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{{Infobox emulator
 
{{Infobox emulator
|platform = [[Emulators on Windows|Windows]]</br>[[Emulators on DOS|DOS]]
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|platform = [[Emulators on PC|Windows]]</br>[[Emulators on DOS|DOS]]
 
|target = [[PlayStation emulators|PlayStation]]</br>[[PocketStation emulators|PocketStation]]</br>[[Nintendo Entertainment System emulators|NES]]</br>[[Super Nintendo emulators|SNES]]</br>[[Game Boy/Game Boy Color emulators|Game Boy/Color]]</br>[[Game Boy Advance emulators|Game Boy Advance]]</br>[[Nintendo DS emulators|Nintendo DS]]</br>[[Nintendo DSi emulators|Nintendo DSi]]</br>[[ZX Spectrum emulators|ZX Spectrum]]</br>[[Sinclair ZX81 emulators|ZX81]]</br>[[Atari 2600 emulators|Atari 2600]]</br>[[Commodore 64 emulators|Commodore 64]]</br>[[Amstrad CPC emulators|Amstrad CPC]]</br>[[MSX emulators|MSX]]</br>AMT630A
 
|target = [[PlayStation emulators|PlayStation]]</br>[[PocketStation emulators|PocketStation]]</br>[[Nintendo Entertainment System emulators|NES]]</br>[[Super Nintendo emulators|SNES]]</br>[[Game Boy/Game Boy Color emulators|Game Boy/Color]]</br>[[Game Boy Advance emulators|Game Boy Advance]]</br>[[Nintendo DS emulators|Nintendo DS]]</br>[[Nintendo DSi emulators|Nintendo DSi]]</br>[[ZX Spectrum emulators|ZX Spectrum]]</br>[[Sinclair ZX81 emulators|ZX81]]</br>[[Atari 2600 emulators|Atari 2600]]</br>[[Commodore 64 emulators|Commodore 64]]</br>[[Amstrad CPC emulators|Amstrad CPC]]</br>[[MSX emulators|MSX]]</br>AMT630A
 
|developer = Martin Korth
 
|developer = Martin Korth
|website = [http://problemkaputt.de/ NO$FUN] [[https://web.archive.org/web/20220616114834/http://problemkaputt.de/ archive]]
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|website = [http://problemkaputt.de NO$FUN]
 
|support = [https://www.patreon.com/martin_korth Patreon]
 
|support = [https://www.patreon.com/martin_korth Patreon]
 
}}
 
}}
  
'''NO$''' (pronounced '''no cash''') is a series of proprietary emulators, some of which are donationware, and their accompanying tools/debuggers for a variety of game systems and home computers, developed by Martin Korth.
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'''No$''' ('''NoCash''') is a series of proprietary emulators, some of which are donationware, and accompanying tools/debuggers for a variety of systems, developed by Martin Korth.
  
 
==Emulators==
 
==Emulators==
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! scope="col"|System
 
! scope="col"|System
 
|-
 
|-
|NO$PSX
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|No$PSX
|2.2
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|2.0
|{{}}
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|{{}}
 
|[[PlayStation emulators|PlayStation]]
 
|[[PlayStation emulators|PlayStation]]
 
|-
 
|-
|NO$GBA
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|No$GBA
 
|{{No$GBAVer}}
 
|{{No$GBAVer}}
 
|{{✓}}
 
|{{✓}}
 
|[[Game Boy Advance emulators|GBA]]<br/>[[Nintendo DS emulators|Nintendo DS]]<br/>[[Nintendo DSi emulators|Nintendo DSi]]<br/>[[PocketStation emulators|PocketStation]]
 
|[[Game Boy Advance emulators|GBA]]<br/>[[Nintendo DS emulators|Nintendo DS]]<br/>[[Nintendo DSi emulators|Nintendo DSi]]<br/>[[PocketStation emulators|PocketStation]]
 
|-
 
|-
|NO$ZX
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|No$ZX
 
|2.0
 
|2.0
 
|{{✗}}
 
|{{✗}}
 
|[[Sinclair ZX81 emulators|ZX80/ZX81]]<br/>[[ZX Spectrum emulators|ZX Spectrum]]
 
|[[Sinclair ZX81 emulators|ZX80/ZX81]]<br/>[[ZX Spectrum emulators|ZX Spectrum]]
 
|-
 
|-
|NO$SNS
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|No$SNS
 
|1.6
 
|1.6
 
|{{✗}}
 
|{{✗}}
 
|[[Super Nintendo emulators|SNES/Super Famicom]]<br/>[[Super_Nintendo_emulators#SNES-CD_revival_and_emulation|SNES-CD]]
 
|[[Super Nintendo emulators|SNES/Super Famicom]]<br/>[[Super_Nintendo_emulators#SNES-CD_revival_and_emulation|SNES-CD]]
 
|-
 
|-
|NO$2K6
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|No$2K6
 
|1.1
 
|1.1
 
|{{✗}}
 
|{{✗}}
 
|[[Atari 2600 emulators|Atari 2600]]
 
|[[Atari 2600 emulators|Atari 2600]]
 
|-
 
|-
|NO$NES
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|No$NES
 
|1.2
 
|1.2
 
|{{✗}}
 
|{{✗}}
 
|[[Nintendo Entertainment System emulators|NES/Famicom]]
 
|[[Nintendo Entertainment System emulators|NES/Famicom]]
 
|-
 
|-
|NO$GMB
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|No$GMB
 
|2.5
 
|2.5
 
|{{✗}}
 
|{{✗}}
 
|[[Game Boy/Game Boy Color emulators|Game Boy/Color]]
 
|[[Game Boy/Game Boy Color emulators|Game Boy/Color]]
 
|-
 
|-
|NO$C64
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|No$C64
 
|1.1
 
|1.1
 
|{{✗}}
 
|{{✗}}
 
|[[Commodore 64 emulators|Commodore 64]]
 
|[[Commodore 64 emulators|Commodore 64]]
 
|-
 
|-
|NO$CPC
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|No$CPC
 
|1.8
 
|1.8
 
|{{✗}}
 
|{{✗}}
 
|[[Amstrad CPC emulators|Amstrad CPC]]
 
|[[Amstrad CPC emulators|Amstrad CPC]]
 
|-
 
|-
|NO$MSX
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|No$MSX
 
|1.5
 
|1.5
 
|{{✗}}
 
|{{✗}}
 
|[[MSX emulators|MSX]]
 
|[[MSX emulators|MSX]]
 
|-
 
|-
|NO$X51
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|No$X51
 
|1.5
 
|1.5
 
|{{✗}}
 
|{{✗}}
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For general purpose emulation, don't bother with these unless you happen to use either a very old computer or a very underpowered one. These emulators are built around [[Emulation Accuracy#Low_accuracy|speedhacks]], have lower compatibility and are prone to bugs. Use the emulators for the systems listed on the main page instead.  
 
For general purpose emulation, don't bother with these unless you happen to use either a very old computer or a very underpowered one. These emulators are built around [[Emulation Accuracy#Low_accuracy|speedhacks]], have lower compatibility and are prone to bugs. Use the emulators for the systems listed on the main page instead.  
  
The main drawing point of the NO$ emulators are the excellent debug features they often have (only matched by the likes of [[FCEUX]]), such as memory viewers and disassemblers, making them very useful for people who are into system development - whether to produce ROM hacks or homebrew, but still marred by its lower compatibility, austere interface, and tight coupling to the Win32 API (though they run fine under a wrapper such as Wine).
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The main drawing point of No$ emulators is the excellent debug features they often have (only matched by the likes of [[FCEUX]]), such as memory viewers and disassemblers, making it very useful for people who are into hacking games either to produce rom hacks or translations, but still marred by its lower compatibility, austere interface, and in the case of the GBC emulators, DRM (but that was long ago, everything else from No$ is 100% safe to use). They're also the place to go for features that don't get much attention if any on other emulators, including:
 
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* PocketStation (PS1): as part of No$GBA 2.7 onwards. The odd choice of emulators comes from GBA, DS and PocketStation sharing parts of the ARM architecture. Functional.
That said, they're also the place to go for features that don't get much attention if any on other emulators, including:
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* Satellaview: as part of No$SNS.
* PocketStation (PS1): as part of NO$GBA 2.7 onwards. The odd choice of emulators comes from GBA, DS and PocketStation sharing parts of the ARM architecture. Functional.
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* SNES-CD (Sony): as part of No$SNS.  
* PlayStation Link Cable (PS1): currently it's the only available PS1 emulator who can emulate [https://en.wikipedia.org/wiki/PlayStation_Link_Cable this peripheral].
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* [[GBA e-Reader emulators|e-Reader (GBA)]]: as part of No$GBA 2.4 onwards.
* Satellaview (SNES): as part of NO$SNS.
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* Link Cable (GBA): No$GBA being the recommended option for its more stable link cable emulation support (compared to [[VisualBoy Advance#VBA-M|VBA-M]] which has lower support).
* SNES-CD (Sony): as part of NO$SNS.  
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* Local DS Wi-Fi (DS): preliminary implementation in No$GBA. Fails.
* [[GBA e-Reader emulators|e-Reader (GBA)]]: as part of NO$GBA 2.4 onwards.
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* DSi: No$GBA added support for DSi games starting with version 2.8, although some games won't boot and others have graphical glitches.
* Link Cable (GBA): NO$GBA being the recommended option for its more stable link cable emulation support (compared to [[VisualBoy Advance#VBA-M|VBA-M]] which has lower support).
 
* Local DS Wi-Fi (DS): preliminary implementation in NO$GBA. Fails.
 
* DSi: NO$GBA added support for DSi games starting with version 2.8, although some games won't boot and others have graphical glitches.
 
  
 
==Machine Documentation==
 
==Machine Documentation==
Consistently with his focus on emulators as a debugging tool, Martin Korth provides single-document, consistently-formatted comprehensive documentation of all of his emulated platforms, usually being an omnibus of existing resources augmented with independent research.
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Consistently with his focus on emulators as a debugging tool, Martin Korth provides single-document, consistently-formatted comprehensive documentation of a number of his emulated platforms, usually being an omnibus of existing resources augmented with independent research.
 
 
These are also included within the help documents in every release for convenient offline access.
 
  
 
Machines documented include:
 
Machines documented include:
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* [http://problemkaputt.de/pagezero.htm the Commodore 64, Vic-20 and TED machines];
 
* [http://problemkaputt.de/pagezero.htm the Commodore 64, Vic-20 and TED machines];
 
* [http://problemkaputt.de/pandocs.htm the Gameboy] (based primarily on the Pan docs);
 
* [http://problemkaputt.de/pandocs.htm the Gameboy] (based primarily on the Pan docs);
* [http://problemkaputt.de/gbatek-contents.htm the Gameboy Advance, Nintendo DS and DSi] ([http://problemkaputt.de/gbatek.htm single-document]);
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* [http://problemkaputt.de/gbatek.htm the Gameboy Advance, Nintendo DS and DSi];
 
* [http://problemkaputt.de/portar.htm the MSX] (based primarily on the Portar docs);
 
* [http://problemkaputt.de/portar.htm the MSX] (based primarily on the Portar docs);
 
* [http://problemkaputt.de/everynes.htm the NES];
 
* [http://problemkaputt.de/everynes.htm the NES];

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