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Modding consoles/flashcarts

250 bytes removed, 10:42, 27 March 2023
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==NES/Famicom==
[https://krikzz.com/our-products/cartridges/everdrive-n8-pro-72pin.html EverDrive N8 PRO] <sup>(FC)</sup> (~$200) The "Idon'm rich bitcht ask questions just consume product" option. Takes microSD cards, supports oversized ROMs (up to 8MB each PRG & CHR), a dedicated coprocessor for running the firmware, an RTC and proper bus conflicts emulation. That last one means it will run pretty much every NES game known to man that isn't a pirate mapper. GoodMassively overpriced and overkill, but disgustingly expensive for what if you want to waste the money to never worry about compatibility it does's there.
[https://krikzz.com/our-products/cartridges/n8-pro-fami.html EverDrive N8 PRO Fami] <sup>(FC)</sup> (~$200) The same product as the above, but 60-pin.
[https://krikzz.com/our-products/cartridges/super-everdrive-x6.html Super EverDrive X6] <sup>(FC)</sup> ($100+) Has a small FPGA to emulate DSP chips. A relatively inexpensive step up from the X5 if you only want to play Pilotwings or Mario Kart and don't want to pay more than double for the FXPAK/SD2SNES.
SD2SNES Rev. X: Chink shit hybrid Hybrid of the original SD2SNES and SD2SNES Pro designs, this is the predominant chinese cart seen on aliexpress, Amazon, and random "retro" stores. Same great compatibility as "genuine" (ie. built to the open-source specs by Ikari or KRiKzz) flashcarts, but may have random minor issues from earlier hardware revisions like bad MSU-1 volume balance, and don't expect any help if something goes wrong.
==NeoGeo AES==
==N64==
[http://64drive.retroactive.be/ 64Drive] <sup>(FC)</sup> ($199 including CIC chip) Supports ROMs up to 256MB (2Gb) in size, includes RTC, possible future 64DD support with no need for ROM conversions. Much better option for developers than the EverDrive due to USB and WiFi support, along with a debugging button on the back, but is also a great choice for casual users along with the cheaper EverDrives. Also supports the separate UltraSave, which can dump/write saves from real carts to the 64Drive. 100% compatibility with all released games.
<strike>[http://krikzz.com/store/home/30-everdrive-64-v25.html EverDrive 64 v2.5] <sup>(FC)</sup> ($106 including CIC chip)</strike> Supports ROMs up to 64MB (512Mb) in size, although the SRAM is stored at the end of the ROM, which corrupts 64MB games that use the entire ROM and also saves (Pokemon Stadium 2 is the only known example), no RTC, 99.9% compatibility (no Animal Forest due to lack of RTC, and Pokemon Stadium 2 due to the previously mentioned SRAM/ROM sharing). Must reset before powering off to save. Also includes support for 64DD cart conversions.
<strike>[http://krikzz.com/store/home/28-everdrive-64-v3.html EverDrive 64 v3.0] <sup>(FC)</sup> ($174 including CIC chip)</strike> Supports ROMs up to 64MB (512Mb) in size, includes RTC, 100% compatibility with all released games, no need to reset before powering off to save.
[https://krikzz.com/our-products/cartridges/ed64x5.html EverDrive 64 X5] <sup>(FC)</sup> ($120+ including CIC chip) Replacement for Supports ROMs up to 64MB (512Mb) in size, although the SRAM is stored at the end of the ROM, which corrupts 64MB games that use the entire ROM and also saves (Pokemon Stadium 2 is the only known example), no RTC, 99.9% compatibility (no Animal Forest due to lack of RTC, and Pokemon Stadium 2 due to the ED64 v2previously mentioned SRAM/ROM sharing). Must reset before powering off to save.5Also includes support for 64DD cart conversions.
[https://krikzz.com/our-products/cartridges/ed64x5ed64x7.html EverDrive 64 X7] <sup>(FC)</sup> ($120200+ including CIC chip) Replacement for the ED64 v3Supports ROMs up to 64MB (512Mb) in size, includes RTC, 100% compatibility with all released games, no need to reset before powering off to save.
With all three options, the UltraCIC II/III supports multiple CIC types. This is useful for Rareware games such as Banjo Tooie and Donkey Kong 64, removing the need for hacks.
ED64+/Super64: These are clones of the Everdrive 64 v1 or v2 cart. Earlier revisions of the ED64+ don't have UltraCIC and piggyback on a retail cart to boot, but revisions currently on sale include an UltraCIC III. [https://github.com/ariahiro64/altra64 Altra64] is an open-source Everdrive firmware replacement that doesn't brick clone carts.
==GameCube==
[http://128bit.me/index.php?topic=26113.0 POT Tweak] <sup>(HM)</sup> is needed to run burned DVDs in combination with another mod. Ritek G04 mini DVDs are recommended for this purpose, as other brands can wear out the laser. Note that mini DVDs aren't made anymore and all remaining stock is in the hands of scalpers. The GameCube can read full-size DVDs if the top lid is removed/modified/replaced, but this reduces the life of the spindle motor due to the increased weight.
[http://www.gc-linux.org/wiki/SDload SDload] <sup>(HM)</sup> (Requires Action Replay, no soldering required)
[https://gc-loader.com/product/gc-loader-pnp/ GCLoader] <sup>(HM)</sup> (~$80) The only GameCube ODE still in production. Compatible with Swiss and with GCVideo mods.
[http://www.gc-forever.com/forums/viewforum.php?f=39 Numerous game exploits] <sup>(SM)</sup> Most need a softmodded Wii or another homebrew capable GameCube to write the exploited save to an SD card. Homebrew and games are generally launched from a memory card to SD adapter in slot B or Serial Port 2, sometimes called an SD Geckoor SD2SP2. The SD Gecko does not have access to DMA like the DVD drive has, so many games will lag/freeze, especially when using streaming audio or during FMVs; the SD2SP2 is slightly more compatible. This can be bypassed by burning DVDs (lol) or by getting a Wii an ODE , such as a GCLoader or an (out-of-print) WASP Fusion along with a GameCube an adapter, although no Wii ODE is being produced anymoreboard.
[http://www.gc-forever.com/wiki/index.php?title=XenoGC XenoGC] <sup>(HM)</sup> (Quick Solder Board, ~$10) Simple drivechip, requires a burned Swiss disc to be useful.
==Wii==
[https://sites.googlewii.com/site/completesg/hacking-guide/ Complete Softmod Guide] <sup>(SM)</sup>: Probably one of the safest and easiest console consoles to mod (provided you follow everything correctly). <br>Some notable applications that can be used are:*[https://siteswii.googleguide/usbloadergx.com/site/completesg/backup-launchers/usb/gx html USB Loader GX] - Useful for running Wii games off a USB drive and can also rip disc images to a HDD. *[https://sites.googlegithub.com/siteFledge68/WiiFlow_Lite WiiFlow] - An alternative to USB Loader GX which can run games off of the SD card, and is updated more frequently. Can also run GameCube games if Nintendont is installed.*[https:/completesg/backup-launchersgithub.com/gamecubeFIX94/nintendont Nintendont Nintendont] - Used to play Gamecube GameCube games off a USB and even allows for official hardware to be used, provided your Wii has these ports, such as memory cards, GCN Microphone, GBA-link cable, etc.<i>(<b>Note</b>: these programs require [https://sites.google.com/site/completesg/backup-launchers/installation additional installation setup] before they can be use)</i> [https://wii.guide/ wii.guide] <sup>(SM)</sup>: an updated guide in the style of Plailect's [https://hacks.guide hacks.guide], it's easier to follow than the previously mentioned guide.
===Wii Mini===
==Wii U==
vWii ([http://wiiubrew.org/wiki/WiiMode Wii mode]) is hackable. [https://wiiu.hacks.guide/#/vwii-modding vWii Soft Mod Guide] <sup>(SM)</sup> is hackable. Installing any IOS (including TED IOSes) or wads made for the original Wii on your vWii will brick it.<ref>Direct quote from the [httphttps://wwwwiiu.wiihackshacks.comguide/wii-u-guides-tutorials#/107959-guide-virtualvwii-wiimodding?id=patching-wiiios-mode-softmod-wii-u.html 80 vWii Soft Mod Modding Guide]. Only install IOS modules if they state they are compatible with vWii as otherwise, you WILL brick your Wii U. Note that there isn't a way to unbrick vWii currently.</ref>
[https://github.com/fix94/nintendont/ Nintendont] is a launcher for GameCube games in Wii mode. Works for the Wii and vWii, and supports any HID-compliant controller.<br />Most Wii homebrew, including the apps mentioned in the [[#Wii|Wii section]], will function on vWii
[https://gbatempwww.netwiiubrew.org/threadswiki/loadiine-gx2.413823/ LoadiineWUP_Installer_GX2 WUP Installer GX2] is a backup loader for installs backups to the Wii U firmware 3.0.0 - 5.5.1, and supports loading games from SD. As it loads games via the Mii Maker app, which doesn't use online features, it cannot play online at the moment. It only supports DLC if you bought the DLC first. It doesn't support Wii VC injection (i.e. Xenoblade and friends for Gamepad controls)Menu.
The [https://gbatemp.net/threads/loadiine-gx2.413823/ Loadiine] is a backup loader for Wii U firmware 3.0.0 - 5.5.1, and is easily hackable even on the latest firmware and does not even require permanent software mods only way to install or boot installed load gamesfrom SD. Simply accessing As it loads games via the homebrew launcher via Mii Maker app, which doesn't use online features, it cannot play online at the moment. It only supports DLC if you bought the browser exploit is enough to get to installing and playing DLC first. It doesn't support Wii VC injection (but requires a wifi connection i.e. Xenoblade and can be unreliablefriends for Gamepad controls). More permanent CFW hacks can be done by installing Haxchi, though this requires  The Wii U is easily hackable even on the legitimate purchase of a DS VC game)latest firmware. Through the use of injectors, you can install Wii and Gamecube games directly to your Wii U home menu. Injection of Wii homebrew apps is also possible, allowing you to install Nintendont to your Wii U home menu directly and therefore play GameCube games via Nintendont without any vWii modding (though launching Nintendont requires CFW to be running, and therefore Haxchi is recommended but not technically necessary). See Follow [https://wiiu.hacks.guide/ the this guide] for more details on accessing homebrew<sup>(SM)</sup> to install custom firmware, and see [https://gbatemp.net/threads/release-wiivc-injector-script-gc-wii-homebrew-support.483577/ this thread] for details on injection.([https://gbatemp.net/threads/release-uwuvci-injectiine.486781/ alternative injector that can also inject retro games])
==Switch== <!--This could be better written as I don't have any experience hacking the Switch-->
[https://wololo.net/2022/02/17/how-to-hack-your-nintendo-switch-2022-edition-hwfly-and-sx-clones-rcm-oled-unpatched-vs-patched-trying-to-clear-it-up-for-you/ Hwfly] <sup>(HM)</sup> (~$100+) - The clone of the Xecuter SX Core/Lite chip. This chip even supports the Nintendo Switch OLED model, but could only launch Atmosphère rather than Xecuter SXOS, and the quality control is a bit problematic.
 
[https://wololo.net/2023/03/21/picofly-the-3-nintendo-switch-hacking-modchip-is-real-and-its-now-available/ PicoFly] <sup>(HM)</sup> (~$3) - A DIY modchip project based on Raspberry Pi RP2040 microcontroller.
[https://www.xkit.xyz/rcmloader/ RCMloader ONE] <sup>(HM)</sup> (~$20) - It's a dongle similar to the SX Pro, it can load three different payloads: Atmosphere, ReiNX, and SXOS. It will only work if your Switch hasn't been patched (aka purchased before June 2018).
[http://krikzz.com/store/home/45-mega-everdrive-v2.html Mega EverDrive X3] <sup>(FC)</sup> ($45) A no-frills flash cart for those on a budget. Has near-instant load times, supports up to 7MB (56Mb) ROMs, and must reset the console to save games before powering off. Uses the exact same PCB as the Mega EverDrive X5, so it may be possible to mod it to be an X5 if you are skilled at soldering and can find out what the necessary parts are.
[https://shop.terraonion.com/shop/product/megasd/view MegaSD] <sup>(FC)</sup> ($244.10) A flash cart with built-in FPGA recreation of to simulate both the entire Sega/Mega-CD, which could run SEGA CD games just with a stock SEGA Genesis, no addons required. Also comes with built-in addon and the SVP chip emulation so it could run games such as for Virtua Racing. The price tag is really something to consider though.
All 4 carts can play Master System games.
[http://wololo.net/cfw4dummies/ CFW4Dummies]
Don't use PRO-C2 listed there, use a version found [httphttps://wwwwololo.mediafirenet/talk/viewtopic.com/php?las5x8qfv2kfblk PRO-Cfix3f=17&t=41249 here] instead. The version of PRO-C2 listed on CFW4Dummies is outdated and has a bug that breaks PSN PS1 EBOOTs.
Alternatively, you could try [http://wololo.net/talk/viewtopic.php?f=17&t=38203 LME] instead.
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