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Nintendo 64 emulators

2,613 bytes added, 00:22, 10 May 2015
64DD Emulation
===64DD Emulation===
The 64DD (an abbreviation for "64 Disk Drive") was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside of Japan(internal evidence suggests that much like the GBA e-Reader, it wasn't even intended for an European release most likely).  Expansion disks for existing games (only used in one released game, F-Zero X, and existing but dummied in Zelda OoT and Mario Party 2 JP/PAL) are region coded to either Japan or US (obviously unused), and won't work with N64 games from the wrong region. Recently there has been effort to emulate the 64DD, and now [[MESS|MESS]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64|CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood.] {| class="wikitable"|+PC|-! scope="col"|Name! scope="col"|Operating System(s)! scope="col"|Latest Version! scope="col"|Active! scope="col"|64DD Emulation! scope="col"|N64 Mouse! scope="col"|[[Recommended emulators|Recommended]]|-|style="text-align:center;"|[[Project64]]|style="text-align:center;"|Windows|style="text-align:center;"|[http://www.pj64-emu.com/downloads/project64/binaries/ 2.2.0.3]|style="text-align:center;"|✓|style="text-align:center;"|Mid|style="text-align:center;"|✓|style="text-align:center;"|✓|-|style="text-align:center;"|[[CEN64]]|style="text-align:center;"|Windows, Linux|style="text-align:center;"|[http://git.cen64.com/?p=cen64.git;a=summary Git]|style="text-align:center;"|✓|style="text-align:center;"|Mid|style="text-align:center;"|?|style="text-align:center;"|✗|-|style="text-align:center;"|[[MESS]]|style="text-align:center;"|Multi-System|style="text-align:center;"|?|style="text-align:center;"|✓|style="text-align:center;"|Mid|style="text-align:center;"|?|style="text-align:center;"|✗|-|} * Project64's latest versions emulate the N64 mouse and can load Zoinkity's 64DD cartridge conversions at playable speeds (actually, the 64DD hardware isn't even emulated). You need'll to set every game to have 8MB of Memory by default manually. Games do not save, some need "32-bit engine" to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models, and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64 which does the job for the rest. * MESS includes early basic 64DD emulation as well, but is much slower. Current use: mess n64dd -quickload disk -cart cart (also adding -nodrc flag as MIPS drc seems to be broken) (both disk and cart are optional) Disk images need to be in head/track format. See https://github.com/Happy-yappH/ddconvert.git for format. Does not currently support disk swapping or saving disk to files. Writes only update the copy in memory, once the mess process ends the changes are lost.  * CEN64, like Project64, had 64DD emulation ported to it from MESS. However it focuses on accuracy and plays much slower than other emulators, aside for the 64DD emulation itself being imperfect.
===iQue Emulation===
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