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Modding consoles/flashcarts

829 bytes added, 18:23, 10 July 2017
N64: Added 64Drive
==N64==
[http://krikzz64drive.comretroactive.be/store/home/30-everdrive-64-v25.html EverDrive 64 v2.564Drive] ($106 199 including a CIC chip) No Supports ROMs up to 256MB (2Gb) in size, includes RTC, 99possible future 64DD support with no need for ROM conversions.9% comptibility (no Animal ForestMuch better option for developers than the EverDrive due to USB and WiFi support, and Pokemon Stadium 2 either does not savealong with a debugging button on the back, or has graphical glitches)but is also a great choice for casual users along with the cheaper EverDrives. Must reset before powering off Also supports the separate UltraSave, which can dump/write saves from real carts to savethe 64Drive. Also includes support for 64DD cart conversions100% compatibility with all released games.
[http://krikzz.com/store/home/2830-everdrive-64-v3v25.html EverDrive 64 v3v2.05]  ($174 106 including a CIC chip) Includes Supports ROMs up to 64MB (512Mb) in size, although the SRAM is stored at the end of the ROM, which corrupts 64MB games that use the entire ROM and also saves (Pokemon Stadium 2 is the only known example), no RTC, 10099.9% compatibilitycomptibility (no Animal Forest due to lack of RTC, no need and Pokemon Stadium 2 due to the previously mentioned SRAM/ROM sharing). Must reset before powering off to save. Also includes support for 64DD cart conversions.
[http://krikzz.com/store/home/28-everdrive-64-v3.html EverDrive 64 v3.0] ($174 including CIC chip) Supports ROMs up to 64MB (512Mb) in size, includes RTC, 100% compatibility with all released games, no need to reset before powering off to save. With both all three options, the UltraCIC II supports multiple CIC types. This is useful for Rareware games such as Banjo Tooie and Donkey Kong 64, removing the need for hacks.
==GameCube==
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