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Nintendo 64 emulators

4 bytes added, 20:38, 4 July 2021
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:;ParaLLEl:A heavily-modified fork developed as a [[libretro]] core. It introduces many features and optimizations not present in mainline alongside [[RetroArch]]'s general features, including Project64-style overclocking for faster frame rates, 3-point texture filtering, superior A/V sync and latency, and even an exclusive LLE Vulkan renderer based on Angrylion's pixel-perfect RDP plugin, making it a better alternative to the standalone version in some cases, especially if accuracy is the goal. ParaLLEl has a special "[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI Mode]" option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a [https://www.youtube.com/watch?v=z7_D_D419S0 powerful GPU]. It also offers native high resolution rendering, only available in integer scales of the original N64 resolution.
:;[[m64p]]:Probably the easiest "out of the box" solution for Nintendo 64 emulation. It comes with GLideN64Parallel RDP, as well as its own custom GUI and input plugin.
:;[[RMG]]:Rosalie's Mupen GUI is a project aiming to close the gap between Project64 and Mupen64plus in terms of user experience.
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