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{~}}
|}
===Comparisons===
;[[DEmul]]:Has the highest compatibility and accuracy, but is Windows-only. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.;[[nullDC]]: Can run a lot of games at great speed in on mid-end PCs. ItPC and it's open-source, however, it's no longer developed in favor of its fork&hellip;and the more recent forks have improved upon it.:;[[reicast]]:Made by Eventually, nullDC's author forked his own project into reicast, with the same teammain objective to widen platform availability to smartphones and tablets. Runs While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on Androidthese platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, Windowsand the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", and Linuxlater named Flycast.:;[[reicast#Libretro_core|reicast libretroFlycast]]:Fork of reicast available as a standalone emulator and as a [[libretro]] fork similar to [[Mednafen]]'s PCE-fast and PCE-accuracy cores that backport changes from core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead's fork] of reicast. It aims to be compliant with OpenGL 2 and OpenGL ES 2 so that it can continue to run on mobile devices and mid-tier PCs. A , dramatically improved Reicast in areas such as graphics feature of the Dreamcast, Order-Independent Transparencyinput, system clock, can only be properly emulated using recent versions of OpenGL 4 on supported hardwares and platforms (currently Windows Dreamcast VMU. Atomiswave and Linux).NAOMI SH-4-based arcade systems have also been added to great fanfare<refgroup=N name="flycastnaomi">Daniel De Matteis. [https://wwwgithub.com/libretro.com/index.phpflycast/introducing-reicast-oit-libretro-core-updated-reicast-regular-coreissues/ Introducing Reicast OIT libretro core + updated Reicast regular core] on libretro.com. June 12, 2018.136</ref> This fork also supports [https://www, along with support for MAME's popular CHD format.patreon.com/posts/reicastEven full MMU support, which is needed to run WinCE-libretrobased games such as "Armada", "Half-19733457 Naomi Life" and Atomiswave"SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator.:;Flycast Dojo: Fork of Flycast with a focus on netplay features and replay. Also, available on the [[Fightcade|Fightcade]] hardware matchmaking service.;[[redream]]:Has Multi-platform and easy to use, but it's closed-source. Compatible with [https://redream.io/compatibility +96% of the Dreamcast library (as of Q1 2022)], has a good user interface, is simple easy to set up , and can run without a BIOS (though it. Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There's better to use one anyway)a payware premium version that provides high-definition rendering and additional slots for save states.;[[MakaronDEmul]]:One of Has the highest compatibility and accuracy, but it's Windows-only two and closed-source . It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators . ;[[Makaron]]: A closed-source Dreamcast emulator that can properly play Windows CE games.
==Emulation issues==
Dreamcast emulation isn't very good. For the emulators that are either mature or maturing, a very large percentage of games work well, but many some games still have problems and glitches.
In recent times, the open-source community has gotten a better leg to stand on thanks to RetroArch's reicast cores. Their team has been integrating a version of reicast that deals with many graphical issues (elaborated on above). ===Poor VMU emulation=emulators==<!-- Update this entry if you have anything else on it -->While current some Dreamcast emulators can leverage the screen of the VMU while the game is running, none of them allow you to play the minigames developed for it so playing those minigames would require another emulator. The problem is there aren't any complete lists of See the main page on VMU emulation [[Sega VMU emulators, and the emulators that can be found are poorly documented|here]].
==Downloads==
* [[Emulator_Files#Dreamcast|BIOS]]
 
==VMU emulators==
Emulating the Dreamcast VMU is possible via use of this emulator:
[https://www.dropbox.com/sh/rai7db85bqq5iz0/AAAbnQfEJpTFaHkQ8K6nP6kVa?dl=0 Dropbox link of ElysianVMU]
 
[http://forums.elysianshadows.com/viewtopic.php?f=48&t=9171 Link to the forum thread about it]
==References==
<references group="N"/>
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Sega consoles]]
[[Category:Sega Dreamcast emulators|*]]
[[Category:Sixth-generation video game consoles]]
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