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Modding consoles/flashcarts

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Master System
'''Modding''' - Modding (sometimes referred as "homebrew-ing" or "hacking") usually exploits some flaw in the system in order to achieve things that were never intended, in most cases to allow to load games from an external device to the system or launch "homebrew" applications. Oftentimes this involves installing custom firmware (CFW) to help maintain full control over the system after being exploited. There are two types of modding:
* ''Softmod'' <sup>(SM)</sup> - Exploits a flaw found in a game or the systems software. Softmodding is usually safer and easier to perform in most cases, but there's still always that risk of bricking your console.
* ''Hardmod'' <sup>(HM)</sup> - Exploits a flaw found in the consoles hardware. Requires you to open up your console and perform some modification to the board itself. May involve some soldering, but isn't always the case. A popular form of hardmodding is the installation of [[wikipedia:Modchip|modchips]] in order to bypass DRM protections copy protection on disc-based consoles, or installing SD/USB readers to systems that lack them in order to load homebrew applications. These are normally more technical and have a higher chance of bricking/damaging your console.
=Issues=
''In regards of modding'' - You are at risk of rendering your console unusable, aka a "brick", when attempting to mod it. Each system is different in terms of difficulty, so use your own judgement when deciding if you want to mod it or not and to follow each step carefully. Any form of modding will void your warranty, though this is normally only a problem for newer systems, and may be difficult to resell if there's no way to "un-mod" it. Generally, it is <b>NOT</b> recommended to use video guides when modding, the reason being is they can become outdated and often don't follow all the steps or uses their own pre-configured "tools" for downloading which may not be the latest version. If you do decide to use one, make sure to check the date and see if there's also a some kind of written guide to compare it with and follow to make sure it's still accurate.
''In regards of flashcarts'' - Flashcarts can only be purchased online and there are typically no official "reseller" for them, so take caution and avoid scams. Another thing to avoid is cheap clones which are common for EverDrives. EverDrive firmware has contains DRM in them to verify real EverDrive hardware being used and will brick clone EverDrives. You should try to buy directly from KRIKzz, or from an official reseller; however between parts shortages and the difficulty of getting anything in or out of an occupied territory you may be forced to buy from a scalper or a local seller on Craigslist etc. as current shipping times from KRIKzz are measured in months. Clone EverDrives will generally require you to use an older firmware with crippled functionality. If the price seems too good to be true, then it's probably a fake. If you're buying from eBay or a local seller, look at the item photos carefully to make sure you aren't overpaying for a clone. Note that SD2SNES/FXPak is an open source design (KRIKzz is just the largest seller) and "clones" of it aren't worse than buying any other cheap hardware from China.
=Consoles=
==PS1==
[http://wwwps-io.eurasia.nucom/store/shoppsio-cartridge/product_infoPSIO] (~$112) Requires internal modification and an available parallel port. Requires serial number and linked email account to get firmware updates and the developer has shut down third-party firmware development with legal threats.php?cPath=52&products_id=276 Modchip]
[httphttps://ps-iostoneagegamer.com/store/psioxstation-playstation-cartridge/ PSIOode.html xStation] (~$112125) Requires internal modification fine-pitch soldering and an available parallel portpin lifting. Requires serial number Supports all models through SCPH-5xxx in theory, but QSBs for PCB revisions other than PU-18 (SCPH-5xxx) and linked email account later PU-8s are hard to get firmware updatesfind.
Disc Swap Method (YouTube it) (can damage optical drive with excessive use)
[httphttps://wwwgithub.psxdevcom/brad-lin/FreePSXBoot FreePSXBoot] - Requires a method to write raw data to a memory card, like a hacked PS2, [https://github.netcom/forumShendoXT/viewtopicmemcarduino Memcarduino], PC with a DexDrive or PS3 Memory Card Adapter, or an installer disc you can run using the swap trick.php?t=722 Needs a backup loader it can chainload to be useful. [https://unirom.github.io/ UniROM] Requires parallel port and cheat deviceor a memory card with FreePSXBoot installed. Doesn't work on NTSC-J consoles without also using the swap trick. [https://orca.pet/tonyhax/ tonyhax] Requires [https://orca.pet/tonyhax/game-exploit.html an exploitable game] and a method to write data to a memory card, but can also be chainloaded by FreePSXBoot on the same memory card. Doesn't work on NTSC-J consoles.
[https://shop.terraonion.com/en/home/17-Terraonion_MODE_Dreamcast_Saturn_ODE.html MODE] Requires [https://mobiusstriptechnologies.com/product/mode-ps1-install-kit/ adapter kit] and a separate internal mod. Only works with PU18 (SCPH-500x and SCPH-550x) motherboards.
==PS2==
[https://github.com/CTurt/FreeDVDBoot FreeDVDBoot] - A recently discovered exploit that takes advantage of the CD/DVD optical drive. With it, you're able to launch homebrew and even backups without needing any kind of special hardware or external modification. Only certain models are exploitable, however it should hopefully support more in the futurethis includes all slim consoles.
[http://web.archive.org/web/20130512233049/http://freemcboot.info/ Free McBoot] Requires any one of the following:
* FreeDVDBoot
* [http://www.mediafire.com/download.php?k1mrjl7814ree4k PS3 Memory Card Adaptor]
* [http://web.archive.org/web/20121219080442/http://freemcboot.info/ps2%20ohje/indexe.html Agent Under Fire] [[File:007AgentUnderFireCoverF.png|thumb|230px|Cheapest ModChip(?) Ever]]
==NES/Famicom==
[https://krikzz.com/our-products/cartridges/everdrive-n8-pro-72pin.html EverDrive N8 PRO] <sup>(FC)</sup> (~$200175) The "don't ask questions just consume product" option. Takes microSD cards, supports oversized ROMs (up to 8MB each PRG & CHR), a dedicated coprocessor for running the firmwareand mapper sound, an RTC and proper bus conflicts emulation. That last one means it will run pretty much every NES game known to man that isn't a pirate mapper. Massively overpriced and overkill , especially compared to its predecessors. [https://krikzz.com/our-products/cartridges/n8-pro-fami.html EverDrive N8 PRO Fami] <sup>(FC)</sup> (~$175) The same product as the PowerPakabove, but if you'd rather spend the extra money just to avoid ever worrying about compatibility then this is exactly what you want60-pin for Famicom and various 60-pin Famiclones.
[https://krikzz.com/our-products/cartridgeslegacy/n8edn8-pro-fami72pin.html EverDrive N8 PRO Fami] <sup>(FC)</sup> (~$200) The same product Sometimes appears used or as new old stock on the aboveKRIKzz Amazon store. Compared to the N8 PRO it has longer load times for games, but using only no fancy features like in-game menu and less compatibility in a few edge-case-of-an-edge-case situations. It will still run just about every licensed game under the sun and almost every romhack that doesn't depend on emulator bugs, so don't be afraid to get it if it's available. Also available in 60 pins instead of 72-pin.
[https://www.retrousb.com/product_info.php?products_id=34 PowerPak] <sup>(FC)</sup> <strike> ($135) </strike> Uses CF cards to play games. Supports Game Genie codes. Does not receive any updates anymore, but is still a good option if you need to use Compact Flash cards instead of SD cards, or if you're not willing to pay the extra $70+ for an Everdrive. Also has a built-in NSF player. Fan-made mappers are available, including ones that support save states, but these are unofficial. Sadly discontinued.
Look at the [http://krikzz.com/pub/support/everdrive-n8/pro-series/mappers.png compatibility chart] to see if the games you want to play are supported.<br/>
==SNES==
[https://krikzz.com/our-products/cartridges/fxpak-pro.html FXPAK PRO] <sup>(FC)</sup> (USD $225240+) Has an [[FPGA]] to support most special chips, along with MSU-1 support (exceptions being SPC7110 chips, Sufami Turbo games, and the Hayazashi Nidan Morita Shougi series). Will play large ROMs such as Star Ocean and Tales of Phantasia. Firmware updates can be downloaded [https://sd2snes.de/blog/downloads here].
[https://krikzz.com/our-products/cartridges/spedx5.html Super EverDrive X5] <sup>(FC)</sup> ($60+) No special chip support. A good option if you do not care about special chips.
[https://krikzz.com/our-products/cartridges/super-everdrive-x6.html Super EverDrive X6] <sup>(FC)</sup> ($100+) Has a small FPGA to emulate DSP chips. A relatively inexpensive step up from the X5 if you only want to play Pilotwings or Mario Kart and don't want to pay more than double for the FXPAK/SD2SNES.
SD2SNES Rev. X: A hybrid of the original SD2SNES and SD2SNES Pro designs, this is the predominant lazy clone <abbr title="english must be your 2nd language, "chink shit" doesn't make grammartical sense"> </abbr> flashcart that you'll find on Aliexpress, AmazoneBay, and random "retro" stores. Same great compatibility as "genuine" (ie. built to the open-source specs by Ikari or KRiKzzKRIKzz) flashcarts, but may have random minor issues from earlier hardware revisions like bad MSU-1 volume balance, and don't expect any updates or help (especially not from the manufacturers) if something goes wrong.
==NeoGeo AES==
[https://terraonion.com/en/producto/neosd-aes/ NeoSD AES] <sup>(FC)</sup> ($367+) The very first Neo Geo AES flash cartridge with an outrageous price tag to match. The ebay prices for in-demand Neo-Geo games make it look downright affordable though, so it's worth considering if you already have an AES and want to play more than one game on it without a traditional pirate multicart.
==N64==
With all three options, the UltraCIC II/III supports multiple CIC types. This is useful for Rareware games such as Banjo Tooie and Donkey Kong 64, removing the need for hacks.
ED64+/Super64: These are clones of the Everdrive 64 v1 or v2 cart. Earlier revisions of the ED64+ don't have UltraCIC and piggyback on a retail cart to boot, but revisions currently on for sale include an UltraCIC III. [https://github.com/ariahiro64/altra64 Altra64] is an open-source Everdrive firmware replacement that doesn't brick clone carts.
==GameCube==
[http://www.gc-linux.org/wiki/SDload SDload] <sup>(HM)</sup> (Requires Action Replay, no soldering required)
 
[https://flippydrive.com/ FlippyDrive] <sup>(HM)</sup> (~$50) Upcoming GameCube ODE that doesn't replace the optical drive (but can if your existing drive is busted) and has experimental support for loading games over Wi-Fi. Patches the IPL to use as a snazzy loader menu instead of piggybacking on Swiss by default.
[https://gc-loader.com/product/gc-loader-pnp/ GCLoader] <sup>(HM)</sup> (~$80) The only GameCube ODE. Compatible with Swiss and with GCVideo mods.
[http://www.gc-forever.com/forums/viewforum.php?f=39 Numerous game exploits] <sup>(SM)</sup> Most need a softmodded Wii or another homebrew capable GameCube to write the exploited save to an SD card. Homebrew and games are generally launched from a memory card to SD adapter in slot B or Serial Port 2, sometimes called an SD Gecko or SD2SP2. The SD Gecko does not have access to DMA like the DVD drive has, so many games will lag/freeze, especially when using streaming audio or during FMVs; the SD2SP2 is slightly more compatible. This can be bypassed by burning DVDs (lol) or by getting an ODE, such as a GCLoader or an (out-of-print) WASP Fusion with an adapter board.
[http://www.gc-forever.com/wiki/index.php?title=XenoGC XenoGC] <sup>(HM)</sup> (Quick Solder Board, ~$10) Simple drivechip, requires a burned Swiss disc to be usefulunless you have genuine out-of-region games to play.
[https://github.com/webhdx/PicoBoot PicoBoot] <sup>(HM)</sup> ($5) Simple "IPL replacement" mod built on a Raspberry Pi Pico instead of a custom chip. Unlike Xeno it can boot directly to Swiss (or any other homebrew you want) from an SD2SP2 without a burned DVD.
[https://github.com/KunaiGC/KunaiGC KunaiGC] <sup>(HM)</sup> (~$40) A new IPL replacement mod. Easier to install than PicoBoot (QSB instead of soldering directly to the IPL chipand stuffing the RPi Pico behind the controller ports) with integrated Swiss and the potential to load homebrew onto its internal flash from Swiss in the future.
[http://www.gc-forever.com/forums/viewtopic.php?f=25&t=1375 Swiss] is a homebrew utility that can launch burned games, homebrew and games from an SD Gecko (supporting SDHC) or ODE, and can force options per game. Highly recommendedand essentially mandatory for most exploits.
==Wii==
===Wii Mini===
*[https://wii.hacks.guide/bluebomb BlueBomb] <sup>(SM)</sup>: BlueBomb is an An exploit that takes advantage of a flaw in the Wii and Wii mini’s mini's Bluetooth libraries. Although it The payload has to be delivered by a Bluetooth-enabled computer that's running Linux, either installed directly or live-booted from a flash drive.<br />This is the only exploit that works for the Wii mini, and on the original Wii it can enable recovery from certain bricks, such as a banner brick. Outside of said brick recovery usefulness, however, using BlueBomb can run on the original Wii as well but is generally not recommended as there are better and simpler exploits available. This exploit also enables recovery that don't require uninterrupted radio transmissions from certain bricks, such as a banner brickspecific host OS.
==Wii U==
The Wii U also has a virtual [http://wiiubrew.org/wiki/WiiMode Wii Mode] (vWii) for backward compatibility which, you guessed it, is also hackable using similar exploits found in the original Wii. This means that most Wii homebrew, including the apps mentioned in the [[#Wii|Wii section]], will also function on vWii as well.
[https://wiiu.hacks.guide/#/vwii-modding vWii Modding Guide] <sup>(SM)</sup> - Requires CFW to be installed on your Wii U first as the process isn't the same as hacking the OG Wii. It should be noted that the vWii is a bit more delicate than the OG Wii, so it's a bit easier to "brick" the vWii if you don't know what you're messing with. For example, installing any IOS (including TED IOSes) or WADS made for the original Wii on your vWii <b>will brick it</b>.<ref>Direct quote from the [https://wiiu.hacks.guide/#/vwii-modding?id=patching-ios-80 vWii Modding Guide].</ref>
==Switch== <!--This could be better written as I don't have any experience hacking the Switch-->
An exploit was found early in the Switch's launch which not only made it vulnerable but [https://www.ktemkin.com/faq-fusee-gelee/ multiple NVIDIA Tegra devices] also. Since then Nintendo has released patched versions of the Switch which are currently "unhackable" at the moment. You can find out if it's been patched by [https://gbatemp.net/threads/switch-informations-by-serial-number-read-the-first-post-before-asking-questions.481215/ the serial number]. Be warned that Nintendo is especially obnoxious about hunting down softmodders on the Switch. Assume you <b>will </b> be at risk of being permanently console bannedif you use CFW, especially if you try and pirate games, after hacking your Switch.
[https://web.archive.org/web/20200308221331/https://sx.xecuter.com /#prod-sxpro SX Pro by Team Xecuter] <sup>(HM)</sup> (~$60) - A dongle that launches its own custom firmware and attaches to the charging port of the Switch. Useful for launching backups and homebrew applications. It works on any Switch that hasn't been patched or was released before June 2018. Ironically the product itself contains an anti-piracy measure that "bricks" the system if you try to reverse-engineer the dongle <ref name="SX OS DRM">https://torrentfreak.com/team-xecutor-piracy-code-has-drm-can-brick-your-nintendo-switch-180628/</ref>. That and the fact that it contains stolen code from other open-sourced projects have left Team Xecuter with a bad image in the homebrew community. Even better is the fact that two of the people leading Team Xecuter were [https://www.justice.gov/opa/pr/two-members-notorious-videogame-piracy-group-team-xecuter-custody arrested by the U.S. Federal Government], so it may become harder to order their stuff online.
[http://web.archive.org/web/20201028024756/https://team-xecuter.com/sx-core-sx-lite-review-and-test-samples-are-underway/ Xecuter SX Core/Lite] <sup>(HM)</sup> ($?) - A modchip that solders onto the SoC of the Nintendo Switch, which works on Switch units that have been patched from software (RCM) exploits, including Switch Lite. Discontinued as the manufacturer, after Team Xecuter, has been dismissed due to legal issuesgot busted.
[https://wololo.net/2022/02/17/how-to-hack-your-nintendo-switch-2022-edition-hwfly-and-sx-clones-rcm-oled-unpatched-vs-patched-trying-to-clear-it-up-for-you/ Hwfly] <sup>(HM)</sup> (~$100+) - The clone of the Xecuter SX Core/Lite chip. This chip even supports the Nintendo Switch OLED model, but could only launch Atmosphère rather than Xecuter SXOS, and the quality control is a bit problematic.
[https://www.xkit.xyz/rcmloader/ RCMloader ONE] <sup>(HM)</sup> (~$20) - It's a dongle similar to the SX Pro, it can load three different payloads: Atmosphere, ReiNX, and SXOS. It will only work if your Switch hasn't been patched (aka purchased before June 2018).
[https://github.com/Atmosphere-NX/Atmosphere Atmosphère] <sup>(HM/SM)</sup> - CFW for the Switch. Currently supports firmware up to 417.10.0, though an exploit has been found while the support for firmware 4.218.0-7.0.1 no usable code has been released for itimplemented but not fully completed. [https://switch.homebrew.guide/index This guide] appears to be the easiest to follow to install CFW.
[https://reinxgithub.guidecom/Reisyukaku/ ReiNX ReiNX] <sup>(HM/SM)</sup> - Another CFW for the Switch. Again, similar install situation as mentioned before (unpatched, low firmware, etc.). This one appears to be developing an easier way of loading backups. No longer maintained.
[https://migswitch.com/ Mig Switch] <sup>(FC)</sup> ($64.04) - First ever flashcart for Switch. Requires game dumps with certifications and cartridge ID, which public cartridge dumps don't have. Has no menu system and switches games by ejecting and then inserting back. Unable to run homebrews.
Switch hacking is still being worked on, so be sure to stay up-to-date on any new information.
 
==SG-1000==
[https://github.com/aotta/SD-1000 SD-1000] <sup>(FC)</sup> (DIY) Can also be used on SC-3000, Sega Mark III and Japanese / Korean Master System, requires a bootleg Raspberry Pi Pico board to be used.
==Master System==
==Saturn==
<strike>[http://www.segastyle.com/store/index.php?route=product/product&product_id=76 PCB v3] <sup>(HM)</sup> ($40, For Saturn models: Model 1 and Model 2 64pin IC)</strike> (Dead link)
 
<strike>[http://www.segastyle.com/store/index.php?route=product/product&product_id=73 SSIC8B] <sup>(HM)</sup> ($37, For Saturn models: Model 2 32pin IC and Model 2 Sanyo)</strike> (Dead link)
 
<strike>Rhea <sup>(HM)</sup> From the creator of the GDEmu. Works with 20-pin Saturn models.</strike>
<strike>Phoebe <sup>(HM)</sup> From the creator of the GDEmu. Works with 21-pin Saturn models.</strike>
[https://satiator.net/ Satiator] <sup>(HM)</sup> ($259) Expensive, but works Works on any Saturn without invasive mods, doesn't replace the optical drive and has high compatibility. Fits The main downside (apart from the price) is that it plugs in via the MPEG -1 decoder card slotand doesn't replicate an actual decoder card, so it doesnyou won't work with VCDs be able to watch [[wikipedia:Video CD|VCD]]s or play the few handful of Saturn games that require rely on MPEG-1 FMVs. [https://www.ebay.com/sch/i.html?_nkw=saroo&_sacat=0 SAROO] <sup>(FC)</sup> ($50-150) A Chinese-made (as in designed by a Chinese hobbyist) flashcart that enables playing backups from the cartridge slot. Emulates expansion RAM carts and supports virtual saves, bypassing the decoderSaturn's internal save RAM. Actually a decade old, but only mass-produced by the big PCB shops in 2023. It's hard to beat the price but all the documentation is in Chinese and [https://github.com/williamdsw/saroo-compatibility-list compatibility is dependent on read timing hacks], as it emulates the entire CDB interface in an FPGA. Cost and quality vary wildly as some of the chips used are EOL and sellers on Aliexpress and eBay will use chips from scrappers without testing if they actually work. Some sellers are now offering "Elite" builds of the SAROO board made with all NOS chips at a higher price.
[https://shop.fenrir-ode.fr/ Fenrir ODE] <sup>(HM)</sup> (~$120+) Available for both 20-pin and 21-pin Saturn models.
[https://terraonion.com/en/producto/terraonion-mode/ MODE] <sup>(HM)</sup> ($200) Works with both 20-pin and 21-pin Saturn models as well as the Dreamcast, supports SATA, microSD and USB. An optional wire harness adds an IGR button, support for automatic 50Hz/60Hz mode switching and disc swapping.
 
[https://ppcenter.webou.net/pskai/ Pseudo Saturn Kai] <sup>(SM)</sup> Custom firmware for Action Replay and clones that enables booting from CD-Rs, while still acting as a cheat cartridge. Also works as a loader menu on ODEs when installed to an SD card.
==Dreamcast==
[http://3do-renovation.ru/USB-GDROM_Controller.htm USB-GDROM] <sup>(HM)</sup> (~$175-230) Uses any USB 2 media to load images from. Region Free, compatible with GDI, ISO, and CDI images. Works with all VA0 & VA1 models.
[https://terraonion.com/en/producto/terraonion-mode/ MODE] <sup>(HM)</sup> ($200) Works with VA0 and VA1 models, uses SATA, microSD and USB. Compatible with CDI, GDI, CCD, MDF, and bin/cue images.
==PC Engine/Turbografx 16==
[http://krikzz.com/store/home/35-turbo-everdrive-v24.html Turbo EverDrive V2] <sup>(FC)</sup> ($8690[https://krikzz.com/our-products/cartridges/turbo-everdrive-pro.html Turbo EverDrive PRO] <sup>(FC)</sup> ($200) Emulates the CD-ROM<sup>2</sup>, Ten no Koe 2, and Arcade Card expansions; CD games won't work if there's already something attached to the bus, like a real CD-ROM<sup>2</sup>/TnK or the CD-ROM drive of a TurboDuo. Also supports cheats and savestates with in-game menu.
[https://shop.terraonion.com/shop/product/super-sd-system-3/view Super SD System 3] <sup>(FC)</sup> (~$200) Drop-in replacement for the CD-ROM<sup>2</sup> family of expansions with support for HuCard images as well as bin/cue. Includes a Mega Drive 2 compatible multi-out connector with RGB, composite and stereo sound available.
==Xbox==
[http://www.xbmchub.com/forums/xbox-media-center/269-%5Bvideo-guide%5D-1-softmod-xbox-part-1-a.html Game Exploit] <sup>(SM)</sup> (Requires: Original MechAssaultblack label, Splinter Cell or 007 Agent Under Fire)
[httphttps://wwwconsolemods.xpgamesaves.comorg/topicwiki/43304-tut-softmod-and-add-larger-hdd-to-original-xbox/#.UVOzrEXJJkw Hotswap MethodXbox:ENDGAME ENDGAME] <sup>(HMSM)</sup>
various modchips available[https://consolemods.org/wiki/Xbox:Modchips Modchips] <sup>(HM)</sup>
earlier models can be soft modded then [https://consolemods.org/wiki/Xbox:TSOP_Flashing TSOP flashed.Flash] <sup>(HM)</sup> (Requires soldering and a softmodded console)
==Xbox 360==
[https://www.se7ensins.com/forums/threads/rgh-3-0-guide-phat-slim-includes-quick-tool.1832979 RGH 3.0 (Slim and Phat)] (Requires soldering & and a NAND Readerprogrammer)
[httphttps://forumsconsolemods.xbox-scene.comorg/wiki/index.php?act=ST&f=169&t=513412&st=0#entry3416031 Xbox_360:Drive_Flashing DVD Flashing] <sup>(HM)</sup> (Dead LinkRequires a dedicated drive flasher tool and PC with compatible SATA controller)
[httphttps://wwwconsolemods.eurasia.nuorg/wiki/index.php/Xbox_360_Reset_Glitch_Hack Xbox_360:RGH Reset Glitch Hack] <sup>(Advanced users onlyHM) (Dead Link) [http://www.assemblergames.com</forums/showthread.php?32719-How-to-Jtag-an-Xbox-360 JTAG] sup> (Dead LinkRequires soldering, a NAND programmer and a compatible glitch chip)
==NES/SNES/PSX/MD (GEN) Classic==
==Game Boy (Color)==
[https://bennvenn.myshopify.com/collections/frontpage/products/copy-of-elcheapo-sd-flash-cart-v1-9 <strike>El Cheapo SD] </strike> <sup>(FC)</sup> ($52) Supports mappers MBC1, MBC2, MBC3, and MBC5, no RTC until version 2.0 is released, accepts microSD cards, supports games up to 4MB (32Mb), has 128KB (1Mb) SRAM (big enough for LSDj). Saving must be done manually in the menu before loading a new ROM (both saving to SD and loading from SD). There are other cheaper versions with lesser ROM sizes available (for example, if you don't care about Game Boy Color enhanced/exclusive games). [https://bennvenn.myshopify.com/products/mbc3000-rtc-gbc-cart-v5 MBC3000 RTC] <sup>(FC)</sup> ($52) Supports MBC3 with an alternate MBC3/MBC5 version available while supplies last. Supports RTC and can interface correctly with Pokemon Stadium when flashed with Gold/Silver/Crystal. Requires a [https://bennvenn.myshopify.com/products/usb-gb-c-cart-dumper-the-joey-jr Joey Jr.] to upload a game to its internal flash and has no means of selecting multiple ROMs other than a DIP switch on the MBC3/MBC5 version.
[http://store.kitsch-bent.com/product/usb-64m-smart-card USB 64m smart card] <sup>(FC)</sup> ($42) No RTC, only one .sav stored at a time (alpha hack available, but deletes saves on occasion), issues when having GBC and GB games in the same bank, and not the easiest to use. Only uses an MBC5 mapper, and tries to fake other mappers. There are game-specific hacks to fix any issues caused by this. [http://thegaminguniverse.org/ninjagaiden4/mottzilla/ Multisave menu, hacks] Supports ROMs up to 4MB (32Mb). Two ROMs at a time are supported when not using a menu. IMPORTANT NOTE: This flash cart uses 3.3v flash chips directly wired to the 5v Game Boy bus. This could shorten the life of the cart and/or the Game Boy.
Repurposing bootleg carts: Any Pokémon game on
eBay that isn't hundreds of dollars (and some that do cost hundreds of dollars) is actually a cheap flash chip and a CLPD CPLD to simulate the mapper wired to a bootleg PCB. These bootleg carts can be bought blank on aliexpress for peanuts and many can be reflashed with a dumper/flasher device like [https://bennvenn.myshopify.com/products/usb-gb-c-cart-dumper-the-joey-jr Joey Jr.] These bootlegs almost certainly use 3.3V chips wired to the 5V cart bus. This could shorten the life of the cartridge and/or the Game Boy.
==Pokémon mini==
[http://www.gateway-3ds.com/resellers/ '''Gateway'''] <sup>(FC)</sup> (~$60): Can be used for Homebrew, backups, and CIA installation, with EmuNAND support to upgrade to the latest 3DS version. Only works on versions 4.1-10.7.0. New 3DS requires either Cubic Ninja or Ocarina of Time 3D to use. CFW is a superior option, and it is free.
[http://www.sky3ds.com/ '''SKY3DS/SKY3DS+'''] <sup>(FC)</sup> (~$75): Works on all firmware (as of 11.4.0), as it emulates a real card. Only useful for backups/piracy, as homebrew will not work, although Ninjhax will work with Cubic Ninja as a ROM. Non-upgradeable. The blue-button version will support unlimited games, whereas the red-button version will only support 10 games forever (even if you switch out microSD cards), although this has been cracked. There is also an orange button version, SKY3DS+, which supports recent anti-piracy in games. Use this one where available, if going this route. Clones are available (QQ3DS which comes with a DS flash cart DS support, r5sdhc). If playing games online, you will need a private header, which can be retrieved from any physical 3DS cart. You will be banned from Nintendo's servers otherwise.
==Game Gear==
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