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PCSX2

841 bytes added, 09:08, 7 May 2020
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|logo = PCSX2-Logo.png
|logowidth = 265
|version = 1.46.0
|active = Yes
|platform = Windows, Linux, macOS
|website = [http://pcsx2.net/ PCSX2.net]
|source = [https://github.com/PCSX2/pcsx2 GitHub]
|license = GNU GPL v2GPLv2
}}
'''PCSX2''' is an open-source, plugin-based [[PlayStation 2 emulators|PlayStation 2 emulator]]. Its purpose is to mimic the PS2 hardware using a combination of MIPS CPU [[wikipedia:Interpreter_%28computing%29|interpreters]], [[wikipedia:Dynamic_recompilation|recompilers]] and a [[wikipedia:Virtual_machine|virtual machine]] which manages hardware states and PS2 system memory. In 2016, preliminary work was started on [[PlayStation emulators|PS1]] support.<ref>https://github.com/PCSX2/pcsx2/pull/1571</ref>
==DownloadsDownload==* {| cellpadding="4"|-|align=center|{{Icon|Win|Lin|Mac}}|'''[https://pcsx2.net/download.html PCSX2 stable Stable builds]'''<br><small>Mac builds are severely outdated</small>|-* |align=center|{{Icon|Win-big}}|'''[http://buildbot.orphis.net/pcsx2/ PCSX2 dev Dev builds]'''* [http://www.mediafire.com/download/9420k0m03qezpdw/PS2_Bios.7z PS2 BIOS]* [http://pcsx2mac.net/ macOS version]|}
==System requirements==
Either that, or you can use [http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin the Pokopom XInput Plugin.] If you use a DualShock controller running under a XInput wrapper such as SCP Server, then this plugin is a no-brainer. It's very customizable, and you don't have to configure it beforehand. All of the buttons are bound at startup.
 
Also, you can easily (and quite effortlessly) set up and use a DualShock 4 pad if you connect it wirelessly via an official PlayStation DualShock 4 Bluetooth USB dongle PC adapter from Sony.
===Video===
Whenever a game has graphical problems such as garbage texture, missing effects, light sources visible through a wall, burn-in or transparent objects being opaque, the easiest fix is generally to switch to software mode either by pressing F9 in-game or via the configuration panel of the GSdx plugin.
If using the DX11 renderer another option is to try the OGL one which is generally more up to date and more accurate.
If you're using version 1.4.0 of the emulatoror earlier, try out version 1.5using the most recent development build of the emulator.0, which may be in Newer development at this time. This build has builds of the emulator have fixes in the hardware rendering which may remove graphical errors such as red or green bars appearing on the screen. The newest development build can be found at https://pcsx2.net/download/development/dev-windows.html, click the download link of the revision closest to the top of the page.
===Poor performance in software mode===
===Crashes===
Crashes could be the results of several things.
Switching between hardware and software rendering rapidly is likely to cause the emulator to lock up. This can be easily avoided by waiting a few seconds after switching between hardware and software rendering before switching again.
If the log warns you one or several times about being out of memory or the emulator crashes without warning several times in a row after playing for around the same amount of time you will need to apply a patch to make the executable large address aware, its more commonly referred to as the [http://www.ntcore.com/files/4gb_patch.zip 4GB patch].
If your GPU drivers also crash simultaneously (or you get massive graphical corruption on your desktop and/or a BSOD while trying to run a game) this means you're either using outdated drivers or you're trying to use an AMD card with the OGL renderer and Blending Accuracy set to none, in which case either set it to basic or higher or use the DX11 renderer instead.
* Trying to play a game that isn't supported by the emulator, in which case you cannot do anything except trying another version of the game (PAL or NTSC-J for example).
* Trying to play a game with a massive or in some cases any EE overclock applied, in which case turn it back down the speedhack menu
 
* try to configure modo clamping to Completo, in the emulator settings
An additional button needs to be mapped to circle as well but configured to deliver "light" pressure. This is done by opening the gamepad plugin configuration and choosing a rarely used key - for example, the lower shoulder button L2 - and remapping it to the circle button, and setting the sensitivity to 0.500 or thereabouts. In the game, merely use the remapped L2@circle button to deliver "light" tap/hold tunes while the regular circle button can be used normally to deliver "hard" tap/hold tunes.
 
==Lightgun Support==
Lightgun support is available in the pcxs2 emulator via a third party plugin called nuvee. His allows you to use and mouse or mouse compatible device (such as a lightgun) to play the large ps2 library of lightgun games. <ref> https://lightgungamer.com/pcsx2/ </ref>
 
==See also==
* [http://wiki.pcsx2.net/index.php/Main_Page PCSX2 wiki]
* [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 widescreen game patches] and [http://ps2wide.net/ widescreen hacks]
* [https://forums.pcsx2.net/Thread-60-fps-codes 60 fps codes] 
[[Category:Emulators]]
[[Category:PlayStation 2 emulators]]
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