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Netplay

145 bytes added, 08:20, 21 May 2013
RetroArch
...Someone should really try this out already.
: RA uses GGPO -like netcode, it (latency hiding rollback). It should be lag-free if everyone involved emulates at fullspeed, don't live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run.
==Dolphin==
Anonymous user

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