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Nintendo 64 emulators

195 bytes added, 16:51, 11 October 2022
It's developed some regressions ever since logan started reworking the emulator's core timings, for little appreciable gain... https://boards.4channel.org/vg/thread/403032530#p403281763
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|[[Project64]]
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|[https://www.pj64-emu.com/public-releases {{Project64Ver}}]<br >[https://www.pj64-emu.com/nightly-builds Dev]
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|[[Mupen64PlusProject64]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://githubwww.pj64-emu.com/mupen64pluspublic-releases {{Project64Ver}}]<br >[https://mupen64pluswww.pj64-coreemu.com/releases gitnightly-builds Dev]|{{✓}}|{{✓}}
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|[[1964Mupen64Plus]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[httphttps://www.emulation64github.com/filesmupen64plus/getfilemupen64plus-core/936/ 1.1releases git] (Official)<br />[http://files.emulation64.fr/Emulateurs/EMU_1964_146.zip 1.2 r146] (Unofficial SVN)|{{✓}}
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|[[1964]]
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|[http://www.emulation64.com/files/getfile/936/ 1.1] (Official)<br />[http://files.emulation64.fr/Emulateurs/EMU_1964_146.zip 1.2 r146] (Unofficial SVN)
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|[[CEN64]]
*<nowiki>⁵ Obsolete and replaced by Mupen64Plus-Next</nowiki>
*<nowiki>⁶ RMG with GLideN64 recommended.</nowiki>
*<nowiki>⁷ Stick to RMG or Mupen64Plus-Next until dev finishes working out the timing kinks.</nowiki>
===Comparisons===
;[[Ryu64]]
:Is a Nintendo 64 emulator made in C#. The 'Ryu' word is named after the "RyuJIT" used in both Visual Basic & C#. But it might have been inspired by the lead author's sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] at Switch emulator, [[Ryujinx]]'s Git repository, and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto Updater] tool. "86RYU", an x86 JIT compiler, is being developed alongside this emulator too.
 
;[[BizHawk]]
:Another out-of-the-box solution (supports GLideN64 and Angrylion) for n64.
;n64oid
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