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Mophun

1,482 bytes added, 14:09, 17 September 2022
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{{Infobox console
|title =
|image = Mophun_3D.png|image2 = Mophun.png
|imagewidth = 300
|imagewidth2 = 300
|developer = [https://web.archive.org/web/20070901175205/http://www.synergenix.se Synergenix Interactive AB]
|type = Cellphone
|generation = 5th generation
|release = 2000 2002 (pre-1999)
|discontinued = 2003
|predecessor =
;[[Mophun Games Launcher]]
:Only compatible with 13 games, all of which use the 3D engine and were released for Symbian OS (S60 and UIQ devices). 2D games not supported.
;4Mophun
The mophun gaming platform runs on extremely limited hardware resources with minimum requirements of an 8-bit processor running on 12 MHz. Competing game technologies usually require 32-bit processors and 25 to 50 MHz. Because of the limited hardware resource requirements mophun games can run on today's existing 2G-phones. The game can be downloaded via WAP directly to the phone or to a computer and then transferred to the phone via infrared (IR) or cable.
---------=<center><b><span style="font-family:papyrus; font-size:2em;">Mophun 2D</span></b></center>=The Mophun standardMophun™ platform, which was adopted as the standard for Sony Ericsson mobile phones (and is also supported by some models of Siemens siemens phones and other "smaller" brands) has been "running around" to try to attract attention of mobile game developers. A platform similar to J2ME, the program openness is not as good as that of J2ME, and the types of downloads are single, but mophun games can provide game demos, and have good restrictions on piracy, and the fees are more convenient and reasonable.
Mophun has the advantage of being an open standard (free for the developer) and its programs tend to be very compact, occupying half the memory of a similar one in Java and a third of that occupied by a similar one in BREW, which has taken many companies to turn their eyes to Mophun (as it speeds up the download of games).
From a technical point of view, Mophun is superior to J2ME. Tests conducted by independent companies showed that in a device where Mophun gives 60 MIPS, J2ME shows 400 KIPS (which means 150 times slower). Synergenix also adds that on some devices, some subsystems use native code from the phone's processor rather than virtual machine code, which means speeds can reach 90% of the phone's CPU's maximum capability (for example, 90 MIPS for a 100 MIPS model when running native programs).
— In 2002: Relaunched as mophun signed embedded deal with Sony-Ericsson. Mophun embedded into T300, T610, etc and Online distribution system with DRM.
— The 2D version requires about 50kB of memory and the 3D version only adds an additional 100kB to the footprint. The mophun engine on the mobile device makes sure that the games run in a secure sandboxed environment and it also contains DRM features to help prevent piracy.
— The 2D versions of mophun™ enables multiplayer wireless gaming. Minigolf game that runs over the network, using a multiplayer server from Terraplay.
— For low-end phones, mophun™ provides the possibility of real-time, arcade style 2D action games that no other comparative technologies can match.
— The mophun™ API gives the games access to features like an advanced sprite and tile engine, a collision system, sound support and communication. Games can also access hardware, such as vibration, backlight and touch screens. Games for Mophun are written in assembler in ​​C and C++ using a well-documented and open API. A special version of GCC is used to compile programs.
— Two-player Minigolf game that runs over the network, using a multiplayer server from Terraplay back in Sweden.<b>Mophun API</b>
— [https://github.com/SimonKagstrom/lessphun Lessphun] project is an implementation of the Mophun API for Cibyl, "Lessphun is Mophun". The purpose of Lessphun is to easily be able to port old Mophun games to Cibyl/J2ME. The ultimate goal I have with Lessphun is to port my two Mophun games Lorminator dash and Bruce Lee. Lessphun is currently capable of recompiling and running the Lorminator dash game correctly, although some things work slightly differently than under Mophun (notably font handling). Lessphun will be mostly compatible with Mophun, but where compatibility is difficult it will be sacrificed. Lessphun is only meant as a transition-path from Mophun-based games, for new games use the Cibyl J2ME API or a custom Cibyl API instead, and [https://github.com/SimonKagstrom/old-projects/tree/master/mophun here old mophun projects] <b>* List of Mophun API2D supported devices</b><br/><i>Sony Ericsson devices had two display resolutions: 120x160 and 101x80</i> <center><u>1st Generation SE</u></center>Phones without Java, No support for downloading games, or playing only on Mophun with small screens, both monochrome and color, but with a resolution of no more than 96x65...128x160. The maximum number of colors is 4096. The type of navigation is the "pick up/down" buttons and the menu button.1.0G — Models without Mophun: T68/T68i, T100, T105, T200, Z200, T600<br/>1.5G — Models with Mophun: T226, T230, T290, T300, T310<br/>
— [https:<center><u>2nd Generation SE</u></githubcenter>Phones already with Java platform (JP-1 on MIDP 1.com/SimonKagstrom/lessphun Lessphun] project is an implementation 0) and support has been added to Mophun, the presence of the Mophun API for CibylBluetooth. The screens are 128x160, "Lessphun is Mophun"TFT displays appeared. The purpose built-in camera appeared for the first time, a resolution of Lessphun is 0.3 MP (up to easily be able to port old Mophun games to Cibyl/J2MEVGA). The ultimate goal I have with Lessphun is Changing the navigation type to port my the classic SE type (two Mophun games Lorminator dash soft keys and Bruce Leea back button). Lessphun is currently capable The number of recompiling and running the Lorminator dash game correctly, although some things work slightly differently than under Mophun (notably font handling)colors up to 65536. Lessphun will be mostly compatible with Mophun, but where compatibility is difficult it will be sacrificed2. Lessphun is only meant as a transition-path from Mophun-based games0G — Models: T610, for new games use the Cibyl J2ME API or a custom Cibyl API insteadT630, and [https://github.com/SimonKagstrom/old-projects/tree/master/mophun here old mophun projects]Z600
<b>List of Mophun 2D supported devices</b>
{| class="wikitable mw-sortable"
|-
|-
|<i>Sony Ericsson</i>
|T68 (T68i / T68m / T68ie / T68a) / T100 / T226 / T230 (T230i) / T237 / T238 / T290 (T290a / T290i /T290c) / T300 / T302 / T306 / T310 (T310i) / T312 / T316 / T610 (T618 in China) / T616 / T618 / T628 / T630 (T630i) / T637 / Z200 / Z208 / Z300 (Z300i / Z300a / Z300c) / Z600 / Z608|-|<i>Medion, PAVO, TTPCom</i>|MD95674|-|<i>Sendo</i>|SendoX
|-
|<i>Archos</i>
|VS400
|-
|<i>TelfokomMedion, PAVO, TTPCom</i>|MD95674|-|<i>Telekom</i>|Angstrem A4 devices (2001-2004)<br/>Turbo A5/A6 (early -2003)
|}
<b>List of Mophun 2D Games</b><br/>
— There are 303310+ known games(Included 2D and 3D), [https://docs.google.com/spreadsheets/d/1AXmupwvgxuI_NRINDsN8azlKtONcQYf6CD6HfKYc8gM Mophun Game List] of which 255 have been released, 41 42 are unknown to have been released, 3 are demos and 5 6 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework. [https://twitter.com/sczther/status/1345476460107194368 Mophun preservation thread on Twitter] 
---------=<center><b><span style="font-family:papyrus; font-size:2em;">Mophun 3D</span></b></center>=
{{Infobox console
|title =
}}
Synergenix Interactive AB launched the Mophun 3D engine for Symbian based handsets in 18 May 2003. It's a fast gaming system for mobile phones, pushing mobile games to new levels, enabling true real-time multiplayer gaming over mobile networks as well as high performance 3D graphics and true 3D gaming features. The engine currently available for all Series 60 and UIQ handsets, including the Nokia 3650, 7650, N-Gage, Sony Ericsson P800, Motorola A920 and Siemens SX-1 mobile phones and a whole range of Symbian based phones, Smartphones smartphones and Windows Mobile / Pocket PC handsets. Additional supported platforms include Archos Gmini series, TTPCom, Texas Instruments, as well as all leading RTOS and application operating systems. The original mophun has been upgraded to the mophun 3D version, and should bring completely new elements of entertainment through 3D games to the mobile phone field in particular.
— Mophun 3D is the first commercially available virtual machine/game engine with complete 3D support.
— CSL enable its customers to download advanced 3D games based on mophun technology directly to their Symbian OS based mobile phones. CSL provide Symbian OS mobile phone users with direct access to a growing supply of great 3D games based on the mophun technology. Such as Rally Pro Contest, Anarchy Boxing 3D, Joe’s Treasure Quest 3D, and Lock 'N Load are available through CSL.
— The Synergenix Vendor Signing Tool (VST) :
Offers an opportunity of secure distribution and piracy control. The games can be locked to a specific device based on the IMEI number or time-limited for demo purposes or several different forms of subscription gaming. The VST can also be used to add operator specific information to games at the point of sale, such as IP addresses to your multiplayer server or your own games portal.
— The 3D versions of mophun™ enables multiplayer wireless gaming capabilities over Bluetooth™, Infra-red, WLAN, GPRS, EDGE and 3G network. Many of mophun games are perfectly connected via bluetooth. In multiplayer mode, some have the ability to connect via bluetooth (for example, Carmageddon 3D, Fatal Arena, Lock 'N Load 2).
* <center><u>Terraplay technology</center></u>
Lock 'N Load 2, The new installment is the first to use Terraplay's MOVE 3.1 platform and benchmark the first-person shooter genre on mobile. Also Rally Pro Content using its Mophun 3D game engine and Terraplay Systems network technology for multiplayer functionality. Multiplayer gaming has used local connectivity technologies such as Bluetooth but Terraplay MOVE enables subscribers to connect to another handset over 2.5G and 3G networks without geographical restrictions.
|-
|<i>Symbian OS</i>
|* Nokia (S60.xS60v1) — 3250 / 3650 / 3600 / 3660 / 3620 / 7650 / N-Gage (N-Gage QD)--------Nokia (S60v2) — 6600 / 6620 / 7650 6630 (Vodafone 702NK / FOMA NM850iG) / 6680 (Vodafone 702NK II) / N90--------Nokia (S60v3) — 3250 XpressMusic / 5320 XpressMusic / 6120 classic (FOMA NM705i) / 6124 classic (FOMA NM706i) / E51 / E60 / E61 (SoftBank X01NK) / E65 / E70 / N70 / N71 (Vodafone 804NK) / N72 / N73 (N73ME) (SoftBank 705NK) / N76 / N80 / N90 / N91 / N92 / N93 / N95 / N(SoftBank X02NK)------Gage (N-Gage QD) / Vodafone 702NK Nokia (6630JP) (FOMA NM850iGS60v5) — 5530 XpressMusic / Vodafone 702NK II (6680JP)<br/>* 5800 XpressMusic-------Nokia (S80.x) — 9200 Communicator<br/>* -------Nokia (S90) — 7700<br/>* -------Sony Ericsson (UIQ.xUIQv2) — P800 / P802 / P900 / P908 / P910 (P910i)<br/>* -------Motorola (UIQv2) — A920 / A925 / A1000<br/>* Communicator-------NTT DoCoMo (Symbian^2) — Fujitsu FOMA F900i / FOMA F2102V / FOMA F2051<br/>* -------Siemens (S60v1) — SX-1<br/>* SendoX<br/>* -------Sendo (S60v1) — Sendo X-------BenQ (UIQv2) — P30/ P31
|-
|<i>Windows Mobile<br/>(Pocket PC)</i>
|* All Windows Mobile Smartphones running at a resolution:<br/>176x220 (VGA)<br/>240x320 (QVGA)
|-
|<i>Archos</i>
|* GMINI 400<br/>* GMINI 402 (GMINI 402 Camcorder)<br/>* PMA400<br/>* PMA430<br/>* AV700 (AV700TV)
|-
|<i>Tiger Telematics</i>
|* GameTrac Gizmondo
|}
==Mophun Games games port for other platforms==Mophun 3D games that also came out on Symbian, such as The Da Vinci Code 3D, Lock 'N Load series, Carmageddon 3D. Some games were released in J2ME, such as Rally Pro Contest and Golf Pro Content 2.
Of the exclusives, the indisputable hit is Honey Cave the first and second parts1/2. Deep Abyss was also good famousgame, but its 3D version remake on the [[Mascot Capsule 3D]] was more popular and interesting. They also tried to transfer remake Honey Cave to 3D for J2MEin Mascot Capsule 3D technology, but it turned out to be just a very crooked and laggy 3D platformer, so the original 2D versions are a classic for which it is worth trying this emulator.
<center><b>Mophun 2D based</b></center>
|-
|Bomb Jack
|J2ME, <br/>ExEn
|2003
|Tehkan Ltd.
|27 April 2004
|8bit Games Ltd.
|Synergenix Interactive AB/ Codemasters
|Racing
|1.0
|English
|
|[https://www.mobygames.com/game/j2me/colin-mcrae-rally-04_]
|-
|Dog City
|J2ME
|2005
|Synergenix Interactive AB
|Synergenix Interactive AB
|Platformer
|1.6
|English
|
|[https://www.mobygames.com/game/j2me/colin-mcrae-rally-04_]
|-
|FIFA Football 2003: Mobile International Edition
|-
|Log(Hic!)
|J2ME, <br/>Symbian, <br/>Windows Mobile
|2004
|In The Pockets
|Progressive Media ApS
|Puzzle
|1.0
|English
|Similar to Sokoban
|Big Red Games Ltd.<br/>Qube
|Synergenix Interactive AB<br/>Kayak Interactive
| Sports (Football)| 1.0.4| Multi
|
|
|
|}
 
==See also==
* [https://twitter.com/sczther/status/1345476460107194368 Mophun preservation thread]
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