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PCSX2

4,172 bytes added, 03:43, 14 October 2021
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|logo = PCSX2-Logo.png
|logowidth = 265
|version = 1.46.0
|active = Yes
|platform = Windows, Linux, macOS
|website = [http://pcsx2.net/ PCSX2.net]
|source = [https://github.com/PCSX2/pcsx2 GitHub]
|license = GNU GPLv2
|compatibility = [https://pcsx2.net/compatibility-list.html Compatibility list]
|bios = [[Emulator_Files#PlayStation_2|Required]]
}}
'''PCSX2''' is an open-source, plugin-based [[PlayStation 2 emulators|PlayStation 2 emulator]]. Its purpose is to mimic the PS2 hardware using a combination of MIPS CPU [[wikipedia:Interpreter_%28computing%29|interpreters]], [[wikipedia:Dynamic_recompilation|recompilers]] and a [[wikipedia:Virtual_machine|virtual machine]] which manages hardware states and PS2 system memory. Recently, preliminary work was started on [[PlayStation emulators|PS1]] support.<ref>https://github.com/PCSX2/pcsx2/pull/1571</ref>
'''PCSX2''' is an open-source, plugin-based [[PlayStation 2 emulators|PlayStation 2 emulator]]. Its purpose is to mimic the PS2 hardware using a combination of MIPS CPU [[wikipedia:Interpreter_%28computing%29|interpreters]], [[wikipedia:Dynamic_recompilation|recompilers]] and a [[wikipedia:Virtual_machine|virtual machine]] which manages hardware states and PS2 system memory. In 2016, preliminary work was started on [[PlayStation emulators|PS1]] support<ref>https://github.com/PCSX2/pcsx2/pull/1571</ref>. ==Download=Downloads={| cellpadding="4"* |-|align=center|{{Icon|Win|Lin|Mac}}|'''[https://pcsx2.net/download.html PCSX2 stable Stable builds]'''* |-|align=center|{{Icon|Win-big}}|'''[http://buildbot.orphis.net/pcsx2/ PCSX2 dev Dev builds]'''|-|align=center|{{Icon|Mac-big}}* |'''[httphttps://www.mediafiregithub.com/downloadtellowkrinkle/9420k0m03qezpdwpcsx2/PS2_Bios.7z PS2 BIOSreleases Dev macOS builds]* [http://pcsx2mac|} The stable builds for Mac and Linux are severely outdated, less so for Windows. Either way, it's still recommended to use the dev builds, unless the latest one is actually broken (which it usually isn't).net/ macOS version]
==System requirements==
===Minimum===* OS: Windows Vista 8.1 or newer (32 or above64 bit), Ubuntu 18.04/Debian, Arch Linux, or other distro (32 or 64 bit)* CPU: Supports SSE2 instruction, two physical cores with hyperthreading, [https://www.cpubenchmark.net/singleThread.html PassMark Single Thread Performance rating near or greater than 1600] (Intel Core 2 Duo @ i3-3210)* GPU: Support Direct3D10 and OpenGL 3.x, 2 GHz GB Video Memory, [https://www.videocardbenchmark.net/high_end_gpus.html PassMark G3D Mark rating around 3000] (GeForce GTX 750)* RAM: 4 GB===Recommended===* OS: Windows 10 (64 bit), Ubuntu 19.04/Debian, Arch Linux, or betterother distro (64 bit)* CPU: Supports AVX2 instruction, four physical cores with or without hyperthreading, [https://www.cpubenchmark.net/singleThread.html PassMark Single Thread Performance rating near or greater than 2100] (Intel Core i7-4770)* GPU: 8600 GT or betterSupport Direct3D11 and OpenGL 4.5, 4 GB Video Memory, [https://www.videocardbenchmark.net/high_end_gpus.html PassMark G3D Mark rating around 6000] (GeForce GTX 1050 Ti)* RAM: 4GB or more8 GB
These are recommended specs for using PCSX2.<ref>httphttps://pcsx2github.netcom/supportPCSX2/links/faq.htmlpcsx2#S2Q1system-requirements</ref> But , but depending on the game you want to play, your mileage may vary. Some games need [http://forums.pcsx2.net/Thread-LIST-The-Most-CPU-Intensive-Games high-end, possibly overclocked CPUs] or [http://forums.pcsx2.net/Thread-LIST-The-Most-GPU-Intensive-Games powerful GPUs], whereas some games run even on [http://forums.pcsx2.net/Thread-LIST-Games-that-don-t-need-a-strong-CPU-to-emulate weak processors].
For those with [[DualShock 3 ]] controllers, use [[SCP Driver Package]].
==Setup==
Either that, or you can use [http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin the Pokopom XInput Plugin.] If you use a DualShock controller running under a XInput wrapper such as SCP Server, then this plugin is a no-brainer. It's very customizable, and you don't have to configure it beforehand. All of the buttons are bound at startup.
 
Also, you can easily (and quite effortlessly) set up and use a DualShock 4 pad if you connect it wirelessly via an official PlayStation DualShock 4 Bluetooth USB dongle PC adapter from Sony. A generic bluetooth adapter (integrated or external) should work too with combination ryochan7/DS4Windows or via steam as a wrapper for wired or wireless.
===Video===
Another method to get around this is by running GSdx in hardware rendering, doubling the vertical resolution (if a game displays 640x480 on the emulator window, set vertical res to 960) and selecting bob-tff for interlacing. This can eliminate interlacing artifacts in most cases, although issues with upscaling, as well as using hardware emulation over software, can arise.
 
==Overview==
Code for 64-bit support for all major PC versions of PCSX2 including Windows, Linux and macOS was in development from [https://github.com/PCSX2/pcsx2/pull/3451 June 07, 2020]; and both 32-bit & 64-bit builds for all three desktop PC systems started being available on [https://github.com/PCSX2/pcsx2/pull/3451#issuecomment-653720205 July 04, 2020].<ref name="Reddit_1">{{cite web|url=https://www.reddit.com/r/emulation/comments/hkzzv2/pcsx2_now_has_a_64_bit_version/ |title=PCSX2 now has a 64 bit version |publisher=Reddit|accessdate=2020-07-06|date=2020 Jul 04}}</ref> Eventually, this has the potential to reduce the so-called 'technical debt' (Consisting of hacks built in for some games) that still cause issues in 32-bit builds; and broaden the emulator's support for more platforms and devices such as support for ARM64 chips (Also for Mac too).
 
PCSX2 is a plugin-based emulator in name only. All plugins are developed in tandem with the emulator in the same source tree. With the exception of some specialized input plugins discussed below, there has not been a reason to add additional plugins such as the older ZeroGS/ZeroSPU2 for many years. Similar to current versions of Dolphin, the PCSX2 developers intend to eventually have all the plugins statically linked/"baked-in". To facilitate this, PSX emulator support was dropped from LilyPad and GSdx (does not affect playing PSX games in PCSX2). Currently, all plugins except the graphics plugin (GSdx) have been integrated into the core.
==Issues==
{{main|https://forums.pcsx2.net/Thread-Sticky-PCSX2-General-Troubleshooting-FAQ PCSX2 General Troubleshooting FAQ}}
 
===Automatic game fixes===
Whenever you encounter any kind of bug that isn't graphical in nature, objects going through other objects, untargetable objects that should be targetable or A.I. freezing, for example, make sure that the automatic game fixes option from the system menu is activated.
===Major graphical glitches===
Whenever a game has graphical problems such as garbage texture, missing effects, light sources visible through a wall, burn-in or transparent objects being opaque, the easiest fix is generally to switch to software mode either by pressing F9 in-game or via the configuration panel of the GSdx plugin.If using the DX11 renderer another option is to try the OGL one which is generally more up to date and more accurate. If you're using stable version of the emulator, try using the most recent development build. Newer development builds of the emulator have fixes in the hardware rendering which may remove graphical errors such as red or green bars appearing on the screen. The newest development build can be found at https://pcsx2.net/download/development/dev-windows.html, click the download link of the revision closest to the top of the page.
===Poor performance in software mode===
===Crashes===
Crashes could be the results of several things.
If the log warns you one or several times about being out of memory or Switching between hardware and software rendering rapidly is likely to cause the emulator crashes without warning several times in to lock up. This can be easily avoided by waiting a row few seconds after playing for around the same amount of time you will need to apply a patch to make the executable large address aware, its more commonly referred to as the [http://www.ntcore.com/files/4gb_patch.zip 4GB patch]switching between hardware and software rendering before switching again.
If your GPU drivers also crash simultaneously (or you get massive graphical corruption on your desktop and/or a BSOD while trying to run a game) this means you're either using outdated drivers or you're trying to use an AMD card with the OGL renderer and Blending Accuracy set to none, in which case either set it to basic or higher or use the DX11 renderer instead.
If the log warns you about TLB miss you are either:
* Playing the game directly from your DVD drive, in which case you should [[Ripping Games|rip the game]] and play using the .iso instead (it's not advised to play directly from your DVD drive).
* Trying to play a game that isn't supported by the emulator, in which case you cannot do anything except trying another version of the game (PAL or NTSC-J for example).
* Trying to play a game with a massive or in some cases any EE overclock applied, in which case turn it back down the speedhack menu.* try You need to configure modo clamping check the Wiki to Completo, inte see if the emulator game requires any specific settingsregarding the Clamping Mode of the EE/VU.* Cheats used in the game's .pnach file are invalid.
If PCSX2 still crashes after doing all of the above, check that you aren't using any speed-hacks and that your system is stable and not overheating especially if you are overclocking.
An additional button needs to be mapped to circle as well but configured to deliver "light" pressure. This is done by opening the gamepad plugin configuration and choosing a rarely used key - for example, the lower shoulder button L2 - and remapping it to the circle button, and setting the sensitivity to 0.500 or thereabouts. In the game, merely use the remapped L2@circle button to deliver "light" tap/hold tunes while the regular circle button can be used normally to deliver "hard" tap/hold tunes.
 
==Lightgun support==
Lightgun support is available in the pcxs2 emulator via a third party plugin called nuvee. His allows you to use and mouse or mouse compatible device (such as a lightgun) to play the large ps2 library of lightgun games<ref>https://lightgungamer.com/pcsx2</ref>.
==See also==
* [http://wiki.pcsx2.net/index.php/Main_Page PCSX2 wiki]
* [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 widescreen game patches] and [http://ps2wide.net/ widescreen hacks]
* [https://forums.pcsx2.net/Thread-60-fps-codes 60 fps codes] 
[[Category:Emulators]]
[[Category:Console emulators]]
[[Category:Home console emulators]]
[[Category:PlayStation 2 emulators]]
[[Category:Windows emulation software]]
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