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86Box

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{{Infobox console|title = PlayStation 3emulator|logo = PlayStation 200686box.png|image logowidth = PS3_Original.png80|image2 screenshot = Sony86Box 2017-playstation07-321 13-slim41-137.png|version = v2.jpg07|imagecaption active = '''Top''': Original (2006)<br/>'''Bottom''': Slim (2009)Yes|platform = Windows|developer target = [[:SonyIntel CPUs]]|type developer = [[https:Category:Consoles|Home video game console]//github.com/OBattler OBattler]|generation website = [[http:Category:Seventh-generation video game consoles|Seventh generation]//86box.net/ 86box.net]|release = 2006|discontinued = 2017|predecessor support = [https://patreon.com/86box Patreon]<br />[PlayStation 2 emulators|PlayStation 2]https://www.paypal.com/paypalme/86Box PayPal]|successor license = [[PlayStation 4 emulators|PlayStation 4]]GNU GPLv2|emulated source = {{~}}[https://github.com/86Box/86Box GitHub]
}}
The '''PlayStation 386Box''' (known shorthand as '''PS3''') is a seventhan open-generation console released by source, [[wikipedia:SonyHigh/Low level emulation|Sonylow-level]] in late 2006. The successor to the [[PlayStation 2 emulatorsIntel CPUs|PlayStation 2PC emulator]]. It focuses on PC hardware from the 80s and 90s. A variety of operating systems can be installed in the emulator, it began development in 2001 when Sony partnered with Toshiba and IBM which can then be used to create the [[wikipedia:Cell_%28microprocessor%29|Cell Broadband Engine]]launch programs. The console was launched It is a year after the fork of [[Xbox 360 emulators|Xbox 360PCem]], and around the same time as the . It took over from [[Wii emulators|WiiPCem-X]]. While it was after the most powerful console of the seventh generation, it was also difficult to program for, as its architecture latter was even more complex than its competitors. It retailed for <abbr title="equivalent to $749.23 now">$599</abbr>deprecated.
The Cell Broadband Engine consists of a 3.2 GHz Power Processing Element (PPE) and seven Synergistic Processing Elements (SPE),<ref group=N>You might see listings of eight SPEs, but that's because there are eight on the die; one of them is disabled to prevent the manufacturer from yielding too many bad units. Another SPE is reserved for the console's operating system.</ref> and the system contains 256 MB of XDR DRAM main memory at 3.2 GHz and 256 MB of GDDR3 video memory at 650 MHz for the Nvidia/SCEI RSX Reality Synthesizer GPU. The GPU ran at 500 MHz and has to communicate forth and back with both RAMs. The complexity of the SPEs bogged down the PlayStation 3 in multi-platform titles, as it required developers to either learn it enough to use it, or don't use it at all. As a result, many multi-platform games ran with lower framerates or worse graphics. The number of units sold worldwide were about the same as the Xbox 360, despite both being beat by the Wii. The PlayStation 3 initially included a feature called OtherOS,<ref group=N>Which allowed the console to run many distributions of Linux and BSD in a separate partition as long as they supported PowerPC.</ref> but once it was removed shortly after the PS3 Slim model was released citing "security concerns", fail0verflow had a jailbreak detailed in 2010, giving way for [[PS3 Modding|modders to downgrade firmware on a specific version]] and install a custom firmware, something Sony would patch in newer updates until an exploit was released for 4.82. Emulation only started gaining traction in the late 2010s, as [[RPCS3]] had made strides in improving its largely HLE-based emulation. It has since become the emulator of choice. ==EmulatorsDownloads=={| classcellpadding="wikitable" style="text-align:center;4"|+PC
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! scope="col"|Name! scopealign="col"center|Operating System(s)! scope="col"{{Icon|Latest Release VersionWin-big}}! scope="col"|Active! scope="col"|'''[http://ci.86box.net/job/86Box/ Official Stable builds]'''<br/><small>Need these [Recommended Emulators|Recommended]https://github.com/86Box/roms/releases ROMs]to run</small>
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|[[RPCS3]]align=center|{{Icon|Windows, Linux, BSDWin-big}}|'''[https://githubci.86box.comnet/job/RPCS386Box-Debug/rpcs3 0.0.6 AlphaOfficial Debug builds]'''<ref group=Nbr/><small>The developers are currently treating version increments as milestones, not as stablesNeed these [https://github.com/86Box/roms/releases ROMs] to run</refsmall>|{{✓}}|{{✓}}
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|[[Nucleus]]align=center|{{Icon|Windows, LinuxWin-big}}|'''[http://ci.86box.net/job/86Box-Dev/ Official Dev builds]'''<br/><small>Need these [https://github.com/AlexAltea86Box/nucleusroms/releases 0.1.0ROMs]|{{✗}}|{{✗}}to run</small>
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|Short Wavesalign=center|{{Icon|WindowsWin-big}}|'''[httphttps://wolologithub.netcom/downloads86Box/index.php86BoxManager/download/8128 0.0.2releases Configuration manager]|{{✗}}|{{✗}}'''
|}
==Overview=Comparisons=To run any program, an operating system needs to be installed in 86Box first. It has a [[Dynamic_recompilation|dynamic recompiler]] that gives accurate Pentium/II support. It can also emulate numerous 2D and 3D cards. 86Box has now introduced a new GUI on Windows. This GUI is much more reminiscent of something like Virtual PC 2007 or VMware than the PCem UI, so users of those bits of software should feel more at home now. ==Image support== ===Floppy===*IMG, FLP, HDM, BIN (Basic sector floppy images)*IMD, JSON, TDO (Advanced sector floppy images)*FDI (Flux floppy images)*86F, MFM (Surface floppy images) ===Hard disk===*IMG (Raw hard disk images)*HDI (Hard disk images used by emulators for NEC PC-98)*VHD (Virtual hard disk images;Support fixed-size, dynamic-size or differencing VHDs) ===CD-ROM===*ISO*CUE*Mounting a real or virtual CD-ROM drive ===Others===*ZDI, IMG (Iomega ZIP drive images; Support both Zip 100 and Zip 250)*MDI, IMG (Magneto-optical drive images) ==OS support==An incomplete list of operating systems that can be installed on it: * DOS* Microsoft Windows (up to Windows 7)* OS/2* Any Linux distros (which support Premium processors)* BeOS* Minix-PC 1.x, 2.x* BSD (FreeBSD 6.x and OpenBSD i386 are recommended, NetBSD/i386 has boot issue)* NEXTSTEP 3.1 to 3.3, OPENSTEP 4.0 to 4.2 (including Apple Rhapsody developer releases) ==Hardware support==<div class="wikitable mw-collapsible mw-collapsed">===Graphics cards===<div class="wikitable" style="-moz-column-width: 25em; -webkit-column-width: 25em; column-width: 25em; list-style-type: decimal;">* [PCI / AGP] 3dfx Voodoo 3 2000* [PCI / AGP] 3dfx Voodoo 3 2000 (On-Board 8MB SGRAM)* [PCI / AGP] 3dfx Voodoo 3 3000* [PCI] 3dfx Voodoo Banshee* [ISA] AMI S3 86c924* [ISA] ATI EGA Wonder 800+* [ISA / PCI / VLB] ATI Graphics Pro Turbo (Mach64 GX)* [ISA] ATI Korean VGA (ATI-28800-5)* [ISA] ATI VGA-88 (ATI-18800-1)* [ISA] ATI VGA Charger (ATI-28800-5)* [ISA] ATI VGA Edge-16 (ATI-18800-5)* [ISA] ATI VGA Wonder (ATI-18800)* [ISA] ATI VGA Wonder XL24 (ATI-28800-6)* [PCI] ATI Video Xpression (Mach64 VT2)* [ISA] CGA* [ISA] Chips & Technologies SuperEGA* [ISA] Cirrus Logic CL-GD 5401* [ISA] Cirrus Logic CL-GD 5402* [ISA] Cirrus Logic CL-GD 5420* [ISA] Cirrus Logic CL-GD 5422* [VLB] Cirrus Logic CL-GD 5424* [ISA] Cirrus Logic CL-GD 5428* [ISA] Cirrus Logic CL-GD 5429* [PCI] Cirrus Logic CL-GD 5430* [ISA / PCI / VLB] Cirrus Logic CL-GD 5434* [PCI] Cirrus Logic CL-GD 5436* [PCI] Cirrus Logic CL-GD 5440* [PCI] Cirrus Logic CL-GD 5446* [PCI] Cirrus Logic CL-GD 5480* [ISA] Compaq ATI VGA Wonder XL (ATI-28800-5)* [ISA] Compaq CGA* [ISA] Compaq CGA 2* [ISA] Compaq EGA* [PCI] Creative Labs 3D Blaster Banshee* [VLB] Diamond SpeedStar PRO (Cirrus Logic CL-GD 5426)* [VLB] Diamond SpeedStar PRO SE (Cirrus Logic CL-GD 5430)* [RPCS3PCI / VLB]Diamond Stealth 3D 2000 (S3 ViRGE)* [PCI / VLB]:An openDiamond Stealth 3D 3000 (S3 ViRGE/VX)* [PCI / VLB] Diamond Stealth 64 DRAM (S3 Trio64)* [PCI / VLB Diamond Stealth 64 VRAM (S3 Vision964)* [PCI / VLB] Diamond Stealth SE (S3 Trio32)* [ISA] Diamond Stealth VRAM (S3 86c911)* [ISA] EGA* [PCI / VLB] ELSA Winner 2000 Pro/X (S3 Vision964)* [PCI / VLB] ELSA Winner 2000 Pro/X (S3 Vision968)* [ISA] G2 GC205* [VLB] Headland HT216-32* [ISA] Hercules* [ISA] Hercules InColor* [MCA] IBM 1MB SVGA Adapter/A (Cirrus Logic CL-GD 5428)* [ISA] Image Manager 1024* [ISA] Kasan Hangulmadang-16 VGA (Tseng ET4000AX)* [PCI] Matrox Mystique* [PCI] Matrox Mystique 220* [ISA] Metheus Premier 928 (S3 86c928)* [ISA] MDA* [ISA] MDSI Genius* [ISA] NCR NGA* [PCI / VLB] Number Nine 9FX (S3 Trio64)* [ISA] OAK OTI-037C* [ISA] OAK OTI-067* [ISA] OAK OTI-source emulator for 077* [ISA] Olivetti OGC (GO708)* [ISA] Orchid Fahrenheit 1280 (S3 86c911)* [PCI / VLB] Paradise Bahamas 64(S3 Vision864)* [ISA] Paradise PVGA1A* [ISA] Paradise WD90C11-bit Windows, Linux and BSDLR* [ISA] Paradise WD90C30-LR* [MCA] Radius SVGA Multiview (HT209)* [ISA] Realtek RTG3106* [ISA] Plantronics ColorPlus* [ISA] Professional Graphics Controller* [VLB] S3 86c805* [PCI] S3 Trio3D/2X* [PCI / VLB] S3 ViRGE (325)* [PCI / VLB] S3 ViRGE/DX* [PCI / VLB] S3 ViRGE/DX (VBE 2. While it isn't anywhere near as compatible as 0)* [PCI / VLB] S3 Vision864* [PCI / VLB] S3 Vision868* [PCI / VLB] S3 Trio32* [PCI / VLB] S3 Trio64* [PCI / VLB] S3 Trio64V+* [PCI] S3 Trio64V2/DX* [ISA] Schetmash Iskra EGA (Cyrillic ROM)* [ISA] Sigma Color 400* [ISA] SPEA V7 Mirage (S3 86c801)* [PCI] STB Nitro 64V (Cirrus Logic CL-GD 5446)* [PCI / VLB] Trident TGUI9440* [PCI] Trident TGUI9440AGi* [VLB] Trident TGUI9400CXi* [PCI] Trident TGUI9660XGi* [PCI] Trident TGUI9680XGi* [ISA] Trident TVGA8900B* [ISA] Trident TVGA8900D* [ISA] Trident TVGA9000B* [ISA] Trigem Korean VGA (Tseng ET4000AX)* [ISA] Tseng Labs ET2000* [ISA / MCA] Tseng Labs ET4000AX* [DolphinISA]Tseng Labs ET4000/w32* [ISA / VLB] is for Tseng Labs ET4000/w32i* [PCI / VLB] Tseng Labs ET4000/w32p* [GameCube emulators|GameCubePCI / VLB]Tseng Labs ET4000/w32p (Cardex)* [PCI / VLB] or Wii, it has still made immense progress compared to its early days where development was slow and seemed like it wasn't really going anywhereTseng Labs ET4000/w32p Rev. Over 1,000 titles C (Cardex)* [PCI / VLB] Tseng Labs ET4000/w32p (Diamond)* [ISA] VGA* [ISA] Video 7 VGA 1024i* [ISA] Wyse 700</div> Various 3D accelerator cards (with SLI support) are now playable, also supported:<div class="wikitable" style="-moz-column-width: 25em; -webkit-column-width: 25em; column-width: 25em; list-style-type: decimal;">* 3dfx Voodoo Graphics* 3dfx Voodoo 2* Obsidian SB50 + Amethyst (2 TMUs)</div> Some models with many more that go in-game and others that fixed graphics adapters are at least loadable.also supported:<ref namediv class="Compatibility Pagewikitable" style="-moz-column-width: 25em; -webkit-column-width: 25em; column-width: 25em; list-style-type: decimal;">https:* Amstrad MegaPC* Amstrad PC1512* Amstrad PC1640* Amstrad PC2086* Amstrad PC3086* Amstrad PPC512/640* Compaq Portable II* Compaq Portable III* Commodore SL386SX* IBM PCjr* IBM PS/1 Model 2011* IBM PS/1 Model 2121* IBM PS/2 series* IBM PS/rpcs3.netValuePoint 433DX/compatibilitySi* Olivetti M19* Olivetti M24* Packard Bell PB410A* Packard Bell PB640* Tandy 1000 series* Toshiba T1200* Toshiba T3100e</refdiv===Sound cards===<div class="wikitable" style="-moz-column-width: 25em;-webkit-column-width: 25em; column-width: 25em; list-style-type: decimal;">* [ISA / MCA] Adlib* [ISA] Adlib Gold* [ISA] Aztech Sound Galaxy Pro 16 AB (Washington)* [ISA] Aztech Sound Galaxy Nova 16 Extra (Clinton)* [ISA] Crystal CS4236B* [NucleusPCI]Ensoniq AudioPCI (ES1371)* [ISA]:A oneGame Blaster / Creative Music System* [ISA] Gravis UltraSound* [ISA] Gravis UltraSound Max* [ISA] Innovation SSI-man project aiming for LLE, some AOT emulation, and portability2001* [MCA] NCR Business Audio* [ISA] Pro Audio Spectrum 16* [ISA] Sound Blaster 1.0 / 1.5 / 2. Made by AlexAltea, lead coder of PlayStation 4 emulator, 0* [ISA] Sound Blaster Pro v1 / v2* [ISA] Sound Blaster 16* [ISA] Sound Blaster 16 PnP* [ISA] Sound Blaster 32 PnP* [ISA] Sound Blaster AWE32 (not fully emulated)* [ISA] Sound Blaster AWE32 PnP (not fully emulated)* [ISA] Sound Blaster AWE64 Gold* [MCA] Sound Blaster MCV* [OrbitalPCI]Sound Blaster PCI 128* [MCA].Sound Blaster Pro MCV* [ISA] Windows Sound System</div> Some models with fixed sound hardware are also supported:* PCjr and Tandy 1000 (PSG)* Tandy 1000SL/2 (PSSJ)* IBM PS/1 audio card* Tyan Tsunami ATX (CS4297A)* MSI MS-6168 (CS4297A) Various MIDI synthesizer modules and interfaces are also supported:* FluidSynth* Roland MT-32* Roland CM-32L* Roland MPU-401* System MIDI (through MIDI out device from host machine) Two external audio devices are also supported:* Covox Speech Thing* Disney Sound Source* Stereo LPT DAC ===Hard drive controllers===<div class="wikitable" style="-moz-column-width: 25em;Short Waves-webkit-column-width:Made by an unknown developer25em; column-width: 25em; list-style-type: decimal;">* [MFM] IBM PC Fixed Disk Adapter* [MFM] DTC 5150X* [MFM] ST-11M* [MFM] Western Digital WD1002A-WX1* [MFM / RLL] IBM PC/AT Fixed Disk Adapter* [MFM / RLL] Western Digital WD1003 AT* [RLL] ST-11R* [RLL] Western Digital WD1002A-27X* [ISA] Adaptec AHA-154xA* [ISA] Adaptec AHA-154xA* [ISA] Adaptec AHA-154xB* [ISA] Adaptec AHA-154xC* [ISA] Adaptec AHA-154xCF* [ISA] BusLogic BT-542B* [ISA] BusLogic BT-542BH* [ISA] BusLogic BT-545S* [ISA] Generic WDC33C93* [ISA] Longshine LCS-6821N* [ISA] Rancho RT1000B* [ISA] Sumo SCSI-AT* [ISA] Trantor T130B* [ESDI] IBM PC/AT ESDI Fixed Disk Controller* [ESDI] Western Digital WD1007V-SE1* [MCA] Adaptec AHA-1640* [MCA] BusLogic BT-640A* [MCA] IBM PS/2 SCSI* [IDE] Acculogic XT-IDE* [IDE] PC/AT IDE (w/ single-channel or dual-channel)* [IDE] PC/AT XTIDE* [IDE] PC/XT XTIDE* [IDE] PS/2 AT XTIDE (1. It could run a few complex tests that RPCS3 couldn't at the time it released, but it hasn't been updated since1.5)* [IDE] Western Digital WDXT-150 (XTA)* [PCI] BusLogic BT-958D* [PCI] NCR 53C810* [PCI] NCR 53C815* [PCI] NCR 53C820* [PCI] NCR 53C825A* [PCI] NCR 53C860* [PCI] NCR 53C875* [PCI] Tekram DC-390* [PCI] PCI IDE Adapter (w/ single-channel or dual-channel)* [VLB] BusLogic BT-445S</div>
==Emulation issues=Floppy drive controllers===PlayStation consoles have always been notorious for system complexity. Sony's gamble of their technology being emulator* DTK PII-unfriendly makes them developer151B floppy drive controller* DTK PII-unfriendly as well, and the system's weaker performance in cross158 floppy drive controller* Magitronic B215 XT-platform games proves it. Even if done properly, an LLE approach would be performance suicide as some things just have to be abstracted enough to get high framerates in games. The situation is so bad that Sony seems to be incredibly hesitant to introduce an emulator on the PlayStation 4, simply because they wouldn't be able to justify the potentially high cost of development to investors.<ref>[https://youtu.be/6WkpaJkB2M8 Why PS4 Doesn't Have Backwards Compatibility and Xbox One Does] (Mystic. Aug 21, 2018.)</ref>FDC controller
There are two major bottlenecks at play:===Network cards===* '''Cell.''' It consists of two architectures that developers have to program for; PowerPC, and... whatever the SPEs really are. Add to that Network cards can use either WinPcap or SLiRP support on the fact that there are SEVEN that could be in use by a game, and you have a great formula for high host system requirements. The RPCS3 developers technically cheat by using ahead<div class="wikitable" style="-ofmoz-time recompilation using LLVM, but because the emulator constantly improves, that can be easily excused.column-width: 25em; -webkit-column-width: 25em; column-width: 25em; list-style-type: decimal;">* '''[ISA] 3Com EtherLink II (3C503)* [wikipedia:RSX_Reality_Synthesizer|RSX Reality SynthesizerPCI]AMD PCNet-FAST III* [ISA].''' The AMD PCNet-ISA* [ISA] AMD PCnet-ISA+* [Xbox emulators|XboxPCI]AMD PCNet-PCI II* [VLB] also went unemulated for a long time, simply because of how many components were just undocumented. The same thing applies here; the graphics card is NvidiaAMD PCnet-based, which means it's not well-documented and developers have to figure out how it displays graphics and graphical effects. Without access to Nvidia's resources, which would normally be included with an SDK, this would be very difficult.VL* [ISA] Novell NE1000* [ISA] Novell NE2000* [LPT] Parallel Line Internet Protocol* [ISA] Racal Interlan EtherBlaster* [ISA] Realtek RTL8019AS* [PCI] Realtek RTL8029AS* [ISA] Western Digital WD8003E* [ISA] Western Digital WD8003EB* [ISA] Western Digital WD8003EBT:Something of note is that this GPU was also managed by two different memory units with very disparate frequency speeds; 1) 256 MB of GDDR3 RAM clocked at 650 MHz with an effective transmission rate of 1.4 GHz, and 2) up to 224 MB of the 3.2 GHz XDR main memory via the CPU (480 MB max).</div>
In short: expect game-breaking issues of one kind or another in the vast majority of titles at this point in time.===Printers===* Generic Text printer
==PlayStation Move==* Generic Epson ESC/P compatible printer** Generic ESC/P 24-pin dot-matrix driver** Epson SQ series (SQ-2550 recommended for grayscale)** Epson LQ series (LQ-2550 recommended for color)
The [[wikipedia:PlayStation_Move|PlayStation Move]] is a controller similar to a Wiimote, shaped to be held into hand and play with motion detection. It is detected by the [[wikipedia:PlayStation_Eye|PSEye]], the successor of the PS2's [[PlayStation_2_emulators#EyeToy|EyeToy]].* Generic PostScript compatible printer** Generic PostScript driver (recommended)** Apple LaserWriter II series (IIg recommended for grayscale)** Apple LaserWriter Pro 630 (color)The PSEye is usable on PC as it benefits from [https:** Apple LaserWriter 16/600 PS (color)** Apple Color LW 12/github.com/cboulay/PSMoveService/wiki/PSEye660 PS (recommended for color)** Epson EPL-Software-Setup7500 and later (grayscale)** QMS PS-800 and later (Windowsgrayscale) unofficial drivers] made by the comunnity. It is not yet implemented in a PS3 emulator.[[RPCS3]] had some [https://github.com/RPCS3/rpcs3/commit/504e3112ddc440f1d4eb4f236d4d39ab0f016513 first steps implemented] for PSMove use but the controllers aren't working yet. ** QMS ColorScript 100 and later (color)
The author of this preliminary implementation, [https://github.com/VelocityRa velocityra], is a dedicated developer for [[RPCS3]] and [[Vita3K]].===Joysticks===His own branch of the PSMove has advanced further, as the PSEye and PSMove controllers are already physically supported using the PSMoveAPI.* Standard joysticksA pretty old compatibility list can be found [https://workflowy.com/s/move* 4-compatibility/6TV4dP3JcvHwhyUC here]. Some YouTube videos are also showing the work-in-progress functionality working.<ref>[https://www.youtube.com/watch?v=rrmb_2ULbKo RPCS3 - PSMove WIP VK] (April 03, 2018)</ref> The author unfortunately stopped working on this implementation a few months ago.axis joystick* CH Flightstick Pro* Microsoft SideWinder Pad* Thrustmaster Flight Control System
==Notes=Other hardwares===* DTK PII-147 Hexa I/O Plus* Everex EV-159 RAM 3000 Deluxe* Everex EV-170 Magic I/O* IBM PC/XT memory expansion boards* IBM PC/AT memory expansion boards* Iomega ZIP* Paradise Systems 5-PAK* PLIP Network* Protection Dongle for Savage Quest* Micro Mainframe EMS-5150(T)<references group=N /div>
==ReferencesExternal links==<references * [https:/>/86box.readthedocs.io/en/latest/ Documentation] (On getting started with the emulator’s features and user interface.)* [https://discord.com/invite/QXK9XTv Discord channel]* [https://kiwiirc.com/nextclient/irc.ringoflightning.net/?nick=YouTube%3F#softhistory IRC channel]* [https://twitter.com/86BoxEmulator Twitter] (Account started in March 2020. Lots of useful news, screenshots, test info, links to articles, videos & user reports on a monthly basis.)* [https://www.youtube.com/86box YouTube channel] (First video uploaded in late January 2020.)
[[Category:ConsolesEmulators]][[Category:Sony consolesComputer emulators]][[Category:Seventh-generation video game consoles]][[Category:PlayStation 3 emulatorsWindows emulation software‏‎]]
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