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No$

56 bytes added, 22:09, 3 February 2015
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! scope="col"|System
|-
|noNo$psxPSX
| style="text-align: center;"|✓
|PSX
|-
|noNo$gbaGBA
| style="text-align: center;"|✓
|GBA, Nintendo DS
|-
|noNo$zxZX
| style="text-align: center;"|✗
|ZX Spectrum
|-
|noNo$snsSNS
| style="text-align: center;"|✓
|SNES/Super Famicom
|-
|noNo$2k62K6
| style="text-align: center;"|✗
|Atari 2600
|-
|noNo$nesNES
| style="text-align: center;"|✗
|NES
|-
|noNo$gmbGMB
| style="text-align: center;"|✗
|Game Boy
|-
|noNo$c64C64
| style="text-align: center;"|✗
|Commodore 64
|-
|noNo$cpcCPC
| style="text-align: center;"|✗
|Amstrad CPC
|-
|noNo$msxMSX
| style="text-align: center;"|✗
|MSX
The main drawing point of No$ emulators is the excellent debug features they often have (only matched by the likes of FCEUX), such as memory viewers and disassemblers, making it very useful for people who are into hacking games either to produce rom hacks or translations, but still marred by its lower compatibility, austere interface, and in the case of the GBC emulators, DRM (but that was long ago, everything else from No$ is 100% safe to use). They're also the place to go for features that don't get much attention if any on other emulators, including:
* PocketStation (PS1): as part of noNo$gba GBA 2.7 onwards. The odd choice of emulators comes from GBA, DS and PocketStation sharing parts of the ARM architecture. Functional.* Satellaview: as part of noNo$snsSNS.* e-Reader (GBA): as part of noNo$gba GBA 2.4 onwards.* Link Cable (GBA): noNo$gba GBA being the recommended option for its more stable link cable emulation support (compared to [[VBA-M]] which has lower support).* Local DS Wi-Fi (DS): preliminary implementation in noNo$gbaGBA. Fails.* DSi: preliminary implementation, and No$GBA added support for DSi dumping feature. no$gba games starting with version 2.7 onwards8, although some games wont boot and others have graphical glitches.
[[Category:Emulators]]

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