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Modding consoles/flashcarts

4,943 bytes added, 10:42, 27 March 2023
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''In regards of modding'' - You are at risk of rendering you console unusable, aka a "brick", when attempting to mod it. Each system is different in terms of difficulty, so use you judgement when deciding if you want to mod it or not and to follow each step carefully during the process. Any form of modding will void your warranty, though this is normally only a problem for newer systems, and may be difficult to resell if there's no way to "un-mod" it. Generally, it is <b>NOT</b> recommended to use video guides when modding, there reason being is they can become outdated and often don't follow all the steps or uses their own pre-configured "tools" for downloading which may not be the latest version. If you do decided to use one, make sure to check the date and see if there's also a some kind of written guide to compare it with and follow to make sure it's still accurate.
''In regards of flashcarts'' - Flashcarts can only be purchased online and there are normally no official "reseller" for them, so take caution and avoid scammers. Another thing to avoid is cheap clones which are common for EverDrives. EverDrive firmware has DRM in them to verify real EverDrive hardware being used and will brick clone EverDrives. <strike>You should only try to buy directly from KRIKzz, or from one of their an official reseller.</strike> Ha ha, disregard that, KRiKzz was Ukranian so ; however between parts shortages and the only way difficulty of getting anything in or out of an occupied territory you may be forced to get a genuine EverDrive is buy from a scalperor a local seller on Craigslist etc. as current shipping times from KRIKzz are measured in months. Clone EverDrives will generally require you to use an older firmware with crippled functionality. If the price seems too good to be true, then it's probably a fake. If you're buying from eBay or a local seller, look at the item photos carefully to make sure you aren't overpaying for a clone. Note that SD2SNES/FXPak is an open source design (KRIKzz is just the largest seller) and "clones" of it aren't worse than buying any other cheap hardware from China.
=Consoles=
[[PS3 Modding]] <sup>(HM/SM)</sup>
[http://www.3k3y.com/buy-it/ <strike>3K3y ODDE] </strike> <sup>(HM)</sup> ($90, only recommended for unhackable consoles. Soldering required.)
==NES/Famicom==
[httphttps://krikzz.com/storeour-products/homecartridges/31-everdrive-n8-nespro-72pin.html EverDrive N8 NESPRO] <sup>(FC)</sup> (~$109200) Uses SD The "don't ask questions just consume product" option. Takes microSD cards and receives support, including fan-made mapperssupports oversized ROMs (up to 8MB each PRG & CHR), such as a dedicated coprocessor for running the Sunsoft 5Bfirmware, an RTC and proper bus conflicts emulation. Some mappers support save states. These mappers can cause issues on very early That last one means it will run pretty much every NES systems manufactured before 1987game known to man that isn't a pirate mapper. Supports Game Genie codesMassively overpriced and overkill, but if you want to waste the money to never worry about compatibility it's there.
[httphttps://krikzz.com/storeour-products/homecartridges/32-everdriven8-n8pro-famicomfami.html EverDrive N8 FamicomPRO Fami] <sup>(FC)</sup> (~$109200) Uses MicroSD cards and is the exact The same product as the above, but 60-pin.
[https://www.retrousb.com/product_info.php?products_id=34 PowerPak] <sup>(FC)</sup> ($135) Uses CF cards to play games. Supports Game Genie codes. Does not receive any updates anymore, but is still a good option if you need to use Compact Flash cards instead of SD cards, or if you're not willing to pay the extra $70+ for an Everdrive. Also has a built-in NSF player. Fan-made mappers are available, including ones that support save states, but these are unofficial.
Look at the [http://www.dbwbpkrikzz.com/miscpub/support/everdrive-n8/pro-series/Everdrive_N8_Compatibility_List_(OS_V13)mappers.pdf png compatibility chart] to see if the games you want to play are supported, and which cart supports them.
Expansion audio is supported by both carts, but a [http://www.retrofixes.com/2014/05/open-hidden-sound-channels-in-nes.html modification] to the NES is necessary to support it. The Famicom does not require this modification.
==SNES==
[https://krikzz.com/storeour-products/homecartridges/54-sd2snesfxpak-pro.html SD2SNES FXPAK PRO] <sup>(FC)</sup> (USD $197225+) Has an [[FPGA]] to support some most special chips, along with MSU-1 support (exceptions being SPC7110 chips, Sufami Turbo games, and the Hayazashi Nidan Morita Shougi series). Will play large ROMs such as Star Ocean and Tales of Phantasia. Firmware updates can be downloaded [https://sd2snes.de/blog/downloads here].
[https://krikzz.com/storeour-products/homecartridges/53-super-everdrive-x5spedx5.html Super EverDrive X5] <sup>(FC)</sup> ($8960+) No special chip support. A good option if you do not care about special chips. [https://krikzz.com/our-products/cartridges/super-everdrive-x6.html Super EverDrive X6] <sup>(FC)</sup> ($100+) Has a small FPGA to emulate DSP chips. A relatively inexpensive step up from the X5 if you only want to play Pilotwings or Mario Kart and don't want to pay more than double for the FXPAK/SD2SNES. SD2SNES Rev. X: Hybrid of the original SD2SNES and SD2SNES Pro designs, this is the predominant chinese cart seen on aliexpress, Amazon, and random "retro" stores. Same great compatibility as "genuine" (ie. built to the open-source specs by Ikari or KRiKzz) flashcarts, but may have random minor issues from earlier hardware revisions like bad MSU-1 volume balance, and don't expect any help if something goes wrong. ==NeoGeo AES==[https://terraonion.com/en/producto/neosd-aes/ NeoSD AES] <sup>(FC)</sup> ($367+) The very first Neo Geo AES flash cartridge with an outrageous price tag to match. The ebay prices for in-demand Neo-Geo games make it look downright affordable though, so it's worth considering if you already have an AES and want to play more than one game on it without a traditional pirate multicart.
==N64==
[http://64drive.retroactive.be/ 64Drive] <sup>(FC)</sup> ($199 including CIC chip) Supports ROMs up to 256MB (2Gb) in size, includes RTC, possible future 64DD support with no need for ROM conversions. Much better option for developers than the EverDrive due to USB and WiFi support, along with a debugging button on the back, but is also a great choice for casual users along with the cheaper EverDrives. Also supports the separate UltraSave, which can dump/write saves from real carts to the 64Drive. 100% compatibility with all released games. <strike>[http://krikzz.com/store/home/30-everdrive-64-v25.html EverDrive 64 v2.5] <sup>(FC)</sup> ($106 including CIC chip)</strike>
<strike>[http://krikzz.com/store/home/3028-everdrive-64-v25v3.html EverDrive 64 v2v3.50] <sup>(FC)</sup> ($106 174 including CIC chip) Supports ROMs up to 64MB (512Mb) in size, although the SRAM is stored at the end of the ROM, which corrupts 64MB games that use the entire ROM and also saves (Pokemon Stadium 2 is the only known example), no RTC, 99.9% compatibility (no Animal Forest due to lack of RTC, and Pokemon Stadium 2 due to the previously mentioned SRAM</ROM sharing). Must reset before powering off to save. Also includes support for 64DD cart conversions.strike>
[httphttps://krikzz.com/storeour-products/homecartridges/28-everdrive-64-v3ed64x5.html EverDrive 64 v3.0X5] <sup>(FC)</sup> ($174 120+ including CIC chip) Supports ROMs up to 64MB (512Mb) in size, includes although the SRAM is stored at the end of the ROM, which corrupts 64MB games that use the entire ROM and also saves (Pokemon Stadium 2 is the only known example), no RTC, 10099.9% compatibility with all released games(no Animal Forest due to lack of RTC, no need and Pokemon Stadium 2 due to the previously mentioned SRAM/ROM sharing). Must reset before powering off to save. Also includes support for 64DD cart conversions.
[https://krikzz.com/our-products/cartridges/ed64x7.html EverDrive 64 X7] <sup>(FC)</sup> ($200+ including CIC chip) Supports ROMs up to 64MB (512Mb) in size, includes RTC, 100% compatibility with all released games, no need to reset before powering off to save. With all three options, the UltraCIC II /III supports multiple CIC types. This is useful for Rareware games such as Banjo Tooie and Donkey Kong 64, removing the need for hacks. ED64+/Super64: These are clones of the Everdrive 64 v1 or v2 cart. Earlier revisions of the ED64+ don't have UltraCIC and piggyback on a retail cart to boot, but revisions currently on sale include an UltraCIC III. [https://github.com/ariahiro64/altra64 Altra64] is an open-source Everdrive firmware replacement that doesn't brick clone carts.
==GameCube==
[http://128bit.me/index.php?topic=26113.0 POT Tweak] <sup>(HM)</sup> is needed to run burned DVDs in combination with another mod. Ritek G04 mini DVDs are recommended for this purpose, as other brands can wear out the laser. Note that mini DVDs aren't made anymore and all remaining stock is in the hands of scalpers. The GameCube can read full-size DVDs if the top lid is removed/modified/replaced, but this reduces the life of the spindle motor due to the increased weight.
[http://www.gc-linux.org/wiki/SDload SDload] <sup>(HM)</sup> (Requires Action Replay, no soldering required)
[httphttps://www.gc-foreverloader.com/forumsproduct/viewforum.php?f=39 Numerous game exploitsgc-loader-pnp/ GCLoader] <sup>(SMHM)</sup> Most need a softmodded Wii or another homebrew capable (~$80) The only GameCube to write the exploited save to an SD cardODE. Homebrew Compatible with Swiss and games are generally launched from a memory card to SD adapter in slot 2, sometimes called an SD Gecko. The SD Gecko does not have access to DMA like the DVD drive has, so many games will lag/freeze, especially when using streaming audio or during FMVs. This can be bypassed by burning DVDs or by getting a Wii ODE such as a WASP Fusion along with a GameCube adapter, although no Wii ODE is being produced anymoreGCVideo mods.
[http://www.gc-forever.com/forums/viewforum.php?f=39 Numerous game exploits] <sup>(SM)</sup> Most need a softmodded Wii or another homebrew capable GameCube to write the exploited save to an SD card. Homebrew and games are generally launched from a memory card to SD adapter in slot B or Serial Port 2, sometimes called an SD Gecko or SD2SP2. The SD Gecko does not have access to DMA like the DVD drive has, so many games will lag/freeze, especially when using streaming audio or during FMVs; the SD2SP2 is slightly more compatible. This can be bypassed by burning DVDs (lol) or by getting an ODE, such as a GCLoader or an (out-of-print) WASP Fusion with an adapter board. [http://www.gc-forever.com/wiki/index.php?title=XenoGC XenoGC] <sup>(HM)</sup> (Quick Solder Board, ~$10) Simple modchipdrivechip, requires a burned Swiss disc to be useful. [https://github.com/webhdx/PicoBoot PicoBoot] <sup>(HM)</sup> ($5) Simple "IPL replacement" mod built on a Raspberry Pi Pico instead of a custom chip. Unlike Xeno it can boot directly to Swiss (or any other homebrew you want) without a burned DVD.
[http://www.gc-forever.com/forums/viewtopic.php?f=25&t=1375 Swiss] is a homebrew utility that can launch burned games, homebrew and games from an SD Gecko (supporting SDHC) or ODE, and can force options per game. Highly recommended.
==Wii==
[https://sites.googlewii.com/site/completesg/hacking-guide/ Complete Softmod Guide] <sup>(SM)</sup>: Probably one of the safest and easiest console consoles to mod (provided you follow everything correctly). <br>Some notable applications that can be used are:*[https://siteswii.googleguide/usbloadergx.com/site/completesg/backup-launchers/usb/gx html USB Loader GX] - Useful for running Wii games off a USB drive and can also rip disc images to a HDD. *[https://sites.googlegithub.com/siteFledge68/WiiFlow_Lite WiiFlow] - An alternative to USB Loader GX which can run games off of the SD card, and is updated more frequently. Can also run GameCube games if Nintendont is installed.*[https:/completesg/backup-launchersgithub.com/gamecubeFIX94/nintendont Nintendont Nintendont] - Used to play Gamecube GameCube games off a USB and even allows for official hardware to be used, provided your Wii has these ports, such as memory cards, GCN Microphone, GBA-link cable, etc.<i>(<b>Note</b>: these programs require [https://sites.google.com/site/completesg/backup-launchers/installation additional installation setup] before they can be use)</i> [https://wii.guide/ wii.guide] <sup>(SM)</sup>: an updated guide in the style of Plailect's [https://hacks.guide hacks.guide], it's easier to follow than the previously mentioned guide.
===Wii Mini===
==Wii U==
vWii ([http://wiiubrew.org/wiki/WiiMode Wii mode]) is hackable. [https://wiiu.hacks.guide/#/vwii-modding vWii Soft Mod Guide] <sup>(SM)</sup> is hackable. Installing any IOS (including TED IOSes) or wads made for the original Wii on your vWii will brick it.<ref>Direct quote from the [httphttps://wwwwiiu.wiihackshacks.comguide/wii-u-guides-tutorials#/107959-guide-virtualvwii-wiimodding?id=patching-wiiios-mode-softmod-wii-u.html 80 vWii Soft Mod Modding Guide]. Only install IOS modules if they state they are compatible with vWii as otherwise, you WILL brick your Wii U. Note that there isn't a way to unbrick vWii currently.</ref>
[https://github.com/fix94/nintendont/ Nintendont] is a launcher for GameCube games in Wii mode. Works for the Wii and vWii, and supports any HID-compliant controller.<br />Most Wii homebrew, including the apps mentioned in the [[#Wii|Wii section]], will function on vWii
[https://gbatempwww.netwiiubrew.org/threadswiki/loadiine-gx2.413823/ LoadiineWUP_Installer_GX2 WUP Installer GX2] is a backup loader for installs backups to the Wii U firmware 3.0.0 - 5.5.1, and supports loading games from SD. As it loads games via the Mii Maker app, which doesn't use online features, it cannot play online at the moment. It only supports DLC if you bought the DLC first. It doesn't support Wii VC injection (i.e. Xenoblade and friends for Gamepad controls)Menu.
The [https://gbatemp.net/threads/loadiine-gx2.413823/ Loadiine] is a backup loader for Wii U firmware 3.0.0 - 5.5.1, and is easily hackable even on the latest firmware and does not even require permanent software mods only way to install or boot installed load gamesfrom SD. Simply accessing the homebrew launcher As it loads games via the browser exploit is enough to get to installing and playing (but requires a wifi connection and can be unreliable. More permanent CFW hacks can be done by installing HaxchiMii Maker app, which doesn't use online features, though this requires it cannot play online at the legitimate purchase of a DS VC game)moment. Through It only supports DLC if you bought the use of injectors, you can install Wii and Gamecube games directly to your Wii U home menuDLC first. Injection of It doesn't support Wii homebrew apps is also possible, allowing you to install Nintendont to your Wii U home menu directly and therefore play GameCube games via Nintendont without any vWii modding VC injection (though launching Nintendont requires CFW to be running, and therefore Haxchi is recommended but not technically necessary)i. See [https://wiiu.hackse.guide/ the guide] for more details on accessing homebrew, Xenoblade and [https://gbatemp.net/threads/release-wiivc-injector-script-gc-wii-homebrew-support.483577/ this thread] friends for details on injectionGamepad controls).
The Wii U is easily hackable even on the latest firmware. Through the use of injectors, you can install Wii and Gamecube games directly to your Wii U home menu. Follow [https://wiiu.hacks.guide/ this guide] <sup>(SM)</sup> to install custom firmware, and see [https://gbatemp.net/threads/release-wiivc-injector-script-gc-wii-homebrew-support.483577/ this thread] for details on injection. ([https://gbatemp.net/threads/release-uwuvci-injectiine.486781/ alternative injector that can also inject retro games]) ==Switch== <!--This could be better written as I don't have any experiences experience hacking the Switch-->
An exploit was found early in the Switch's launch which not only made it vulnerable but [https://www.ktemkin.com/faq-fusee-gelee/ multiple NVIDIA Tegra devices] also. Since then Nintendo has released patched versions of the Switch which are currently "unhackable" at the moment. You can find out if it's been patched by [https://gbatemp.net/threads/switch-informations-by-serial-number-read-the-first-post-before-asking-questions.481215/ the serial number]. Be warned that you will be at risk of being permanently banned, especially if you try and pirate games, after hacking your Switch.
[https://sx.xecuter.com SX Pro by Team Xecuter] <sup>(HM)</sup> (~$60) - A dongle that launches its own custom firmware and attaches to the charging port of the Switch. Useful for launching backups and homebrew applications. It works on any Switch that hasn't been patched or was released before June 2018. Ironically the product itself contains an anti-piracy measure that "bricks" the system if you try to reverse-engineer the dongle <ref name="SX OS DRM">https://torrentfreak.com/team-xecutor-piracy-code-has-drm-can-brick-your-nintendo-switch-180628/</ref>. That and the fact that it contains stolen code from other open-sourced projects have left Team Xecuter with a bad image in the homebrew community. Even better is the fact that two of the people leading Team Xecuter were [https://www.justice.gov/opa/pr/two-members-notorious-videogame-piracy-group-team-xecuter-custody arrested by the U.S. Federal Government], so it may become harder to order their stuff online. [http://web.archive.org/web/20201028024756/https://team-xecuter.com/sx-core-sx-lite-review-and-test-samples-are-underway/ Xecuter SX Core/Lite] <sup>(HM)</sup> ($?) - A modchip that solders onto the SoC of the Nintendo Switch, which works on Switch units that have been patched from software (RCM) exploits, including Switch Lite. Discontinued as the manufacturer, Team Xecuter, has been dismissed due to legal issues. [https://wololo.net/2022/02/17/how-to-hack-your-nintendo-switch-2022-edition-hwfly-and-sx-clones-rcm-oled-unpatched-vs-patched-trying-to-clear-it-up-for-you/ Hwfly] <sup>(HM)</sup> (~$100+) - The clone of the Xecuter SX Core/Lite chip. This chip even supports the Nintendo Switch OLED model, but could only launch Atmosphère rather than Xecuter SXOS, and the quality control is a bit problematic. [https://wololo.net/2023/03/21/picofly-the-3-nintendo-switch-hacking-modchip-is-real-and-its-now-available/ PicoFly] <sup>(HM)</sup> (~$3) - A DIY modchip project based on Raspberry Pi RP2040 microcontroller.
[https://www.xkit.xyz/rcmloader/ RCMloader ONE] <sup>(HM)</sup> (~$20) - It's a dongle similar to the SX Pro, it can load three different payloads: Atmosphere, ReiNX, and SXOS. It will only work if your Switch hasn't been patched (aka purchased before June 2018).
[http://krikzz.com/store/home/33-mega-everdrive-v2.html Mega EverDrive X7] <sup>(FC)</sup> ($166) The premium option complete with an FPGA, save state support, supports up to 15MB (120Mb) ROMs, Sega CD memory card functionality, saves without reset, and has near instant load times, includes a pause button for Master System games, along with some other possibly useful features.
[http://krikzz.com/store/home/34-everdrive-md-v3.html Mega EverDrive X5] <sup>(FC)</sup> ($89) Supports Sega CD memory card functionality, supports up to 7MB (56Mb) ROMs, has near -instant load times, saves without resetresetting, and includes a pause button for Master System games. [http://krikzz.com/store/home/45-mega-everdrive-v2.html Mega EverDrive X3] <sup>(FC)</sup> ($45) A no-frills flash cart for those on a budget. Has near-instant load times, supports up to 7MB (56Mb) ROMs, and must reset the console to save games before powering off. Uses the exact same PCB as the Mega EverDrive X5, so it may be possible to mod it to be an X5 if you are skilled at soldering and can find out what the necessary parts are.
[httphttps://krikzzshop.terraonion.com/storeshop/homeproduct/45-mega-everdrive-v2.html Mega EverDrive X3megasd/view MegaSD] <sup>(FC)</sup> ($45244.10) A no frills flash cart for those on a budget. Has near instant load times, supports up with built-in FPGA to 7MB (56Mb) ROMs, simulate both the Sega/Mega CD addon and must reset the console to save games before powering offSVP for Virtua Racing. Uses the exact same PCB as the Mega EverDrive X5, so it may be possible to mod it The price tag is really something to be an X5 if you are skilled at soldering and can find out what the necessary parts areconsider though.
All 3 4 carts can play Master System games.
==Saturn==
==PC Engine/Turbografx 16==
[http://krikzz.com/store/home/35-turbo-everdrive-v24.html Turbo EverDrive V2] <sup>(FC)</sup> ($86)
 
[https://shop.terraonion.com/shop/product/super-sd-system-3/view Super SD System 3] <sup>(FC)</sup> (~$200) Drop-in replacement for the CD-ROM<sup>2</sup> family of expansions with support for HuCard images as well as bin/cue. Includes a Mega Drive 2 compatible multi-out connector with RGB, composite and stereo sound available.
 
[https://shop.terraonion.com/shop/product/super-hd-system3-pro/view Super HD System 3 PRO] <sup>(FC)</sup> (~$250) Upgraded Super SD System 3 with a built-in HDMI scaler, SuperGrafx emulation, an upgraded analog circuit, and support for third-party FPGA-based emulators.
==3DO==
==Xbox 360==
[http://forums.xbox-scene.com/index.php?act=ST&f=169&t=513412&st=0#entry3416031 DVD Flashing] <sup>(HM)</sup> (No homebrew, only useful for pirating gamesDead Link)
[http://www.eurasia.nu/wiki/index.php/Xbox_360_Reset_Glitch_Hack Reset Glitch Hack] (Advanced users only) (Dead Link)
[http://www.assemblergames.com/forums/showthread.php?32719-How-to-Jtag-an-Xbox-360 JTAG] (Better tut neededDead Link)
==NES/SNES/PSX/MD (GEN) Classic==
[http://wololo.net/cfw4dummies/ CFW4Dummies]
Don't use PRO-C2 listed there, use a version found [httphttps://wwwwololo.mediafirenet/talk/viewtopic.com/php?las5x8qfv2kfblk PRO-Cfix3f=17&t=41249 here] instead. The version of PRO-C2 listed on CFW4Dummies is outdated and has a bug that breaks PSN PS1 EBOOTs.
Alternatively, you could try [http://wololo.net/talk/viewtopic.php?f=17&t=38203 LME] instead.
*'''3.65:''' Enso can be installed to have a permanent henkaku installation.
|-
| 3.69 - 3.7370| [https://github.com/TheOfficialFloW/Trinity Trinity]| ~70%| PSN Account, Computer|*'''Attention:''' Not available for PCH-2009 (mainland China) units as these units are unable to download PSP game from store.*'''Recommanded:''' Downgrade to 3.60/3.65 using [https://github.com/SKGleba/modoru modoru] 2.1|-| 3.69 - 3.74
| [https://github.com/soarqin/finalhe/releases h-encore²]
| ~25%
*h-encore² isn't stable.
*Homebrew/Plugin support on 3.69+ isn't good.
*'''Recommanded:''' Downgrade to 3.60/3.65 using [https://github.com/SKGleba/modoru modoru] 2.13
|}
[http://krikzz.com/store/home/8-everdrive-gb.html EverDrive GB] <sup>(FC)</sup> ($88) No RTC, supports the use of MicroSD cards, mappers MBC1, MBC2, MBC3, MBC5, Game Genie cheats, individual ROM sizes up to 8MB (64Mb), and saves for each game.
 
[https://www.ezflash.cn/product/ezflash-junior/ EZFlash Junior] <sup>(FC)</sup> ($60) Supports RTC, MicroSD cards, mappers MBC1/2/3/5/1M/30, individual ROM sizes up to 8MB (64Mb), and saves for each game. Saves are only temporarily stored in the SRAM, then moved to the SD card on startup, so dying of RTC battery won't affect saves.
==Pokémon mini==
==Game Gear==
[http://krikzz.com/store/home/37-everdrive-gg.html EverDrive GG] <sup>(FC)</sup> ($77140)
=Resources=
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