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Sega Dreamcast emulators

1,200 bytes added, 15:21, 12 February 2019
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ditto from yesterday
{{Infobox console
|title = Sega Dreamcast
|logo = Dreamcast-and-controllerDreamcastConsole.jpgpng|developer = [[:Category:Sega consoles|Sega]]|type = [[:Category:Consoles|Home video game console]]|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]
|release = 1998
|discontinued = 2001
|emulated = {{✓}}
}}
The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] in on November 27, 1998 in Japan and later on September 9, 1999 in 1999 NA. It retailed for $199 ($298.72 in other territories2018 money). It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system.. Sega also released the '''[https://segaretro.org/Sega_NAOMI [Sega NAOMI and variants|Naomi]]''', an arcade system board with similar components to the Dreamcast, is supported by some Dreamcast emulators. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' is an arcade system board that is was also based on the Dreamcast and Naomi.
Microsoft Sega collaborated with Sega for DreamCast Microsoft on the Dreamcast's development (which , and this partnership would continue later with the [[Xbox)emulators|Xbox]]. The Sega Dreamcast is known What came out of this was the possibility for games to be developed for running an optimised optimized version of '''Windows CE''' (with DirectX) as an operating systemon each disc. However, Sega chose to go down a different route than what was originally planned - bundling simple operating systems within the discs themselves. Running games through Windows CE was still an option wasn't mandatory to use and most developers opted for developers, but most games used Sega's proprietary software development tools instead out of convenience. This Even in major emulators, this aspect isn't implemented in all emulators(or implemented well).
==Emulators==
! scope="col"|Operating System(s)
! scope="col"|Latest Version
! scope="col"|Open-Source
! scope="col"|Naomi
! scope="col"|Atomiswave
! scope="col"|Windows CE
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="89"|PC
|-
|[[DEmul]]
|Windows
|[http://forum.emu-russia.net/viewtopic.php?p=26178&sid=9d186ca9c444883bceeed6f185ed3fa9#p26178 0.7 Build 180428]
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
|[[Reicastreicast#Libretro_core|reicastlibretro]]|Windows, LinuxMulti-platform|[httphttps://builds.reicastgithub.com/ Dev buildslibretro/reicast-emulator Git]|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{}} ||{{✓}} ||{{✓}}
|-
|[[libretro|libretroreicast]] (Reicast OIT)
|Windows, Linux
|[httpshttp://githubbuilds.reicast.com/libretro/reicast-emulator GitDev Builds]|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
|[[libretro|libretroredream]] (Reicast regular)|Multi-platformWindows, Linux, macOS|[https://githubredream.comio/libretro/reicast-emulator Gitdownload {{RedreamVer}}]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[nullDC]]
|Windows
|[http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}
|-
|[[redreamMakaron]]|Windows, Linux, macOS|[https://redream.io/download {{RedreamVer}}]|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}|-|Makaron
|Windows
|[https://www.zophar.net/dreamcast/makaron.html T12/5]|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[https://segaretro.org/ChankastChankast]
|Windows
|[http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|Lxdream
|Linux, macOS
|[http://www.lxdream.org/download.php 0.9.1]
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|WashingtonDC
|Linux
|[https://github.com/washingtondc-emu/washingtondc Git]
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
|-
|[[MAME]]
|Multi-platform
|[http://www.mamedev.org/release.html {{MAMEVer}}]
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}|-!colspan="9"|Mobile
|-
!colspan="8"|Mobile[[reicast#Libretro_core|reicast libretro]]|[[Android emulators|Android]], mobile|[https://github.com/libretro/reicast-emulator Git]|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[reicast]]
|[[Android emulators|Android]]|[http://builds.reicast.com/ Dev buildsBuilds]|{{}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}|-|[[libretro|libretro]] (Reicast regular)|Android, mobile|[https://github.com/libretro/reicast-emulator Git]|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
|}
===Comparisons===
;[[DEmul]]:Has the highest compatibility and accuracy, but is the most accurate Dreamcast emulatorWindows-only. Supports It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. Tends to be the more demanding option in PC requirements; but one of the best ones if the userIt's PC has enough power to play the games at fullspeedalso more resource-intensive than other emulators.;[[NullDCnullDC]]:No longer developed and is replaced by Reicast, which is made by the same team. Can run a lot of games at great speed in mid-end PCs.It's no longer developed in favor of its fork&hellip;;[[redreamreicast]]: Nice GUI interfaceMade by the same team. Runs on Android, simplicity of setupWindows, can run without BIOS (but it's highly recommended to use one with it)and Linux.;Makaron:One of the only two Dreamcast emulators that can properly play Windows CE games.;[[reicast#Libretro_core|reicast libretro]]:The Reicast core of [[libretro/]] fork similar to [[RetroarchMednafen]] has gained huge advancements in emulation quality as 's PCE-fast and PCE-accuracy cores that backport changes from [https://github.com/flyinghead/reicast-emulator flyinghead's fork] of reicast. It aims to be compliant with OpenGL 2 and OpenGL ES 2 so that it can continue to run on mobile devices and mid-tier PCs. A graphics feature of the Dreamcast, Order-Independent Transparency, can only be properly emulated using recent versions of early OpenGL 4 on supported hardwares and platforms (currently Windows and Linux).<ref>Daniel De Matteis. [https://www.libretro.com/index.php/introducing-reicast-oit-libretro-core-updated-reicast-regular-core/ Introducing Reicast OIT libretro core + updated Reicast regular core] on libretro.com. June 12, 2018], and is now split into two cores named 'Regular' (Suits mobile devices) and 'OIT' (Order Independent Transparency. Works on PC platforms only). The new graphics renderer in Reicast OIT's core is backported from </ref> This fork also supports [https://githubwww.patreon.com/flyingheadposts/reicast-emulator flyingheadlibretro-19733457 Naomi and Atomiswave] hardware.;[[redream]]:Has a good interface, is simple to set up and can run without a BIOS (though it's forkbetter to use one anyway).;[[Makaron]] :One of the separate Reicast emulator. The OIT core has "significantly increased system requirements, but in return you get much more accurate graphics which tend to fix nearly all the issues only two closed-source Dreamcast emulators that plague Dreamcast graphics with the regular versioncan properly play Windows CE games."
==Emulation issues==
Dreamcast emulation is not isn't very good. For the emulators that are either mature or maturing, a very large percentage of games work well, but many games still have problems and glitches.
In recent times, the open-source community has gotten a better leg to stand on thanks to RetroArch's reicast cores. Their team has been integrating a version of reicast that deals with many graphical issues (elaborated on above). ===Poor VMU Emulationemulation===
<!-- Update this entry if you have anything else on it -->
While current Dreamcast emulators can display leverage the screen of the VMU display when while the game is running, none of them can be used allow you to play the minigames which were made to run on the VMU. To play developed for it so playing those minigames you'll need to use would require another emulator. There The problem is no there aren't any complete list lists of VMU emulators , and the ones which emulators that can be found are poorly documented and/or closed source.
==Downloads==
* [[Emulator_Files#Dreamcast|BIOS]]
==VMU emulationemulators==
Emulating the Dreamcast VMU is possible via use of this emulator:
[https://www.dropbox.com/sh/rai7db85bqq5iz0/AAAbnQfEJpTFaHkQ8K6nP6kVa?dl=0 Dropbox linkof ElysianVMU] [http://forums.elysianshadows.com/viewtopic.php?f=48&t=9171 Link to the forum thread about it]
[http://forums.elysianshadows.com/viewtopic.php?f=48&t=9171 Link to forum thread about it]References==<references />
[[Category:Sega consoles]]
[[Category:Sega Dreamcast emulators]]
[[Category:Sixth-generation video game consoles]]
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