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Nintendo 64 emulators

268 bytes added, 14:28, 31 October 2020
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Although many Nintendo 64 emulators have been made and many games can be run between them, complete compatibility and/or accuracy still leaves a bit to be desired. For half a decade, Mupen64Plus and Project64 have vied for the most playable emulator, and which has been more compatible has depended on when and in what configuration each emulator has been tested. Both emulators default to lackluster plugins, but, as of August 2017, both emulators have roughly equal graphical accuracy when running with GLideN64.
* ;[[Mupen64Plus]] is :an open-source, multi-platform, plugin-based emulator based on Hacktarux's Mupen64. As of [https://github.com/mupen64plus/mupen64plus-core/pull/336 July 2017], the codebase has reached compatibility parity with Project64, when both emulators are run with GLideN64. Mupen64Plus lacks a native GUI, instead of being run either from the command line or by dragging and dropping ROMs onto the executable and editing the config with a text editor such as Notepad++. Mupen64Plus has also been ported to a number of different platforms. [[BizHawk]] and [[OpenEmu]] use shallow forks of Mupen64Plus and its plugins for their N64 emulation.
:* Wii64 and Not64 are both ;ParaLLEl:a [[libretro]] core usable in [[RetroArch]] or other [[Frontends#Libretro|libretro frontends]]. It's based on Mupen64, Mupen64Plus and its plugins but with Not64 being a fork of Wii64heavy modifications. Not64 claims to be better optimized as well as having higher compatibility It introduces many features and more frequent updates. N64 emulation on Wii is optimizations not very goodpresent in mainline alongside RetroArch's general features, including Project64-style overclocking for faster frame rates, 3-point texture filtering, superior A/V sync and latency, and even an exclusive LLE Vulkan renderer based on Angrylion's pixel-perfect RDP plugin, making it a better alternative to the standalone version in some cases, especially if accuracy is recommended to stick the goal. ParaLLEl has a special "[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI Mode]" option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a [https://www.youtube.com/watch?v=z7_D_D419S0 powerful GPU]. It also offers native high resolution rendering, only available in integer scales of the Virtual Console original N64 releases whenever possibleresolution.
* :;[[RetroArchm64p]]:uses Mupen64Plus as it's Nintendo 64 libretro emulation core called ParaLLEl is based on Mupen64Plus and its plugins but combines it with heavy modifications. It introduces many features and optimizations not present in mainline alongside RetroArch's general featuresGLideN64 as a graphics plugin, including Project64-style overclocking for faster frame rates, 3-point texture filtering, superior A/V sync a custom GUI and latency, and even an exclusive LLE Vulkan renderer based on Angrylion's pixel-perfect RDP a custum input plugin, making . This makes it a better alternative to the standalone version in some cases, especially if accuracy is the goal. ParaLLEl has a special "[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI Mode]probably easiest " option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a [https://www.youtube.com/watch?v=z7_D_D419S0 powerful GPU]. It also offers native high resolution rendering, only available in integer scales out of the original N64 resolutionbox" solution for Nintendo 64 emulation.
* [[Project64]] is an open-source emulator for Windows. Its official release builds :;Wii64 and Not64:are more up-to-date than Mupen64Plus'both based on Mupen64, and the current version, 2with Not64 being a fork of Wii64.3.2, is roughly Not64 claims to be better optimized as accurate well as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts having higher compatibility and supports more features such as overclocking and Transfer Pak frequent updates. N64 emulation. Howeveron Wii is not very good, and it doesn't come with GLideN64 out-of-the-box, and the default video and audio plugins aren't even the best in the box. It presently remains confined to Windows, though work is underway recommended to port it to Android and Linux. For stick with the most part, it works well in [[Wine]], but, if you're on a different platform, use Mupen64Plus insteadVirtual Console N64 releases whenever possible.
* ;[[CEN64Project64]] :is an open-source emulator for Windows. Its official release builds are more up-andto-coming emulator that aims for cycle accuracy whiledate than Mupen64Plus', at and the same timecurrent version, 2.3.2, aiming to eventually be usable on modern PC hardwareis roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It currently lacks many has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and has spotty compatibilityTransfer Pak emulation. However, but itdoesn's gradually improvingt come with GLideN64 out-of-the-box, and the default video and audio plugins aren't even the best in the box. It can already emulate some presently remains confined to Windows, though work is underway to port it to Android and Linux. For the most part, it works well-known edge cases such as the picture recognition in Pokemon Snap[[Wine]], but, if you're on a different platform, use Mupen64Plus instead.
* ;[[1964CEN64]], along with its various versions :is an up-and forks-coming emulator that aims for cycle accuracy while, was once a decentat the same time, speedy open-source alternative aiming to Project64 eventually be usable on modern PC hardware. It currently lacks many features and Mupen64has spotty compatibility, though but it usually lagged behind the two compatibilities wise's gradually improving. Nowadays it has completely fallen off the radar, as development has stopped, is WindowsIt can already emulate some well-only, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposes, very specific known edge cases, or if your device is too slow to run Mupen64Plus or Project64such as the picture recognition in Pokemon Snap.
* Daedalus is an Nintendo 64 emulator for PC which ;[[1964]]:along with its various versions and forks, was ported once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged behind the PSP under the name of DaedalusX64two compatibilities wise. The PSP version later became Nowadays it has completely fallen off the main version and got ported to platforms such radar, as the Dreamcastdevelopment has stopped, the PS2is Windows-only, the PS Vita and the 3DSthere is no longer a central code repo to speak of. On PSPThere is little reason to use it nowadays outside of historical purposes, very specific edge cases, several games are able or if your device is too slow to reach full speed and most of them work with few emulation issuesrun Mupen64Plus or Project64.
* [[Sixtyforce]] ;Daedalus:is macOS-only, closed-source, and asks you to pay an Nintendo 64 emulator for full access PC which was ported to its features. It was once one of the only choices for Mac users, particularly those with older Macs, since it's PSP under the only emulator with a <abbr title="Power PC">PPC</abbr> [[Dynamic recompilation|dynarec]]), but, with name of DaedalusX64. The PSP version later became the switch to x86 main version and Mupen64Plus being got ported to macOSplatforms such as the Dreamcast, it has now become less relevant. However, development is still on ongoingthe PS2, the PS Vita and is currently in its [https://sixtyforcethe 3DS.com/rosetta/ third rewrite] On PSP, several games are able to support the upcoming [https://en.wikipedia.org/wiki/Apple-designed_processors Apple Silicon]reach full speed and most of them work with few emulation issues.
* ;[[UltraHLESixtyforce]] marked a milestone in Nintendo 64 emulation:is macOS-only, closed-source, in that it and asks you to pay for full access to its features. It was once one of the first to play some popular N64 titles at full speed on hardware made at only choices for Mac users, particularly those with older Macs, since it's the time of its release through only emulator with a <abbr title="Power PC">PPC</abbr> [[High/Low level emulationDynamic recompilation|high-level emulationdynarec]]; it isn't without its drawbacks though - pressure from users), but, combined with legal threats from Nintendothe switch to x86 and Mupen64Plus being ported to macOS, it has now become less relevant. However, forced them to discontinue developmentis still on ongoing, and is currently in its [https://sixtyforce. Besides being for historical value, there's not much com/rosetta/ third rewrite] to expect from this emulator anyway due to compatibility issuessupport the upcoming [https://en.wikipedia.org/wiki/Apple-designed_processors Apple Silicon].
* ;[[UltraHLE]]:marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]; it isn't without its drawbacks though - pressure from users, combined with legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there's not much to expect from this emulator anyway due to compatibility issues. ;[[Ryu64]] :is a Nintendo 64 emulator made in C#. The 'Ryu' word is named after the "RyuJIT" used in both Visual Basic & C#. But it might have been inspired by the lead author's sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] at Switch emulator, [[Ryujinx]]'s Git repository and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto Updater] tool. "86RYU", a x86 JIT compiler, is being developed alongside this emulator too.
==Emulation issues==
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