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Sega Genesis emulators

10,322 bytes removed, 07:10, 3 September 2021
Further clarify licensing issues
{{Infobox console
|title = PlayStationSega Genesis / Mega Drive|logo = sonyRS39200_Megadrive.png|image = Sega-Genesis-Mk2-6button.jpg|image2 = Sega-Nomad-Front.jpg|imagecaption = '''Top:''' PAL Sega Mega Drive.<br/>'''Middle:''' Sega Genesis Model 2 with 6-1button controller.<br/>'''Bottom:''' Sega Genesis Nomad, portable variation.png|developer = [[:SonySega]]
|type = [[:Category:Home consoles|Home video game console]]
|generation = [[:Category:FifthFourth-generation_video_game_consolesgeneration video game consoles|Fifth Fourth generation]]|release = 19941988|discontinued = 20061997|predecessor = [[Master System emulators|Master System]]|successor = [[PlayStation 2 Sega Saturn emulators|PlayStation 2Saturn]]
|emulated = {{✓}}
}}
The '''[[gametech:Sega_Genesis|Sega Genesis]]''' is a 16-bit, fourth-generation console released by [https://en.wikipedia.org/wiki/Sega Sega] in Japan on October 29, 1988 and in the US on August 14, 1989. It had a Motorola 68000 CPU at 7.6 MHz and a Zilog Z80 at 3.58 MHz. In other regions, it was known as the '''Mega Drive'''. It had several add-ons, including the Sega CD (a CD add-on, called Mega CD outside America) and the 32X (a 32-bit, cartridge-based add-on).
The '''[[wikipedia:PlayStation_(console)|PlayStation]]''' (frequently referred to in shorthand as the '''PS1''') is a fifth generation console Sega CD was released by [[wikipedia:Sony Computer Entertainment|Sony Computer Entertainment]] on December 3October 15, 1994 in Japan 1992 and September 9, 1995 in the US. It was retailed for {{Inflation|USD|299.99|19951992}}. It and had a R3000 Motorola 68000 CPU (which was used by NASA for a space craft to take pictures of Mars because of it's reliablity) at 3312.8688 5 MHz with 2MB and 64 kbit of RAM and 1MB of VRAM. It used a proprietary MDEC video compression unitThe Sega 32X was released on November 21, which is integrated into the CPU, allowing 1994 for playback of full motion video at a higher quality than other consoles of its generation{{Inflation|USD|159.99|1994}}. It actually had better stereo sound that other stereos 2 SH-2 RISC CPUs at that time23 MHz with 256KB of RAM and 256KB of VRAM.
It was Genesis emulation is very good, with a high degree of game compatibility (many of them claiming nearly 100% compatibility with commercial successgames, partly due to being relatively easy to program for compared to others at including Virtua Racing). They are available on many platforms. Many Genesis emulators also feature compatibility with the time [[Master System emulators|Sega Master System]] (SMS), and because its CDthe [[Master System emulators|Game Gear]] (GG) as well as earlier Sega consoles. Genesis-based media was cheaper than arcade boards and the competition[[Sega Pico]] are still sketchy, however.
__TOC__
==Emulators==
{| class="wikitable" style="text-align: center;"|-
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version! scope="col"|PluginsCD! scope="col"|[[libretro|Libretro Core]]32X! scope="col"|<abbr title="Resizable Internal Resolution">RIR</abbr>[[Sega Pico|Pico]]! scope="col"|[[Emulation AccuracyLibretro|AccuracyLibretro Core]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
! colspan="10"|PC |-|[[BlastEm]]|align=left|{{Icon|Windows|Linux|macOS}}|[https:/ x86/www.retrodev.com/blastem/changes.html {{BlastEmVer}}]|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[DuckStationExodus]]|align=left|{{Icon|Windows|Linux|Mac}}|[httpshttp://githubwww.exodusemulator.com/stenzekindex.php/downloads/duckstation gitcurrent-release {{ExodusVer}}]|{{✗}}||{{✗}} ||{{}}||{{}}|High|{{✓}}||{{}}||{{✓}}
|-
|[[MednafenGenesis Plus GX]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[{{MednafenURLGenPlusGXVer}}|releases/{{✓}} ||{{MednafenVer}}]||{{✗}}||{{✓}}* ||{{{✗}} <abbr titleref group=N name="Exclusive to Libretrononcomm>While the source is available, but comes with significant slowdownits software license explicitly forbids commercial usage of any kind. Thus, it does not qualiy as Free (see the Free Software Foundation [https://www.gnu.org/philosophy/free-sw.html#selling definition]), nor as Open source (see the Open Source Initiative [https://opensource.org/osd definition]).">{{✓}}</abbrref>|High|{{✓}}|{{✓}}|{{✓}}
|-
|[[XEBRABizHawk]]
|align=left|{{Icon|Windows}}
|[http://drhelltasvideos.web.fc2.comorg/ps1BizHawk/ ReleaseHistory.html {{XebraVerBizHawkVer}}]|{{}}|{{✗}}|{{}}|High|{{✗}}||{{✓}}|{{✗}}|-|[[PCSX-Reloaded|PCSX-R-PGXP]]|align=left|{{Icon|Windows|Linux}}|[http://ngemu.com/threads/pcsxr-pgxp.186369/ PGXP build] ([https://github.com/iCatButler/pcsxr git])|{{✓}}? |{{✗}}|{{✓}}|[[Recommended_PS1_Plugins|Plugin dependent]]|{{✓}}|{{✗}}|{{✗}}
|-
|[[PCSX-Reloaded|PCSX-RKega Fusion]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[http://www.emucrcarpeludum.com/2019/03/pcsxkega-reloaded-git-20190307.html Windows]<br/>[http://consoleemufusion 3.com/emulator/pcsx-reloaded macOS64]|{{✓}}||{{}}||{{✓}}|[[Recommended_PS1_Plugins|Plugin dependent]]{{✗}} ||{{}}||{{}}||{{}}
|-
|[[ePSXePicoDrive]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://wwwnotaz.epsxegp2x.comde/downloadpico.php {{EpsxeVerPicoDriveVer}}]|{{✓}}||{{}}||{{✓}}|[[Recommended_PS1_Plugins|Plugin dependent]]|{{}}|{{✗}}|{{✗}}|-|PSXACT|align<ref group=N name=left|{{Icon|Windows}}|[https:noncomm //gitlab.com/beannaich/psxact git]> |{{✗}}|{{✗}}|{{✗}}|High|{{✓}}|{{✓}}|{{✗}} <smallref group=N name=PicoDrive>(WIP)Only recommended for running 32X software as a cross-platform alternative to Kega Fusion.</smallref>
|-
|[[RustationFinalBurn Neo]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[httphttps://github.com/simiasfinalburnneo/FBNeo/releases/rustation gitlatest Stable]|{{✗}}|{{✓}}|{{✗}}|High|{{✓}}|{{✗}}|{{✗}}|-|[[Avocado]]|align=left|{{Icon|Windows|Linux}}|[https://githubci.appveyor.com/JaCzekanskiproject/Avocado git]|{{✗}}|{{✗}}|{{✓}}|Mid|{{✓}}|{{✓}}|{{✗}} <small>(WIP)</small>|-|[[pSX]]|align=left|{{Icon|Windows|Linux}}|[http:tmaul//www.emulatorfbneo-zone.comkbhgd/doc.phpbranch/psx/psx_em.html 1.13master WIP builds]|{{✗}}|{{✗}}|{{✗}}|Mid|{{✗}}|{{✗}}|{{✗}}|-|[[No$|NO$PSX]]|align=left|{{Icon|Windows}}|[http://problemkaputt.de/psx.htm 2.0]|{{✗}}|{{✗}}|{{✗}}|Mid|{{✗}}|{{✗}}|{{✗}}|-|[https://sourceforge.net/projects/hpsx64/ hpsx64]|align<ref group=N name=left|{{Icon|Windows}}|[https:noncomm //sourceforge.net/projects/hpsx64/files/Source/ {{hpsx64Ver}}] ([http://www.emucr.com/search/label/hpsx64?&max-results=16 Alt])> |{{✗}}|{{✗}}|{{✗}}|Mid|{{✓}}|{{✓}}|{{✗}} <small>(WIP)</small>
|-
|[[MAME]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[http://www.mamedev.org/release.html {{MAMEVer}}]
|{{✓}} ||{{✓}}||{{✓}}||{{}}|Mid|{{✓}}||{{✓}}||{{✗}} <small>(WIP)</small>
|-
|Connectix VGS[http://segaretro.org/Gens/GS Gens/GS]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|1[http://www.dusers.drexel.edu/gitweb/gitweb.4cgi/~korth/gens.1git r7]|{{✓}} ||{{✓}}||{{✗}}||{{✗}}|?|{{}}||{{✗}}||{{✗}}
|-
|[[Bleem!]http://dgen.sourceforge.net/ DGen]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://sourceforge.net/projects/dgen/files/dgen/ 1.6b33]|{{✗}}||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}||{{✗}}|Low-Mid|[[Genecyst]]|align=left|{{Icon|DOS}}|[https://web.archive.org/web/20070205202050/http://www.zophar.net/genecyst/gcystxxx.zip x.xx]|{{✗}} ||{{✗}}||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}||{{✗}}
|-
|SSSPSX[[GENS]]|align=left|{{Icon|Windows|Linux|BeOS}}|[http://www.emulator-zone.com/docgens.php/psxme/ssspsxdownloads.html 0shtml 2.0.3414]|{{✓}}||{{✓}} ||{{✗}}||{{✗}}|[[Recommended_PS1_Plugins|Plugin dependent]]|{{}}||{{✗}}||{{✗}}
|-
|Rustation NG[[higan]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://gitlabgithub.com/fliohigan-emu/higan/rustation-ng gitreleases {{higanVer}}]|{{~}} ||{{✗}}||{{}}||{{}}<small>(bsnes)</small> |?|{{✓}}||{{}}||{{✗}}
|-
|PCSX-ReduxMegado|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/grumpycodersmerwaaan/pcsx-redux megado git]|{{✗}}||{{✗}}||{{✗}}|?|{{}}||? ||{{}}||{{✗}} <small>(WIP)</small>
|-
! colspan|Regen|align="10"left|{{Icon|Windows|Mobile Linux}}|[http:/ ARM/aamirm.hacking-cult.org/www/regen.html 0.972]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}
|-
|[[DuckStation]]AloneMD|align=left|{{Icon|AndroidWindows}}|[https://playup1.googlexwikisas.com/store/apps/details?id=com#650YS5cXMSc7sGflY1dqeg 1.github.stenzek0.duckstation 0.1]|{{}}||{{}}||{{✓}}|High|{{✓}}||{{}}||{{✓}}||?
|-
|Avocado|align!colspan=left|{{Icon|Android}}|[https://github.com/JaCzekanski/Avocado git]|{{✗}}|{{✗}}|{{✓}}|Mid|{{✓}}|{{✓}}"10"|{{✗}} <small>(WIP)<Mobile /small>ARM
|-
|[[MednafenGenesis Plus GX]]<ref group=N name=libretro>Only available on mobile as a libretro core (e.g. [[RetroArch]]).</ref><ref group=N>Needs a high-end phone/tablet to run at full speed.</ref>|align=left|{{Icon|Android|iOS|Linux|Pandora}}|[{{MednafenURL|releases/GenPlusGXVer}} |{{MednafenVer}}]||{{✗}}||{{}}||{{}}|High|{{}}<ref group=N name=noncomm /> ||{{✓}}||{{✓}}
|-
|PCSX-ReARMed<ref group=N name=libretro/>MD emu|align=left|{{Icon|Android|iOS|LinPyra}}|[https://docs.libretropyra-handheld.com/libraryrepo/pcsx_rearmedapps/#external-links r2277 1.5.46.01 Pyra]|{{✓}} ||{{✗}}||{{✓}}||{{}}|Mid|{{}}||{{✓}}||{{✓}}
|-
|[[ePSXePicoDrive]]<ref group=N name=payware>Payware, recommended that you use patched versions.</ref>|align=left|{{Icon|Android|iOS|Linux|Symbian}}{{Icon|Pandora|Gizmondo|GP2X|Wiz}}|[httpshttp://playnotaz.googlegp2x.comde/store/apps/details?id=com.epsxepico.ePSXe php {{EpsxeAndroidVerPicoDriveVer}}]|{{✓}}||{{✓}} ||{{}}||{{✓}}|Mid|{{✗}}<ref group=N name=noncomm /> ||{{✓}}||{{✓}}<ref group=N name=PicoDrive />
|-
|[http://www.fpsece.net/faq.html FPse]<ref group=N name=payware />|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id!colspan=com.emulator.fpse {{FpseAndroidVer}}]|{{✓}}|{{✗}}|{{✓}}|Mid|{{✗}}|{{✓}}"10"|{{✗}}Consoles
|-
|[[XEBRA]]NeoGenesis|align=left|{{Icon|AndroidXbox}}|[https://playdigiex.google.comnet/storethreads/apps/details?id=comneogenesis-v25-download-sega-genesis-megadrive-32x-segacd-megacd-emulator.dokutajigokusai.xebra {{XebraAndroidVer}}13698 V25]|{{}}||{{}}||{{✗}}|High|{{✗}}||? ||{{}}||{{}}
|-
! colspan|[[Genesis Plus GX]]|align=left|{{Icon|GCN|Xbox360|Wii|3DS}}|[https://bitbucket.org/eke/genesis-plus-gx/downloads {{GenPlusGXVer}}]<br/>[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395 RetroArch 360 0.9.8.3]|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} <ref group="10"N name=noncomm /> ||{{✓}} ||Console{{✓}}
|-
|[[Official Sony EmulatorsPicoDrive]]<br />(POPS)|align=left|{{Icon|PS2|PSP|3DS}}<br>|[http://notaz.gp2x.de/pico.php {{Icon|PS3|PSVPicoDriveVer}}|r13 (PS2)]<br />6[https://www.ps2-home.60 (PSP)<br com/forum/>4viewtopic.82 (PS3)<br />2php?f=99&t=1710 PicoDrive 1.60 (PSVita)51b]|{{✓}} ||{{✓}}||{{}}||{{}}|Mid-High|{{✗}}<ref group=N name=noncomm /> ||{{}}||{{✓}}
|-
|PCSX-ReARMed<ref group=N name=libretro/>[[Virtual Console]]|align=left|{{Icon|PSV|3DS|SwitchWii}}|[https://docs.libretro.com/library/pcsx_rearmedN/#external-links r22]A|{{✗}}||{{✗}} ||{{}}||{{}}|Mid|{{}}||{{✓}}||{{✓}}
|-
|[[Bleem!|Bleemcast]]Sega Genesis Plus|align=left|{{Icon|DCXbox360}}|?|{{✗}}|{{✗}}|{{✗}}|Low-Mid|{{✗}}|{{✗}}|{{✗}}|-|[https://codedigiex.google.comnet/pthreads/pcsxgc/downloads/list WiiSXsega-genesis-plus-libexnon-genesis-megadrive-emulator-for-xbox-360-download.9936 Libxenon]|align=left|{{Icon|Wii|NGC}}|2.1 beta|{{✗}}||{{✗}}||{{✗}}|Low|? ||{{✗}}|{{✗}}|{{✗}}
|}
<references group=N />
 
<nowiki>* Available exclusively as a libretro core</nowiki>
===Comparisons===
====PC====* ;[[MednafenGenesis Plus GX]]'s PlayStation emulation is focused on [[Emulation Accuracy|accuracy]], which makes it very compatible, and it's been known to outperform Sony's official PSone :A solid emulator in accuracy tests. <!-- Do note if you find an exception, though. --> However, there are a few small hurdles to using it; it requires a very specific BIOS for each region, and the program itself interfaces from the terminalSega Genesis / Sega Master System / Sega CD /command-line Game Gear. The only; things it has no GUI. You can still drag-lacks are 32X and-drop cue files on the executable to load gamesPico support, and the program logs errors to a text file called <code>stdout</code> whenever a crash happensnative desktop port. There are external GUI launchers available like Mednaffe. Both [[RetroArch]] and [[BizHawk]] have cores based on The only way to get this emulator, and they're easier on the desktop is to use because they have frontends.** Beetle PSX is the name libretro core, which allows for all the benefits of the RetroArch fork of Mednafen's PS1 emulation. It has several experimental modifications and enhancements that aren't present in the standalone version, including a widescreen hacklike shaders, CPU overclocking for smoother frameratesdynamic sync, and increasing the internal resolution up to 8xother enhancements. Increasing the resolution carries a ''heavy'' performance cost, however, since graphics are rendered The version used in software; an alternative core exists [[BizHawk]] adds features for hardware renderingspeedrunners. In :;[https://www.libretrogithub.com/index.phplibretro/beetle-psx-dynarec-accurate-playstation1-emulation-is-about-toGenesis-getPlus-aGX-lot-faster/ late 2019, a dynarec was in developmentWide Genesis Plus GX Wide], which makes PS1 games run much faster, & therefore better on systems such : Custom fork of Genesis Plus GX available as mid range mobile phonesa libretro core, game consoles, older PCs, etc. This also raises the potential for CPU overclocking and runahead latency reduction, both of which use a lot of CPU resourcesit includes experimental widescreen options.::- [https:Sega CD//www.maketecheasier.com/retroarch-ps1-emulation/ How to Set Up RetroArch PS1 Emulation to Play PlayStation Games] (Nov 26, 2018. Makes use of Beetle PSX HWMega CD games are currently unsupported.) * ;[[DuckStationKega Fusion]] is focusing on playability, speed:The project of an employee with previous experience at Sega. Kega Fusion has high compatibility, and long-term maintainability. The goal is easy to be as accurate as possible while maintaining performance suitable for lowuse and has plugin-end devices. "Hack" options are discouraged, the default configuration should based filter support all playable games with only but it has some of the enhancements having compatibility issues. GUI is similar to that on newer versions of the Dolphin emulator. Support .CHD file format. Has a Libretro core Windows which is also Retroachievements compatible. An Android version has been started, but is not yet feature complete. Hardware (D3D11, OpenGL, Vulkan) and software rendering. Upscaling, texture filtering, and true colour (24-bit) in hardware renderers. PGXP for geometry precision and texture correction. And much morecan be solved with compatibility settings.  * ;[[PCSX-Reloaded|PCSX-RPicoDrive]] is an open-source [[Recommended_PS1_Plugins|plugin]]-based emulator. The main reason to use this :Strongly prioritizes performance over Mednafen is that its internal resolution can be raised with little to no performance hitsaccuracy.** Compatibility and accuracy isn't as good as Genesis Plus GX but it''PGXP''' is a fork of PCSX-R that adds texture correction, polygon wobble reduction, and polygon culling reductions useful on very underpowered systems like the Raspberry Pi Zero. It also adds CPU overclocking Currently the first and allows a hack that was originally disabled in PCSXonly cross-R.** PCSX-ReARMed is an ARM port of PCSX-R, sharing a similar core, but optimized platform option for portable handheld devices. The biggest draw is its NEON software renderer, which is both fast 32X and accurate and has the ability to render at higher resolutions without resorting to HLE pluginsPico games* ;[[ePSXeExodus]] is a fairly standard :Think [[Recommended_PS1_Plugins|pluginbsnes]]-based emulator like PCSX-R, and as such the accuracy is typically about but for the same between the twoGenesis. Its closed-source nature has had it constantly lagging behind in features, which Even though higan is why it's not recommended. <small>A developer had also edited getting into the [[PS1 Tests]] page in preparation for version 2.0.0Genesis game, representing a conflict Exodus has already achieved cycle-accuracy at the familiar cost of interesthigh system requirements.</small> Since version 1.8.0, ePSXe has also been commercially available on Android, but it's also not recommended. * [[XEBRA]] It is an the newest Genesis emulator made in Japan that has high compatibility. The UI and is in English, however, since it's not the developer's first language some of the naming conventions may seem weird compared to other emulators (for example the BIOS are instead referred to as OSROM)far from complete. Luckily there is a ;[httpshttp://wwwaamirm.reddithacking-cult.comorg/r/emulation/commentswww/9a4mwk/xebra_guide_ps1_emulator/ guide] that helps explains how each option worksregen. Games that require subchannel data are not supported, but most other games run flawlessly. * [[No$|NO$PSX]html Regen] :A focus on accuracy has two versionsearned it high compatibility with games, but standard users will want to use it does not emulate the cut-down gaming versionSega CD and 32X. Made in the same style as It also allows [[No$|NO$GBAoverclocking]], where it handles the PocketStation, it offers decent compatibility with very low spec requirements – the programmer's philosophy is to deliver a working application out of the box* ;[[PSXBlastEm]]fin is a simpler emulator with a lot of compatibility issues,<ref name="psXcompat">http://psx.silvanthalas.com/psx.html</ref> especially when using different BIOS'. Development has been halted and it remains closedAims for cycle-source. It's really only useful accuracy but unlike Exodus, aims for very old toasters. * [[Avocado]] is one of the few open-source PS1 emulators that does not require a plugin-based lower system and is still being actively developed. * [[MAME]] is a very broad emulator known to support thousands of systemsrequirements. It has a focus for accuracy, much like Mednafensubstantially higher compatibility than Exodus, but when it comes to the "Sony PlayStation" driver (<code>psj</code>), should be noted that the developers still call it "preliminary", last and have marked it as "Not Working". It can boot to the BIOS and launch games, but much like they say, you can expect bugs, especially between hardware revisions. The MAME project as a whole remains active, but don't expect it to work any time sooncurrent official release has inaccurate color emulation* ;[[PCSX2GENS]] is a PlayStation 2 emulator:Close to Kega Fusion in features and compatibility, but emulation of a hardware feature has largely been merged into the main project that allows the same backward compatibility with PS1 gamessurpassed by better emulators. HoweverThere are many different forks and iterations of Gens, one thing to note is that backward compatibility in the original PS2 hardware didn't cover all games in the PS1 library, and these limitations still extend to PCSX2's emulationso your experience will differ quite a lot depending on which version you use====Consoles====* POPS (short for PlayStation On PSP System) is Sony's official PSone Classics emulator for their PlayStation Store releases. It utilizes ;[[PSP Eboots|EBOOTshigan]]:Also developing cycle-accurate Genesis emulation, a form of binary file for PSP, instead of bin/cue disc dumps, which can be made using a converter if desired. Compatibility is very high due to similar hardware design; although the GPU is emulated, the CPU is close akin to the PS1 and would naturally speed up performance on its very own. It includes support for multi-disc games (within the one EBOOT). Only the native PS1 resolution is supported, with games being stretched to fit the screen as the user wishes. * PCSX-ReARMed is only available on mobile as a libretro core (e.g. RetroArch). It is available to run on various handheld consoles with fairly strong specs like the Sony PlayStation Vita, [[Super Nintendo 3DS and Nintendo Switch. This emulators|SNES emulator in the libretro build initially used the P]] bsnes.E.Op.S. graphics plugin (reasonably accurate, but slow) in mid-2010's to 2019; now it uses a port of PCSX4ALLIt's Unai renderer, which is less accurate, promising but much faster (eg. 10-20fps faster). The CHD compression format, that shrinks disc images into more manageable sizes, has been enabled on this emulator on 3DS, and these images will load and run much faster than '.bin/.cue' files - greatly reducing framerate dips, i.e. in FMVs & loading zones. * PS2PSXe is an unofficial PS1 emulator for the PS2incomplete. However, compatibility is very low. Double disc swapping (using the same method as a real PS1) is required for PS2s with model numbers SCPH-100xx - SCPH-390xx. * The PlayStation 3 has a built-it can be used in software emulator with very high compatibility, which is used for PSone Classics releases on the PlayStation Store as well as for handling PlayStation discslatest builds* WiiSX is a port of PCSX to the Wii. Compatibility is fairly low due to the weak power of the Wii and the differing hardware designs that make PowerPC requirements a little stronger. It's generally not worth using since it doesn't get updated. ==Emulation issues=====Rendering Quirks===;[[FileMAME]]:Cheryl_compared.png|thumb|left|300px|'''Left'''Has the parent drivers <code style="color: Native resolution and unblended dithering.green">genesis<br/code>'''Right''', <code style="color: Higher internal resolution and no dithering.]][[Filegreen">sms</code>, <code style="color:Ps1_jitter.gif|thumb|Jittering in games can stick out more when using higher internal resolutions. green">gamegear<small/code>This full-, <code style="color GIF may require you to view its page to see the animation.:darkred">segacd</smallcode>]]The PlayStation takes shortcuts when rendering as a result of making most of the hardware available, and this can cause some quirks that become even more noticeable when the internal resolution increases<code style="color:darkred">32x</code>Polygons may jitter Green drivers are reported as OK, where red ones are reported as not working as a result of low-precision fixed-point (to the native resolution) math, but this is mostly unnoticeable at native resolutionsversion 0. Emulators that have the ability to increase the internal resolution have attempted to fix this200.
There is no [[wikipedia:Z==Lock-buffering|zOn Emulation==Lock-buffer]] in On Technology is a unique feature found on Sonic & Knuckles cartridges for the hardware. This can cause things like polygons to pop over others; the limbs on Tekken characters are Sega Mega Drive/Genesis that allowed a good example of this. It is theoretically possible player to implement this, but it wouldn't be accurate connect an older game to the hardware.<ref name="forum.emu-russia">{{cite web|url=https://translate.google.com/translate?sl=ru&tl=en&u=http://forum.emucartridge's pass-russia.net/viewtopicthrough port for extended or altered gameplay.php?p=17237|title=Plugin info, news. / Information about the plugin, news. (gpuBladeSoft discussion) |publisher=forum.emu-russia|accessdate=2018-04-03|date=2011-09-16}}</ref>
When perspective correction isn't applied to textures, certain viewing angles can make them distorted, * With Sonic 3: Unlocks an alternate version of Sonic 3 with more so when levels.* With Sonic 2: Unlocks an object is near the edge alternate version of the camera up closeSonic 2 with playable Knuckles. ''Tenchu* With Sonic 1: Stealth Assassins'' is particularly infamous for texture distortion, most noticeably in Unlocks the [https://www.youtube.com/watch?v=5oBeO-cui_c training Blue Sphere minigame with a level] where floor textures appear wavy at oblique angles; developers typically mitigate this by adding polygons select to walls, floors, and other scenery, though at the cost of filling the PlayStation's geometry rate. This has been solved in at least one emulatorall possible levels.
Many PlayStation games dither to varying degrees due to having a low color depth. On most TVs, this dithering would blend in order to make new colors and smooth gradients. Plugin-based emulators usually have graphical plugins that use a 32-bit color depth, which removes dithering, while software-rendered plugins and emulators tend to retain it. While higher color depth The Sonic & Knuckles cartridge can be considered an enhancement, since it results in less noise and smooth gradients, some think of dithering as seen lock on real hardware as added shading and texture, especially on untextured polygons. The emulators that use software rendering and can increase the internal resolution are capable of retaining dithering for the shading and texturing aspect, and it's made more subtle by shrinking the artifacts.to other cartridges:
===Less-notable games using special peripherals===ZXE-D* Smaller than 2MB: Legend of Plasmalite requires the use of a special peripheral to Will play the game. It is a robot that has connectable parts and plugs into single random level from the memory card slot, which is then replicated Blue Sphere minigame generated from data in the gameheader. No emulator has ever focused on it, probably due * Bigger than 2MB: Will boot to a number of reasonsSonic & Knuckles.* Has Battery Pack:All save data will be wiped out.
*ItMost emulators don's not a common game.*No thirdt support Lock-On save for Genesis Plus GX, but there are pre-party controller and memory card connector has gotten support by emulators combined ROMs for the same way Sonic trilogy available online that Nintendo's official GameCube controller adapter has.*To emulate this purely in software means it has to can be reverse engineered, which can take played as a bit of timeregular Megadrive ROM on any emulator and still work. The Sonic 3 Complete romhack also achieves the same purpose.
===CD format===PS1 games use Genesis Plus GX's [[RetroArch]] core includes true Lock-On emulation. From the Core Options menu, you can enable the CDLock-ROM XA On feature for either Sonic & Knuckles, Game Genie, or the Action Replay (eXtended ArchitecturePro) format which is based on CDi and allows developers to use both CD-ROM and CD-DA (audio) tracks on the same disclatter two using a different technology but with similar effects.<ref name=Setting this option to anything other than "PSX_CDOff" will enable Lock-DA_CDs">[https://ipfson to the cartridge you're currently playing as.io/ipfs/QmXoypizjW3WknFiJnKLwHCnL72vedxjQkDDP1mXWo6uco/wiki/List_of_PlayStation_games_with_CD_audio_tracksAfter resetting, the game will boot in Lock-On mode.html List of PlayStation games with CD-DA] (From deprecated Wikipedia article - dated 11/27/2016)</ref>
Certain image formats and CD dumping methods don't support this format correctly and end up with the CD-DA tracks missing or corrupted, hence no audio. The ISO format in particular only stores following files need to be under the content of a CD-ROM filesystem and cannot store CD-DA tracks at all so it's generally a very bad idea to use ISO directory for PS1 games BIOS files (even though it should work for games which are single trackusually "system"):* sk. Even running an ISO file based on a PS1 game bin (Sonic & Knuckles (i.e. ''Ridge Racer, Tomb Raider 1-2''MiB) ROM) with CD-DA audio may often cause an emulator such as '''ePSXe''' and other peers to freeze and/or hang up, especially during loading of a saved data or in-game levels and transactions.* However, a mounted image sk2chip.bin (Sonic & Knuckles UPMEM (Using '''Daemon Tools'''256 KiB), running from a CD-ROM or using the ): If you can'''Mooby2''' plugin can solve these CD-DA problems. The mds/mdf format is good for backing up the CD-DA audio-equipped PS1 games, although the best Image format for any PS1 game is the cue/bin formatt find it online, the reason being that almost all of the burning programs can read extract it and the relevant patching programs (i.e. '''PPF-O-Matic''') are designed for that format. '''Clone CD''' images in img/ccd format provide another ideal option as it has virtually the same structure as cue/bin format (The img file is the same data as with a bin file at the hex level), although editor from a pre-combined Sonic 2 & Knuckles ROM from offset 00300000 to the available burning programs are largely not able to read Clone CD's format. '''ISObuster''' and '''ImgBurn''' are good tools for some end of the aforementioned notes.<ref name="ECM-APE_Guide">{{cite web|url=https://wwwROM.epforums.org/showthread.php?57757-ECM-And-APE-Guide|title=ECM And APE Guide |publisher=www.epforums.org|accessdate=2018-Oct-05|date=2011-Feb-16; Last edited: 2017-Jan-15}}</ref>
* The European regional versions of many PS1 games tended to have a copy protection embeddedFor GG/AR, so they could cause problems with backing up images in that these game backups could cause hangs or show a black screen infinitely in a typical emulator. A basic way to avoid that problem is to try the US regional versions. Another way is to patch it using a .sbi file which contains the protection information files needed to run the gameare areplay.::The perfect solution possible, at least for the '''ePSXe''' emulator (bin and perhaps other similar plugins-based emulators) would be (No virtual drive mounting needed):::1. Use '''Mooby2 2ggenie.8''' cdrom pluginbin, uncheck 'subchannel reading' in the settings of that plugin.::(Just in case: also make sure 'repeat all cdda' is checked, and 'cdda volume' is set to something like 50 or 60. Or else you won't hear anything.)::2. Launch the game with File -> Run CDrom (browse, find and select your cd image as the window pops up.)::Recommended to use '''Eternal 1.41''' sound plugin with default settings along with this. '''SaPu''' CDRom Plugin v.1.0/1.3 is good if running official CDs (Especially works well with '''Daemon Tools Lite''' or '''Alcohol 120%''' when mounting an image)but most emulators support cheat codes from these natively.
* If running '''ePSXe''' or a similar emulator on an old '''Windows''' OS (Eg. 9x, ME, 2000, XP), use [http:==Mega Drive Plus //radified.com/ASPI/forceaspi.htm ForceASPI] to initialize the ASPI layer (For your disc drive) and a plugin like '''P.E.Op.S.''' CDR Version 1.4 plugin or similar. Then set the plugin to "W2K/XP IOCTL scsi commands" before running your PS1 CD's.Genesis Plus==
<!-- Much of these notes on the troubleshooting and issues The Mega Drive Plus / Genesis Plus (sometimes abbreviated as MD+) is a special mode for certain Genesis games that use enhanced CDDA tracks with a Sega CD images were based off collections . This was not used in any official games, however, the mode itself was first used in the first batch of information at wwwPier Solar releases.epforumsThis feature was been [https://downloads.org and wwwterraonion.ngemucom/public/MegaSD_DEV_Manual.compdf documented] to be used on Terraonion's threads Mega SD flash cartridge, to give similar effects for Genesis games in a way how MSU-->1 does in patched SNES games.
==Accessories=====''Densha De Go!'' Controller===Also available for the [[Nintendo 64 Currently, no Genesis + Sega CD emulators|Nintendo 64]]feature this function, ''Densha De Go!'' although there is a Japan-only train simulator released by [[Wikipedia:Taito|Taito]] that is compatible with an optional special controller.<ref name="Youtube">{{cite web|url=https://www.youtubegithub.com/watch?v=xuxf5QhdWIo|title=Densha de Go! gameplay with controller ekeeke/Genesis- Playstation PS1|publisher=Youtube|accessdate=2018Plus-04-03|date=2017-05-05}}<GX/issues/ref> No emulator is known 297 plans to support itbe added] in Genesis Plus GX.
==ResourcesExternal links==* [http://ns348841wiki.ip-91-121-109megadrive.euorg/psxdata/sitenewsindex.html PlayStation DataCenterphp?title=Main_Page MegaDrive Development Wiki] - Tons A Wiki about every technical aspect of PS1 related thingsthe SEGA MegaDrive hardware and software. Emulator files like pluginsIts aim is to provide the most detailed, game manuals, game configurationsaccurate and up to date information, to help homebrew development and many tutorials are just some of the things you'll find hererepairs.* [httpshttp://archivesegaretro.org/details/psx_redump_usa_20141221 ReDump PS1Category:Mega_Drive_emulators Mega Drive emulators] USA set.* [http://www.racketboy.com/journal/ps1-strength-and-weaknesses-vs-n64-sega-saturn PS1 Strengths and Weaknesses vs N64 and on Sega Saturn] (Journal feature at www.Racketboy.com. October 17th, 2017.)Retro* [https://segaretroarchive.org/Sega_Saturndetails/Hardware_comparison#Graphics_comparison_table Graphics comparison tablesega_genesis_library ARCHIVE.ORG Console Library: Sega Genesis] (for Saturn as opposed to PS1, N64, Sega Model 2 arcade hardware and 1995-era PC)
==References=={{ReflistSega}}
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Sony Sega consoles]][[Category:Fifth-generation_video_game_consolesSega Genesis emulators|*]][[Category:PlayStation emulators‎|*Fourth-generation video game consoles]]
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