Changes

Jump to navigation Jump to search

No$

3,038 bytes added, 16 January
m
Emulators
{{Infoboxemulator|image platform = [[Emulators on Windows|Windows]]</br>[[Emulators on DOS|DOS]]|imagewidth target = 250[[PlayStation emulators|PlayStation]]</br>[[PocketStation emulators|PocketStation]]</br>[[Nintendo Entertainment System emulators|NES]]</br>[[Super Nintendo emulators|SNES]]</br>[[Game Boy/Game Boy Color emulators|Game Boy/Color]]</br>[[Game Boy Advance emulators|Game Boy Advance]]</br>[[Nintendo DS emulators|Nintendo DS]]</br>[[Nintendo DSi emulators|Nintendo DSi]]</br>[[ZX Spectrum emulators|ZX Spectrum]]</br>[[Sinclair ZX81 emulators|ZX81]]</br>[[Atari 2600 emulators|Atari 2600]]</br>[[Commodore 64 emulators|first = VariesCommodore 64]]</br>[[Amstrad CPC emulators|second = VariesAmstrad CPC]]</br>[[MSX emulators|third = WindowsMSX]]</br>AMT630A|fourth developer = Martin Korth|fifth website = [http://problemkaputt.de/ NoCash websiteNO$FUN] [[https://web.archive.org/web/20220616114834/http://problemkaputt.de/ archive]]|sixth support = Closed Source[https://www.patreon.com/martin_korth Patreon]
}}
The '''NoNO$''' (NoCashpronounced '''no cash''') programs are is a series of proprietary emulators, some of which are donationware, and their accompanying tools/debuggers for a variety of game systemsand home computers, produced developed by Martin Korth.
==Emulators==
{| class="wikitablesortable" style="text-align: center;"
|-
! scope="col"|Emulator
! scope="col" style|Latest Version! scope="text-align: center;col"|Active
! scope="col"|System
|-
|NoNO$PSX| style="text-align: center;"2.2|{{}}|PSX[[PlayStation emulators|PlayStation]]
|-
|NoNO$GBA| style="text-align: center;"{{No$GBAVer}}|{{}}|[[Game Boy Advance emulators|GBA, ]]<br/>[[Nintendo DS emulators|Nintendo DS]]<br/>[[Nintendo DSi emulators|Nintendo DSi]]<br/>[[PocketStation emulators|PocketStation]]
|-
|NoNO$ZX| style="text-align: center;"2.0|{{}}|[[Sinclair ZX81 emulators|ZX80/ZX81]]<br/>[[ZX Spectrum emulators|ZX Spectrum]]
|-
|NoNO$SNS| style="text-align: center;"1.6|{{✗}}|[[Super Nintendo emulators|SNES/Super Famicom]]<br/>[[Super_Nintendo_emulators#SNES-CD_revival_and_emulation|SNES-CD]]
|-
|NoNO$2K6| style="text-align: center;"1.1|{{}}|[[Atari 2600 emulators|Atari 2600]]
|-
|NoNO$NES| style="text-align: center;"1.2|{{}}|[[Nintendo Entertainment System emulators|NES/Famicom]]
|-
|NoNO$GMB| style="text-align: center;"2.5|{{}}|[[Game Boy/Game Boy Color emulators|Game Boy/Color]]
|-
|NoNO$C64| style="text-align: center;"1.1|{{}}|[[Commodore 64 emulators|Commodore 64]]
|-
|NoNO$CPC| style="text-align: center;"1.8|{{}}|[[Amstrad CPC emulators|Amstrad CPC]]
|-
|NoNO$MSX| style="text1.5|{{✗}}|[[MSX emulators|MSX]]|-align: center;"|NO$X51|1.5|{{}}|MSXAMT630A
|}
==Review==For general purpose emulation, don't bother with these unless you happen to use either a very old computer or a very underpowered one. These emulators are built around [[Emulation Accuracy#Low_accuracy|speedhacks]], have lower compatibility and are prone to bugs. Use the emulators for the systems listed on the main page instead.  The main drawing point of the NO$ emulators are the excellent debug features they often have (only matched by the likes of [[FCEUX]]), such as memory viewers and disassemblers, making them very useful for people who are into system development - whether to produce ROM hacks or homebrew, but still marred by its lower compatibility, austere interface, and tight coupling to the Win32 API (though they run fine under a wrapper such as Wine). That said, they're also the place to go for features that don't get much attention if any on other emulators, including:* PocketStation (PS1): as part of NO$GBA 2.7 onwards. The odd choice of emulators comes from GBA, DS and PocketStation sharing parts of the ARM architecture. Functional.* PlayStation Link Cable (PS1): currently it's the only available PS1 emulator who can emulate [https://en.wikipedia.org/wiki/PlayStation_Link_Cable this peripheral].* Satellaview (SNES): as part of NO$SNS.* SNES-CD (Sony): as part of NO$SNS. * [[GBA e-Reader emulators|e-Reader (GBA)]]: as part of NO$GBA 2.4 onwards.* Link Cable (GBA): NO$GBA being the recommended option for its more stable link cable emulation support (compared to [[VisualBoy Advance#VBA-M|VBA-M]] which has lower support).* Local DS Wi-Fi (DS): preliminary implementation in NO$GBA. Fails.* Avoid NoDSi: NO$GMBGBA added support for DSi games starting with version 2.8, although some games won't boot and others have graphical glitches.
==ReviewMachine Documentation==For general purpose emulation, don't bother Consistently with these unless you happen to use his focus on emulators as a very old/outdated computerdebugging tool, Martin Korth provides single-document, these emulators are built around [[Accuracy#Low_accuracy|speedhacks]]consistently-formatted comprehensive documentation of all of his emulated platforms, have lower compatibility and usually being an omnibus of existing resources augmented with independent research. These are prone to bugs. Use also included within the emulators help documents in every release for the systems listed on the main page insteadconvenient offline access.
The main drawing point of No$ emulators is Machines documented include:* [http://problemkaputt.de/x51specs.htm the AMT630A];* [http://problemkaputt.de/2k6specs.htm the excellent debug features they often have (only matched by Atari 2600];* [http://problemkaputt.de/pagezero.htm the likes of FCEUX)Commodore 64, such as memory viewers Vic-20 and disassemblers, making it very useful for people who are into hacking games either to produce rom hacks or translations, but still marred by its lower compatibility, austere interface, and in TED machines];* [http://problemkaputt.de/pandocs.htm the case of Gameboy] (based primarily on the GBC emulators, DRM (but that was long ago, everything else from No$ is 100% safe to usePan docs). They're also the place to go for features that don't get much attention if any on other emulators, including:;* PocketStation (PS1)[http: as part of No$GBA 2//problemkaputt.7 onwardsde/gbatek-contents. The odd choice of emulators comes from GBAhtm the Gameboy Advance, Nintendo DS and PocketStation sharing parts of the ARM architectureDSi] ([http://problemkaputt. Functionalde/gbatek.htm single-document]);* Satellaview[http: as part of No$SNS//problemkaputt.de/portar.* SNES-CD htm the MSX] (Sonybased primarily on the Portar docs): as part of No$SNS. ;* e-Reader (GBA)[http: as part of No$GBA 2//problemkaputt.4 onwardsde/everynes.htm the NES];* Link Cable (GBA)[http: No$GBA being //problemkaputt.de/psx-spx.htm the recommended option for its more stable link cable emulation support (compared to [[VBA-M]PS1] which has lower support).;* Local DS Wi-Fi (DS)[http: preliminary implementation in No$GBA//problemkaputt. Failsde/fullsnes.htm the Super Nintendo];* DSi[http: No$GBA added support for DSi games starting with version 2//problemkaputt.de/zxdocs.8htm the ZX80, ZX81, although some games wont boot Lambda 8300, Jupiter ACE and others have graphical glitchesZX Spectrum].
[[Category:Emulators]]
[[Category:Computer emulators]]
[[Category:Console emulators]]
[[Category:Multi-emulators]]
[[Category:Home console emulators]]
[[Category:Handheld console emulators]]
[[Category:Windows emulation software]]
[[Category:DOS emulation software]]
[[Category:Nintendo Entertainment System emulators]]
[[Category:Super Nintendo emulators]]
[[Category:Game Boy /Game Boy Color emulators]]
[[Category:Game Boy Advance emulators]]
[[Category:Nintendo DS emulators]]
[[Category:Nintendo DSi emulators]]
[[Category:PocketStation emulators]]
[[Category:PlayStation emulators]]
[[Category:ZX81 emulators]]
[[Category:ZX Spectrum emulators]]
[[Category:Atari 2600 emulators]]
[[Category:Amstrad CPC emulators]]
[[Category:MSX emulators]]
[[Category:Closed-source emulators]]
10,787
edits

Navigation menu