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PlayStation 3 emulators

289 bytes added, 18:33, 27 August 2018
Emulation issues: Video for Sony's inability to emulate PS3 in PS4 (coz of Cell CPU).
==Emulation issues==
The complexity of the Cell processor architecture, plus the fact that it would take significantly more resources to get such games emulated (in comparison, see specifications in [[Dolphin]] and [[PCSX2]] for their respective consoles), makes emulating and running games a challenge. It is for that 'unfortunate' choice of using the Cell CPU in the console that even [https://youtu.be/6WkpaJkB2M8 Sony couldn't emulate the PS3 games in their succeeding console, the PS4] when rival Microsoft could do so with their original Xbox and equal competitor, Xbox 360, for the Xbox One. And add to on top of that the extra challenge of emulating need to emulate Nvidia's [https://en.wikipedia.org/wiki/RSX_Reality_Synthesizer RSX (Reality Synthesizer)] GPU which was managed by two different memory units with very disparate frequency speeds - 1) 256 MB GDDR3 RAM clocked at 650 MHz with an effective transmission rate of 1.4 GHz, and 2) up to 224 MB of the 3.2 GHz XDR main memory via the CPU (480 MB max). Expect game-breaking issues of one kind or another in the vast majority of titles at this point in time.
==References==
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