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PCSX2

346 bytes removed, 02:24, 15 August 2018
Video: hopefully simplify this paragraph
===Video===
Now, most Most of the video options are very straight-forward. Howevershould be straightforward, there is one that probably bears explaining: The with the possible exception of interlacing modes. Now, many Many games can will run fine without interlacing modes. You can just select "with 'None" and everything will be fine. However', some games, such as Gran Turismo 3 and Dark Cloud, will have a "while others may experience artifacting or jitter" effect if you don't have interlacing modes enabled. The  - "Sawtooth" interlacing method is not recommended at all. Artifacting is far too heavy to be usable. The - "Bob" interlacing method has the least reduced artifacts out of all of them, but it jitter can still let some jittering pass throughoccur. The - "Blend" interlacing method has the least amount of jitter. However, that comes with a pretty hefty side-effect: it can cause blurriness. Yes, the The Blend interlacer does frame-blending. This is also known, more colloquially, as motion blur. This means that if there is heavy jitter, the video output will be extremely blurry since the two jittering frames will blend together. Only use this interlacing method as a last resort.
Another method to get around this is by running GSdx in hardware rendering, doubling the vertical resolution (if a game displays 640x480 on the emulator window, set vertical res to 960) and selecting bob-tff for interlacing. This can eliminate interlacing artifacts in most cases, although issues with upscaling, as well as using hardware emulation over software, can arise.
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