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Nintendo 64 emulators

No change in size, 11:43, 13 January 2023
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Comparisons
:;Wii64 and Not64
:Both are based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized, alongside having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console releases whenever possible.
 
;[[Ares]]
:An open-source multi-system emulator and successor to Near's [[higan]] project, with a mostly original N64 core. Unlike other N64 emulators, it aims for high accuracy and does not employ HLE RSP or RDP emulation of any kind, nor does it use game-specific hacks. It uses Themaister's ParaLLEl-RDP Vulkan renderer (with the MAME renderer as a software-based fallback) for pixel-perfect LLE graphics. While it is currently less compatible than Mupen64Plus or Project64, it is quickly catching up to them [https://ares-emu.net/compatibility/15 (only a handful of games are currently listed as partially or not working)], and it currently passes several stringent [https://github.com/ares-emulator/ares/pull/613 accuracy tests] the other emulators do not. However, it remains to be seen how accurate its developers are willing to make it [https://github.com/ares-emulator/ares/commit/3142bd3aef3a0b7c9d97517c70f41e0eb27542ea without compromising speed] and playability on current machines. For Windows users, it should be possible to maintain full speed on even the most demanding cores on a Ryzen 7 3700X. System requirements for macOS and Linux users may be signficantly lower: [https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/ the ARM64 ABI Microsoft has chosen for Windows makes context switches more expensive than on the SysV ABI used in *nix]. v130 has added 64DD emulation and macOS support for Parallel-RDP. [https://twitter.com/LuigiBlood/status/1568694009496756225 This is the most accurate 64DD emulation. A lot of the stuff programmed are sometimes genuinely useless. A lot also involves timings of the drive itself and more.]
;[[Project64]]
:An open-source emulator for Windows, as well as one of the oldest. Its official release builds are more up-to-date than Mupen64Plus', and the current stable version, 3.0.1, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than some of the Mupen64Plus attempts and supports features such as Transfer Pak emulation and 64DD emulation. It now comes with GLideN64 out-of-the-box, but the default audio plugin isn't even the best in the box. Annoyingly, it also nags you with a timed, unskippable message asking for donations to the project upon launch, though this can be gotten around through a [https://github.com/Rosalie241/PJ64Launcher/releases/tag/1.3.0 script]. An alternative is to download it through [https://github.com/Rosalie241/BetterMajorasMaskInstaller/releases/tag/4.0.2 Rosalie's BetterMajorasMaskInstaller], which downloads the latest nightly version of Project64 with the nagging message removed and installs several useful third-party plugins (it also offers to install HD texture packs for OoT and MM, but you can opt out of those), though take heed - Project64 is currently in the middle of a major code rewrite in preparation for the upcoming 4.0 version, and more than a few regressions and bugs have crept into the nightlies as a result, so it might be better to just grab the latest plugins and stick to version 3.0.1. For the most part, it works well in [[Wine]], but if you're on a different platform, use Mupen64Plus instead.
;[[AresBizHawk]]:An openAnother out-source multi-system emulator and successor to Near's [[higan]] project, with a mostly original N64 core. Unlike other N64 emulators, it aims for high accuracy and does not employ HLE RSP or RDP emulation of any kind, nor does it use game-specific hacks. It uses Themaister's ParaLLEl-RDP Vulkan renderer (with the MAME renderer as a software-based fallback) for pixel-perfect LLE graphics. While it is currently less compatible than Mupen64Plus or Project64, it is quickly catching up to them [https://ares-emu.net/compatibility/15 box solution (only a handful of games are currently listed as partially or not workingsupports GLideN64 and Angrylion)], and it currently passes several stringent [https://github.com/ares-emulator/ares/pull/613 accuracy tests] the other emulators do not. However, it remains to be seen how accurate its developers are willing to make it [https://github.com/ares-emulator/ares/commit/3142bd3aef3a0b7c9d97517c70f41e0eb27542ea without compromising speed] and playability on current machines. For Windows users, it should be possible to maintain full speed on even the most demanding cores on a Ryzen 7 3700X. System requirements for macOS and Linux users may be signficantly lower: [https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/ the ARM64 ABI Microsoft has chosen for Windows makes context switches more expensive than on the SysV ABI used in *nix]. v130 has added 64DD emulation and macOS support for Parallel-RDP. [https://twitter.com/LuigiBlood/status/1568694009496756225 This is the most accurate 64DD emulationn64. A lot of the stuff programmed are sometimes genuinely useless. A lot also involves timings of the drive itself and more.]
;[[CEN64]]
;[[Ryu64]]
:A Nintendo 64 emulator made in C#. The 'Ryu' word is named after the "RyuJIT" used in both Visual Basic & C#. But it might have been inspired by the lead author's sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] to Switch emulator [[Ryujinx]]'s Git repository and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto-Updater] tool. "86RYU", an x86 JIT compiler, is being developed alongside this emulator too.
 
;[[BizHawk]]
:Another out-of-the-box solution (supports GLideN64 and Angrylion) for n64.
;n64oid
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