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Modding consoles/flashcarts

900 bytes added, 25 April
Wii Mini
[https://krikzz.com/our-products/cartridges/super-everdrive-x6.html Super EverDrive X6] <sup>(FC)</sup> ($100+) Has a small FPGA to emulate DSP chips. A relatively inexpensive step up from the X5 if you only want to play Pilotwings or Mario Kart and don't want to pay more than double for the FXPAK/SD2SNES.
SD2SNES Rev. X: A hybrid of the original SD2SNES and SD2SNES Pro designs, this is the predominant chink shit lazy clone flashcart that you'll find on Aliexpress, Amazon, and random "retro" stores. Same great compatibility as "genuine" (ie. built to the open-source specs by Ikari or KRIKzz) flashcarts, but may have random minor issues from earlier hardware revisions like bad MSU-1 volume balance, and don't expect any updates or help if something goes wrong.
==NeoGeo AES==
===Wii Mini===
*[https://wii.hacks.guide/bluebomb BlueBomb] <sup>(SM)</sup>: An exploit that takes advantage of a flaw in the Wii and Wii mini's Bluetooth libraries. Requires the use of The payload has to be delivered by a Bluetooth-enabled computer that's running Linux to deliver its payload (although most versions of Linux can be , either installed directly or live-booted from a flash drive instead of being installed directly to the computer).<br />This is the only exploit that works for the Wii mini, and even on the original Wii it can enable recovery from certain bricks, such as a banner brick. It can technically be used as a general exploit Outside of said brick recovery usefulness, however, using BlueBomb on the original Wii, but this is very much generally not recommended as there are better and simpler exploits available that don't require uninterrupted radio transmissions from a specific host OS.
==Wii U==
An exploit was found early in the Switch's launch which not only made it vulnerable but [https://www.ktemkin.com/faq-fusee-gelee/ multiple NVIDIA Tegra devices] also. Since then Nintendo has released patched versions of the Switch which are currently "unhackable" at the moment. You can find out if it's been patched by [https://gbatemp.net/threads/switch-informations-by-serial-number-read-the-first-post-before-asking-questions.481215/ the serial number]. Be warned that Nintendo is especially obnoxious about hunting down softmodders on the Switch. Assume you <b>will</b> be console banned if you use CFW, especially if you pirate.
[https://web.archive.org/web/20200308221331/https://sx.xecuter.com /#prod-sxpro SX Pro by Team Xecuter] <sup>(HM)</sup> (~$60) - A dongle that launches its own custom firmware and attaches to the charging port of the Switch. Useful for launching backups and homebrew applications. It works on any Switch that hasn't been patched or was released before June 2018. Ironically the product itself contains an anti-piracy measure that "bricks" the system if you try to reverse-engineer the dongle <ref name="SX OS DRM">https://torrentfreak.com/team-xecutor-piracy-code-has-drm-can-brick-your-nintendo-switch-180628/</ref>. That and the fact that it contains stolen code from other open-sourced projects have left Team Xecuter with a bad image in the homebrew community. Even better is the fact that two of the people leading Team Xecuter were [https://www.justice.gov/opa/pr/two-members-notorious-videogame-piracy-group-team-xecuter-custody arrested by the U.S. Federal Government], so it may become harder to order their stuff online.
[http://web.archive.org/web/20201028024756/https://team-xecuter.com/sx-core-sx-lite-review-and-test-samples-are-underway/ Xecuter SX Core/Lite] <sup>(HM)</sup> ($?) - A modchip that solders onto the SoC of the Nintendo Switch, which works on Switch units that have been patched from software (RCM) exploits, including Switch Lite. Discontinued as the manufacturer, Team Xecuter, has been dismissed due to legal issues.
[https://www.xkit.xyz/rcmloader/ RCMloader ONE] <sup>(HM)</sup> (~$20) - It's a dongle similar to the SX Pro, it can load three different payloads: Atmosphere, ReiNX, and SXOS. It will only work if your Switch hasn't been patched (aka purchased before June 2018).
[https://github.com/Atmosphere-NX/Atmosphere Atmosphère] <sup>(HM/SM)</sup> - CFW for the Switch. Currently supports firmware up to 417.10.0, though an exploit has been found while the support for firmware 4.218.0-7.0.1 no usable code has been released for itimplemented but not fully completed. [https://switch.homebrew.guide/index This guide] appears to be the easiest to follow to install CFW.
[https://reinxgithub.guidecom/Reisyukaku/ ReiNX ReiNX] <sup>(HM/SM)</sup> - Another CFW for the Switch. Again, similar install situation as mentioned before (unpatched, low firmware, etc.). This one appears to be developing an easier way of loading backups. No longer maintained.
[https://migswitch.com/ Mig Switch] <sup>(FC)</sup> ($64.04) - First ever flashcart for Switch. Requires game dumps with certifications and cartridge ID, which public cartridge dumps don't have. Has no menu system and switches games by ejecting and then inserting back. Unable to run homebrews.
<strike>Phoebe <sup>(HM)</sup> From the creator of the GDEmu. Works with 21-pin Saturn models.</strike>
[https://satiator.net/ Satiator] <sup>(HM)</sup> ($259) Expensive, but works Works on any Saturn without invasive mods, doesn't replace the optical drive and has high compatibility. It The main downside (apart from the price) is that it plugs in via the MPEG -1 decoder card slot and doesn't emulate replicate an actual decoder card, so you won't be able to watch VCDs [[wikipedia:Video CD|VCD]]s or play the few handful of Saturn games that require rely on MPEG decoding-1 FMVs.
[https://shop.fenrir-ode.fr/ Fenrir ODE] <sup>(HM)</sup> (~$120+) Available for both 20-pin and 21-pin Saturn models.
==PC Engine/Turbografx 16==
[http://krikzz.com/store/home/35-turbo-everdrive-v24.html Turbo EverDrive V2] <sup>(FC)</sup> ($8690[https://krikzz.com/our-products/cartridges/turbo-everdrive-pro.html Turbo EverDrive PRO] <sup>(FC)</sup> ($200) Emulates the CD-ROM<sup>2</sup>, Ten no Koe 2, and Arcade Card expansions; CD games won't work if there's already something attached to the bus, like a real CD-ROM<sup>2</sup>/TnK or the CD-ROM drive of a TurboDuo. Also supports cheats and savestates with in-game menu.
[https://shop.terraonion.com/shop/product/super-sd-system-3/view Super SD System 3] <sup>(FC)</sup> (~$200) Drop-in replacement for the CD-ROM<sup>2</sup> family of expansions with support for HuCard images as well as bin/cue. Includes a Mega Drive 2 compatible multi-out connector with RGB, composite and stereo sound available.
==Game Boy (Color)==
[https://bennvenn.myshopify.com/collections/frontpage/products/copy-of-elcheapo-sd-flash-cart-v1-9 <strike>El Cheapo SD] </strike> <sup>(FC)</sup> ($52) Supports mappers MBC1, MBC2, MBC3, and MBC5, no RTC until version 2.0 is released, accepts microSD cards, supports games up to 4MB (32Mb), has 128KB (1Mb) SRAM (big enough for LSDj). Saving must be done manually in the menu before loading a new ROM (both saving to SD and loading from SD). There are other cheaper versions with lesser ROM sizes available (for example, if you don't care about Game Boy Color enhanced/exclusive games). [https://bennvenn.myshopify.com/products/mbc3000-rtc-gbc-cart-v5 MBC3000 RTC] <sup>(FC)</sup> ($52) Supports MBC3 with an alternate MBC3/MBC5 version available while supplies last. Supports RTC and can interface correctly with Pokemon Stadium when flashed with Gold/Silver/Crystal. Requires a [https://bennvenn.myshopify.com/products/usb-gb-c-cart-dumper-the-joey-jr Joey Jr.] to upload a game to its internal flash and has no means of selecting multiple ROMs other than a DIP switch on the MBC3/MBC5 version.
[http://store.kitsch-bent.com/product/usb-64m-smart-card USB 64m smart card] <sup>(FC)</sup> ($42) No RTC, only one .sav stored at a time (alpha hack available, but deletes saves on occasion), issues when having GBC and GB games in the same bank, and not the easiest to use. Only uses an MBC5 mapper, and tries to fake other mappers. There are game-specific hacks to fix any issues caused by this. [http://thegaminguniverse.org/ninjagaiden4/mottzilla/ Multisave menu, hacks] Supports ROMs up to 4MB (32Mb). Two ROMs at a time are supported when not using a menu. IMPORTANT NOTE: This flash cart uses 3.3v flash chips directly wired to the 5v Game Boy bus. This could shorten the life of the cart and/or the Game Boy.
Repurposing bootleg carts: Any Pokémon game on
eBay that isn't hundreds of dollars (and some that do cost hundreds of dollars) is actually a cheap flash chip and a CLPD CPLD to simulate the mapper wired to a bootleg PCB. These bootleg carts can be bought blank on aliexpress for peanuts and many can be reflashed with a dumper/flasher device like [https://bennvenn.myshopify.com/products/usb-gb-c-cart-dumper-the-joey-jr Joey Jr.] These bootlegs almost certainly use 3.3V chips wired to the 5V cart bus. This could shorten the life of the cartridge and/or the Game Boy.
==Pokémon mini==
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