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Nintendo 64 emulators

61 bytes added, 15:13, 23 January 2022
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Emulators
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The '''Nintendo 64''' is a 64-bit fifth-generation console released by Nintendo on September 29, 1996 for {{inflation|USD|199.99|1996}}.
|[[Project64 Netplay]]
|align=left|{{Icon|Windows}}
|[https://pj64netplay-emugithub.mlcom/download.html {{Project64NetplayVer}}Project64Netplay/Project64-Netplay-2x git]
|?
|{{✗}}
|[[Mupen64Plus]] FZ
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.291 308 (beta)]
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|{{✓}}
;[[Project64]]:An open-source emulator for Windows, as well as one of the oldest. Its official release builds are more up-to-date than Mupen64Plus', and the current version, 3.0.1, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and Transfer Pak emulation. It does come with GLideN64 out-of-the-box, but the default audio plugin isn't even the best in the box. For the most part, it works well in [[Wine]], but, if you're on a different platform, use Mupen64Plus instead.
;[[CEN64]]:Aims for cycle accuracy while, at the same time, aiming to eventually be usable on modern PC hardware. It currently lacks many features and has spotty compatibility, but it's gradually improving. It can already emulate some well-known edge cases such as the picture recognition in Pokemon Snap.
;[[1964]]:Along with its various versions and forks, it was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged behind the two compatibility-wise. Nowadays it has completely fallen off the radar as development has halted, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64. However, a fork named 1964 GEPD is regularly updated and remains the go-to choice for emulation of 007 Goldeneye and Perfect Dark. This is for a number of reasons, the most notable are a 60 FPS hack and a mouse injector plugin, which happens to include an FOV slider.
</gallery>
==Peripherals==
===Voice Recognition Unit emulation===
The Voice Recognition Unit (VRU) is an accessory used primarily by ''Hey You, Pikachu''. No emulator or input plugin supports this, although there is an on-going effort to get it working.<ref name="emutalk">{{cite web|url=http://www.emutalk.net/threads/55279|title=Hey You! Pikachu - Possible HLE Implementation|publisher=emutalk|accessdate=2018-06-17|date=2014-10-27, Last edit: 2016-04-04}}</ref>
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators, aside from the 64DD emulation itself is imperfect.
==Hardware variants==
===iQue Player emulation===
Before the GBA, DS, and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, which was called the iQue Player, through their not-quite-subsidiary iQue. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora's Mask port was canceled), Super Mario 64, and others.
* Eleven Beat: World Tournament
* Hi Pai Paradise
* Hi Pai Paradise 2
* Kuru Kuru Fever
* Magical Tetris Challenge
The remaining ones from the system's library not yet covered are:
* Hi Pai Paradise 2
* Rev Limit
* Variant Schwanzer
[[Category:Nintendo consoles]]
[[Category:Nintendo 64 emulators|*]]
[[Category:Emulated By MAME]]
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