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Nintendo 64 emulators

401 bytes added, 17:42, 23 October 2020
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Reverted edits by 108.162.245.125 (talk) to last revision by WebMint
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|Active
! scope="col"|Controller Pak
! scope="col"|Rumble Pak
! scope="col"|64DD
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="11"|PC / x86
|-
|ParaLLEl
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://www.retroarch.com/ 2.0-rc2]
|{{✓}}
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|{{✓}}*
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|[[Mupen64Plus]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://github.com/mupen64plus/mupen64plus-core/releases {{Mupen64PlusVer}}]
|{{✓}}
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|{{✓}}
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|-
|align=left|{{Icon|Windows}}
|[https://pj64netplay-emu.ml/download.html {{Project64NetplayVer}}]
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|-
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|{{~}}
|-
|align=left|{{Icon|Windows}}
|[http://www.emulation64.com/files/getfile/936/ 1.1] (Official)<br />[http://files.emulation64.fr/Emulateurs/EMU_1964_146.zip 1.2 r146] (Unofficial SVN)
|{{✗}}
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|align=left|{{Icon|Linux}}
|[https://github.com/DaedalusX64/daedalus/releases/latest Git]
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|[[Sixtyforce]]
|align=left|{{Icon|macOS}}
|[http://sixtyforce.com/download/ 1.0.4{{SixtyforceVer}}]
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|-
|Larper64
|align=left|{{Icon|Windows|Linux}}
|[https://thirdworld.dev/ 0.3]
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|-
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[http://www.mamedev.org/release.html {{MAMEVer}}]
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|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/rasky/r64emu Git]
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|Larper64
|align=left|{{Icon|Windows}}
|[https://thirdworld.dev/files/Larper64-02.7z 0.2]
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|-
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.222 (beta)]
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|-
|[[Mupen64Plus]]-pandora
|align=left|{{Icon|Pandora}}
|[https://pyra-handheld.com/boards/threads/mupen64plus-2-2.72661/ Build 2021] (v2.2)|{{✓}}
|{{✓}}
|?
|{{✗}}
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|-
|MegaN64<br/><small>(Mupen64+ based)</small>
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=com.aspieapps.free.emulator 7.0]
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|-
|[[Project64]]
|align=left|{{Icon|Android}}
|[https://www.pj64-emu.com/nightly-builds Dev]
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|{{na|text=TBD}}
|-
!colspan="11"|Consoles
|align=left|{{Icon|Wii|WiiU}}
|N/A
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|Not64
|align=left|{{Icon|GCN|Wii}}
|[https://github.com/Extrems/Not64/releases/latest 2019041020200609]|{{✗}}
|{{✓}}
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|-
|[https://code.google.com/p/mupen64gc/ Wii64]DaedalusX64|align=left|{{Icon|GCNPSP|3DS}}<br>{{Icon|Vita|WiiPS2}}|[https://codegithub.googlecom/DaedalusX64/daedalus/releases/latest Git], [https://github.com/masterfeizz/DaedalusX64-3DS/releases 3DS Git]<br>[https://github.com/archiveRinnegatamante/pDaedalusX64-vitaGL/releases vitaGL Git], [https://www.ps2-home.com/mupen64gcforum/downloads 1viewtopic.1 betaphp?f=99&p=39957#p39957 PS2]|{{✗}}|{{✓}}
|{{✓}}
|{{✗}}
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|{{✗}}
|{{✓}}
|{{~}}
|-
|DaedalusX64[https://code.google.com/p/mupen64gc/ Wii64]|align=left|{{Icon|PSPGCN|Wii}}|[https://githubcode.google.com/DaedalusX64archive/daedalusp/releasesmupen64gc/latest Gitdownloads 1.1 beta]
|{{✓}}
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|{{}}|-
|}
 
<nowiki>* Available exclusively as a libretro core</nowiki>
===Comparisons===
:* Wii64 and Not64 are both based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console N64 releases whenever possible.
 
* [[RetroArch]]'s Nintendo 64 libretro core called ParaLLEl is based on Mupen64Plus and its plugins but with heavy modifications. It introduces many features and optimizations not present in mainline alongside RetroArch's general features, including Project64-style overclocking for faster frame rates, 3-point texture filtering, superior A/V sync and latency, and even an exclusive LLE Vulkan renderer based on Angrylion's pixel-perfect RDP plugin, making it a better alternative to the standalone version in some cases, especially if accuracy is the goal. ParaLLEl has a special "[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI Mode]" option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a [https://www.youtube.com/watch?v=z7_D_D419S0 powerful GPU]. It also offers native high resolution rendering, only available in integer scales of the original N64 resolution.
* [[Project64]] is an open-source emulator for Windows. Its official release builds are more up-to-date than Mupen64Plus', and the current version, 2.3.2, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and Transfer Pak emulation. However, it doesn't come with GLideN64 out-of-the-box, and the default video and audio plugins aren't even the best in the box. It presently remains confined to Windows, though work is underway to port it to Android and Linux. For the most part, it works well in [[Wine]], but, if you're on a different platform, use Mupen64Plus instead.
 
* [[RetroArch]]'s Nintendo 64 libretro core is based on Mupen64Plus and its plugins but with heavy modifications. It introduces many features and optimizations not present in mainline alongside RetroArch's general features, including Project64-style overclocking for faster framerates, 3-point texture filtering, superior A/V sync and latency, and even an exclusive LLE Vulkan renderer based on Angrylion's pixel-perfect plugin, making it a better alternative to the standalone version in some cases. Its developers have expressed intentions to eventually rewrite the core and brand it as its own emulator, called paraLLEl. That new paraLLEl core has a special "[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI Mode]" option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a [https://www.youtube.com/watch?v=z7_D_D419S0 powerful GPU].
* [[CEN64]] is an up-and-coming emulator that aims for cycle accuracy while, at the same time, aiming to eventually be usable on modern PC hardware. It currently lacks many features and has spotty compatibility, but it's gradually improving. It can already emulate some well-known edge cases such as the picture recognition in Pokemon Snap.
* [[1964]], along with its various versions and forks, was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged behind the two compatibilities wise. Nowadays it has completely fallen off the radar, as development has stopped, is Windows-only, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64.
* Daedalus is an Nintendo 64 emulator for PC which was ported to the PSP under the name of DaedalusX64. The PSP, which has been version later became the main version and got ported to Windowsplatforms such as the Dreamcast, the PS2, but results are even more hit-the PS Vita and-miss than on other emulators due to being made for PSP first and foremostthe 3DS. On PSP, most several games are playable, able to reach full speed and most of them work with some minor sound few emulation issues. * [[Sixtyforce]] is macOS-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users, particularly those with older Macs, since it's the only emulator with a <abbr title="Power PC">PPC</abbr> [[Dynamic recompilation|dynarec]]), but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become irrelevantless relevant. However, development is still on ongoing, and is currently in its [https://sixtyforce.com/rosetta/ third rewrite] to support the upcoming [https://en.wikipedia.org/wiki/Apple-designed_processors Apple Silicon].
* [[UltraHLE]] marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]; it isn't without its drawbacks though - pressure from users, combined with legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there's not much to expect from this emulator anyway due to compatibility issues.
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