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→Emulation issues: Small info about the RSX GPU.
==Emulation issues==
The complexity of the Cell processor architecture, plus the fact that it would take significantly more resources to get such games emulated (in comparison, see specifications in [[Dolphin]] and [[PCSX2]] for their respective consoles), makes emulating and running games a challenge. And add to that the extra challenge of emulating Nvidia's [https://en.wikipedia.org/wiki/RSX_Reality_Synthesizer RSX (Reality Synthesizer)] GPU which was managed by two different memory units with very disparate frequency speeds - 1) 256 MB GDDR3 RAM clocked at 650 MHz with an effective transmission rate of 1.4 GHz, and 2) up to 224 MB of the 3.2 GHz XDR main memory via the CPU (480 MB max). Expect game-breaking issues of one kind or another in the vast majority of titles at this point in time.
==References==