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PCSX2

496 bytes added, 12:27, 24 August 2022
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==Download==
{| cellpadding="4"
|-
|align=center|{{Icon|Win|Lin}}
|'''[https://pcsx2.net/downloads/#stable-anchor Stable builds]'''
|-
|align=center|{{Icon|Win|Lin|Mac}}
|'''[https://pcsx2.net/download.html Stable builds]'''|downloads/#nightly-|align=center|{{Icon|Win|Lin}}|'''[https://pcsx2.github.io/downloads.html anchor Nightly builds]'''
|-
|align=center|{{Icon|Win-big}}
===Minimum===
* OS: Windows 8.1 or newer (32 or 64 bit), Ubuntu 18.04/Debian, Arch Linux, or other distro (32 or 64 bit)
** <u>NOTE:</u> Beginning with development build v1.7.2485 (March 19, 2022), PCSX2 no longer supports 32-bit architecture.
* CPU: Supports SSE2 instruction, two physical cores with hyperthreading, [https://www.cpubenchmark.net/singleThread.html PassMark Single Thread Performance rating near or greater than 1600] (Intel Core i3-3210)
* GPU: Support Direct3D10 and OpenGL 3.x, 2 GB Video Memory, [https://www.videocardbenchmark.net/high_end_gpus.html PassMark G3D Mark rating around 3000] (GeForce GTX 750)
* RAM: 4 GB
 
===Recommended===
* OS: Windows 10 (64 bit), Ubuntu 19.04/Debian, Arch Linux, or other distro (64 bit)
=====Windows 7 Compatibility=====
Despite Windows 7 not NOT being officially supported/recommended, latest 1.7 dev version -WX versions of PCSX2 can work with a few workarounds<ref>https://i.imgur.com/BsFBw1w.png</ref>. You'll need:
* [https://pcsx2.github.ionet/downloads.html a 32bit version /#nightly-anchor latest nightly of PCSX2-WX]* [https://github.com/doitsujin/dxvk/releases dxvk] OR [https://reshade.me/ reshade]
For starters, extract PCSX2 in a folder and then extract the 32bit (x32)64bit dxvk: d3d11.dll and dxgi.dll OR Reshade: "reshade64.dll rename-> dxgi.dll" files next to the main executable.You'll also need to select [https://i.imgur.com/flxI0GH.png Cubeb] as the audio renderer, otherwise it'll crash with XAudio. And lastly, always pick between Vulkan, OpenGL and Software. D3D11 /D3D12 can crash on occasion and it won't be functioning as intended anyways.
''Don't expect any official support if you post logs that indicate you're using Win7.''
A pull request adding x86_64 support was opened on [https://github.com/PCSX2/pcsx2/pull/3451 June 7, 2020], and both 32-bit and 64-bit builds for Windows, macOS, and Linux were first made available on [https://github.com/PCSX2/pcsx2/pull/3451#issuecomment-653720205 July 4].<ref name="Reddit_1">{{cite web|url=https://www.reddit.com/r/emulation/comments/hkzzv2/pcsx2_now_has_a_64_bit_version/ |title=PCSX2 now has a 64 bit version |publisher=Reddit|accessdate=2020-07-06|date=2020 Jul 04}}</ref> The plan is to reduce so-called "technical debt", including game-specific hacks that cause accuracy issues and bugs in the 32-bit builds, as well as broaden support for more platforms and devices such as ARM64 chips.
 
A pull request removing x86 support was opened on [https://github.com/PCSX2/pcsx2/pull/5130 December 9, 2021]; and the last 32-bit build and first 64-bit-only build were made available on March 19, 2022.
==Issues==
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