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→Texture filtering
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images such as prerendered backgrounds or menu screens may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but unfortunately this also applies to textures in the game world, exposing their often extremely low-res nature.
[[File:Project64_2013-06-26_17-44-58-31.png|thumb|left|320px300px|Conker's BFD copyright screen, displaying issues with filtered text.]][[File:Mupen64plus_2013-08-18_20-35-50-08.png|thumb|300px|Ocarina of Time's menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.]]
[[Category: Consoles]]