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Nintendo 64 emulators

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|style="text-align:center;"|[https://web.archive.org/web/20160828165435/http://forums.daedalusx64.com / Daedalus]
|style="text-align:center;"|Windows
|style="text-align:center;"|[httpshttp://webwww.archivedcemu.org/webco.uk/20131015175201vbulletin/http:threads//forums.daedalusx64.com/viewtopic.php599734-Daedalusx64-for-Windows-OSX-Linux-Updated-v1-1?f=38&tp=4187 2148637718 1.1]
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|style="text-align:center;"|[httphttps://www.gc-forevergithub.com/forumsExtrems/viewtopic.php?f=9&t=842 Not64 Not64]
|style="text-align:center;"|[[Wii]], [[GameCube_emulators|GameCube]]
|style="text-align:center;"|20130408[https://github.com/Extrems/Not64/releases/latest 20171009]
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|style="text-align:center;"|[https://web.archive.org/web/20160828165435/http://forums.daedalusx64.com / Daedalus]
|style="text-align:center;"|[[PlayStation Portable]]
|style="text-align:center;"|[http://www.emucr.com/search/label/DaedalusX64 SVN]
Although many Nintendo 64 emulators have been made and many games can be run between them, complete compatibility and/or accuracy still leaves a bit to be desired. For half a decade, Mupen64Plus and Project64 have vied for the most playable emulator, and which has been more compatible has depended on when and in what configuration each emulator has been tested. Both emulators default to lackluster plugins, but, as of August 2017, both emulators have roughly equal graphical accuracy when run with GLideN64. Mupen64Plus arguably has the edge in audio accuracy over Project64 + Azimer's audio plugin.
* [[Mupen64Plus]] is a cross-platform open-source emulator based on Hacktarux's Mupen64. As of [https://github.com/mupen64plus/mupen64plus-core/pull/336 July 2017], the codebase has reached compatibility parity with Project64. When , when both emulators are run with GLideN64, however. However, its last official release build was in 2015 and is generally inferior to Project64's more recent releases. Mupen64Plus lacks a native GUI, instead being run either from the command line or by dragging and dropping ROMs onto the executable and editing the config with a text editor such as Notepad++. There are several third-party GUIs made for it, of which M64Py may be the most solid. The end-user experience has improved in 2017 with [https://m64p.github.io/ m64p], which combines new versions of Mupen64Plus with GLideN64 and a new Qt5 GUI. This is as compatible as N64 emulation gets as of August 2017, and the package can be played out-of-the-box without having to mess around with plugins. Mupen64Plus has also been ported to a number of different platforms. [[BizHawk]] and [[OpenEmu]] use shallow forks of Mupen64Plus and its plugins for their N64 emulation.
* [[Project64]] is a mostly open-source emulator for Windows. Its official release builds are more up-to-date than Mupen64Plus', and the current version, 2.3.2, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and Transfer Pak emulation. However, it doesn't come with GLideN64 out-of-the-box, and the default video and audio plugins aren't even the best in the box. It presently remains confined to Windows, though work is underway to port it to Android and Linux. For the most part, it works well in WINE, but, if you're on a different platform, use Mupen64Plus instead.
===Voice Recognition Unit emulation===
The Voice Recognition Unit (VRU) is an accessory used primarily by ''Hey You, Pikachu''. No emulator or input plugin supports this, although there is an on-going effort to get it working.<ref>http://www.emutalk.net/threads/55279</ref>
===''Densha De Go!'' Controller===
Also available for the [[PlayStation emulators|PlayStation]], ''Densha De Go! 64'' is a Japan-only train simulator released by [[Wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.<ref>[https://www.youtube.com/watch?v=cCcPAGhcnck]</ref> No emulator supports it.
 
===Pokémon Snap Station===
There was a special kiosk designed to promote ''Pokémon Snap'' called the ''Pokémon Snap Station'', which is also compatible with the North American ''Pokémon Stadium'' with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.<ref>[https://www.youtube.com/watch?v=AMbjvGvPkV4]</ref><ref>[https://www.youtube.com/watch?v=5_UGpRN6AnM&t=3m35s]</ref> Although the special cartridge boots in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges.
===Transfer Pak emulation===
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