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Nintendo 64 emulators

59 bytes removed, 02:05, 16 October 2022
cleanup part 2
The '''Nintendo 64''' is a 64-bit fifth-generation console released by Nintendo on September 29, 1996 for {{inflation|USD|199.99|1996}}.
Nintendo was the second company approached by Silicon Graphics Inc. (SGI), who wanted to roll out their previously enterprise-only technology in the consumer space. They originally pitched their idea to Sega, but it's assumed that Nintendo's offer was more appealing. With the NEC VR4300 CPU clocked at 93.75 MHz, 4MB of RAM,<ref group=N>Though a separate add-on was later released called the "Expansion Pak" that added an additional 4MB of RAM, totaling 8MB.</ref> and an SGI RCP GPU, Nintendo had finalized much of the hardware at least a year before launch, preventing video games from needing drastic rewrites as a result of architectural changes. A separate add-on was later released called the "Expansion Pak" that added an additional 4MB of RAM, totaling 8MB. The development workstations were often Unix-based, something that would later help reverse engineers in some projects.­­
==Emulators==
* Yoshi's Story
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==Notes==
<references group=N />
==References==
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