Editing PCSX2
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You'll also need to select [https://i.imgur.com/flxI0GH.png Cubeb] as the audio renderer. Otherwise, it'll crash with XAudio. And lastly, always pick between Vulkan, OpenGL and Software. D3D11/D3D12 can crash occasionally, and it won't function as intended anyways. '''Don't expect any official support if you post logs showing you're using Windows XP, 7, 8, or 8.1.''' | You'll also need to select [https://i.imgur.com/flxI0GH.png Cubeb] as the audio renderer. Otherwise, it'll crash with XAudio. And lastly, always pick between Vulkan, OpenGL and Software. D3D11/D3D12 can crash occasionally, and it won't function as intended anyways. '''Don't expect any official support if you post logs showing you're using Windows XP, 7, 8, or 8.1.''' | ||
− | [https://forums.pcsx2.net/Thread-My-new-fork-of-PCSX2-makes-1-6-0-compatible-with-Windows-XP For Windows XP, use this build. You don't need workaround for this build.] | + | [https://forums.pcsx2.net/Thread-My-new-fork-of-PCSX2-makes-1-6-0-compatible-with-Windows-XP For Windows XP, use this build. You don't need workaround for this build.] |
Latest wxWidgets build (but its not compatible with Win7, 8 and 8.1 workaround because of fast memory implementation): [https://github.com/PCSX2/pcsx2/releases/tag/v1.7.3771 v1.7.3771]. | Latest wxWidgets build (but its not compatible with Win7, 8 and 8.1 workaround because of fast memory implementation): [https://github.com/PCSX2/pcsx2/releases/tag/v1.7.3771 v1.7.3771]. |