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Netplay

22 bytes removed, 08:55, 21 May 2013
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==RetroArch==
...Someone should really try this out already. : RA [[RetroArch]] uses GGPO-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at fullspeedfull speed, don't live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run.
==Dolphin==
: If you don't have a very powerful CPU you may want to not even bother.
Note: The devs developers are working on integrating Nintendo Wifi Wi-Fi Connection to connect emulators to Nintendo's own servers. 
== PCSX2==
[http://www.mediafire.com/?r3c1ejv5m85ekrv UnOfficial Unofficial Netplay Build]
: Netplay has never officially been added to [[PCSX2]], but someone tried making their own branch a few years ago, only about 7 seven fighting games work and the project has been abandoned.
Note: You can connect to Sony's own servers though: [http://emulation-general.wikia.com/wiki/How_To_Play_PCSX2_Online How To Play PCSX2 Online] (See [http://emulation-general.wikia.com/wiki/Online_PS2_Games Online PS2 Games] for what games still have servers up)
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