Changes

Jump to navigation Jump to search

Emulators on Wii

1,776 bytes removed, 05:34, 16 October 2021
m
Neo Geo: Memory note.
{{Infobox console
|title = Nintendo 64Wii|logo = Nintendo64ConsoleWii-Console.png|developer = [[:Nintendo]]|type = [[:Category:ConsolesEmulators on home consoles|Home video game console]]|generation = [[:Category:FifthEmulators on seventh-generation video game consoles|Fifth Seventh generation]]|release = 19962006|discontinued = 20022013|predecessor = [[Super Nintendo emulatorsEmulators on GameCube|SNESGameCube]]|successor = [[GameCube emulators|GameCube]]Wii U
|emulated = {{✓}}
}}
The '''Nintendo 64''' is a 64-bit fifth-generation console released by Nintendo on September 29, 1996 for {{inflation[[File:WiiEmus.png|USD|199.99thumb|1996}}Overview of the main popular systems that can be emulated without issues.]]
Nintendo was the second company approached by Silicon Graphics Inc. (SGI), who wanted For information on how to roll out their previously enterprise-only technology in the consumer space. They originally pitched their idea to Segamake them run, but it's assumed that Nintendo's offer was more appealing. With please see the NEC VR4300 CPU clocked at 93following: https://sites.75 MHz, 4MB of RAM,<ref group=N>Though a separate add-on was later released called the "Expansion Pak" that added an additional 4MB of RAM, totaling 8MBgoogle.<com/site/completesg/ref> and an SGI RCP GPU, Nintendo had finalized much of the hardware at least a year before launch, preventing video games from needing drastic rewrites as a result of architectural changes. The development workstations were often Unixhacking-based, something that would later help reverse engineers in some projects.guide
==EmulatorsMulti-system==
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name
! scope="col"|Platform(s)! scope="col"|Latest Version! scope="col"|Controller Pak! scope="col"[[Emulation Accuracy|Rumble PakAccuracy]]! scope="col"|Transfer Pak! scope="col"|64DD! scope<abbr title="colFree/Libre and Open-Source Software"|[[libretro|Libretro Core]]>FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="11"|PC [[Virtual Console]]| N/ x86A| Mid| {{✗}}| {{✗}}| {{✓}}
|-
|ParaLLEl|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}[http://wiibrew.org/wiki/WiiMednafen WiiMednafen]|[https://www.retroarchgithub.com/ 2.0raz0red/wii-rc2mednafen git]|{{✓}}|{{✓}}|{{✗}}|{{✓}}Mid|{{✓}}*|{{✓}}|{{✓}}
|-
|[[m64pRetroArch]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://githubretroarch.com/loganmc10/m64p/releases ?page=platforms {{m64pVerRetroArchVer}}]| Mid|{{✓}}|{{✓}}|{{}}|{{✗}}|{{✓}}|;WiiMednafen:Emulates the following: GameBoy/GameBoy Color GameBoy Advance Game Gear Lynx MegaDrive/Genesis Nintendo Entertainment System (NES) Neo Geo Pocket PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx (Fast version) PC-FX Sega Master System Virtual Boy WonderSwan WiiMednafen has not been programmed to work in PAL systems and it will have black bars on top and bottom of the screen leading to a sort of widescreen stretch effect. Double-strike mode (240p) will not work properly even on a CRT and regardless of the cables used. ==Arcade=====[[MAME]]==={{✓}}|{{✓}}class="wikitable" style="text-align:center;"
|-
! scope="col"|Name! scope="col"|Version! scope="col"|[[Project64Emulation Accuracy|Accuracy]]|align! scope=left|{{Icon|Windows}}"col"|[https://github.com/project64/project64/releases {{Project64Ver}}]<br >[https:abbr title="Free//www.pj64Libre and Open-emu.comSource Software">FLOSS</nightly-builds Dev]abbr>! scope="col"|{{✓}}Active! scope="col"|{{✓}}[[Recommended Emulators|{{✓}}|{{✓}}|{{✗}}|{{✓}}|{{✓}}Recommended]]
|-
|[[Project64 Netplay]]|align=left|{{Icon|Windows}}SDLMAME Wii|[https://pj64netplaycode.google.com/p/sdl-emu.mlmame-wii/downloads/downloadlist 1.html {{Project64NetplayVer}}0]|{{✗}}|{{✗}}|{{✗}}Mid|{{✗}}|{{✗}}|{{✓}}|{{✓}}
|-
|[[CEN64]]|align=left|{{Icon|Windows|Linux|macOS}}SDLMAME|[httpshttp://githubprototeam.comorg/tj90241downloads/cen64 Gitrelease-wii-sdlmame-full.zip 0.125]|{{✓}}Mid|{{}}|{{}}|{{✓}}|{{✗}}|{==Consoles=====NES/Famicom==={✓}}|{{~}}class="wikitable" style="text-align:center;"
|-
! scope="col"|Name! scope="col"|Version! scope="col"|[[Mupen64PlusEmulation Accuracy|Accuracy]]! scope="col"|align<abbr title=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://github.com"Free/mupen64plus/mupen64plusLibre and Open-coreSource Software">FLOSS</releases {{Mupen64PlusVer}}]abbr>! scope="col"|{{✓}}Active! scope="col"|{{✓}}[[Recommended Emulators|{{✗}}|{{✗}}|{{✓}}|{{✓}}|{{~}}Recommended]]
|-
|[[1964]]|align=left|{{Icon|Windows}}FCE Ultra GX|[httphttps://www.emulation64github.com/files/getfile/936/ 1.1] (Official)<br />[http://files.emulation64.fr/Emulateursdborth/EMU_1964_146.zip 1.2 r146fceugx git] (Unofficial SVN)|{{✓}}Mid|{{✓}}|{{✓}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}
|-
|DaedalusX64|align=left|{{Icon|Linux}}[http://wiibrew.org/wiki/WiiMednafen WiiMednafen]|[https://github.com/DaedalusX64raz0red/daedalus/releases/latest Gitwii-mednafen git]| Mid|{{✓}}|{{✓}}|{{}}|{{✗}}|{{✗}}|{===SNES/Super Famicom==={✓}}|{{✗}}class="wikitable" style="text-align:center;"
|-
! scope="col"|Name! scope="col"|Version! scope="col"|[[SixtyforceEmulation Accuracy|Accuracy]]! scope="col"|align<abbr title=left|{{Icon|macOS}}|[http://sixtyforce.com"Free/downloadLibre and Open-Source Software">FLOSS</ {{SixtyforceVer}}]abbr>! scope="col"|{{✓}}Active! scope="col"|{{✓}}[[Recommended Emulators|{{✗}}|{{✗}}|{{✗}}|{{✓}}|{{✗}}Recommended]]
|-
|Larper64|align=left|{{Icon|Windows|Linux}}Snes9x GX|[https://thirdworldgithub.devcom/dborth/ 0.3snes9xgx git]|{{✗}}Mid|{{}}|{{✗}}|{{✗}}|{{✗}}|{{✓}}|{{✗}}
|-
|[[UltraHLE]]|align=left|{{Icon|Windows}}Snes9x RX|[https://web.archive.org/web/20070312015944/http://www.emuunlimgithub.com/UltraHLEniuus/ultrahle.zip 1.0snes9xrx git]|{{✗}}Mid|{{}}|{{}}|{{~}}|{{✗}}|{===Nintendo 64==={✗}}|{{✗}}class="wikitable" style="text-align:center;"
|-
! scope="col"|[[MAME]]Name|align! scope=left|{{Icon|Windows|Linux|macOS"col"|FreeBSD}}Version! scope="col"|[http://www.mamedev.org/release.html {{MAMEVer}}[Emulation Accuracy|Accuracy]]! scope="col"|{{✗}}Dolphin! scope="col"|{{✗}}Wii U! scope="col"|{{✗}}<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|{{✓}}Active! scope="col"|{{✓}}[[Recommended Emulators|{{✓}}|{{✗}}Recommended]]
|-
|[[Ryu64]]|align=left|{{Icon|Windows|Linux|macOS}}Not64|[https://github.com/Ryu64EmulatorExtrems/Ryu64 GitNot64 git]|{{✗}}|{{✗}}Mid|{{}}|{{}}|{{}}|{{}}|{{}}
|-
|R64Emu|align=left|{{Icon|Windows|Linux|macOS}}Wii64 Rice|[https://github.com/raskyemukidid/r64emu GitWii64 git]|{{✗}}Mid|{{}}|{{}}|{{✗}}|{{✗}}|{{✓}}|{{TBD}}
|-
!colspan| Wii64| [https://code.google.com/archive/p/mupen64gc/downloads 1.1]| Mid| {{✗}}<small> (Low Compatibility)</small>| {{~}}<small> (Low Compatibility)</small>| {{✓}}| {{✗}}| {{✗}}|}There's frequent hiccups and graphical glitches in most N64 games on either emulators. Tinkering with settings might help in some cases. [https://youtu.be/I_REoKdrlfo?t=1496 (Source)] ===Nintendo GameCube==={| class="wikitable" style="11text-align:center;"|Mobile / ARM
|-
! scope="col"|[[Mupen64Plus]] FZName|align! scope=left"col"|{{Icon|Android}}Version|[https://play.google.com/store/apps/details?id! scope=org.mupen64plusae.v3.fzurita 3.0.222 (beta)]|{{✓}}|{{✓}}|{{✓}}|{{✗}}|{{✗}}|{{✓}}|{{✓}}|-"col"|[[Mupen64PlusEmulation Accuracy|Accuracy]]-pandora! scope="col"|align<abbr title=left|{{Icon|Pandora}}|[https:/"Free/pyraLibre and Open-handheld.com/boards/threadsSource Software">FLOSS</mupen64plus-2-2.72661/ Build 21] (v2.2)|{{✓}}|?|?|{{✗}}|{{✗}}|{{✓}}abbr>! scope="col"|{{✓}}|-Active!colspanscope="11col"|Consoles|-|[[Virtual ConsoleRecommended Emulators|Recommended]]|align=left|{{Icon|Wii|WiiU}}|N/A|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✓}}|{{✓}}
|-
|Not64|align=left|{{Icon|GCN|Wii}}|[https://github.com/Extrems/Not64/releases/latest 20200609[Nintendont]]|{{✓}}|{{✓}}|{{✗}}|{{✗}}|{{✗}}|{{✓}}|{{✓}}|-|DaedalusX64|align=left|{{Icon|PSP|3DS}}<br>{{Icon|Vita|PS2}}|[https://github.com/DaedalusX64/daedalus/releasesFIX94/latest GitNintendont git], [https://github.com/masterfeizz/DaedalusX64-3DS/releases 3DS Git]<br>[https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases vitaGL Git], [https://www.ps2-home.com/forum/viewtopic.php?f=99&p=39957#p39957 PS2]|{{✓}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}Mid|{{✓}}|{{~}}|-|[https://code.google.com/p/mupen64gc/ Wii64]|align=left|{{Icon|GCN|Wii}}|[https://code.google.com/archive/p/mupen64gc/downloads 1.1 beta]|{{✓}}|{{✓}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}
|}
This requires a bit of explaining.
<nowiki>* Available exclusively When the Nintendo Wii was launched, it introduced native backward compatibility with the GameCube, allowing memory cards and GameCube controllers to be used with GameCube games. This is widely known and it allowed [[Dolphin]] to support the Wii early in its open-source era. However, this compatibility was lost when Nintendo released newer models called the Wii: Family Edition (although the ports were merely stripped from the casing; the circuit board still contains the areas where the connectors would go, see Wikipedia's section on it) and the Wii Mini (which also lacks an SD card slot as well.) Also on the Wii U, the GameCube ports don't exist at all, only being offered afterward as a libretro core</nowiki>USB peripheral in order to play Super Smash Bros. for Wii U.
===Comparisons===Although many Nintendo 64 emulators have been made However, homebrew developer FIX94 has developed an interpreter that allows all versions of the Wii (and many games the Wii U) that can be run between themhomebrew to read and run GameCube games, complete compatibility and/or accuracy still leaves not only from a bit to be desired. For half a decadedisc, Mupen64Plus but from SD cards and Project64 have vied for USB devices too. This comes with the added benefit that more controllers are supported past the most playable emulatornormal GameCube ones, and which has been more compatible has depended makes it possible to play on when and in what configuration each emulator has been tested. Both emulators default to lackluster plugins, but, as of August 2017, both emulators consoles that don't have roughly equal graphical accuracy when running with GLideN64GCN controller ports.
;[[Mupen64Plus]]:A multi-platform emulator based on Hacktarux's Mupen64. It's about as accurate as Project64Some notable features are the ability to use other controllers like the Classic Controller,<ref>loganmc10. [https://github.com/mupen64plus/mupen64plus-core/pull/336 ''Ignore TLB write if TLB entry is unmapping itself'']. "By the wayWiimote+Nunchuck, once thisand some HID USB controllers, along with the other PR's I have waiting are mergedmemory card emulation, we are at "compatibility parity" with Project64 as far as I can tell. I don't know of any game that doesn't boot with mupen64plus that works in PJ64."</ref> when both emulators are run with GLideN64playing TRIFORCE arcade games (after converted to an . However, Mupen64Plus lacks a native GUIiso), instead being launched either from the command line or by dragging and dropping ROMs onto recently Broadband Adapter emulation using the executable and editing the config with a text editor. [[BizHawk]] and [[OpenEmu]] use forks of Mupen64Plus and its plugins for their N64 emulation, but they seem to be shallowWii's wireless communications.
===SG-1000/Master System/Genesis/Sega CD/Game Gear==={| class="wikitable" style="text-align:center;ParaLLEl:A heavily"|-modified fork developed as a ! scope="col"|Name! scope="col"|Version! scope="col"|[[libretroEmulation Accuracy|Accuracy]] core. It introduces many features ! scope="col"|<abbr title="Free/Libre and optimizations not present in mainline alongside Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[RetroArchRecommended Emulators|Recommended]]'s general features, including Project64|-style overclocking for faster frame rates, 3-point texture filtering, superior A/V sync and latency, and even an exclusive LLE Vulkan renderer based on Angrylion's pixel-perfect RDP plugin, making it a better alternative to the standalone version in some cases, especially if accuracy is the goal. ParaLLEl has a special "| [[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI ModeGenesis Plus GX]]" option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a | [https://www.youtubegithub.com/watchekeeke/Genesis-Plus-GX git]| Mid| ?v=z7_D_D419S0 powerful GPU]. It also offers native high resolution rendering, only available in integer scales | {{✗}}| {{✓}}|}Slowdown may occur when on 3D sections of the original N64 resolutionGenesis games or 32X games.
===Saturn==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[m64pEmulation Accuracy|Accuracy]]:Probably the easiest ! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="out of the boxcol" solution for Nintendo 64 emulation|[[Recommended Emulators|Recommended]]|-| Yabause Wii| [http://www.mediafire.com/download. It comes with GLideN64, as well as its own custom GUI and input pluginphp?gzz3n5cd0plcca9 r2926 beta26]| Mid| ?| {{✗}}| {{✓}}|};Yabause Wii:Extremely poor performance.
===PlayStation==={| class="wikitable" style="text-align:center;Wii64 "|-! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Dolphin! scope="col"|Wii U! scope="col"|<abbr title="Free/Libre and Not64Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| WiiSXRX (port of [[PCSX-Reloaded|PCSXR]])| [https:Both are based on Mupen64, with Not64 being a fork //github.com/niuus/WiiSXRX/releases git]| Mid| ?| ?| {{✓}}| {{✗}}| {{✓}}|-| WiiSXR (port of Wii64[[PCSX-Reloaded|PCSXR]])| [https://github. Not64 claims to be better optimized as well as having higher compatibility and more frequent updatescom/Mystro256/wiisxr/releases beta 3.2]| Mid| ?| ?| {{✓}}| {{✗}}| {{✓}}|-| WiiSX| [https://code.google. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console releases whenever possiblecom/archive/p/pcsxgc/downloads beta 2.1]| Low| {{✗}}<small> (Low Compatibility)| {{✗}}<small> (Low Compatibility)| {{✓}}| {{✗}}| {{✓}}|}
===PC Engine (TurboGrafx-16)==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[Project64Emulation Accuracy|Accuracy]]:An open-source emulator for Windows. Its official release builds are more up-to-date than Mupen64Plus', and the current version, 2.3.2, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking ! scope="col"|<abbr title="Free/Libre and Transfer Pak emulation. However, it doesn't come with GLideN64 out-of-theOpen-box, and the default video and audio plugins aren't even the best in the box. It presently remains confined to Windows, though work is underway to port it to Android and Linux. For the most part, it works well in Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[WineRecommended Emulators|Recommended]]|-| [http://wiibrew.org/wiki/WiiMednafen WiiMednafen], but, if you're on a different platform, use Mupen64Plus instead| [https://github.com/raz0red/wii-mednafen git]| Mid| {{✓}}| {{✓}}| {{✓}}|}
===PC-FX==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Dolphin! scope="col"|Wii U! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[CEN64Recommended Emulators|Recommended]]|-| [http:Aims for cycle accuracy while, at the same time, aiming to eventually be usable on modern PC hardware//wiibrew. It currently lacks many features and has spotty compatibility, but it's gradually improvingorg/wiki/WiiMednafen WiiMednafen]| [https://github. It can already emulate some wellcom/raz0red/wii-known edge cases such as the picture recognition in Pokemon Snap.mednafen git]| Mid| {{~}}<small> (Slow)</small>| {{~}}<small> (Slow)</small>| {{✓}}| {{✓}}| {{~}}|}
===Neo Geo CD==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[1964Recommended Emulators|Recommended]]|-| NeoCD-Wii| [http:Along with its various versions and forks, it was once a decent, speedy open//dommagemais.free.fr/progs/wii/NeoGeoCD/NeoCD-source alternative to Project64 and Mupen64, though it usually lagged behind the two compatibilityWii-wise0. Nowadays it has completely fallen off the radar as development has halted, and there is no longer a central code repo to speak of5. There is little reason to use it nowadays outside of historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64zip 0.5]| Mid| ?| {{✗}}| {{✓}}|}
===Neo Geo==={| class="wikitable" style="text-align:center;Daedalus"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| [http://www.wiibrew.org/wiki/GxGeo GxGeo]| [https:is an Nintendo 64 emulator for PC which was ported to the PSP under the name of DaedalusX64//code.google. The PSP version later became the main version and got ported to platforms such as the Dreamcast, the PS2, the PS Vita and com/archive/p/gxgeo/downloads r23]| Mid| ?| {{✗}}| {{✓}}|} Anything bigger than 25MBs won't load because the 3DS. On PSP, several games are able to reach full speed and most of them work with few emulation issuesWii doesn't have enough memory.
===ColecoVision==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[SixtyforceEmulation Accuracy|Accuracy]]:is macOS-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users, particularly those with older Macs, since it's the only emulator with a ! scope="col"|<abbr title="Power PCFree/Libre and Open-Source Software">PPCFLOSS</abbr> ! scope="col"|Active! scope="col"|[[Dynamic recompilationRecommended Emulators|dynarecRecommended]]), but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become less relevant. However, development is still on ongoing, and is currently in its |-| [https://sixtyforcewiibrew.comorg/rosettawiki/ third rewriteWiiColEm WiiColEm] to support the upcoming | [https://engithub.wikipediacom/raz0red/wiicolem/releases/download/0.org3/wiki/Applewiicolem-designed_processors Apple Silicon0_3.zip 0.3].| Mid| ?| {{✗}}| {{✓}}|}
===Intellivision==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[UltraHLEEmulation Accuracy|Accuracy]]:marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through ! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[High/Low level emulationRecommended Emulators|high-level emulationRecommended]]; it isn't without its drawbacks though |- pressure from users, combined with legal threats from Nintendo, forced them to discontinue development| [https://wiibrew. Besides being for historical value, there's not much to expect from this emulator anyway due to compatibility issuesorg/wiki/JzintvWii JzintvWii]| [http://www.wiibrew.org/w/images/a/a9/JzintvWii.zip 1.0.2]| Mid| {{✓}}| {{✗}}| {{✓}}|}
===Magnavox Odyssey²/Videopac==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[Ryu64Emulation Accuracy|Accuracy]]:is a Nintendo 64 emulator made in C#. The 'Ryu' word is named after the ! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="RyuJITcol" used in both Visual Basic & C#. But it might have been inspired by the lead author's sole (so far) |[[Recommended Emulators|Recommended]]|-| [https://githubwiibrew.comorg/Ryujinxwiki/Ryujinx/commits?author=Dudejoe870 commit] at Switch emulator, [[Ryujinx]O2em O2em]'s Git repository and his depreciated | [httpshttp://githubwww.wiibrew.comorg/Dudejoe870w/RyujinxAutoUpdate Ryujinx Auto Updater] toolimages/5/5c/O2em. "86RYU", a x86 JIT compiler, is being developed alongside this emulator toozip 1.0]| Mid| ?| {{✗}}| {{✓}}|}
===Atari 2600==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation issuesAccuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| [https://wiibrew.org/wiki/Wii2600 Wii2600]| [https://github.com/arocchi/wii2600 git]| Mid| {{✓}}| {{Main✗}}|Recommended N64 plugins{{✓}}|}
The Nintendo 64 emulation scene can be described as a hot mess. It got to that point because of the overall emulation scene's climate in the early days, which was to stub off certain components of the emulated hardware as plugins. (Other consoles weren't immune to this phenomenon===Atari 7800==={| class="wikitable" style="text-align:center; it also happened to "|-! scope="col"|Name! scope="col"|Version! scope="col"|[[PlayStation emulatorsEmulation Accuracy|the first PlayStationAccuracy]].) Developers underestimated the complexity of the system, ! scope="col"|<abbr title="Free/Libre and with little demand for improvements beyond getting the popular titles working from beginning to end, most emulator developers stuck with the codebases they knew for as long as possible and never integrated any of the plugins that were needed to make up a full project, or merge their codebases into one project. And because almost no documentation is available for cleanOpen-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-room reverse engineers, figuring out how the hardware actually functioned had to be done manually, which took longer| [https://wiibrew. The unfortunate result of this is that many games require specific plugin arrangements and specific emulators in order to run well, and there is no viable alternative that isn't just an iteration on the existing plugin-based emulatorsorg/wiki/Wii7800 Wii7800]| [https://github.com/raz0red/wii7800/releases git]| Mid| {{✓}}| {{✗}}| {{✓}}|}
===Vectrex==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[HighEmulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</Low level emulationabbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|High-level vs| [https://wiibrew. low-levelorg/wiki/VectrexWii VectrexWii]| [https://wiibrew.org/w/images/2/2c/Vecxwii.zip 0.3] graphics===| Mid| ?| {{✗}}| {{✓}}|}
One of the biggest hurdles to emulating the Nintendo 64 is the Reality Display Processor ==Handhelds=====Game Boy/Color/Advance==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|GB/GBC! scope="col"|GBA! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Dolphin! scope="col"|Wii U! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| [[mGBA]]| [https://s3.amazonaws.com/mgba/mGBA-build-latest-wii.7z Nightly]| {{✓}}| {{✓}}| Mid| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}|-| [https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA Enhanced mGBA]| [https://github.com/extremscorner/emgba/releases git]| {{✓}}| {{✓}}| Mid| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}|-| [https://wiibrew.org/wiki/Visual_Boy_Advance_GX Visual Boy Advance GX]| [https://github.com/dborth/vbagx git]| {{✓}}| {{✓}}| Mid| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}|-| [https://wiibrew.org/wiki/RIN_Wii RIN Wii]| [http://perso.latribu.com/decker/wii/download/rin-GC-Wii-20081216-WHL.zip 2008]| {{✓}}| {{✗}}| Mid| {{✓}}| {{✗}}<small> (RDPBlack Screen), one of two components in the Reality Coprocessor made by SGI. The Reality Display Processor was the most powerful consumer</small>| {{✓}}| {{✗}}| {{✓}}|-grade GPU at the time of the console's release; this was a selling point that Nintendo wanted to emphasize as a result of working with SGI| [http://wiibrew. However, reverse engineering efforts for popular Nintendo 64 games showed that Nintendo's software development kit included a common microcode for the RDP. It's possible Nintendo didn't want to give developers access at a lower level out of fears that doing so would damage consumer units, but that meant most of the effort spent emulating the RDP would go towards figuring out how to handle the microcodeorg/wiki/WiiMednafen WiiMednafen]| [https://github.com/raz0red/wii-mednafen git]| {{✓}}| {{✓}}| Mid| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}|}
* Most developers in 1999 ===Virtual Boy==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and the early 2000s opted to approximate functions through various APIs such as Direct3D, OpenGL, and even Glide. While this resulted in much more reasonable system requirements for emulation, along with prettier, higher resolution graphics, this method proved to be hit and miss, often requiring perOpen-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-game tweaks and settings to prevent graphical glitches on many games. Some games flat out didn't work, because it wasn't clear what the microcode did or why, and required extensive hardware testing| [http://wiibrew.org/wiki/WiiMednafen WiiMednafen]* On the low level side, developers would either completely emulate the RDP or autodetect the microcode and use an appropriate implementation for the game| [https://github. The former would mean a software renderer accurate to the hardware but major performance bottlenecks unless optimizations like vectorization and multicom/raz0red/wii-threading were implemented. The latter would mean faster performance but developers would still have to figure out how to account for edge cases.mednafen git]| Mid| {{✓}}| {{✓}}| {{✓}}|}
gonetz and one or two assistants have spent a large portion of development improving GlideN64's handling of microcode throughout 2016-2018.<ref name===Nintendo DS==={| class="wikitable" style="gliden64_blogtext-1align:center;">{{cite web|url-! scope=https://gliden64.blogspot.com/2017/"col"|titleName! scope=Public Release 3.0"col"|publisherVersion! scope=Blogspot"col"|accessdateDSi! scope=2018-06-17"col"|date=2017-12-29}}</ref><ref nameGBA! scope="ZSortBOSScol">{{cite web|url=https://github.com/gonetz/GLideN64/issues/1685#issuecomment-364436534[[Emulation Accuracy|titleAccuracy]]! scope=Initial implementation of BOSS ZSort ucode (WDC, Stunt Racer)"col"|publisherDolphin! scope=GitHub"col"|accessdateWii U! scope=2018-06-17"col"|date<abbr title=2018"Free/Libre and Open-02-10}}Source Software">FLOSS</refabbr> This means that ! scope="col"|Active! scope="col"|[https[Recommended Emulators|Recommended]]|-| [http://youtuwiibrew.beorg/wiki/HfCOnmRHI0o Factor 5DeSmuME_Wii DeSmuME Wii]'s games are now working in the high-level graphics mode.<ref name="Indiegogo">{{cite web|url=[https://wwwcode.indiegogogoogle.com/projectsp/indiana-j-infernal-machine-high-level-emulation#desmumewii/updatesdownloads/alllist r253]|title="Indiana J. & Infernal Machine" HLE{{✗}}|publisher=Indiegogo{{✗}}|accessdate=2018-06-17Mid|date=2018-05-17{{✗}}<small> (Very Slow/ref>Low Compatibility)<ref name="gliden64_blog-2"/small>| {{cite web|url=https:✗}}<small> (Very Slow/Low Compatibility)</gliden64.blogspot.com/2018/05/hle-implementation-of-microcodes-for.htmlsmall>|title=HLE implementation of microcodes for "Indiana Jones" and "Battle for Naboo" completed.{{✓}}|publisher=Blogspot{{✗}}|accessdate=2018-06-17{{✓}}|date=2018-05-26}}</ref> Other games may still have issues with RDP quirks like frame buffer/depth buffer access (issues with how the frame buffer is used as well as performance issues), VI emulation, and how combine/blending modes are emulated (such as noise issues and combiner accuracy).
It should be noted that most games technically work through the HLE method, but it's not an accurate representation of what the video output actually looked like, but rather a rough approximation by your graphics card. Whether this is an improvement or not is subjective.===Neo Geo Pocket==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<gallery widthsabbr title="300Free/Libre and Open-Source Software" mode>FLOSS</abbr>! scope="packedcol">|ActiveMajora's mask accurate.png! scope="col"|[[Recommended Emulators|Low level emulation of Majora's Mask using SoftGraphicRecommended]]Project64 2013|-07| [http://wiibrew.org/wiki/WiiMednafen WiiMednafen]| [https://github.com/raz0red/wii-26 14-20-17-55.pngmednafen git]| Mid| {{✓}}| {{✓}}|High level emulation of Majora's Mask using Jabo's Direct3D{{✓}}</gallery>|}
===WonderSwan==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[Texture filteringEmulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|ActiveThe Nintendo 64 was the first consumer device to be able to filter textures when rendering 3D objects. However, unlike every console and PC graphics card made after the N64, its implementation of bilinear was primitive in that, in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this ! scope="imperfectcol" version of bilinear filtering, HLE plugins instead apply conventional filtering, interpolating straight from the source texture up to the output resolution the same way a PC game would|[[Recommended Emulators|Recommended]]|-| [http://wiibrew. While that method is technically superior, it can result in textures that look even blurrier than on real hardwareorg/wiki/WiiMednafen WiiMednafen]| [https://github.com/raz0red/wii-mednafen git]| Mid| {{✓}}| {{✓}}| {{✓}}|}
Another issue lies with the appliance of texture filtering per quad on static images, ===Atari Lynx==={| class="wikitable" style="text, -align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Dolphin! scope="col"|Wii U! scope="col"|<abbr title="Free/Libre and spritesOpen-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| [http://wiibrew. Because each quad is filtered separately, this can cause some visual inconsistenciesorg/wiki/WiiMednafen WiiMednafen]| [https://github. Text and UI elements often look as though their edges cut off abruptly, and static images, such as precom/raz0red/wii-mednafen git]| Mid| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}|-rendered backgrounds or menu screens, may look as though they are separated into squares| [https://wiibrew.org/wiki/WiiHandy WiiHandy]| [https://github. Some plugins allow the user to turn off texture filtering to remedy this, but, unfortunately, this also applies to textures in the game world, exposing their oftentimes low resolutionscom/raz0red/wiihandy/releases 0.4]| Mid| {{✓}}| {{✓}}| {{✓}}| {{✗}}| {{✓}}|}
RetroArch's Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64===Trojan LCD Game==={| class="wikitable" style="text-style threealign:center;"|-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, ! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and menu screens, while still retaining texture filtering. PixelOpen-accurate plugins do not have these problems at all.Source Software">FLOSS</abbr><gallery widths! scope="300col" mode|Active! scope="packedcol">|[[Recommended Emulators|Recommended]]Project64_2013|-06| TrojanWii| [https://web.archive.org/web/20090105161546/http://theconradbros.com/wp-26_17content/uploads/2008/09/trojanwii-44copy-58the-31.png|Conker's Bad Fur Day copyright screen, displaying issues with filtered text.Mupen64plus_2013contents-of-08this-18_20folder-35at-50the-root-08.png|Ocarina of Time's menu subscreen, displaying issues with filtering. Note how -the Quest Status screen appears to be divided into a grid-sd.rar 2008] <small>(Archived, Auto-Downloads)</gallerysmall>| Mid| ?| {{✗}}| {{✓}}|}
==Computers=Voice Recognition Unit emulation====[[DOSBox]]===The Voice Recognition Unit (VRU) is an accessory used primarily by ''Hey You, Pikachu''. No emulator or input plugin supports this, although there is an on-going effort to get it working.<ref name{| class="emutalkwikitable">{{cite web|urlstyle=http"text-align://www.emutalk.net/threads/55279center;"|title-! scope=Hey You"col"|Name! Pikachu - Possible HLE Implementationscope="col"|publisherVersion! scope=emutalk"col"|accessdate[[Emulation Accuracy|Accuracy]]! scope=2018-06-17"col"|date<abbr title=2014"Free/Libre and Open-10-27, Last edit: 2016-04-04}}Source Software">FLOSS</refabbr>! scope===''Densha De Go"col"|Active!'' Controllerscope===Also available for the "col"|[[PlayStation emulatorsRecommended Emulators|PlayStationRecommended]], ''Densha De Go! 64'' is a Japan|-only train simulator released by | [[Wikipediahttp:Taito|Taito//wiibrew.org/wiki/DOSBox_Wii DOSBox Wii]] that is compatible with an optional special controller that plugs into the player 3 port.<ref name="ArcadeUSA">{{cite web|url=[https://www.youtubegithub.com/watch?v=cCcPAGhcnckdborth/dosbox-wii/releases git]|title=Densha De Go! Nintendo 64 Controller!Mid|publisher=YouTube{{✓}}|accessdate=2018-06-17{{✗}}|date=2017-01-20{{✓}}|}</ref> No emulator supports it.
===Pokémon Snap StationSinclair ZX Spectrum===There was a special kiosk designed to promote ''Pokémon Snap'' called the ''Pokémon Snap Station'', which is also compatible with the North American ''Pokémon Stadium'' with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.<ref name{| class="Sixty Formulawikitable">{{cite web|urlstyle=https"text-align://www.youtube.com/watch?vcenter;"|-! scope=AMbjvGvPkV4"col"|titleName! scope=The Pokemon Snap Station"col"|publisherVersion! scope=YouTube"col"|[[Emulation Accuracy|accessdateAccuracy]]! scope=2018-06-17"col"|date<abbr title=2016"Free/Libre and Open-05-21}}Source Software">FLOSS</refabbr><ref name! scope="MetalJesusRockscol">{{cite web|urlActive! scope=https"col"|[[Recommended Emulators|Recommended]]|-| FBZX Wii| [http://wwwfbzx-wii.youtubegooglecode.com/watch?v=5_UGpRN6AnM&t=3m35sfiles/fbzx-wii-v10-bin.tar.gz v10]|title=VIDEO GAME KIOSKS - Extreme Game Collecting!Mid|publisher=YouTube?|accessdate=2018-06-17{{✗}}|date=2016-05-25{{✓}}</ref> Although the special cartridge boots in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges.|}
===Transfer Pak emulationCommodore 64===A few games use the Transfer Pak such as ''Mario Golf'', ''Mario Tennis'', ''Mario Artist{| class="wikitable" style="text-align: Paint Studio'', center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and the ''Pokémon Stadium'' gamesOpen-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| [http://wiibrew. Mostly, this can be done with Norg/wiki/C64-Gage's input plugin, but a couple of things aren't emulatednetwork.org Frodo]| [https://github.com/Oibaf66/frodo-wii/releases 2.4.1]| Mid| {{✓}}| {{✗}}| {{✓}}|}
*Taking pictures with the Japanese ''Game Boy Camera'' (called ''Pocket Camera'') while in Transfer Pak mode playing ''Mario Artist: Paint Studio'' displays static.===Commodore 65==={{no known emulators}}
===64DD emulationMSX===The 64DD (an abbreviation for {| class="wikitable"64 Disk Drivestyle=") was a peripheral which allowed a proprietary disk format to be used with the N64text-align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| [http://wiibrew. These disks had more space at a cheaper manufacturing costorg/wiki/BlueMSX-wii blueMSX-Wii]| [https://code. The peripheral was a commercial failure and was never released outside of Japangoogle. Internal evidence suggests that, much like the GBA ecom/archive/p/bluemsx-Reader, it wasn't even intended for a European releasewii/downloads 1.0.3]| Mid| {{✓}}| {{✗}}| {{✓}}|}
Expansion disks are region===Apple IIe==={| class="wikitable" style="text-coded to either Japan or US (obviously unused) align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and won't work with N64 games from the wrong region. Only FOpen-Zero X has full support for this feature, but dummiedSource Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-out expansion data in Ocarina of Time and Mario Party 2 (JP| [http://wiibrew.org/wiki/WiiApple WiiApple]| [https://code.google.com/archive/p/wiiapple/PAL) exist as welldownloads 0.0.7]| Mid| {{✓}}| {{✗}}| {{✓}}|}
The special AV===Commodore Amiga==={| class="wikitable" style="text-In cartridge (NUSalign:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-028) that ''Mario Artist| [https://wiibrew.org/wiki/UAE_Wii UAE Wii]| [https: Talent Studio'' can use doesn't work because it requires an RCA cable signal//github.com/Oibaf66/uae-wii/releases git]| Mid| {{✓}}| {{✗}}| {{✓}}|}
Recently, there has been an effort to emulate the 64DD, and now ===Atari 800/XL/XE/XEGS/5200==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[Project64Emulation Accuracy|Accuracy]] ! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[MAMERecommended Emulators|Recommended]] can run several commercial 64DD games as part of its N64 emulator|-| [https://wiibrew. This is being ported to [[CEN64org/wiki/WiiXL WiiXL]] with the help of | [https://twittergithub.com/LuigiBlood LuigiBloodraz0red/wiixl/releases git].| Mid| ?| {{✗}}| {{✓}}|}
===CHIP-8===
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name
! scope="col"|Platform(s)Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Latest Version<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|64DD Emulation
! scope="col"|N64 Mouse
! scope="col"|[[Recommended Emulators|Recommended]]
|-
! colspan| Chippy| [https://www.zophar.net/consoles/wii/chip8/chippy.html pre-v2]| Mid| ?| {{✗}}| {{✓}}|} ===Atari ST==={| class="wikitable" style="7text-align:center;"|PC / x86
|-
! scope="col"|Name! scope="col"|Version! scope="col"|[[Project64Emulation Accuracy|Accuracy]]! scope="col"|align<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope=left"col"|[[Recommended Emulators|Recommended]]|{{Icon-|Windows}}Hatari Wii|[https://github.com/project64Wiimpathy/project64 2.3.2HatariWii git]|{{✓}}Mid|Mid?|{{}}|{{✓}}|} ===NEC-PC 98 series==={| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name! scope="col"|Version! scope="col"|[[CEN64Emulation Accuracy|Accuracy]]! scope="col"|align<abbr title=left|{{Icon|Windows|Linux|macOS}}|[https:/"Free/github.comLibre and Open-Source Software">FLOSS</tj90241/cen64 Git]abbr>! scope="col"|{{✓}}Active! scope="col"|Mid[[Recommended Emulators|{{✓}}|{{✗}}Recommended]]
|-
|[[MAME]https://wiibrew.org/wiki/Neko_Project_II Neko Project II]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[httphttps://wwwemulationrealm.mamedev.orgnet/downloads/file/release2003-neko-project-ii-wii-port 0.html {{MAMEVer}}83 beta 6]|{{✓}}Mid|Mid?|{{✗}}|{{}}
|}
* Project64's latest versions emulate the N64 mouse and can load Zoinkity's hacked 64DD cartridge conversions at playable speeds. You'll need to set every game to have 8MB of Memory by default manually. Games do not save, some need ===NEC-PC 88 series==={| class="wikitable" style="text-align:center;"32|-bit engine! scope=" to be unchecked (like Talent Studio), col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest.Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| wii88**The 64DD hardware started to be emulated around 2.3's release with the help of | [https://github.com/LuigiBlood LuigiBloodjpzm/wii88 git]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. In order to play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.| Mid| ?| {{✗}}| {{✓}}|}
* MAME includes early basic 64DD emulation as well but is much slower. Disk images need to be in head===Amstrad CPC==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</track format. See abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| [https://githubwiibrew.comorg/wiki/Wiituka Wiikuta]| [http:/Happy-yappH/ddconvertdavid.git here] for more informationdantoine. It does not currently support disk swapping or saving disk to filesorg/descargas/25 0. Writes only update the copy in memory, and, once the MAME process ends, the changes are lost98. Current usage: <code>mame n64dd -quickload disk -cart cart -nodrc</code> (both disk and cart are optional)8]| Mid| ?| {{✗}}| {{✓}}|}
* CEN64, like Project64, had 64DD emulation ported to it from MAME===VG 5000==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| [https://www.emutopia.com/index. However, it focuses on accuracy and plays much slower than other php/emulators, aside for the 64DD emulation itself is imperfect/item/354-philips-vg-5000/1090-dcvg5k-wii Dcvg5k]| [http://dcvg5k.free.fr/download/dcvg5k_wii_binaire.zip 1.0]| Mid| ?| {{✗}}| {{✓}}|}
==Miscellaneous=iQue Player emulation====[[ScummVM]]===Before the GBA, DS, {| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, which was called the iQue Player, through their notOpen-quiteSource Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-subsidiary iQue| [[ScummVM]]| [https://www. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora's Mask port was canceled), Super Mario 64, and othersscummvm.org/en/downloads/ {{ScummVMVer}}]| Mid| {{✓}}| {{✓}}| {{✓}}|}
Unlike the Chinese releases of their more recent systems ===KOF Flames Of Courage==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and their games, iQue Player releases are regular N64 roms wrapped with several layers of encryption, as well as a ticket and signature system like that on Wii, DSi, 3DS, Wii U and SwitchOpen-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| [https://sites.google. The Chinese ROMcom/site/egstudiogamesen/kof-flames-hacking scene is very active though and has translated the Japanese regular N64 releases for many of these to their language already, which explain some of the Chinese ROMs floating for those. However, recently, almost all pieces of iQue Player software were decrypted to regular .z64 ROM format-courage-v5 KOF Flames Of Courage V5]| [https://mega.nz/#!yWoTkIKZ!J2zECIsdP9s-DTS9nPW8_S2yYmso8Xf3QpA4fLWGCMw v5f]| Mid| ?| {{✗}}| {{✓}}|}
Several of the Chinese game localizations already run on N64 emulators, but as some hardware features of the iQue Player are not yet supported, some games, as well as the system menu ===Super Mario War==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and features in games such as saving, do not work yetOpen-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| Super Mario War| [https://github.com/jpzm/smwwii git]| Mid| ?| {{✗}}| {{✓}}|}
===Aleck 64 arcade emulationGrim Fandango===Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice{| class="wikitable" style="text-align:center;"|-10 for the NES, Super System arcade hardware for SNES, ! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and later Triforce for GCN and Wii U)Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| Grim Fandango interpreter| [https://gbatemp. The Nintendo 64net/threads/residualvm-wii-grim-fandango-variant with more RAM, the Aleck 64, failed to catch on and bombedinterpreter. It was never released outside Japan, even though one N64 port made it342214/ 0.2]| Mid| ?| {{✗}}| {{✓}}|}
The Aleck 64 ROMs were dumped, ===Road Fighter Remake==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons)Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| [http://wiibrew.org/wiki/RoadFighterWii Road Fighter Remake]| [https://code.google. They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scorescom/archive/p/roadfighter-wii/downloads 1. The ones covered by these patches are:0]| Mid| ?| {{✗}}| {{✓}}|}
* Donchan Puzzle Hanabi de Doon!===Wolfenstein 3D===* Eleven Beat{| class="wikitable" style="text-align: World Tournamentcenter;"* Hi Pai Paradise|-* Kuru Kuru Fever! scope="col"|Name! scope="col"|Version* Magical Tetris Challenge! scope="col"|[[Emulation Accuracy|Accuracy]]* Mayjinsen 3 ! scope="col"|<abbr title="Free/ MeijinLibre and Open-SenSource Software">FLOSS</abbr>* Star Soldier: Vanishing Earth (also ported to N64)! scope="col"|Active* Super Real Mahjong VS! scope="col"|[[Recommended Emulators|Recommended]]* Tower & Shaft|-* Vivid Dolls (official eroge game on a Nintendo console) The already available | [http://assemblergameswiibrew.comorg/lwiki/threads/aleck64-on-retail-consoles-poc.55041/ patchesWolfenstein_3D_Wii Wolfenstein_3D_Wii] to convert arcade ROM dumps to regular N64 ROM format can be found | [httphttps://micro-64sourceforge.comnet/databaseprojects/aleck64wolfenstein3dwi/files/wolfenstein3dwi/ 1.shtml here3]. The remaining ones from the system's library not yet covered are:* Hi Pai Paradise 2* Rev Limit* Variant Schwanzer ==Virtual Console games in Dolphin==Some N64 games are emulated well on a Virtual Console game through Dolphin. The system requirements are much higher, but it's doable for many games. The following games are on the N64 Virtual Console for Wii: {|width="100%"Mid|- valign="top"{{✓}}|* 1080 Snowboarding* Bomberman Hero* Cruis'n USA* Custom Robo V2 (Japan only)* F-Zero X* Kirby 64: The Crystal Stars* The Legend of Zelda: Majora's Mask* The Legend of Zelda: Ocarina of Time{{✗}}|* Mario Golf* Mario Kart 64* Mario Party 2* Mario Tennis* Ogre Battle 64: Person of Lordly Caliber* Paper Mario* Pokemon Puzzle League|* Pokemon Snap* Sin & Punishment (English)* Star Fox 64* Super Mario 64* Super Smash Bros.* Wave Race 64* Yoshi's Story{{✓}}
|}
==NotesSee also==<references group=N /> ==References==<references/>  {{Nintendo}}* [[Wii emulators]]
[[Category:ConsolesEmulators on consoles]][[Category:Fifth-generation video game Emulators on home consoles]][[Category:Nintendo Emulators on seventh-generation consoles]][[Category:Nintendo 64 emulators|*]]
15
edits

Navigation menu