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Sega Dreamcast emulators

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{{Infobox console
|title = Sega Dreamcast
|logo = Dreamcast-and-controllerDreamcastConsole.jpgpng|developer = [[:Category:Sega consoles|Sega]]|type = [[:Category:Home consoles|Home video game console]]|generation = [[:Category:Sixth -generationvideo game consoles|Sixth generation]]
|release = 1998
|discontinued = 2001
|emulated = {{✓}}
}}
The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] in November 1998 in Japan and later in 1999 in other territories. '''[https://segaretro.org/Sega_NAOMI Naomi]''', an arcade system board similar to the Dreamcast, is supported by some Dreamcast emulators. '''[https://segaretro.org/Atomiswave Atomiswave]''' is an arcade system board that is based on Naomi.
The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|SEGA]] on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for {{Inflation|USD|199.99|1999}}. More in depth, it had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. Additionally, on the graphic side, the console came with a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. The audio system had a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system. Also, Microsoft collaborated with Sega for DreamCast on the Dreamcast's development (which , and this partnership would continue later with the [[Xbox emulators|Xbox)]]. The Sega Dreamcast is known What came out of this was the possibility for games to be developed for running an optimised optimized version of '''Windows CE''' (with DirectX) as an operating systemon each disc. However, Sega chose to go down a different route than what was originally planned - bundling simple operating systems within the discs themselves. Running games through Windows CE was still an option for developerswasn't mandatory to use, but and most games used Segadevelopers opted for SEGA's proprietary software development tools instead out of convenience. This Even in major emulators, this aspect isn't implemented well. In the same year of Dreamcast's launch, SEGA released the '''[[Sega NAOMI and variants|NAOMI]]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and NAOMI. A few years later, a successor of the NAOMI board was released in all 2001, called [https://es.wikipedia.org/wiki/Sega_NAOMI_2 NAOMI 2]. It was a bit more powerful than it's predecessor, having one more Hitachi SH-4 CPU and another PowerVR 2 GPU. Only 13 titles were released for this board, although most emulatorsof nowadays have problems running them, except from Flycast and its forks.
==Emulators==
{| class="wikitable" style="text-align: center;"
|-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|Naomi[[libretro|Libretro Core]]! scope="col"|[[Sega_NAOMI_and_variants|NAOMI]]
! scope="col"|Atomiswave
! scope="col"|Windows CE
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="810"|PC/ x86
|-
|[[DEmulFlycast]]| align=left|{{Icon|Windows|Linux|macOS}}|[httphttps://forumflyinghead.github.emuio/flycast-russiabuilds/ CI Builds]<br/>[https://flathub.netorg/apps/details/viewtopicorg.php?p=26178&sid=9d186ca9c444883bceeed6f185ed3fa9#p26178 0flycast.7 Build 180428Flycast nightly]<small> (Flathub)</small>| {{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[Reicast|reicast]http://flycast.dojo.ooo/ Flycast Dojo]| align=left|{{Icon|Windows, |Linux|macOS|Fightcade}}|[httphttps://builds.reicastgithub.com/ Dev buildsblueminder/flycast-dojo/releases git]|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{}} ||{{✓}} ||{{✓}}
|-
|[[libretro|libretroredream]] (Reicast OIT)| align=left|{{Icon|Windows, |Linux|macOS}}|[https://githubredream.comio/libretro/reicast-emulator Gitdownload {{RedreamVer}}]|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
|[[libretro|libretroDEmul]] (Reicast regular)|Multi-platformalign=left|{{Icon|Windows}}|[httpshttp://githubdemul.emulation64.com/libretrodownloads/reicast-emulator Git{{DEmulVer}}]|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{}} ||{{✓}}
|-
|[[nullDCreicast]]| align=left|{{Icon|Windows|Linux}}|[httphttps://www.emucrgithub.com/2013skmp/03reicast-emulator/nulldc-svn-r150releases r20.html 1.0.4 r15004]|{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
|-
|[[redreamnullDC]]| align=left|{{Icon|Windows, Linux, macOS}}|[httpshttp://redreamwww.emucr.iocom/download 2013/03/nulldc-svn-r150.html 1.0.4 r150]| {{RedreamVer}}]||{{~}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
|-
|Makaron[http://washemu.org/ WashingtonDC]|Windowsalign=left|{{Icon|Win|Linux}}|T12[https://5github.com/washingtondc-emu/washingtondc git]| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{}} ||{{✗}}
|-
|[https://segaretro.org/Chankast Chankast]| align=left|{{Icon|Windows}}|[http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[http://www.lxdream.org Lxdream]| align=left|{{Icon|Linux, |macOS}}|[http://www.lxdream.org/download.php 0.9.1]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
|-
|WashingtonDC[[Makaron]]|Linuxalign=left|{{Icon|Windows}}|[https://githubwww.comzophar.net/washingtondc-emudreamcast/washingtondc Gitmakaron.html T12/5]|{{✗}} ||{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[[MAME]]|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://www.mamedev.org/release.html {{MAMEVer}}]|{{✓}} ||{{~}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
|-
!colspan="810"|Mobile/ ARM
|-
|[[reicastFlycast]]| align=left|{{Icon|Android|iOS}}|[httphttps://buildsflyinghead.reicastgithub.comio/ Dev flycast-buildsCI Builds]|{{✓}} ||{{~}} ||{{~}} ||{{}} ||{{}} ||{{✓}} ||{{✓}}
|-
|[[libretro|libretroredream]] (Reicast regular)| align=left|{{Icon|Android, mobile|LinuxARM}}|[https://githubplay.google.com/libretrostore/reicast-emulator Gitapps/details?id=io.recompiled.redream 1.1.98]<small> (Google Play)</small><br/>[https://redream.io/download 1.5.0]<small> (Raspberry Pi)</small>|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
| [[reicast]]
| align=left|{{Icon|Android|Pyra}}
| [https://play.google.com/store/apps/details?id=com.reicast.emulator r20.04]<small> (Google Play)</small></br>[https://pyra-handheld.com/repo/apps/122 Pyra Build]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
|-
! colspan="10"|Console
|-
| [[Flycast]]
| align=left|{{Icon|Switch|XboxOne}}
| [https://flyinghead.github.io/flycast-builds CI Builds]
| {{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[nullDC PSP]]
| align=left|{{Icon|PSP}}
| [https://github.com/PSP-Archive/nulldce-psp git] [https://archive.org/details/nullDC-PSP 1.2.1]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
|-
| nulldc-360
| align=left|{{Icon|Xbox360}}
| [https://github.com/gligli/nulldc-360 git]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{~}}
|}
===Comparisons===
;[[DEmulnullDC]]:Has the highest compatibility and is the most accurate Dreamcast emulator. Supports Windows CE games, but in general, they run worse than standard Dreamcast titles. Tends to be the more demanding option in PC requirements; but one of the best ones if the user's PC has enough power to play the games at fullspeed.;[[NullDC]]:No longer developed and is replaced by Reicast, which is made by the same team. Can run a lot of games at great speed in on mid-end PCsPC and it's open-source, however, it's no longer developed and the more recent forks have improved upon it.:;[[redreamreicast]]: Nice GUI interface, simplicity of setupEventually, can run without BIOS (but itnullDC's highly recommended author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to use one with it)run on these platforms.Advancements in mobile hardware should have led to the removal of such "hacks";Makaron:One however lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the only two Dreamcast emulators that can properly play Windows CE gamesRetroArch team began working with it as part of a "Reicast core", later named Flycast.:;[[libretroFlycast]]:The Reicast core Fork of libretro/reicast available as a standalone emulator and as a [[Retroarchlibretro]] has gained huge advancements in emulation quality as of early core. Libretro collaborators, primarily [https://www.libretrogithub.com/index.phpflyinghead/introducingreicast-reicastemulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-oit4-based arcade systems have also been added to great fanfare<ref group=N name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with support for MAME's popular CHD format. Even full MMU support, which is needed to run WinCE-corebased games such as "Armada", "Half-updated-reicast-regular-core/ June 2018]Life" and "SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is now split into two cores named 'Regular' (Suits mobile devices) a highly compatible and accurate emulator.:;Flycast Dojo: Fork of Flycast with a focus on netplay features and 'OIT' (Order Independent Transparencyreplay. Works Also, available on PC platforms only)the [[Fightcade|Fightcade]] matchmaking service. The new graphics renderer in Reicast OIT;[[redream]]: Multi-platform and easy to use, but it's core is backported from closed-source. Compatible with [https://githubredream.comio/flyinghead/reicast-emulator flyinghead's fork] compatibility +96% of the separate Reicast emulatorDreamcast library (as of Q1 2022)], has a good user interface, is easy to set up, and can run without a BIOS. The Runs on [https://mobileyoutu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.twitter1.com/libretro/status/1005498035852447744 OIT coreThere's a payware premium version that provides high-definition rendering and additional slots for save states.;[[DEmul]] has "significantly increased system requirements: Has the highest compatibility and accuracy, but it's Windows-only and closed-source. It supports Windows CE games, but in return you get much general, they run worse than standard Dreamcast titles. It's also more accurate graphics which tend to fix nearly all the issues resource-intensive than other emulators. ;[[Makaron]]: A closed-source Dreamcast emulator that plague Dreamcast graphics with the regular versioncan properly play Windows CE games."
==Emulation issues==
Dreamcast emulation is not very good. For the emulators that are either mature or maturing, a very large percentage of games work well, but many some games still have problems and glitches.
Fortunately, the first viable open-source Dreamcast emulator that has a near complete graphics renderer began appearing in June 2018 in two newly split cores inside the libretro multi-system emulator. But the more accurate core works on PC's only. Its graphics renderer can be found in a fork of the separate Reicast emulator which it backported the code from. ===VMU Emulationemulators===<!-- Update this entry if you have anything else on it -->While current some Dreamcast emulators can display leverage the screen of the VMU display when while the game is running, none of them can be used allow you to play the minigames which were made to run developed for it. See the main page on the VMU. To play those minigames you'll need to use another emulator. There is no complete list of emulation [[Sega VMU emulators and the ones which can be found are poorly documented and/or closed source|here]].
==Downloads==
* [[Emulator_Files#Dreamcast|BIOS]]
==VMU emulationReferences==Emulating the Dreamcast VMU is possible via use of this emulator:[https://www.dropbox.com/sh/rai7db85bqq5iz0/AAAbnQfEJpTFaHkQ8K6nP6kVa?dl<references group=0 Dropbox link] [http://forums.elysianshadows.com"N"/viewtopic.php?f=48&t=9171 Link to forum thread about it]>
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Sega consoles]]
[[Category:Sega Dreamcast emulators|*]][[Category:Sixth-generation video game consoles]]
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