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PlayStation Vita emulators

2,715 bytes added, 27 March
Emulators
{{for|other emulators that run on PS Vita hardware|Emulators on Vita}}
The '''PlayStation Vita''' ('''PS Vita''') is an eighth-generation handheld game console by Sony Interactive Entertainment, released in Japan on December 17, 2011, and in North America on February 15, 2012 and retailed for {{Inflation|USD|249|2012}}. It had a quad-core ARM Cortex-A9 MPCore at 333 MHz (Boosted to 499 MHz when overclocked) with one of its cores reserved for the OS, 512 MB of RAM, 128 MB of VRAM, a quad-core PowerVR SGX543MP4+ GPU, which can push 133 million polygons onto the screen every second at a clock speed of 166 MHz, and a custom sound and image processor called Venezia. It also features most of the [[PlayStation Portable emulators|PSP]] hardware, but it's been officially used only for backwards compatibility purposes.
==Emulators==
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest<br/>Version
! scope="col"|[[#PlayStation TV|PlayStation TV]]
! scope="col"|[[#Hardware_features|Hardware features]]
! scope="col"|[[#Enhancements|Enhancements]]
|{{~}}
|{{~}}
|[https://vita3k.org/compatibility.html?lang=en 5657%<br/><small>1158 1177 out of 2068 2082 reported titles</small>]
|{{✓}}
|{{✓}}
|{{~}}
|{{~}}
|[https://vita3k.org/compatibility.html?lang=en 5657%<br/><small>1158 1177 out of 2068 2082 reported titles</small>]
|{{✗}}
|{{✓}}
|{{✓}}
|}
</div>
;[[Vita3K]]
==Enhancements==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! Vita3K
|-
| rowspan=6 7 | Graphics
| [[Resolution|Resizable Internal Resolution]]
| {{Y}}
| {{Y}}[https://github.com/Vita3K/Vita3K/pull/3009 *]
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
| colspan=1 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.</small>
|-
| {{N}}
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
| colspan=2 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run Vita3K at 4k native with ease anyway.</small>
|-
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]| colspan=4 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.</small>|-| rowspan=4 5 | Performance
| [[Overclocking|Overclock]]
| {{N}}
| colspan=2 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''AFMF''' or '''LSFG''' could be used with Vita3K?, please be aware that some visual glitches and artifacts may occur at this time.
|-
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>|-| Preload [[Wikipedia:Template:Disk_imagesROM_image|optical disc ROM image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
| {{N}}
|-
| rowspan=4 6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{Y}}
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
| {{Y}}
|-
| [[Shaders_and_filters|Filters]]<br/><small>[[Shaders_and_filters#NTSC_Filters|NTSC filters]], [[Shaders_and_filters#Tonemapping|HDR tonemapping]] etc.</small>
| {{N}}
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{?}}
|-
| [[Shader_Presets|Shader Chain]]
| {{N}}
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{?}}
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
| {{N}}
|-
| rowspan=6 7 | Quality of life
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
| {{✗}}
|-
| Command Line Options
| {{?}}
|-
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
| {{?}}
|-
| {{N}}
|-
| rowspan=2 3 | Misc
| RetroAchievements
| {{N}}
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
| colspan=2 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.
|-
| [[Wikipedia:Category:Debugging|Debug Features]]
| {{N}}
|}
</div>
==Hardware features==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
| {{N}}
|}
</div>
<references group=N />
===PS3 communication===
Remote play (via the PS3 system's wireless LAN), copying games to play on a PSVita system that can be played on either PS3 or PSVita systems etc.<ref>[https://manuals.playstation.net/document/gb/psvita/remoteplay/index.html PS3 Remote Play with PSVita]</ref><ref>[https://manuals.playstation.net/document/en/ps3/current/settings/connectvita.html Connect PS Vita System Using Network]</ref>
 
==PlayStation TV==
{{Infobox console
|title = PlayStation TV
|logo = PlayStation-TV-FL.jpg
|developer = [[:Sony]]
|type = [[:Category:Microconsoles|Microconsole]]
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]
|release = November 2013 (Japan)<br> October 2014 (North America)
|discontinued = 2016
|emulated = {{✓}}
}}
The '''PlayStation TV''' ('''PSTV''') was a microconsole released by Sony in 2013 that essentially served as a home console version of the PlayStation Vita handheld gaming device. It allowed users to play a large library of PlayStation Vita games on their TVs. In addition to playing Vita games, the PlayStation TV offered remote play functionality, enabling users to stream games from their PS4 consoles to their TVs. While the PlayStation TV was initially marketed as a companion device to the Vita, it was discontinued in 2016.
==References==
[[Category:Consoles]]
[[Category:Handheld consoles]]
[[Category:Very early emulationMicroconsoles]]
[[Category:Sony consoles]]
[[Category:Eighth-generation video game consoles]]
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