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PCSX2

28 bytes added, 09:07, 21 December 2021
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No more plugins
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'''PCSX2''' is an open-source, (formerly plugin-based ) [[PlayStation 2 emulators|PlayStation 2 emulator]]. Its purpose is to mimic the PS2 hardware using a combination of MIPS CPU [[wikipedia:Interpreter_%28computing%29|interpreters]], [[wikipedia:Dynamic_recompilation|recompilers]] and a [[wikipedia:Virtual_machine|virtual machine]] which manages hardware states and PS2 system memory. In 2016, preliminary work was started on [[PlayStation emulators|PS1]] support<ref>https://github.com/PCSX2/pcsx2/pull/1571</ref>.
==Download==
==Overview==
PCSX2 is formerly was a plugin-based emulator but was in name only. With the exception of some specialized input plugins discussed below, there has not been a reason to add additional plugins such as the older ZeroGS/ZeroSPU2 for many years. As of 2021, all plugins were integrated to the core code and relicensed accordingly, and will now be developed as part of the emulator in the same repository. Support for plugin-based PS1 emulators was removed from LilyPad and GSdx (which does not impact PS1 games running in PCSX2 itself).
A native 64-bit version for Windows, Linux, and macOS was in development from [https://github.com/PCSX2/pcsx2/pull/3451 June 07, 2020], and was first made available on [https://github.com/PCSX2/pcsx2/pull/3451#issuecomment-653720205 July 04, 2020].<ref name="Reddit_1">{{cite web|url=https://www.reddit.com/r/emulation/comments/hkzzv2/pcsx2_now_has_a_64_bit_version/ |title=PCSX2 now has a 64 bit version |publisher=Reddit|accessdate=2020-07-06|date=2020 Jul 04}}</ref> This will open the door to removing hacks and other workarounds for many troublesome games in the 32-bit builds, and broaden the emulator's support for more platforms and devices such as ARM64 chips down the line.
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