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Nintendo 64 emulators

422 bytes added, 01:31, 30 June 2020
Emulators
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!colspan="11"|PC / x86
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|ParaLLEl
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://www.retroarch.com/ 2.0-rc2]
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|{{✓}}*
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|[[Mupen64Plus]]
|[[Mupen64Plus]]-pandora
|align=left|{{Icon|Pandora}}
|[https://pyra-handheld.com/boards/threads/mupen64plus-2-2.72661/ Build 2021] (v2.2)|{{~}}
|{{✓}}
|?
|Not64
|align=left|{{Icon|GCN|Wii}}
|[https://github.com/Extrems/Not64/releases/latest 2020052420200609]
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|DaedalusX64
|align=left|{{Icon|PSP}}<br>{{Icon|3DS|Vita}}|[https://github.com/DaedalusX64/daedalus/releases/latest Git]<br>[https://github.com/masterfeizz/DaedalusX64-3DS/releases 3DS Git], [https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases vitaGL Git]
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|{{✗}}
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|{{~}}|-
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<nowiki>* Available exclusively as a libretro core</nowiki>
===Comparisons===
:* Wii64 and Not64 are both based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console N64 releases whenever possible.
 
* [[RetroArch]]'s Nintendo 64 libretro core called ParaLLEl is based on Mupen64Plus and its plugins but with heavy modifications. It introduces many features and optimizations not present in mainline alongside RetroArch's general features, including Project64-style overclocking for faster frame rates, 3-point texture filtering, superior A/V sync and latency, and even an exclusive LLE Vulkan renderer based on Angrylion's pixel-perfect RDP plugin, making it a better alternative to the standalone version in some cases, especially if accuracy is the goal. ParaLLEl has a special "[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI Mode]" option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a [https://www.youtube.com/watch?v=z7_D_D419S0 powerful GPU]. It also offers native high resolution rendering, only available in integer scales of the original N64 resolution.
* [[Project64]] is an open-source emulator for Windows. Its official release builds are more up-to-date than Mupen64Plus', and the current version, 2.3.2, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and Transfer Pak emulation. However, it doesn't come with GLideN64 out-of-the-box, and the default video and audio plugins aren't even the best in the box. It presently remains confined to Windows, though work is underway to port it to Android and Linux. For the most part, it works well in [[Wine]], but, if you're on a different platform, use Mupen64Plus instead.
 
* [[RetroArch]]'s Nintendo 64 libretro core is based on Mupen64Plus and its plugins but with heavy modifications. It introduces many features and optimizations not present in mainline alongside RetroArch's general features, including Project64-style overclocking for faster framerates, 3-point texture filtering, superior A/V sync and latency, and even an exclusive LLE Vulkan renderer based on Angrylion's pixel-perfect plugin, making it a better alternative to the standalone version in some cases. Its developers have expressed intentions to eventually rewrite the core and brand it as its own emulator, called paraLLEl. That new paraLLEl core has a special "[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI Mode]" option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a [https://www.youtube.com/watch?v=z7_D_D419S0 powerful GPU].
* [[CEN64]] is an up-and-coming emulator that aims for cycle accuracy while, at the same time, aiming to eventually be usable on modern PC hardware. It currently lacks many features and has spotty compatibility, but it's gradually improving. It can already emulate some well-known edge cases such as the picture recognition in Pokemon Snap.
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