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Redream

770 bytes added, 16:07, 9 August 2018
New Overview sector & note about "Multi Sync" feature for audio / video syncing.
* [https://mega.nz/#F!dVUkSSYS!3FGzynLLyd7u8Dn3MpQx7g Lite] (Mirror)
* [https://redream.io/premium Premium] (Payware, $5)
 
==Overview==
On [https://redream.io/posts/improving-audio-video-synchronization-multi-sync July 2018], inolen introduced a major change to redream's audio / video synchronization in version 1.2.3 by utilising a feature called, in his words, "Multi Sync". This helps to prevent audible crackling, unexpected latency in audio and skipped or torn frames in video output. The solution does involve some added code complexity and memory bandwidth to handle the extra blits.
 
"It also has a few more subtle benefits:
*Lower spec machines have more time to do actual emulation work as the main thread is never blocked by vsync.
*If the user has vsync force disabled in their control panel, emulation still runs at the correct speed since it's being driven by the audio sync."
==References==
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