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Nintendo 64 emulators

956 bytes added, 02:28, 23 September 2022
Added information on how to get the Game Boy Tower in the Pokemon Stadium games working, as well as some expansions elsewhere
===Transfer Pak emulation===
A few games use the Transfer Pak , such as ''Mario Golf'', ''Mario Tennis'', ''Mario Artist: Paint Studio'', and the ''Pokémon Stadium'' games, can use the Transfer Pak, an attachment that allows interfacing with specific [[Game Boy/Game Boy Color emulators|Game Boy/Color]] games for certain features. MostlyMost N64 emulators can emulate the Transfer Pak's functionality to one degree or another, this can be done with NRagethe most robust being Project64 with N-Rage's input plugin, but a couple of things aren't are difficult to emulate or are not emulatedat all:
*Taking pictures with the Japanese ''Game Boy Camera'' (called ''Pocket Camera'') while in Transfer Pak mode playing ''Mario Artist: Paint Studio'' displays static.
*Playing the Gen 1 and 2 Pokemon games through the Game Boy Tower in Pokemon Stadium 1 and 2 is notoriously finicky. At the moment, only Project64, using the N-Rage input plugin, can properly load either game's Game Boy Tower all, with other emulators either crashing or failing to establish the connection. Even here, extra steps must be taken: for Pokemon Stadium 2, simply set the CPU core to Interpreter and Counter factor set to 1 in the emulator's game settings. For the first Stadium game, in addition to the aforementioned settings, Delay SI Interrupt must also be turned on, and an LLE RSP plugin other than the default Projec64 RSP must be used, such as ParaLLEl-RSP.
===64DD emulation===
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