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PCSX2

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==Download==
{| cellpadding="4"
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|align=center|{{Icon|Win|Lin}}
|'''[https://pcsx2.net/downloads/#stable-anchor Stable builds]'''
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|align=center|{{Icon|Win|Lin|Mac}}
|'''[https://pcsx2.net/download.html Stable builds]'''|downloads/#nightly-|align=center|{{Icon|Win|Lin}}|'''[https://pcsx2.github.io/downloads.html anchor Nightly builds]'''
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|align=center|{{Icon|Win-big}}
===Minimum===
* OS: Windows 8.1 or newer (32 or 64 bit), Ubuntu 18.04/Debian, Arch Linux, or other distro (32 or 64 bit)
** <u>NOTE:</u> Beginning with development build v1.7.2485 (March 19, 2022), PCSX2 no longer supports 32-bit architecture.
* CPU: Supports SSE2 instruction, two physical cores with hyperthreading, [https://www.cpubenchmark.net/singleThread.html PassMark Single Thread Performance rating near or greater than 1600] (Intel Core i3-3210)
* GPU: Support Direct3D10 and OpenGL 3.x, 2 GB Video Memory, [https://www.videocardbenchmark.net/high_end_gpus.html PassMark G3D Mark rating around 3000] (GeForce GTX 750)
* RAM: 4 GB
 
===Recommended===
* OS: Windows 10 (64 bit), Ubuntu 19.04/Debian, Arch Linux, or other distro (64 bit)
These are recommended specs for using PCSX2,<ref>https://github.com/PCSX2/pcsx2#system-requirements</ref> but depending on the game you want to play, your mileage may vary. Some games need [http://forums.pcsx2.net/Thread-LIST-The-Most-CPU-Intensive-Games high-end, possibly overclocked CPUs] or [http://forums.pcsx2.net/Thread-LIST-The-Most-GPU-Intensive-Games powerful GPUs], whereas some games run even on [http://forums.pcsx2.net/Thread-LIST-Games-that-don-t-need-a-strong-CPU-to-emulate weak processors].
 
=====Windows 7 Compatibility=====
 
Despite Windows 7 NOT being officially supported/recommended, latest 1.7 dev-WX versions of PCSX2 can work with a few workarounds<ref>https://i.imgur.com/BsFBw1w.png</ref>. You'll need:
 
* [https://pcsx2.net/downloads/#nightly-anchor latest nightly of PCSX2-WX]
* [https://github.com/doitsujin/dxvk/releases dxvk] OR [https://reshade.me/ reshade]
 
For starters, extract PCSX2 in a folder and then extract the 64bit dxvk: d3d11.dll and dxgi.dll OR Reshade: "reshade64.dll rename-> dxgi.dll" files next to the main executable.
You'll also need to select [https://i.imgur.com/flxI0GH.png Cubeb] as the audio renderer, otherwise it'll crash with XAudio. And lastly, always pick between Vulkan, OpenGL and Software. D3D11/D3D12 can crash on occasion and it won't be functioning as intended anyways.
''Don't expect any official support if you post logs that indicate you're using Win7.''
==Setup==
===Video===
Most of the video options should be straightforward, with the possible exception of interlacing modes. Many games will run fine with 'None', while others may experience artifacting or jitter. "Auto" is recommended.
* "Sawtooth" is not recommended at all. Artifacting is far too heavy to be usable.
* "Bob" has reduced artifacts, but jitter can still occur.
* "Blend" has the least amount of jitter. However, it can cause blurriness. The Blend interlacer does frame-blending. This is also known as motion blur. This means that if there is heavy jitter, the video output will be extremely blurry since the two jittering frames will blend together. Only use this interlacing method as a last resort.
You can cycle through the options with F5 to quickly test them out.
To completely eliminate the issue of de-interlacing, the community has made patches/hacks for a lot of games that can be loaded through a .pnach file, like a cheat code. Those can be found in the PCSX2 wiki or forums.
A pull request adding x86_64 support was opened on [https://github.com/PCSX2/pcsx2/pull/3451 June 7, 2020], and both 32-bit and 64-bit builds for Windows, macOS, and Linux were first made available on [https://github.com/PCSX2/pcsx2/pull/3451#issuecomment-653720205 July 4].<ref name="Reddit_1">{{cite web|url=https://www.reddit.com/r/emulation/comments/hkzzv2/pcsx2_now_has_a_64_bit_version/ |title=PCSX2 now has a 64 bit version |publisher=Reddit|accessdate=2020-07-06|date=2020 Jul 04}}</ref> The plan is to reduce so-called "technical debt", including game-specific hacks that cause accuracy issues and bugs in the 32-bit builds, as well as broaden support for more platforms and devices such as ARM64 chips.
 
A pull request removing x86 support was opened on [https://github.com/PCSX2/pcsx2/pull/5130 December 9, 2021]; and the last 32-bit build and first 64-bit-only build were made available on March 19, 2022.
==Issues==
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