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Modding consoles/flashcarts

125 bytes added, 14:03, 14 October 2023
NES/Famicom
==NES/Famicom==
[https://krikzz.com/our-products/cartridges/everdrive-n8-pro-72pin.html EverDrive N8 PRO] <sup>(FC)</sup> (~$200) The "don't ask questions just consume product" option. Takes microSD cards, supports oversized ROMs (up to 8MB each PRG & CHR), a dedicated coprocessor for running the firmware, an RTC and proper bus conflicts emulation. That last one means it will run pretty much every NES game known to man that isn't a pirate mapper. Massively overpriced and overkillcompared to the PowerPak, but if you want to waste 'd rather spend the extra money just to never worry avoid ever worrying about compatibility it's therethen this is exactly what you want.
[https://krikzz.com/our-products/cartridges/n8-pro-fami.html EverDrive N8 PRO Fami] <sup>(FC)</sup> (~$200) The same product as the above, but using only 60-pinpins instead of 72.
[https://www.retrousb.com/product_info.php?products_id=34 PowerPak] <sup>(FC)</sup> ($135) Uses CF cards to play games. Supports Game Genie codes. Does not receive any updates anymore, but is still a good option if you need to use Compact Flash cards instead of SD cards, or if you're not willing to pay the extra $70+ for an Everdrive. Also has a built-in NSF player. Fan-made mappers are available, including ones that support save states, but these are unofficial.
Look at the [http://krikzz.com/pub/support/everdrive-n8/pro-series/mappers.png compatibility chart] to see if the games you want to play are supported.<br/>Expansion audio is supported by both cartsthe EverDrive and the PowerPak, but a [http://www.retrofixes.com/2014/05/open-hidden-sound-channels-in-nes.html modification] to the NES is necessary to support it. The Famicom does not require this modification.
==SNES==
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